Commit Graph

7711 Commits

Author SHA1 Message Date
terminx 42363fd73a Replace hard-coded literal "777" for player crack_time member with preprocessor define
git-svn-id: https://svn.eduke32.com/eduke32@7430 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:41 +02:00
terminx c9719e4aa0 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@7429 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:40 +02:00
terminx eb5cade7de Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites
This also fixes getting through floor gaps that are too small by pressing jump while holding crouch.

These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

git-svn-id: https://svn.eduke32.com/eduke32@7428 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
terminx 3220b1e4f9 Hoist comparison of const variable outside of loop in getzrange()
git-svn-id: https://svn.eduke32.com/eduke32@7427 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
Christoph Oelckers 95c9dba9df - deactivated the no-fog-calculation checks again.
The high level code should have no business deciding that - this must later be done in the backend.
Performance-wise this is really a non-issue so in the end this constitutes an optimization that only creates mess but np gain.
The commit was only cherry-picked for the remaining changes.
2019-09-19 12:04:06 +02:00
terminx 8a6ce26b57 Don't bother with fog calculations for things without hightile replacements
git-svn-id: https://svn.eduke32.com/eduke32@7424 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymer.cpp
2019-09-19 11:56:04 +02:00
terminx bafc3b45a2 Fix "findnearactor" family of CON functions
git-svn-id: https://svn.eduke32.com/eduke32@7423 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:49:00 +02:00
terminx 35efbccfa3 Fix r_polygonmode cvar
git-svn-id: https://svn.eduke32.com/eduke32@7422 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:48:58 +02:00
terminx bf7ee94a2d Clean up polymost.cpp includes
git-svn-id: https://svn.eduke32.com/eduke32@7421 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-19 11:48:56 +02:00
Christoph Oelckers e1e8b835db - make it compile again. 2019-09-19 11:43:11 +02:00
Christoph Oelckers 8f6f979fa5 - do not force the tile shades mode for now without re_adding the removed variable.
Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx a5965e2562 Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.

git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
#	source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers 0168b9ddf2 - fix RedNukem input. 2019-09-19 01:10:07 +02:00
Christoph Oelckers 412f3a0b32 - proper npot checks for RedNukem's sky calculations. 2019-09-19 00:37:12 +02:00
Christoph Oelckers 588fbc26f9 - added RedNukem project. 2019-09-19 00:27:46 +02:00
Christoph Oelckers 51dc82b6a6 - merged in the changes RedNukem made to the Build code. 2019-09-19 00:19:02 +02:00
Christoph Oelckers 3a90d21661 - consolidated the redundant texture coordinates.
They were all the same, so no point recalculating them, the copies weren't even correct.
2019-09-19 00:06:12 +02:00
Christoph Oelckers 30dac6be74 - deleted the tilepacker. 2019-09-18 22:16:56 +02:00
Christoph Oelckers e0f823a492 - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
Christoph Oelckers 155f093bd5 - stuff 2019-09-17 20:57:45 +02:00
Christoph Oelckers a49fe10a61 - we do not need WII and iOS. 2019-09-17 20:30:06 +02:00
Christoph Oelckers 4df159378b - more uselessness eliminated 2019-09-17 20:28:28 +02:00
Christoph Oelckers 13832eebc2 - removed assembly files. 2019-09-17 20:22:12 +02:00
Christoph Oelckers 1ad3b39e70 - removed the editor code. 2019-09-17 20:19:11 +02:00
Christoph Oelckers d63cf04e06 - removed the compressed texture cache.
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers b1763a8f4a - hooked up the texture management.
Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers 2b439ae181 - work on backend 2019-09-16 23:28:26 +02:00
Christoph Oelckers 9edf6be10d - texture sampler class added, not used yet. 2019-09-16 22:56:48 +02:00
Christoph Oelckers cb2e2cc222 - count correctly. 2019-09-16 22:14:44 +02:00
Christoph Oelckers 0359602159 - some missed parts. 2019-09-16 21:27:07 +02:00
Christoph Oelckers 6536d910b3 - all drawing is being routed through the interface layer, all vertex buffers are gone.
No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
Christoph Oelckers 318009fd69 - added a centralized drawer and converted the main geometry drawer to use it. 2019-09-16 19:35:04 +02:00
Christoph Oelckers 2a20eb9287 - deleted vertex buffer drawing and used immediate mode instead.
This served no benefit and made cleanup harder than necessary.
2019-09-16 18:12:16 +02:00
Christoph Oelckers 20ab1289fd - deletion of unused code. 2019-09-16 18:10:28 +02:00
Christoph Oelckers d2e34ef18e - this time the texture upload is working. 2019-09-16 18:00:19 +02:00
Christoph Oelckers b7816e2dfb - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
Christoph Oelckers a85f9f4848 - this is good enough. 2019-09-13 22:27:20 +02:00
Christoph Oelckers 524f6cf5e5 - crap 2019-09-13 22:18:37 +02:00
Christoph Oelckers aecdd9b4c5 - this is the state I want to build. 2019-09-13 21:43:05 +02:00
terminx 21217585c9 Fix crash when starting E2L1
git-svn-id: https://svn.eduke32.com/eduke32@7440 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx d869e612e4 Fix stupid typo in hardcoded Duke3D actor
git-svn-id: https://svn.eduke32.com/eduke32@7426 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx 120332c562 Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value
git-svn-id: https://svn.eduke32.com/eduke32@7425 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx 4506b8490f Minor cleanup of some Polymost shader program support functions
git-svn-id: https://svn.eduke32.com/eduke32@7419 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:06 +00:00
terminx ff8e54432b "This adds masked texture rendering support for slopes in classic renderer"
git-svn-id: https://svn.eduke32.com/eduke32@7418 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:03 +00:00
terminx 7ccbd22013 Move some clipping related stuff out of engine.cpp and into clip.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7417 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:59 +00:00
terminx 95fa4e04f9 Allow lowering fov to 60 from the console
git-svn-id: https://svn.eduke32.com/eduke32@7416 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:54 +00:00
terminx 483fbe4cd6 Polymost sky Z buffer hack from Nuke.YKT
git-svn-id: https://svn.eduke32.com/eduke32@7415 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:51 +00:00
terminx 4522a8902b Limit Polymost tile sheet size to 8192 when building with MSVC
git-svn-id: https://svn.eduke32.com/eduke32@7414 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:47 +00:00
terminx 5e97fc5f51 Polymost NPOT texture patch from Nuke.YKT
git-svn-id: https://svn.eduke32.com/eduke32@7413 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:43 +00:00
terminx 25cd73d99a Patch from Nuke.YKT to use the shade tables for distance shading in Polymost
This makes the shading in Polymost more or less 1:1 with classic mode.

git-svn-id: https://svn.eduke32.com/eduke32@7412 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:39 +00:00