Christoph Oelckers
f1a988b221
- make use of map bindings
...
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
2020-08-24 20:20:15 +02:00
Christoph Oelckers
092fb55db3
- hooked up the automap bindings.
...
Now, with centralized state management these can finally work.
2020-08-24 19:55:21 +02:00
Christoph Oelckers
e158775e67
- … and for Exhumed
...
This game does not implement follow mode.
Note: Follow mode needs to be simplified across games!
2020-08-24 19:54:26 +02:00
Christoph Oelckers
0ee042fb60
- same procedure for Blood
2020-08-24 19:47:09 +02:00
Christoph Oelckers
debb4b17b6
- transitioned SW's automap to the global variables
...
Also copied the automap label output to the status bar for proper ordering.
2020-08-24 19:36:17 +02:00
Christoph Oelckers
7859a29e95
- use global variables to track automap state
...
So far implemented in Duke/RR.
2020-08-24 19:31:43 +02:00
Mitchell Richters
89a15335df
- Exhumed: Clear the screen in the 2D drawer prior to drawing in menu_DoPlasma()
.
...
Fixes #237 .
2020-08-24 17:44:39 +10:00
Mitchell Richters
e8057cd871
- Exhumed: Fix menu scaling upon opening following changes in 979cc63835
.
...
Fixes #238 .
2020-08-24 17:11:51 +10:00
Mitchell Richters
6cbd607f31
- Exhumed: Stop playing kSoundJonLaugh2
in DLobotomyScreen
screenjob if skiprequest
is true.
2020-08-24 16:51:38 +10:00
Mitchell Richters
b5823385e1
- Exhumed: Fix if statement in DrawWeapons()
following changes in e225e85ae1
.
2020-08-24 16:02:12 +10:00
Mitchell Richters
e225e85ae1
- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway
.
2020-08-24 13:22:52 +10:00
Christoph Oelckers
fed70e6df7
- make Exhumed's intro block the UI.
...
Fixes #235 .
2020-08-24 00:36:47 +02:00
Christoph Oelckers
c60acd7af4
- fixed RR's HUD positioning when the weapon bar is active.
2020-08-24 00:35:04 +02:00
Christoph Oelckers
e25d1c4cda
- improvements for automap labels.
...
* use a CVAR to decide whether to show them at the top or bottom
* draw them on top of the screen border so that they don't get overdrawn on smaller windows.
2020-08-24 00:25:42 +02:00
Christoph Oelckers
e7c1595531
- allow using a better font for the map name on the automap.
...
- allow displaying the map label on the automap.
So far only for Duke and related games, the rest will follow.
2020-08-24 00:05:36 +02:00
Christoph Oelckers
f6417f5876
- fixed bad texture validation in Duke automap.
2020-08-23 23:02:15 +02:00
Christoph Oelckers
91b31cec39
- fixed: hud_messages completely blocked the messages, even from going to the console.
...
It should only block the on-screen notification display, which the backend already implements. The game code should not check this CVAR again.
2020-08-23 22:46:53 +02:00
Christoph Oelckers
41a1120033
- added a native style display mode to the notification message display.
...
Fixes #9
2020-08-23 22:39:53 +02:00
Christoph Oelckers
4469cf7edb
- only go from menu to console when closing with Escape.
2020-08-23 21:24:31 +02:00
Christoph Oelckers
c0da85d0ff
- SW: fixed: When entering the summary screen, clear the FinishedLevel variable immediately.
...
So that its value won't stick around and trigger the screen again. Same when an exception occurs.
Fixes #232 .
2020-08-23 20:55:21 +02:00
Christoph Oelckers
7417160abd
- when closing the main menu, go directly to the full console.
...
Fixes #27
2020-08-23 20:48:48 +02:00
Christoph Oelckers
c777fea1af
- added back the player sprites in Duke/RR's player setup menu.
...
Fixes #46
2020-08-23 20:44:17 +02:00
Christoph Oelckers
8b8f048393
- moved parts of videoNextPage to app_loop.
2020-08-23 18:08:08 +02:00
Christoph Oelckers
adb98a47ba
- restructured the main loop code so that the actual loop is in the common code.
2020-08-23 17:47:05 +02:00
Christoph Oelckers
85875da77a
- removed the old start-of-level-only savegame code.
...
This serves no purpose anymore, even with a checkpoint-based gameplay the full saves will do just as well.
2020-08-23 16:30:20 +02:00
Christoph Oelckers
f7fcd341ec
- removed redundant levelnum variable.
...
Better use the global map record.
2020-08-23 16:24:54 +02:00
Christoph Oelckers
1a0e413d5c
- use CCMDs for Exhumed's input where applicable.
...
- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
Christoph Oelckers
7fe7b9b8e0
- be gone, rotatesprite.
2020-08-23 14:59:34 +02:00
Christoph Oelckers
a4a26ef6bc
- removed the last uses of the original rotatesprite function.
2020-08-23 14:55:19 +02:00
Christoph Oelckers
2a3f7a48c9
- implemented a proper kill counter.
...
Unfortunately the display is a bit limited by the available font characters.
2020-08-23 14:39:14 +02:00
Christoph Oelckers
e75cfd82f9
- the training map could not be started.
2020-08-23 14:00:53 +02:00
Christoph Oelckers
979cc63835
- use DrawTexture for rendering the menu items.
2020-08-23 13:57:56 +02:00
Christoph Oelckers
4d477bc15b
- fixed uninitialized GameAction variable.
2020-08-23 13:57:31 +02:00
Christoph Oelckers
212b3ae0f9
- Exhumed: fixed map startuo
2020-08-23 12:59:01 +02:00
Christoph Oelckers
5c7b613aa7
- reworked the main loop.
2020-08-23 12:26:52 +02:00
Christoph Oelckers
7889605ff4
- condensed main loop further, started laying out the new one.
2020-08-23 09:11:32 +02:00
Christoph Oelckers
9e5ca8c408
- moved game and level init code out of app_main.
2020-08-23 08:22:59 +02:00
Christoph Oelckers
5ba384db35
- moved the main game ticker out of app_main.
2020-08-23 07:49:58 +02:00
Christoph Oelckers
3a3ba43985
- Exhumed: moved the input code out of the main loop
2020-08-23 07:41:29 +02:00
Christoph Oelckers
fccd054381
- split off the entire game loop related code into its own file.
...
This should make it easier to work on this.
2020-08-22 22:40:22 +02:00
Christoph Oelckers
7401c0e133
- moved Ramses head code into its own file.
2020-08-22 21:39:14 +02:00
Christoph Oelckers
8589d43835
- migrated Exhumed's cheats to the global system.
...
This also eliminates the last pieces using that global string list. All relevant text is now in the external string table.
2020-08-22 21:13:11 +02:00
Christoph Oelckers
6d852c33dd
- added CCMDs for all 'holly' cheats that didn't have an equivalent yet.
2020-08-22 20:34:58 +02:00
Christoph Oelckers
6b1d6a44d7
- exported the item pickup messages to the string table and use the global 'nomonsters' flag.
2020-08-22 20:14:00 +02:00
Christoph Oelckers
bddd196539
- ported the credits screen.
2020-08-22 19:50:04 +02:00
Christoph Oelckers
d94077f833
- exported cinema texts to the string table as well.
2020-08-22 18:30:48 +02:00
Christoph Oelckers
0843f5f04a
- ported the final level's text screen and exported its text to the string table.
2020-08-22 18:12:19 +02:00
Christoph Oelckers
6f039164a3
- set up the computer font as SmallFont2.
...
Unlike the sheet font, this one is needed.
2020-08-22 16:24:42 +02:00
Christoph Oelckers
7e7f9670c1
- transitioned the text intermission screen to use DScreenJob and interpolate the scrolling text display.
2020-08-22 11:56:54 +02:00
Christoph Oelckers
8e34288a1c
- moved the end level handler further out in the main loop.
2020-08-22 10:39:37 +02:00