#pragma once #include #include "m_fixed.h" #include "xs_Float.h" // needed for reliably overflowing float->int conversions. #include "build.h" // type safe representations of high precision angle and horizon values. Angle uses natural 32 bit overflow to clamp to one rotation. class binangle { unsigned int value; inline static constexpr double pi() { return 3.14159265358979323846; } constexpr binangle(unsigned int v) : value(v) {} friend constexpr binangle bamang(unsigned int v); friend constexpr binangle q16ang(unsigned int v); friend constexpr binangle buildang(unsigned int v); friend binangle radang(double v); friend binangle degang(double v); public: binangle() = default; binangle(const binangle &other) = default; // This class intentionally makes no allowances for implicit type conversions because those would render it ineffective. constexpr short asbuild() const { return value >> 21; } constexpr fixed_t asq16() const { return value >> 5; } constexpr double asrad() const { return value * (pi::pi() / 0x80000000u); } constexpr double asdeg() const { return value * (90. / 0x40000000); } constexpr unsigned asbam() const { return value; } double fsin() const { return sin(asrad()); } double fcos() const { return cos(asrad()); } double ftan() const { return tan(asrad()); } int bsin() const { return sintable[asbuild()]; } int bcos() const { return sintable[(asbuild() + 512) & 2047]; } #if 0 // This makes no sense bool operator< (binangle other) const { return value < other.value; } bool operator> (binangle other) const { return value > other.value; } bool operator<= (binangle other) const { return value <= other.value; } bool operator>= (binangle other) const { return value >= other.value; } #endif constexpr bool operator== (binangle other) const { return value == other.value; } constexpr bool operator!= (binangle other) const { return value != other.value; } constexpr binangle &operator+= (binangle other) { value += other.value; return *this; } constexpr binangle &operator-= (binangle other) { value -= other.value; return *this; } constexpr binangle operator+ (binangle other) const { return binangle(value + other.value); } constexpr binangle operator- (binangle other) const { return binangle(value - other.value); } void interpolate(binangle a1, binangle a2, fix16_t smoothratio) { // Calculate in floating point to reduce the error caused by overflows which are to be expected here and then downconvert using a method that is safe to overflow. // We do not want fixed point multiplications here to trash the result. double smooth = smoothratio / 65536.f; value = xs_CRoundToUInt(double(a1.asbam()) + smooth * (double(a2.asbam()) - double(a1.asbam()))); } }; class fixedhoriz { int value; constexpr fixedhoriz(int v) : value(v) {} friend constexpr fixedhoriz q16horiz(int v); friend constexpr fixedhoriz buildhoriz(int v); public: fixedhoriz() = default; fixedhoriz(const fixedhoriz &other) = default; // This class intentionally makes no allowances for implicit type conversions because those would render it ineffective. short asbuild() const { return value >> 16; } constexpr fixed_t asq16() const { return value; } bool operator< (fixedhoriz other) const { return value < other.value; } bool operator> (fixedhoriz other) const { return value > other.value; } bool operator<= (fixedhoriz other) const { return value <= other.value; } bool operator>= (fixedhoriz other) const { return value >= other.value; } constexpr bool operator== (fixedhoriz other) const { return value == other.value; } constexpr bool operator!= (fixedhoriz other) const { return value != other.value; } constexpr fixedhoriz &operator+= (fixedhoriz other) { value += other.value; return *this; } constexpr fixedhoriz &operator-= (fixedhoriz other) { value -= other.value; return *this; } constexpr fixedhoriz operator- () const { return fixedhoriz(-value); } constexpr fixedhoriz operator+ (fixedhoriz other) const { return fixedhoriz(value + other.value); } constexpr fixedhoriz operator- (fixedhoriz other) const { return fixedhoriz(value - other.value); } }; inline constexpr binangle bamang(unsigned int v) { return binangle(v); } inline constexpr binangle q16ang(unsigned int v) { return binangle(v << 5); } inline constexpr binangle buildang(unsigned int v) { return binangle(v << 21); } inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / binangle::pi()))); } inline binangle degang(double v) { return binangle(xs_CRoundToUInt(v * (0x40000000 / 90.))); } inline constexpr fixedhoriz q16horiz(int v) { return fixedhoriz(v); } inline constexpr fixedhoriz buildhoriz(int v) { return fixedhoriz(v << 16); }