terminx
f62d6c919c
Patch from Fox to access the player's subweapon member as a bitfield
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"Add 'bsubweapon' player structure. Same as 'subweapon', except that it writes a bit for each weapon. For example, 'ife player[].bsubweapon GROW_WEAPON 1' has the same result as 'ifand player[].subweapon 2048'."
git-svn-id: https://svn.eduke32.com/eduke32@7668 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:44 +02:00
terminx
efa3022d07
CON VM maintenance
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git-svn-id: https://svn.eduke32.com/eduke32@7658 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:22 +02:00
terminx
6db4ac3b01
const correctness that I didn't have another commit to squash into
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git-svn-id: https://svn.eduke32.com/eduke32@7648 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:27:31 +02:00
terminx
f50ad3d424
Use bitmap manipulation functions for "bitptr"
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git-svn-id: https://svn.eduke32.com/eduke32@7477 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:43 +02:00
terminx
3c0a38d47a
Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs
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However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.
git-svn-id: https://svn.eduke32.com/eduke32@7382 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:01 +00:00
hendricks266
12bfbd5a06
CON: Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp
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Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7357 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:43 +00:00
hendricks266
b7e9cd0791
CON: Move five missed opcodeless keywords down in gamedef.h
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git-svn-id: https://svn.eduke32.com/eduke32@7356 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:40 +00:00
hendricks266
328e771636
CON: #ifdef out deactivated stuff that should not be half-in, half-out
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git-svn-id: https://svn.eduke32.com/eduke32@7355 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:37 +00:00
terminx
8433d133b4
Patch from Fox:
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Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90.
New userdef "fov". Equals the FOV in 360 degrees.
Update Polymost projection hack, so it compensates for the FOV or height of the game view.
Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
git-svn-id: https://svn.eduke32.com/eduke32@7329 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:33 +00:00
terminx
8e50f47aa4
rotatesprite hack from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7321 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:19:56 +00:00
terminx
7a8e368197
CON access to raw q16 values for player horiz and ang etc
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git-svn-id: https://svn.eduke32.com/eduke32@7320 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:13:05 +00:00
terminx
cf95da82e9
Implement individual opcodes for all the gamevar if checks and the functions that do math on vars
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git-svn-id: https://svn.eduke32.com/eduke32@7266 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:16 +00:00
terminx
ace77922b1
Global var opcodes for common conditional statements. Decent performance gain!
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git-svn-id: https://svn.eduke32.com/eduke32@7265 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:10 +00:00
terminx
dbdf662790
Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.
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git-svn-id: https://svn.eduke32.com/eduke32@7263 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:00 +00:00
terminx
72d80890e2
CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.
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git-svn-id: https://svn.eduke32.com/eduke32@7261 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:49 +00:00
terminx
7fd81960e2
Add unsigned access to actor .htmovflag through actor .htumovflag
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git-svn-id: https://svn.eduke32.com/eduke32@7237 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:49 +00:00
terminx
c4f76e55a6
Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7233 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:26 +00:00
terminx
32057d2e19
Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()
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git-svn-id: https://svn.eduke32.com/eduke32@7201 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:21 +00:00
terminx
893bcbd603
Direct access for the actor structs
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git-svn-id: https://svn.eduke32.com/eduke32@7198 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:04 +00:00
terminx
eb546f111e
WIP: direct CON read/write access to structure members via pointer and offset instead of translation function. This is only enabled for wall and sector structure members in this commit.
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git-svn-id: https://svn.eduke32.com/eduke32@7194 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:39 +00:00
terminx
076cc306f8
Remove CON ERROR_OPENBRACKET and ERROR_CLOSEBRACKET and add ERROR_NOTTOPLEVEL
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git-svn-id: https://svn.eduke32.com/eduke32@7193 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:32 +00:00
terminx
90bfd3d374
Minor gamedef.cpp cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7191 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:21 +00:00
terminx
04c9f99620
Add a new member to memberlabel_t to hold the offset of a structure member for CON access. This will be used in a future commit.
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git-svn-id: https://svn.eduke32.com/eduke32@7188 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:04 +00:00
terminx
e513e1ceae
Cleanup includes
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git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
b97074eece
Remove several unused player struct members and bump BYTEVERSION
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git-svn-id: https://svn.eduke32.com/eduke32@7177 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:26 +00:00
terminx
86496a8126
CON structure member access readability cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7169 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:38 +00:00
terminx
ff410796a1
More incremental improvements to horrible decade-old OSD code
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git-svn-id: https://svn.eduke32.com/eduke32@7153 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:07 +00:00
terminx
220d86a583
Fix savegame crash issue
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git-svn-id: https://svn.eduke32.com/eduke32@6983 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:48 +00:00
terminx
f1cedd03f4
Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved.
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git-svn-id: https://svn.eduke32.com/eduke32@6964 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:06:49 +00:00
hendricks266
48f86ce594
CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
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git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266
6eeb14a12f
CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6824 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:59 +00:00
hendricks266
928ce686a6
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected.
Set RETURN to -1 to cancel any hardcoded effects.
ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise.
New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums.
CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming.
Use of EVENT_DAMAGEHPLANE is hereby discouraged.
Patch from Striker, based on work by Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6771 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:10 +00:00
hendricks266
ed38f0a75d
CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6766 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 01:19:27 +00:00
hendricks266
b80501b2c2
Menus: Add "Save Setup" menu, currently for standalone builds only
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git-svn-id: https://svn.eduke32.com/eduke32@6742 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:12 +00:00
hendricks266
3d8e1afba9
Saves: Add userbyteversion to savegame header and userdef
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git-svn-id: https://svn.eduke32.com/eduke32@6741 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:07 +00:00
hendricks266
4158aa802a
Improve r6723. Adds EVENT_LASTWEAPON.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:54 +00:00
terminx
6e7cc1878a
Improve CON perf tracking's ability to determine actor names
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git-svn-id: https://svn.eduke32.com/eduke32@6737 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 02:39:21 +00:00
terminx
a22394db8d
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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git-svn-id: https://svn.eduke32.com/eduke32@6736 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 00:29:41 +00:00
terminx
ee37c04623
Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
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git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:02:03 +00:00
terminx
48270bfb9c
q16avel/q16horz
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git-svn-id: https://svn.eduke32.com/eduke32@6731 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:52 +00:00
hendricks266
3a14b405a2
Clean up order of UserdefsLabels[].
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Bump BYTEVERSION.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6707 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:05 +00:00
hendricks266
4f17a26061
New userdef structure "return"
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This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar.
The following userdefs are now aliases:
- m_origin_x = userdef[].return 1
- m_origin_y = userdef[].return 2
- screenarea_x1 = userdef[].return 0
- screenarea_y1 = userdef[].return 1
- screenarea_x1 = userdef[].return 2
Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6706 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:00 +00:00
hendricks266
63d93e8d9f
New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
...
Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles:
<tilenum> = Middle (tiled to fill the scrollbar height)
<tilenum> + 1 = Top
<tilenum> + 2 = Bottom
<tilenum> + 3 = Cursor
Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar.
Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6686 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:34 +00:00
hendricks266
7a30b3452f
CON: Add undefinecheat.
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git-svn-id: https://svn.eduke32.com/eduke32@6679 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:20 +00:00
hendricks266
9cf6c85623
Move new CON_FOR iterators to the bottom of their enum to unbreak savegames using CON_FOR made before r6635.
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git-svn-id: https://svn.eduke32.com/eduke32@6646 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:03:59 +00:00
hendricks266
f228b68736
CON: Add if statements if(var(var)){a,b}(e).
...
Inspired by x86 assembly, these stand for "above" and "below", and perform unsigned versions of greater-than and less-than, respectively.
Useful for testing array bounds.
git-svn-id: https://svn.eduke32.com/eduke32@6640 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:48 +00:00
terminx
d9a5b4aa13
Restore previous behavior of "allsprites" iterator for CON_FOR and add "allspritesbystat" and "allspritesbysect"
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git-svn-id: https://svn.eduke32.com/eduke32@6635 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:31 +00:00
hendricks266
b497a6cbde
CON: Add STR_USERMAPFILENAME for qgetsysstr.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6629 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 01:03:50 +00:00
hendricks266
12f1767de2
New userdef structure "shadow_pal"
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Sets the black palette used for enemy shadows and for black rectangles in the menu. Default value is 4.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6626 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:17 +00:00
hendricks266
d41a013a57
CON: Add commands "swaptrackslot" and "preloadtrackslotforswap"
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git-svn-id: https://svn.eduke32.com/eduke32@6623 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:04 +00:00