sirlemonhead
f0441860df
Fix Kilmaat Sentry AI processing. Fixes issue #14
2019-11-22 00:10:42 +01:00
sirlemonhead
a216d8745e
Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
2019-11-22 00:10:41 +01:00
nukeykt
12fd1318d9
Fix player sprite appearing on water surface
2019-11-22 00:10:39 +01:00
nukeykt
688fa2e778
Interpolate bob angle
2019-11-22 00:10:38 +01:00
nukeykt
aff6ef67c0
Interpolate eye level
2019-11-22 00:10:37 +01:00
nukeykt
590a165e16
Enable old collision
2019-11-22 00:10:36 +01:00
nukeykt
5b50236d18
Fix movement issues when emulating old engine code
2019-11-22 00:10:35 +01:00
nukeykt
d7b9af8b89
Fix player bouncing on sprite bridges
2019-11-22 00:10:33 +01:00
nukeykt
ed81a1c3fe
Temporarily disable old collision code
2019-11-22 00:10:32 +01:00
nukeykt
bef08f4442
Fix getflor/ceilingofslope_old
2019-11-22 00:10:31 +01:00
nukeykt
6b6ecaf0fa
Fix silly typo in cansee
2019-11-22 00:10:30 +01:00
nukeykt
525400d36c
Fix Ramses head in polymost
2019-11-22 00:10:28 +01:00
nukeykt
cb0e728722
Disable interpolation for ramses head scene
2019-11-22 00:10:27 +01:00
nukeykt
6f9cdaccfc
Fix annoying bug with ambient creature sound timer
2019-11-22 00:03:13 +01:00
nukeykt
4e21cf5cbf
Start adding view interpolation using code from duke3d
2019-11-22 00:03:11 +01:00
nukeykt
6378082339
Fix palette issues with cinema code
2019-11-22 00:03:10 +01:00
sirlemonhead
f04de71065
Fix moving sector trail point bug. Sectors should now move on the correct path.
2019-11-22 00:03:09 +01:00
nukeykt
e7ee9cf722
Add exhumed grp detection
2019-11-22 00:03:08 +01:00
nukeykt
0e52ea85cc
Add missing grpscan.*
2019-11-22 00:03:06 +01:00
sirlemonhead
f0b1a37615
Fix Cinema screens not showing correct cinemas on the correct levels
2019-11-22 00:03:05 +01:00
sirlemonhead
85dec18ee7
Fix branching in Lion AI code
2019-11-22 00:03:04 +01:00
sirlemonhead
102076dc5f
Fix arrow trap - arrows were appearing to shoot out side-on
2019-11-22 00:03:03 +01:00
sirlemonhead
697948fdf0
Fix keys not opening locked doors
2019-11-22 00:03:02 +01:00
nukeykt
5298e97fc5
Add GRP/DEF code from eduke32
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
2019-11-22 00:03:00 +01:00
nukeykt
1dd696df18
Initial work on input code improving
2019-11-22 00:00:08 +01:00
sirlemonhead
825b643370
Fixed code in LavaDude AI that would cause a switch break to be missed
2019-11-22 00:00:07 +01:00
sirlemonhead
911330ed37
Tidied up door handling key. Removed some repeated code and commented-out code
2019-11-22 00:00:06 +01:00
sirlemonhead
bff4d2b65d
Fix branching in Queen Egg AI
2019-11-22 00:00:04 +01:00
sirlemonhead
bb821cf759
Fixed code in Set AI that would cause a switch break to be missed
2019-11-22 00:00:03 +01:00
sirlemonhead
223d83e7be
Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
2019-11-22 00:00:02 +01:00
sirlemonhead
0dbb073b0a
Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now.
2019-11-22 00:00:01 +01:00
sirlemonhead
ec2f8715fc
Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0.
2019-11-21 23:59:59 +01:00
nukeykt
941e47cc61
Start rewriting input code
2019-11-21 23:59:58 +01:00
nukeykt
4dcde5dde7
Fix air meter in status bar
2019-11-21 23:59:57 +01:00
nukeykt
308885d92c
Fix and improve background drawing code
2019-11-21 23:59:56 +01:00
nukeykt
308f36d0e8
Make screensize independent on screen resolution
2019-11-21 23:59:55 +01:00
nukeykt
eea4fa80f1
Rough approximation of PLUs using gl fog
...
This includes GLOBAL_NO_GL_TILESHADES fix from Fox
# Conflicts:
# source/build/include/polymost.h
# source/build/src/palette.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/polymost1Frag.glsl
2019-11-21 23:59:53 +01:00
nukeykt
200cfa45f5
Fix torch palette remapping
2019-11-21 23:52:33 +01:00
sirlemonhead
1a01ee6130
Fix (most) issues with status bar. Health markers and animations should now work. Air gauge still needs to be fixed.
2019-11-21 23:52:32 +01:00
sirlemonhead
5acd37d3ee
Fix crash when pressing enter in Holly mode without typing anything (empty string buffer)
2019-11-21 23:52:31 +01:00
nukeykt
c2f30de350
Use correct formula for bullet hitscan
2019-11-21 23:52:29 +01:00
nukeykt
d85c5d8dd8
This should be unsigned
2019-11-21 23:52:28 +01:00
nukeykt
e948d78fd0
Backport horiz correction code for polymost
...
# Conflicts:
# source/build/include/polymost.h
# source/build/src/polymost.cpp
2019-11-21 23:27:12 +01:00
nukeykt
ff6820aa92
Rework green palette and torch effects to not modify palookup array
...
In other words make these effects polymost friendly
2019-11-21 23:22:41 +01:00
sirlemonhead
e0255789da
Set Queen health to correct values. Had been lowered for testing purposes.
2019-11-21 23:22:39 +01:00
sirlemonhead
c06526f24b
Fix typo in RefreshBackground(), for viewable area resizing
2019-11-21 23:22:38 +01:00
nukeykt
aa4bf2bb26
Fix palette corruption
2019-11-21 23:22:37 +01:00
sirlemonhead
11845bb247
World map code fixes and tidying. Should now work correctly. Fixes issue #4
2019-11-21 23:21:38 +01:00
nukeykt
57ae890140
More gl related palette fixes
2019-11-21 23:21:37 +01:00
nukeykt
aa922dcd25
Implement tint in gl modes
...
# Conflicts:
# source/build/include/palette.h
# source/build/src/palette.cpp
# source/build/src/sdlayer.cpp
# source/build/src/sdlayer12.cpp
# source/build/src/winlayer.cpp
2019-11-21 23:21:35 +01:00