Commit graph

4255 commits

Author SHA1 Message Date
helixhorned
78df6ab4b1 Mapster32: in linking tag determination, handle 'on' switch picnums (+1).
git-svn-id: https://svn.eduke32.com/eduke32@4465 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-06 22:15:24 +00:00
helixhorned
b82b5dc6b7 Mapster32: in e.g. F5 "next free tag" display, note object w/ greatest tag.
git-svn-id: https://svn.eduke32.com/eduke32@4464 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-06 22:15:19 +00:00
Plagman
7fb2ad8e32 Add some useful preprocessor definition to the checked-in MSVC project
git-svn-id: https://svn.eduke32.com/eduke32@4463 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-04 01:25:26 +00:00
helixhorned
6328f461a8 Mapster32: don't read some variables from mapster32.cfg redundant since r4344.
Mostly, these are rendering-related variables. We keep *writing* them to
mapster32.cfg so that older Mapster32 versions can be used side-by-side
for now.

git-svn-id: https://svn.eduke32.com/eduke32@4462 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-03 15:39:24 +00:00
helixhorned
5ca99a812e src/config.c: fix what is apparently a copy-paste typo in readconfig().
git-svn-id: https://svn.eduke32.com/eduke32@4461 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-03 15:39:22 +00:00
helixhorned
1c5da19874 In non-lookup GL modes, if fog is due to fogpal, make fog params indep. of shade.
git-svn-id: https://svn.eduke32.com/eduke32@4460 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-01 22:02:21 +00:00
helixhorned
521176d865 Polymost: make r_usetileshades 2 the default.
This mode does not take a sector's visibility values into account for uniform
darkening of a texture. It is more faithful to classic with respect to
fog/visibility *distances*, but may be less so as far as the "tint" of the
texture due to visibility attenuation is concerned.

git-svn-id: https://svn.eduke32.com/eduke32@4459 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-01 16:55:50 +00:00
helixhorned
d180e55234 engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1.
That is, for every for palette (now, even ones created by the user) the last
shade is the (or rather, a color close to the) full fog color by construction.
In loadpalette(), reject a PALETTE.DAT with only one shade level.

git-svn-id: https://svn.eduke32.com/eduke32@4458 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-01 16:55:48 +00:00
helixhorned
c697835073 engine.c: extend the last workaround to all four fogpals generated at startup.
git-svn-id: https://svn.eduke32.com/eduke32@4457 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-29 20:07:48 +00:00
helixhorned
fc77a8aa3d engine.c: after creating gray fog palookup, make its greatest shade map to same color.
Concretely, for all 1 <= i <= 255, make graypalookup[31][i] := graypalookup[31][0].
Also document 'fogpal' in the Lunatic doc.

git-svn-id: https://svn.eduke32.com/eduke32@4456 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-29 19:34:25 +00:00
helixhorned
b7910b1bcf Classic: fix fog/visibility on ceilings.
git-svn-id: https://svn.eduke32.com/eduke32@4455 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-22 18:10:19 +00:00
helixhorned
d23ca5bbc5 engine.c: clean up scansector().
git-svn-id: https://svn.eduke32.com/eduke32@4454 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-21 17:00:54 +00:00
helixhorned
653c1b8acd Classic: prevent visibility overflow on sloped ceilings/floors at large distances.
git-svn-id: https://svn.eduke32.com/eduke32@4453 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-21 17:00:51 +00:00
helixhorned
8d9282bc24 Fix r_usenewshading 3 visibility/fog for shades >= Numshades-1 (usually 31).
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4452 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:23 +00:00
helixhorned
b4a050b0cf Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too.
Also,
 - add a static assertion to engine.c
 - gameexec.c: compile out an unused function in Lunatic builds

git-svn-id: https://svn.eduke32.com/eduke32@4451 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:22 +00:00
helixhorned
66b789376b In G_SavePlayer(), save timers at beginning and restore when finished.
This makes the game not process as many ticks as have elapsed during the saving
afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@4450 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:21 +00:00
helixhorned
184653fc25 Keep displaying difficulty menu for as long as the *voice* plays.
Previously, the check was for the hard-coded sound number. This made it
impossible to change difficulty selection sounds via EVENT_SOUND.

git-svn-id: https://svn.eduke32.com/eduke32@4449 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:20 +00:00
helixhorned
fb05cf5b7e CON: add getactor[]/sprite[] member 'movflags'.
This is exactly the same as the actor[].movflags member in the Lunatic build:
http://lunatic.eduke32.com/lunatic.html#actor

git-svn-id: https://svn.eduke32.com/eduke32@4448 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:18 +00:00
Plagman
dccf7ebadc Fix crash with GTK+SDL2 on startup and use windowed fullscreen instead of
exclusive fullscreen.

git-svn-id: https://svn.eduke32.com/eduke32@4447 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 02:51:33 +00:00
helixhorned
974fd50052 sdlayer.c: fix grabmouse_low() with DEBUGGINGAIDS!=0 builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4446 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-18 13:20:56 +00:00
terminx
dd8cd8277e User-configurable security monitor refresh delay (r_camrefreshdelay)
git-svn-id: https://svn.eduke32.com/eduke32@4445 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 20:00:24 +00:00
terminx
345300ddbb This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.
git-svn-id: https://svn.eduke32.com/eduke32@4444 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 20:00:07 +00:00
terminx
e6bebd054d Update to ENet git commit 518144338dd2d55192446e5ef37bc2eb97fe9bc8
git-svn-id: https://svn.eduke32.com/eduke32@4443 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:59:52 +00:00
terminx
ced138b578 Move DO_FREE_AND_NULL macro to compat.h
git-svn-id: https://svn.eduke32.com/eduke32@4442 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:58:31 +00:00
terminx
a33f9c2ca1 Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.
git-svn-id: https://svn.eduke32.com/eduke32@4441 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:58:07 +00:00
terminx
d287b50cd7 Android updates from Emile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4440 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-15 19:02:48 +00:00
terminx
4815ebaa23 More Android. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4439 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-14 16:30:23 +00:00
helixhorned
e9f7b5d09a shadexfog.lua: in "Save lookups DAT file" entry, allow to save additional lookups.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4438 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:18 +00:00
helixhorned
9de8ec9ed8 Lunatic: (better) document sector[].visibility, sprite[].clipdist, player[].weapon.
git-svn-id: https://svn.eduke32.com/eduke32@4437 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:16 +00:00
terminx
73b0943e25 More Android. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4436 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:20:17 +00:00
terminx
04c466f1f2 OSD scaling fixes (mostly)
git-svn-id: https://svn.eduke32.com/eduke32@4435 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:19:50 +00:00
terminx
2293aa5f59 Android code updates, pay no attention. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4434 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 22:10:36 +00:00
terminx
5645858a64 Partial Android support cleanup. I actually have no idea if this even compiles ;)
git-svn-id: https://svn.eduke32.com/eduke32@4433 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:50 +00:00
terminx
45dec87cf0 Clean up sdlayer a bit
git-svn-id: https://svn.eduke32.com/eduke32@4432 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:26 +00:00
terminx
82f5a3f39c Clamp macros for floats
git-svn-id: https://svn.eduke32.com/eduke32@4431 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:08 +00:00
terminx
e760d590be Hack around HOM when passing through a masked wall, but only on Android because the solution isn't very good.
git-svn-id: https://svn.eduke32.com/eduke32@4430 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-11 16:19:36 +00:00
helixhorned
a7cc0741ae Fix minor help text formatting issues in shadexfog.lua.
Also, fix saving PALETTE.DAT tables without lognumalphatabs byte. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4429 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-10 18:44:31 +00:00
helixhorned
63fee16ca5 CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
For convenience, orientation gets bit 1 (translucency) set automatically.
Again, test/screentext.con is updated to show off this functionality (the
code there assumes that additive blending tables are loaded at blend
numbers 101 -- 132).

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4428 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:35 +00:00
helixhorned
2aa608af27 LunaCON: fix 'screentext' command.
git-svn-id: https://svn.eduke32.com/eduke32@4427 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:33 +00:00
helixhorned
e1845c8d05 In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic.
The extended PALETTE.DAT format can now carry a trailing byte, called
'lognumalphatables'. If it is present, the engine assumes that alpha blending
tables are loaded at blend indices 1 to 1<<lognumalphatables and handles
rotatesprite's alpha and spriteext[].alpha accordingly.
The ability to save this new byte is added to engine.lua:savePaletteDat()
and the corresponding convenience functions in shadexfog.lua.

Examples test/screentext.con and test/sprite_access.con are updated for
demonstration purposes.

git-svn-id: https://svn.eduke32.com/eduke32@4426 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:31 +00:00
terminx
1d077db710 Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
git-svn-id: https://svn.eduke32.com/eduke32@4425 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-07 06:17:25 +00:00
terminx
706f0a10ab Credits menu update for Android
git-svn-id: https://svn.eduke32.com/eduke32@4424 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-07 06:17:08 +00:00
helixhorned
966fa90f7a Mapster32/Lunatic: add descriptions to [;]+[F] menu entries shown in upper left.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4423 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:20 +00:00
helixhorned
b1e38e080d engine.c: for printext16(), make newlines do what you expect them to.
git-svn-id: https://svn.eduke32.com/eduke32@4422 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:19 +00:00
helixhorned
0aec0c53ed a.m32: for showpal==1, also show editor colors with printext16.
git-svn-id: https://svn.eduke32.com/eduke32@4421 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:18 +00:00
helixhorned
5fd9d1d7a9 Mapster32/Lunatic: hook up shadexfog.save() and saveLookupDat() to [;]+[F] menu.
git-svn-id: https://svn.eduke32.com/eduke32@4420 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:17 +00:00
helixhorned
494c00713b Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F].
Hook up those from test/shadexfog.lua and some debugging ones from engine.lua.

git-svn-id: https://svn.eduke32.com/eduke32@4419 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:14 +00:00
helixhorned
e641cf8b57 Mapster32: factor out [']+[F] common code into "class" StatusBarMenu.
git-svn-id: https://svn.eduke32.com/eduke32@4418 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 20:27:34 +00:00
helixhorned
d2098c320a astub.c: clean up [']+[F] menu code, fixing one oob access w/ dyn. entries.
git-svn-id: https://svn.eduke32.com/eduke32@4417 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 20:27:33 +00:00
helixhorned
7603f432df Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
The overall situation is thus as follows:
 - in C and from Lua, that member is called 'fogpal'
 - In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
   'filler' wasn't available before, either.
 - In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)

git-svn-id: https://svn.eduke32.com/eduke32@4416 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:10 +00:00
helixhorned
bd0febb846 In non-lookup OpenGL modes, make sector[].filler (rename pending) override fogpal.
That is, if that member has a nonzero value, that one is taken for the color of
the GL fog instead of (most of the time) sector[].floorpal. "Sky sectors", that
is, skyboxes or simply parallaxed floors/ceilings are *not* handled.

git-svn-id: https://svn.eduke32.com/eduke32@4415 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:08 +00:00
helixhorned
6458c0ba34 a.m32: add state 'for_sprites_near_picnum'.
The state quries the user for four values: ref. picnum, target picnum, max.
ldist and a lotag.  Then, for all sprites i (of ref. picnum), for all sprites j
(of target picnum), if ldist(i,j)<=maxldist, sprite j's lotag is changed to the
provided one.

Also add lunatic/test/maputil.lua, containing a similar function but allowing
to customize the selection predicates of the ref. and target sprites, as well
as the action to carry out.

git-svn-id: https://svn.eduke32.com/eduke32@4414 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:08 +00:00
helixhorned
66947aed95 engine.c: clean up code around wallmost(), owallmost() and grouscan().
git-svn-id: https://svn.eduke32.com/eduke32@4413 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:06 +00:00
helixhorned
4d1fce5a40 Bump jit/bcsave.lua to the one from LuaJIT 2.0.3.
git-svn-id: https://svn.eduke32.com/eduke32@4412 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:02 +00:00
terminx
3e02420e38 Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)
git-svn-id: https://svn.eduke32.com/eduke32@4411 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-01 19:43:43 +00:00
helixhorned
2fd4617412 Add a second DNCOORDS/cl_showcoords mode, showing some renderer settings.
Also, extend the documentation for r_usenewshading a little. Specifically,
note when the different modes were introduced. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4410 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:36:00 +00:00
helixhorned
9ac075be1c Polymer: disable normal/parallax mapping in rotatesprite.
It was plainly noticeable in the editor's tile info display, for
example.

git-svn-id: https://svn.eduke32.com/eduke32@4409 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:35:59 +00:00
helixhorned
0c2c43e6b0 In COMMON_clearbackground() (for the OSD), disable fog.
git-svn-id: https://svn.eduke32.com/eduke32@4408 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:35:57 +00:00
helixhorned
7da6380dcb Amend r4394: don't use full brightness (glColor() factor 1) with hightiles.
This is done by factoring out some polymer.c:polymer_getbuildmaterial() code
into polymer_eligible_for_artmapping() and using that. The one in polymer.c
can still determine to not use ART mapping on some ("rare"?) occasions, so
it's not 100% in sync.

git-svn-id: https://svn.eduke32.com/eduke32@4407 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:09 +00:00
helixhorned
2d889c74f7 Minor Polymost code cleanup.
- factor out eligible_for_tileshades()
- remove some rendmode 1 code
- move some auto vars further down

git-svn-id: https://svn.eduke32.com/eduke32@4406 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:08 +00:00
helixhorned
99ddb32055 checkdefs.sh: for DEFs, also handle 'include ...', use 'find -L' (follow symlinks).
git-svn-id: https://svn.eduke32.com/eduke32@4405 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:06 +00:00
helixhorned
0ae00ba860 Lunatic: add some shade/vis debugging functions.
engine.lua: linearizeBasePal(), mapster32 only
test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()

git-svn-id: https://svn.eduke32.com/eduke32@4404 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:05 +00:00
helixhorned
e7d0c0abcb With r_usenewshade 3, do apply starting fog dist. eqn. for negative shade.
git-svn-id: https://svn.eduke32.com/eduke32@4403 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:03 +00:00
helixhorned
5d2ef07986 In 'tilefromtexture' DEF token, fix specifying -1 xoffset or yoffset.
git-svn-id: https://svn.eduke32.com/eduke32@4402 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-29 21:48:44 +00:00
helixhorned
da0c6d00ca game.c: fix last step of p->visibility approaching ud.const_visibility.
git-svn-id: https://svn.eduke32.com/eduke32@4401 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-29 21:48:40 +00:00
terminx
833fe67826 SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds.
git-svn-id: https://svn.eduke32.com/eduke32@4400 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-28 03:42:15 +00:00
hendricks266
69d04171c0 Tidy menu code in advance of complete redesign.
This replaces all remaining magic numbers with enumerations thereof.

It also tweaks the following, even though most will be irrelevant post-rewrite:
-Remove unused menus
-Properly center the nuke icon in Duke and the star icon in NAM
-Fix the multiplayer macro editing menu:
--Position the currently editing quote its proper spot instead of beneath the first row
--Don't highlight the first quote while editing a different one
--Select the quote just edited when finished editing instead of the first one
-Fix the cursor of a centered text input field (such as the adult mode password)
-Implement proper shade glowing of selected menu entries in Joystick Settings, Joystick Axes, and Joystick Dead Zones
-Shift the the Joystick Axes menu down to avoid overlapping the title bar
-Change the title of mouse digital axis assignment "Digital Axes Setup" instead of "Advanced Mouse"
-Fix the behavior of the Next button in Joystick Dead Zones to not act like a scrollbar

git-svn-id: https://svn.eduke32.com/eduke32@4399 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-26 09:14:01 +00:00
hendricks266
a13465ed48 Revert rev.h.
git-svn-id: https://svn.eduke32.com/eduke32@4398 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-26 09:13:38 +00:00
helixhorned
df7ec376ea SDL2: handle Ctrl-K/Ctrl-U in the OSD. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4397 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:39 +00:00
helixhorned
d656171777 LunaCON: provide access to wall[].blend.
git-svn-id: https://svn.eduke32.com/eduke32@4396 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:37 +00:00
helixhorned
e304f3a518 Really minor accumulated readability tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@4395 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:33 +00:00
helixhorned
75baf37812 Polymer/rotatesprite: don't redundantly apply shade glColor() with ART mapping.
git-svn-id: https://svn.eduke32.com/eduke32@4394 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 23:14:50 +00:00
helixhorned
7a3776dfac Polymost: introduce r_usenewshading 3 and make it the default.
With this mode, the near distance of the linear fog is always 0, unlike being
negative with r_usenewshading 2.

git-svn-id: https://svn.eduke32.com/eduke32@4393 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 23:14:48 +00:00
helixhorned
21de8bb53a Factor out approaching val. to target val by half-difference steps into logapproach().
Fix a case in G_MovePlayers(), where the player sprite's shade is approached
toward the ceiling/floor's shade. Before, it could stop at one above or below!

git-svn-id: https://svn.eduke32.com/eduke32@4392 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 14:29:09 +00:00
helixhorned
2f11c7d802 Fix taking ARRAY_SIZE of PlayerSelfObituaries (not PlayerObituaries!)
Also add two static assertions checking that the obituary quotes don't go
out of the MAXQUOTES bound. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4391 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 17:02:21 +00:00
terminx
cf14fef6c5 *nix ENet build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4390 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 13:21:03 +00:00
helixhorned
dd5f71e3ff Fix an unused variable warning with NETCODE=0. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4389 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 12:55:48 +00:00
terminx
6baf8f96f1 Upgrade ENet library
git-svn-id: https://svn.eduke32.com/eduke32@4388 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:27:21 +00:00
terminx
2177591619 Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
git-svn-id: https://svn.eduke32.com/eduke32@4387 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:26:39 +00:00
terminx
3fd83632fb Some basic changes for Android support. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4386 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:51 +00:00
terminx
ba0c64971c Widespread use of ARRAY_SIZE macro.
git-svn-id: https://svn.eduke32.com/eduke32@4385 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:15 +00:00
terminx
057c5c9356 Clean up A_InitEnemyFlags() a bit.
git-svn-id: https://svn.eduke32.com/eduke32@4384 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:23:55 +00:00
helixhorned
7573f0f09d engine.c: check (non-)clipping over a floor curb of an upper TROR neighbor.
git-svn-id: https://svn.eduke32.com/eduke32@4383 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-19 19:53:12 +00:00
helixhorned
88ddf6fe1a engine.c: factor out two functions from clipmove().
git-svn-id: https://svn.eduke32.com/eduke32@4382 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-19 19:53:08 +00:00
helixhorned
2d35d93f38 LunaCON: patch up off-by-one line numbering problem. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4381 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 15:06:20 +00:00
helixhorned
c797298b6a C-CON: add safety checks for qgetsysstr/STR_{,MAP,PLAYER,VOLUME}NAME.
Add test/qgetsysstr.con. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4380 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:54 +00:00
helixhorned
5be1c322b2 LunaCON: qgetsysstr/STR_MAP*NAME: add informative err. msg. for void vol/lev.
git-svn-id: https://svn.eduke32.com/eduke32@4379 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:53 +00:00
helixhorned
10a0e82736 Fix the "fix for flying/jumping monsters getting stuck in water".
In C and Lunatic, split 'jumptoplayer' of enum amoveflags_t / action.MOVFLAGS
into 'jumptoplayer_bits' and 'jumptoplayer_only' (see updated Lunatic doc).

git-svn-id: https://svn.eduke32.com/eduke32@4378 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:52 +00:00
helixhorned
40fd4968bb In three missed places, use AC_MOVFLAGS instead of sp->hitag.
git-svn-id: https://svn.eduke32.com/eduke32@4377 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:50 +00:00
helixhorned
6e891eabd1 Lunatic: fix 'spawn' OSD command when running with -Lopts=strict.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4376 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:51 +00:00
helixhorned
246d589f46 Lunatic: fix DBG_.testmembread after r4290.
git-svn-id: https://svn.eduke32.com/eduke32@4375 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
helixhorned
86d985620c Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
That is, always bitwise-OR the per-tile actor flags with the existing ones.

git-svn-id: https://svn.eduke32.com/eduke32@4374 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
helixhorned
c3ff173553 LunaCON: warn if a 'spriteflags' is issued after its actor definition...
... or another 'spriteflags' or 'sprite*' directive.

git-svn-id: https://svn.eduke32.com/eduke32@4373 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:49 +00:00
helixhorned
6908ce6be7 LunaCON: warn if using reserved bits in 'spriteflags'.
Reserved bits are those that have no predefined SFLAG_* label in CON.

git-svn-id: https://svn.eduke32.com/eduke32@4372 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:48 +00:00
helixhorned
5cb6e20c63 Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH.
This flag is set from C for some enemies that should not be pushed back when
damaged, such as TANK. Both the tile flag and the per-sprite flag are used
(i.e. the ultimate flag value is the XOR of the two).
Add currently non-functional example to test.lua that attempts to set this bit
for NEWBEAST.

git-svn-id: https://svn.eduke32.com/eduke32@4371 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:47 +00:00
helixhorned
55d6b9c5c7 Lunatic: implement passing string label to 'spawn' OSD command.
Unlike in C-CON, it only tries an exact match with the given and uppercased
label, not "full" case-insensitive search.

git-svn-id: https://svn.eduke32.com/eduke32@4370 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:45 +00:00
helixhorned
69d906c4f7 If 3rd person view gets outside map, try again w/o subtracting 3072 from player z.
Also, clean up G_DoThirdPerson().

git-svn-id: https://svn.eduke32.com/eduke32@4369 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:42 +00:00
helixhorned
802650048d Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
Make Mapster32 save as map-text if there is a wall with non-zero 'blend'.

git-svn-id: https://svn.eduke32.com/eduke32@4368 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-10 20:08:27 +00:00
terminx
c3187cea1e POLYMER=0 build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4367 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:38 +00:00
terminx
7d88e047d3 Make non-pal 0 enemy health doubling depend on running 1.3D or earlier
git-svn-id: https://svn.eduke32.com/eduke32@4366 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:25 +00:00