Commit graph

22 commits

Author SHA1 Message Date
Christoph Oelckers
73a4e0d1fe - made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
2020-03-07 19:30:18 +01:00
nukeykt
16052577a4 Rednukem: dh wip
# Conflicts:
#	source/rr/src/game.cpp
#	source/rr/src/menus.cpp
2020-02-26 20:31:49 +01:00
nukeykt
d5e3be61c2 Rednukem: WW2GI fixes
# Conflicts:
#	source/rr/src/menus.cpp
2020-02-12 20:27:43 +01:00
nukeykt
365b7bfe79 Rednukem: implement WW2GI weapons
# Conflicts:
#	source/rr/src/actors.cpp
#	source/rr/src/gamevars.cpp
#	source/rr/src/sbar.cpp
2020-02-12 20:27:42 +01:00
nukeykt
972f2c4f0d Rednukem: WW2GI events
# Conflicts:
#	source/rr/src/events_defs.h
#	source/rr/src/game.cpp
#	source/rr/src/gameexec.h
2020-02-12 20:27:42 +01:00
Christoph Oelckers
d464017363 - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
Christoph Oelckers
9ab8a8c737 - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
Christoph Oelckers
db29fc1a01 - removed the mostly useless changelevel CCMDs.
It makes more sense to do a real 'map' CCMD instead once the level management is working properly.
2019-12-10 17:25:45 +01:00
Christoph Oelckers
4f04fe66de - transitioned RR to the new mapinfo 2019-12-10 00:31:55 +01:00
Christoph Oelckers
13c7dcecf6 - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
Christoph Oelckers
7d1eb74b5e - more menus implemented 2019-12-04 01:38:51 +01:00
Christoph Oelckers
72857db17b - refactor of the quote storage.
This was consolidated for both EDuke and RedNukem frontends, put into a class with strict access control and the length limit was lifted.
The new class will eventually allow better localization control.
2019-12-04 00:28:28 +01:00
Christoph Oelckers
a1a9770b44 - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
- changed time display for rendering to exclude VSync and playsim times to get more meaningful information.
2019-11-10 11:42:25 +01:00
Christoph Oelckers
299f596afc - Changed EDuke menu to receive all settings storage locations as CVARs.
With this out of the way the only part that needs a real replacement immediately is the keybinds menu.
2019-11-09 19:15:03 +01:00
Christoph Oelckers
b747df60ee - moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
Sadly there's 1ß00 lines of code using this...
2019-11-04 00:53:55 +01:00
Christoph Oelckers
5dec4736ce - r_drawweapon, r_showfps, r_showfpsperiod 2019-10-23 01:04:07 +02:00
Christoph Oelckers
c5cb86bf2b - sevral simple CVARs ported 2019-10-22 01:00:22 +02:00
Christoph Oelckers
2dc051f7cf - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
Christoph Oelckers
30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
nukeykt
eafeb27996 Add NAM/NAPALM support
Big thanks to NY00123 for his NAM.EXE reconstruction work
2019-09-21 09:38:57 +02:00
Christoph Oelckers
94cfcb4fbd - Redneck Rampage fixes for changes in timer and mouse input interface. 2019-09-20 22:07:53 +02:00
Christoph Oelckers
588fbc26f9 - added RedNukem project. 2019-09-19 00:27:46 +02:00