cmake_minimum_required( VERSION 3.1.0 ) project(Raze) set ( PROJECT_NAME "raze") set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) if( COMMAND cmake_policy ) if( POLICY CMP0011 ) cmake_policy( SET CMP0011 NEW ) endif() if( POLICY CMP0054 ) cmake_policy( SET CMP0054 NEW ) endif() endif() list( APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake ) include( FindPackageHandleStandardArgs ) # Support cross compiling option( FORCE_CROSSCOMPILE "Turn on cross compiling." NO ) if( FORCE_CROSSCOMPILE ) set( CMAKE_CROSSCOMPILING TRUE ) endif() if(CMAKE_CROSSCOMPILING) set(IMPORT_EXECUTABLES "IMPORTFILE-NOTFOUND" CACHE FILEPATH "Export file from native build.") include(${IMPORT_EXECUTABLES}) endif() # Recursive function to place PK3 archive source files into a hierarchy of source file in the IDE function( assort_pk3_source_folder FOLDER_NAME PK3_DIR ) # Assort source files into folders in the IDE file(GLOB PK3_SRCS ${PK3_DIR}/*) # Create list of all files in this folder foreach(PK3_SRC ${PK3_SRCS}) # If there are subfolders, recurse into them if(IS_DIRECTORY ${PK3_SRC}) get_filename_component(DIRNAME ${PK3_SRC} NAME) # Exclude folder from list of source files list(REMOVE_ITEM PK3_SRCS ${PK3_SRC}) # Recurse deeper into the filesystem folder tree assort_pk3_source_folder( ${FOLDER_NAME}\\${DIRNAME} ${PK3_SRC} ) endif() # Assign IDE group for current top-level source files source_group(${FOLDER_NAME} FILES ${PK3_SRCS}) endforeach() endfunction() option( PK3_QUIET_ZIPDIR "Do not list files processed by zipdir" NO ) if( PK3_QUIET_ZIPDIR ) set( PK3_ZIPDIR_OPTIONS "-q" ) endif() # Simplify pk3 building, add_pk3(filename srcdirectory) function( add_pk3 PK3_NAME PK3_DIR ) # Generate target name. Just use "pk3" for main pk3 target. string( REPLACE "." "_" PK3_TARGET ${PK3_NAME} ) if( NOT COMPILE_OUTPUT_OLDSTYLE ) add_custom_command( OUTPUT ${COMPILE_OUTPUT_DIRECTORY}/${PK3_NAME} COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${COMPILE_OUTPUT_DIRECTORY}/${PK3_NAME} ${PK3_DIR} COMMAND ${CMAKE_COMMAND} -E copy_if_different ${COMPILE_OUTPUT_DIRECTORY}/${PK3_NAME} $/${PK3_NAME} DEPENDS zipdir ) else() add_custom_command( OUTPUT ${COMPILE_OUTPUT_DIRECTORY}/${PK3_NAME} COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${COMPILE_OUTPUT_DIRECTORY}/${PK3_NAME} ${PK3_DIR} DEPENDS zipdir ) endif() # Create a list of source files for this PK3, for use in the IDE # Phase 1: Create a list of all source files for this PK3 archive, except # for a couple of strife image file names that confuse CMake. file(GLOB_RECURSE PK3_SRCS ${PK3_DIR}/*) # Exclude from the source list some files with brackets in the # file names here, because they confuse CMake. # This only affects the list of source files shown in the IDE. # It does not actually remove the files from the PK3 archive. # First replace that toxic bracket character with something we can handle string(REPLACE "[" confusing_bracket PK3_SRCS "${PK3_SRCS}") string(REPLACE "]" confusing_bracket PK3_SRCS "${PK3_SRCS}") foreach(PK3_SRC ${PK3_SRCS}) # All source files at all levels # Exclude those quarantined source file source file names that once had a bracket if(${PK3_SRC} MATCHES confusing_bracket) # message(STATUS "Ignoring PK3 file name containing brackets "${PK3_SRC}) list(REMOVE_ITEM PK3_SRCS ${PK3_SRC}) endif() endforeach() # Phase 2: Create the PK3 build rule, including the source file list for the IDE # Touch the zipdir executable here so that the pk3s are forced to # rebuild each time since their dependency has "changed." add_custom_target( ${PK3_TARGET} ALL COMMAND ${CMAKE_COMMAND} -E touch $ DEPENDS ${COMPILE_OUTPUT_DIRECTORY}/${PK3_NAME} SOURCES ${PK3_SRCS}) # Phase 3: Assign source files to a nice folder structure in the IDE assort_pk3_source_folder("Source Files" ${PK3_DIR}) # Phase 4: Add the resulting PK3 to the install target. if( WIN32 ) set( INSTALL_PK3_PATH . CACHE STRING "Directory where engine data will be placed during install." ) else() set( INSTALL_PK3_PATH share/games/raze CACHE STRING "Directory where engine data will be placed during install." ) endif() install(FILES "${PROJECT_BINARY_DIR}/${PK3_NAME}" DESTINATION ${INSTALL_PK3_PATH} COMPONENT "Game resources") endfunction() # Macro for building libraries without debugging information macro( make_release_only ) set( CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_RELEASE} ) set( CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELEASE} ) string( REPLACE "/MT " "/MTd " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_RELEASE} ) set( CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_RELEASE} ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELEASE} ) string( REPLACE "/MT " "/MTd " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_RELEASE} ) endmacro() IF( NOT CMAKE_BUILD_TYPE ) SET( CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE ) ENDIF() set( COMPILE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR} CACHE PATH "Directory where engine data and the executable will be created." ) set( COMPILE_EXE_NAME ${PROJECT_NAME} CACHE FILEPATH "Name of the executable to create" ) if( MSVC ) # Allow the user to use COMPILE_OUTPUT_DIRECTORY as a single release point. # Use different names for the various compile targets. option( COMPILE_OUTPUT_OLDSTYLE "Don't use Release/Debug directories." OFF ) else() set( COMPILE_OUTPUT_OLDSTYLE OFF ) endif() # Replacement variables for a possible long list of C/C++ compilers compatible with GCC if( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" MATCHES "Clang" ) set( DEM_CMAKE_COMPILER_IS_GNUC_COMPATIBLE TRUE ) else() set( DEM_CMAKE_COMPILER_IS_GNUC_COMPATIBLE FALSE ) endif() if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) set( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE ) else() set( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE ) endif() if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( PROFILE 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." ) endif() # Fast math flags, required by some subprojects set( ZD_FASTMATH_FLAG "" ) if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( ZD_FASTMATH_FLAG "-ffast-math -ffp-contract=fast" ) elseif( MSVC ) set( ZD_FASTMATH_FLAG "/fp:fast" ) endif() macro( use_fast_math ) set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ZD_FASTMATH_FLAG}" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ZD_FASTMATH_FLAG}" ) endmacro() macro( require_stricmp ) CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS ) if( NOT STRICMP_EXISTS ) add_definitions( -Dstricmp=strcasecmp ) endif() endmacro() macro( require_strnicmp ) CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS ) if( NOT STRNICMP_EXISTS ) add_definitions( -Dstrnicmp=strncasecmp ) endif() endmacro() option( NO_OPENAL "Disable OpenAL sound support" OFF ) find_package( BZip2 ) find_package( JPEG ) find_package( VPX ) find_package( ZLIB ) include( TargetArch ) target_architecture(TARGET_ARCHITECTURE) if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" ) set( HAVE_VM_JIT ON ) endif() option (HAVE_VULKAN "Enable Vulkan support" ON) option (HAVE_GLES2 "Enable GLES2 support" ON) # no, we're not using external asmjit for now, we made too many modifications to our's. # if the asmjit author uses our changes then we'll update this. #if( ${HAVE_VM_JIT} ) # find_package( asmjit ) #endif() if( MSVC ) # Eliminate unreferenced functions and data # Perform identical COMDAT folding set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE /LARGEADDRESSAWARE /SAFESEH:NO" ) # String pooling # Function-level linking # Disable run-time type information set( ALL_C_FLAGS "/GF /Gy /permissive-" ) if ( HAVE_VULKAN ) set( ALL_C_FLAGS "${ALL_C_FLAGS} /DHAVE_VULKAN" ) endif() if ( HAVE_GLES2 ) set( ALL_C_FLAGS "${ALL_C_FLAGS} /DHAVE_GLES2" ) endif() # Use SSE 2 as minimum always as the true color drawers needs it for __vectorcall #set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2") # This is already the default # Avoid CRT DLL dependancies in release builds, optionally generate assembly output for checking crash locations. option( COMPILE_GENERATE_ASM "Generate assembly output." OFF ) if( COMPILE_GENERATE_ASM ) set( REL_C_FLAGS "/MT /Oy /Oi /FAcs /GS-" ) else() set( REL_C_FLAGS "/MT /Oy /Oi /GS-" ) endif() # Debug allocations in debug builds set( DEB_C_FLAGS "/D _CRTDBG_MAP_ALLOC /MTd" ) # Disable warnings for unsecure CRT functions from VC8+ set( ALL_C_FLAGS "${ALL_C_FLAGS} /wd4996 /DUNICODE /D_UNICODE /D_WIN32_WINNT=0x0600" ) # These must be silenced because the code is full of them. Expect some of undefined behavior hidden in this mess. :( #set( ALL_C_FLAGS "${ALL_C_FLAGS} /wd4244 /wd4018 /wd4267" ) # Most of these need to be cleaned out. The source is currently infested with far too much conditional compilation which is a constant source of problems. set( ALL_C_FLAGS "${ALL_C_FLAGS} /DUSE_OPENGL=1 /DNOASM=1 /DWIN32" ) # The CMake configurations set /GR and /MD by default, which conflict with our settings. string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE} ) string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_MINSIZEREL} ) string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ) string(REPLACE "/Ob1 " "/Ob2 " CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ) string(REPLACE "/MDd " " " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG} ) string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE} ) string(REPLACE "/MD " " " CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL} ) string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO} ) string(REPLACE "/MDd " " " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG} ) string(REPLACE " /GR" " " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} ) else() set( REL_LINKER_FLAGS "" ) set( ALL_C_FLAGS "-ffp-contract=off -DUSE_OPENGL=1 -DNOASM=1" ) if ( HAVE_VULKAN ) set( ALL_C_FLAGS "${ALL_C_FLAGS} -DHAVE_VULKAN" ) endif() if ( HAVE_GLES2 ) set( ALL_C_FLAGS "${ALL_C_FLAGS} -DHAVE_GLES2" ) endif() if ( UNIX ) include(CheckSymbolExists) check_symbol_exists( "fts_set" "fts.h" HAVE_FTS ) if ( NOT HAVE_FTS ) include ( FindPkgConfig ) pkg_check_modules( MUSL_FTS musl-fts ) if ( MUSL_FTS_FOUND ) set ( ALL_C_FLAGS "${ALL_C_FLAGS} ${MUSL_FTS_LDFLAGS}" ) else ( MUSL_FTS_FOUND ) message (ERROR "fts_* functions not found in the system" ) endif ( MUSL_FTS_FOUND ) endif ( NOT HAVE_FTS ) endif ( UNIX ) set( REL_C_FLAGS "" ) set( DEB_C_FLAGS "" ) if( APPLE ) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9") if( CMAKE_CXX_COMPILER_ID STREQUAL "GNU" ) # If we're compiling with a custom GCC on the Mac (which we know since g++-4.2 doesn't support C++11) statically link libgcc. set( ALL_C_FLAGS "-static-libgcc" ) endif() elseif( NOT MINGW ) # Generic GCC/Clang requires position independent executable to be enabled explicitly set( ALL_C_FLAGS "${ALL_C_FLAGS} -fPIE" ) set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pie" ) endif( APPLE ) endif() set( CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${REL_LINKER_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} ${REL_LINKER_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} ${REL_LINKER_FLAGS}" ) set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ALL_C_FLAGS}" ) set( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${REL_C_FLAGS}" ) set( CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" ) set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" ) set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ALL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" ) option(FORCE_INTERNAL_ZLIB "Use internal zlib") option(FORCE_INTERNAL_JPEG "Use internal jpeg") option(FORCE_INTERNAL_BZIP2 "Use internal bzip2") option(FORCE_INTERNAL_ASMJIT "Use internal asmjit" ON) mark_as_advanced( FORCE_INTERNAL_ASMJIT ) if (HAVE_VULKAN) add_subdirectory( libraries/glslang/glslang) add_subdirectory( libraries/glslang/spirv ) add_subdirectory( libraries/glslang/OGLCompilersDLL ) endif() if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB ) message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" ) else() message( STATUS "Using internal zlib" ) set( SKIP_INSTALL_ALL TRUE ) # Avoid installing zlib add_subdirectory( libraries/zlib ) set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/zlib ) set( ZLIB_LIBRARIES z ) set( ZLIB_LIBRARY z ) endif() if( HAVE_VM_JIT AND UNIX ) check_symbol_exists( "backtrace" "execinfo.h" HAVE_BACKTRACE ) if( NOT HAVE_BACKTRACE ) set( CMAKE_REQUIRED_FLAGS "-lexecinfo" ) check_symbol_exists( "backtrace" "execinfo.h" HAVE_LIBEXECINFO ) if( HAVE_LIBEXECINFO ) set( ALL_C_FLAGS "${ALL_C_FLAGS} -lexecinfo" ) else( HAVE_LIBEXECINFO ) set( HAVE_VM_JIT NO ) endif( HAVE_LIBEXECINFO ) set( CMAKE_REQUIRED_FLAGS ) endif( NOT HAVE_BACKTRACE ) endif( HAVE_VM_JIT AND UNIX ) if( ${HAVE_VM_JIT} ) if( ASMJIT_FOUND AND NOT FORCE_INTERNAL_ASMJIT ) message( STATUS "Using system asmjit, includes found at ${ASMJIT_INCLUDE_DIR}" ) else() message( STATUS "Using internal asmjit" ) set( SKIP_INSTALL_ALL TRUE ) # Avoid installing asmjit alongside zdoom add_subdirectory( libraries/asmjit ) set( ASMJIT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/asmjit ) set( ASMJIT_LIBRARIES asmjit ) set( ASMJIT_LIBRARY asmjit ) endif() endif() if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG ) message( STATUS "Using system jpeg library, includes found at ${JPEG_INCLUDE_DIR}" ) else() message( STATUS "Using internal jpeg library" ) add_subdirectory( libraries/jpeg ) set( JPEG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/jpeg ) set( JPEG_LIBRARIES jpeg ) set( JPEG_LIBRARY jpeg ) endif() if( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 ) message( STATUS "Using system bzip2 library, includes found at ${BZIP2_INCLUDE_DIR}" ) else() message( STATUS "Using internal bzip2 library" ) add_subdirectory( libraries/bzip2 ) set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/bzip2" ) set( BZIP2_LIBRARIES bz2 ) set( BZIP2_LIBRARY bz2 ) endif() set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/lzma/C" ) set( GDTOA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/gdtoa" ) if( NOT CMAKE_CROSSCOMPILING ) if( NOT CROSS_EXPORTS ) set( CROSS_EXPORTS "" ) endif() endif() # Install the entire docs directory in the distributed zip package #if( WIN32 ) # set( INSTALL_DOCS_PATH docs CACHE STRING "Directory where the documentation will be placed during install." ) #else() # set( INSTALL_DOCS_PATH share/doc/${COMPILE_EXE_NAME} CACHE STRING "Directory where the documentation will be placed during install." ) #endif() #install(DIRECTORY docs/ # DESTINATION ${INSTALL_DOCS_PATH} # COMPONENT "Documentation") add_subdirectory( libraries/lzma ) add_subdirectory( tools ) add_subdirectory( libraries/gdtoa ) add_subdirectory( wadsrc ) add_subdirectory( source ) if( NOT CMAKE_CROSSCOMPILING ) export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake" ) endif()