Commit Graph

106 Commits

Author SHA1 Message Date
Christoph Oelckers 48a5dfe9a6 - skip -game in Blood menu 2019-10-08 01:38:01 +02:00
CommonLoon102 3b463bc38e fix disappearing bodies in coop with respawning monsters (#211) 2019-10-07 17:41:16 +02:00
CommonLoon102 70c4865ba4 Delete keybinding with delete or backspace (#208) 2019-10-07 00:10:04 +02:00
CommonLoon102 320eaae790 Fix F8 (#207) 2019-10-07 00:10:03 +02:00
Grind Core 05a1c94df4 - Changes for Enemy Target Changer
- Debris physics update

# Conflicts:
#	source/blood/src/actor.cpp
2019-10-07 00:09:32 +02:00
Christoph Oelckers ef2de97077 - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
Christoph Oelckers 93ad83b380 - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
- remove all code for faking gamma correction through palette manipulated images.
2019-10-05 21:59:03 +02:00
Christoph Oelckers ae1e090716 - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
nukeykt 61f8b8c2d6 Hopefully fix map reloading 2019-09-30 20:31:12 +02:00
nukeykt 528e7f8320 More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
nukeykt 61b4fae6e0 Simplify voxel rotation handling
# Conflicts:
#	source/build/include/mdsprite.h
2019-09-30 20:31:09 +02:00
nukeykt c00ff59579 Fix enemy respawning. Verified in disassembly 2019-09-30 20:30:57 +02:00
nukeykt 0d2567a808 Backport "bind showkeys" osdcmd crash fix from eduke32 2019-09-30 20:30:56 +02:00
CommonLoon102 ce61c38660 Fixing annoying item use after save game (#192) 2019-09-30 20:30:54 +02:00
nukeykt 402d9b8f02 long -> int 2019-09-25 23:15:43 +02:00
CommonLoon102 216ce4da9b Reverb effect deactivate bugfix (#190) 2019-09-25 23:15:41 +02:00
nukeykt b1713d7e67 Add quickload/save osdcmd 2019-09-25 23:15:40 +02:00
Christoph Oelckers cd920299d0 - moved winbits.cpp to the platform folder and cleaned out unused parts. 2019-09-25 22:38:47 +02:00
Christoph Oelckers 330c80246e - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
nukeykt 895fb719d9 blooddemohack -> enginecompatibility_mode 2019-09-23 01:30:07 +02:00
CommonLoon102 c2e8cc6607 Do not target teammates (#187) 2019-09-23 01:30:06 +02:00
nukeykt a9fcee742d RFS parser wip 2019-09-23 01:30:05 +02:00
CommonLoon102 3aa0ce5c3a Maphack support (#186)
# Conflicts:
#	.gitignore
2019-09-23 01:30:04 +02:00
CommonLoon102 67472623fe Friendly fire related fixes (#184) 2019-09-23 01:29:43 +02:00
CommonLoon102 d19e74b31a Added V1.0x WEAPONS BALANCE multiplayer setting (#185) 2019-09-23 01:29:42 +02:00
Christoph Oelckers 527d99008b - fixed the setup.
Renamed all elements still referring to zdoom.
removed the frontend specific resource data.
fixed startup dialog to accept ANSI date despite building as Unicode. This needed a bit of hackery because the macros in windowsx.h are not character set sensitive.
2019-09-23 01:28:18 +02:00
Christoph Oelckers f49284d47c - made Blood start again by commenting out the fade functions which somehow broke during the CMake transition. 2019-09-22 23:55:45 +02:00
Christoph Oelckers 2cbe211e7c - transitioned project to CMake and deleted most of the old build system.
The EDuke32 and RedNukem frontends are working, Blood isn't yet.

Notes:

many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
Christoph Oelckers 0d98e7f256 - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
Christoph Oelckers 55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers 30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
Christoph Oelckers 92fa2cc030 - removed Mapster launcher images. 2019-09-21 20:28:55 +02:00
Christoph Oelckers 5855886a5f - removed extern "C" from rr and blood folders. 2019-09-21 19:57:41 +02:00
Christoph Oelckers 71b332459b - removed Android and Mapster headers plus raw EDuke assets in Blood folder. 2019-09-21 19:30:20 +02:00
Alexey Khokholov ac8d31e39f Oof, really silly typo 2019-09-21 13:17:01 +02:00
CommonLoon102 93fde9ba43 Fix coop frag count (#183) 2019-09-21 13:17:01 +02:00
Christoph Oelckers 998ac01157 - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
CommonLoon102 bc3d2e9aec Fix MSVC compilation (#181) 2019-09-21 11:48:35 +02:00
CommonLoon102 247655a3d7 Don't send or display chat messages which are whitespace only (#180) 2019-09-21 11:48:14 +02:00
CommonLoon102 c0b3e6f99f Don't allow the mouse to steal the focus when typing a save game name (#178) 2019-09-21 11:47:54 +02:00
CommonLoon102 edc6e2c0f7 Friendly fire and keep keys settings for multiplayer (#177)
# Conflicts:
#	source/blood/src/levels.h
#	source/blood/src/network.h
2019-09-21 11:47:54 +02:00
CommonLoon102 56365d65ce Don't show team flags and scores when no HUD is displayed (#176)
# Conflicts:
#	.gitignore
2019-09-21 11:47:40 +02:00
Jan200101 a28119ae30 Fix Linux compilation
- replaced stricmp with strcasecmp and strncasecmp
https://linux.die.net/man/3/strcasecmp

- replaced all Microsoft specific types with standard ones

- replaced all instances of MAX_PATH with BMAX_PATH
2019-09-21 11:47:14 +02:00
CommonLoon102 13a1861c8d Show messages by priority (#175)
# Conflicts:
#	source/blood/src/triggers.cpp
2019-09-21 11:46:54 +02:00
nukeykt b13bdf50be RFS parser wip
# Conflicts:
#	.gitignore
#	platform/Windows/nblood.vcxproj.filters
2019-09-21 11:46:37 +02:00
CommonLoon102 9be59caef8 Colorful view messages (#173) 2019-09-21 11:45:13 +02:00
CommonLoon102 16e1b39fb3 CTF HUD fixes (#172) 2019-09-21 11:45:12 +02:00
CommonLoon102 61e40bad66 Fix the goonies cheat code and the kGDXItemMapLevel powerup (#171) 2019-09-21 11:44:59 +02:00
CommonLoon102 160c93f0ab Multiplayer suicide message was empty string (#170)
# Conflicts:
#	.gitignore
2019-09-21 11:44:59 +02:00
nukeykt 433fd62de5 Purge resource manager cache on level load 2019-09-21 11:41:26 +02:00