/* ** texture.cpp ** The base texture class ** **--------------------------------------------------------------------------- ** Copyright 2004-2007 Randy Heit ** Copyright 2006-2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "memarena.h" #include "bitmap.h" #include "image.h" #include "files.h" #include "filesystem.h" #include "imagehelpers.h" int FImageSource::NextID; //========================================================================== // // // //========================================================================== typedef FImageSource * (*CreateFunc)(FileReader & file); struct TexCreateInfo { CreateFunc TryCreate; }; FImageSource *PNGImage_TryCreate(FileReader &); FImageSource *JPEGImage_TryCreate(FileReader &); FImageSource *DDSImage_TryCreate(FileReader &); FImageSource *PCXImage_TryCreate(FileReader &); FImageSource *TGAImage_TryCreate(FileReader &); FImageSource *ArtImage_TryCreate(FileReader &); FImageSource *StbImage_TryCreate(FileReader &); // Examines the lump contents to decide what type of texture to create, // and creates the texture. FImageSource * FImageSource::GetImage(const char *name) { static TexCreateInfo CreateInfo[] = { { PNGImage_TryCreate }, { JPEGImage_TryCreate }, { DDSImage_TryCreate }, { PCXImage_TryCreate }, { StbImage_TryCreate }, { ArtImage_TryCreate }, { nullptr } }; auto data = fileSystem.OpenFileReader(name); if (!data.isOpen()) return nullptr; for (size_t i = 0; CreateInfo[i].TryCreate; i++) { auto image = CreateInfo[i].TryCreate(data); if (image != nullptr) { image->Name = name; return image; } } return nullptr; }