Commit graph

7764 commits

Author SHA1 Message Date
terminx
f51b2a2cb3 Gump redux
git-svn-id: https://svn.eduke32.com/eduke32@7747 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:16:06 +02:00
terminx
3269875e7b Fix builds on platforms other than win32--oops
git-svn-id: https://svn.eduke32.com/eduke32@7746 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/compat.h
2019-09-20 14:16:03 +02:00
terminx
c1d261965f Clarify incompatible savegame log message
git-svn-id: https://svn.eduke32.com/eduke32@7745 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:15:03 +02:00
terminx
72821e7de1 Patch from Nuke.YKT to improve mouse selection in the editor in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7740 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 14:12:27 +02:00
pogokeen
458124a237 actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.
Now, destination and subject locators should be assigned one hitag channel.  Destination locators will be visited starting from lotag 0 and counting upward.
Subject locators can have any lotag within the same hitag channel, and may also be a destination if the lotag is not separated from the destination locator ids.
Destination locators must now specify their subject locator in their owner field by lotag.

git-svn-id: https://svn.eduke32.com/eduke32@7739 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:38 +02:00
pogokeen
cfa0ea2a65 game.cpp: When A_Spawn() is spawning from an already existing sprite, do not reset the owner field if it has been overridden from the default.
git-svn-id: https://svn.eduke32.com/eduke32@7738 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:36 +02:00
pogokeen
d621023807 polymost.cpp: Fix polymost_domost() issue with COMBINE_STRIPS where in certain cases, merging with the viewport nodes caused accidental reading of sentinel node values.
Additional debug code is included for visualizing the state of the vsp data structure.
Further, fix issue in drawpoly where it would access out of bounds of dpxy if fewer than 3 vertices were passed in and fix issue where multiple calls to polymost_setVisibility() were repeatedly setting the visibility factor to the same value.

git-svn-id: https://svn.eduke32.com/eduke32@7737 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:32 +02:00
pogokeen
8cbdf3a0c4 Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.

git-svn-id: https://svn.eduke32.com/eduke32@7736 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/build.h
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/kenbuild/src/game.cpp
2019-09-20 14:04:29 +02:00
pogokeen
1426b3fb4f winlayer.cpp: fix videoBeginDrawing() to return an intptr_t to mirrorBuffer when inpreparemirror
git-svn-id: https://svn.eduke32.com/eduke32@7735 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:22 +02:00
pogokeen
c2340dd409 Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.
EVENT_RESETGOTPICS is called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side calls to renderDrawRoomsQ16()

git-svn-id: https://svn.eduke32.com/eduke32@7734 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:20 +02:00
pogokeen
cdd83905ca Fix TROR & skyboxes to work with mirrors in Software & Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7733 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:17 +02:00
pogokeen
2c85a0a53c game.cpp: fix issue where tilt angle was not being reset to 0 at times when it should have been disabled
git-svn-id: https://svn.eduke32.com/eduke32@7732 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:14 +02:00
Christoph Oelckers
ceceb63b5e - adjustments for frame rate limiting copied from Duke3D project. 2019-09-20 13:54:27 +02:00
pogokeen
b014ae4d54 game.cpp: improve G_FPSLimit() to be more stable with regard to floating point precision.
Additionally, prefer rendering early and compensating with a late frame due to clock precision rather than the other way around so that we are more consistently within a target vblank period.

git-svn-id: https://svn.eduke32.com/eduke32@7731 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:29 +02:00
pogokeen
19c2c690d3 Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.
videoNextPage() is now called immediately after preparing the frame for drawing, outside of G_FPSLimit() but on the condition that its return value is true.

git-svn-id: https://svn.eduke32.com/eduke32@7730 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:27 +02:00
pogokeen
281ee3358b Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing
git-svn-id: https://svn.eduke32.com/eduke32@7729 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:24 +02:00
pogokeen
87d3af7204 game.cpp: change camera sprite yvel limits to clamp to min/max angle when beyond the min/max rather than when beyond 0 and 199
git-svn-id: https://svn.eduke32.com/eduke32@7728 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:21 +02:00
pogokeen
0cc6ff2e48 actors.cpp: Add additional demo camera behaviours.
Allow the demo camera to be used while not playing back a recorded demo.
Add the ability for the camera to follow paths specified by locators.

git-svn-id: https://svn.eduke32.com/eduke32@7727 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:14 +02:00
terminx
876627136a Player duct walking sound fix
git-svn-id: https://svn.eduke32.com/eduke32@7726 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:12 +02:00
Christoph Oelckers
86dcab958d - make it compile again. 2019-09-20 13:30:25 +02:00
terminx
b7f7c5fdc1 libdivide fixup
git-svn-id: https://svn.eduke32.com/eduke32@7725 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:34 +02:00
terminx
7a4a80552c Call S_PauseSounds(false) from Menu_Close()
git-svn-id: https://svn.eduke32.com/eduke32@7724 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:31 +02:00
terminx
2ce96f67be Patch from Nuke.YKT to add support for the cstat flip bits to voxels in both software and Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7723 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:29 +02:00
Christoph Oelckers
1c3487444c - some safety net. 2019-09-20 13:17:19 +02:00
terminx
c122aa2178 Replace DO_TILE_ANIM() macro with tileUpdatePicnum() function
git-svn-id: https://svn.eduke32.com/eduke32@7722 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/engine_priv.h
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
2019-09-20 13:15:07 +02:00
terminx
a7d4df8072 Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent()
git-svn-id: https://svn.eduke32.com/eduke32@7721 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:08:36 +02:00
terminx
1e0dd0e534 Templatized linked list functions
git-svn-id: https://svn.eduke32.com/eduke32@7720 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:08:34 +02:00
terminx
00222e05f6 Use remove_pointer_t instead of regular std::remove_pointer and add a definition for it for CXX11 builds
git-svn-id: https://svn.eduke32.com/eduke32@7719 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:46 +02:00
terminx
3130b51a96 Add SLOPTABLESIZ preprocessor definition
git-svn-id: https://svn.eduke32.com/eduke32@7718 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:42 +02:00
terminx
3cdc20cac1 Patch from Nuke.YKT to increase the size of sloptable[]
git-svn-id: https://svn.eduke32.com/eduke32@7717 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:40 +02:00
terminx
d3f93fc00f EDuke32-specific libdivide customizations
git-svn-id: https://svn.eduke32.com/eduke32@7716 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:38 +02:00
terminx
db7a2bd0db Update libdivide from git
git-svn-id: https://svn.eduke32.com/eduke32@7715 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:36 +02:00
terminx
4a09e2a183 Patch from Nuke.YKT to improve the appearance of slopes in software mode
git-svn-id: https://svn.eduke32.com/eduke32@7714 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:34 +02:00
terminx
d5d1f0a0ea Patch from Nuke.YKT to implement q16 angle and horiz in software mode
git-svn-id: https://svn.eduke32.com/eduke32@7713 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:32 +02:00
terminx
fe2fe0c2cf Patch from Fox:
Polymost visibility: compensate for the classic mode "truncating" the lookup shades by moving the fog ramp by the equivalent of 1/2 shade

Fix some issues with negative shade in GL fog.

git-svn-id: https://svn.eduke32.com/eduke32@7712 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:29 +02:00
terminx
ff4449638e Use #if DEBUGGINGAIDS>=2 for the assertions in the structure trackers
git-svn-id: https://svn.eduke32.com/eduke32@7711 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:27 +02:00
terminx
2114abcedd Don't force APLAYER to have the default action when shown through a viewscreen in EDUKE32_STANDALONE builds
git-svn-id: https://svn.eduke32.com/eduke32@7710 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:24 +02:00
terminx
cf915a142c Cosmetic change
git-svn-id: https://svn.eduke32.com/eduke32@7709 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:22 +02:00
terminx
29b626fc5d Get rid of DYNALLOC_ARRAYS
It's garbage and the "functionality" it provided is something that will be able to be achieved in a better way in a future commit.

git-svn-id: https://svn.eduke32.com/eduke32@7708 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:20 +02:00
terminx
d2b3691e22 Remove FIXMATH_NO_64BIT
This codebase doesn't work on any platforms where int64_t isn't even a type.

git-svn-id: https://svn.eduke32.com/eduke32@7707 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:17 +02:00
terminx
7f32add116 It looks like this works in MSVC
git-svn-id: https://svn.eduke32.com/eduke32@7706 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:14 +02:00
terminx
ccdba037b5 Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.

git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/texcache.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 12:07:10 +02:00
terminx
dc62b986e8 Update miniz from 2.0.8 to 2.1.0--not much of a change
git-svn-id: https://svn.eduke32.com/eduke32@7703 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:41 +02:00
terminx
87b136eb79 Fix bug with sprite heights and autoaim targeting
git-svn-id: https://svn.eduke32.com/eduke32@7702 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:38 +02:00
terminx
2f9ca17507 Fix integer overflows in rintersect() and optimize a bit of the logic
Some of the variable initialization ordering may look counterintuitive at first, but it's intended to avoid read-after-write memory access penalties.

git-svn-id: https://svn.eduke32.com/eduke32@7701 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:36 +02:00
terminx
4ff7ec4a45 Minor pragmas.h cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7700 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:33 +02:00
terminx
126088f035 Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away
git-svn-id: https://svn.eduke32.com/eduke32@7699 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:31 +02:00
terminx
d34224a3de "Fix" editor clipping bug allowing movement into null space
This doesn't so much fix the issue as band-aid over it--it appears to be an OG BUILD bug that has happened since long before I ever began improving the clipping, I don't know what causes it, and I don't want to fuck everything up trying to fix it right now.

git-svn-id: https://svn.eduke32.com/eduke32@7698 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:29 +02:00
terminx
02ef02872a Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
git-svn-id: https://svn.eduke32.com/eduke32@7697 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 12:02:26 +02:00
terminx
8141fbd692 Fix alpha blending bug when switching from Polymost to software mode
git-svn-id: https://svn.eduke32.com/eduke32@7696 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:01:39 +02:00