Christoph Oelckers
|
ecddd8687c
|
- newgame is clean now.
|
2020-07-07 22:41:31 +02:00 |
|
Christoph Oelckers
|
63eaec916b
|
- fixed a few things.
Basic level progression is working, special cases still need testing, but for now it's good enough.
|
2020-07-07 21:38:20 +02:00 |
|
Christoph Oelckers
|
01fce31f43
|
- everything compiles again.
Still needs testing.
|
2020-07-07 20:27:21 +02:00 |
|
Christoph Oelckers
|
915b566612
|
- another safety commit.
|
2020-07-07 17:56:20 +02:00 |
|
Christoph Oelckers
|
6b86d7606f
|
- safety commit - does not compile!
|
2020-07-07 13:19:09 +02:00 |
|
Christoph Oelckers
|
dd45749650
|
- got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
|
2020-07-07 10:17:02 +02:00 |
|
Christoph Oelckers
|
7f3c0ef16c
|
- safety commit
|
2020-07-07 09:39:33 +02:00 |
|
Christoph Oelckers
|
34874d1a21
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
|
Christoph Oelckers
|
b6f410923e
|
- restored most of the original user_defs.
Most of the added EDuke things were gone anyway.
|
2020-07-07 00:16:54 +02:00 |
|
Christoph Oelckers
|
43ff87f47f
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
|
Christoph Oelckers
|
dca7e158bb
|
- "po" reverted
|
2020-07-06 23:33:33 +02:00 |
|
Christoph Oelckers
|
e8ebeefaad
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
|
Christoph Oelckers
|
642ae03d90
|
- use player_struct from JFDuke.
|
2020-07-06 23:05:48 +02:00 |
|
Christoph Oelckers
|
631398a35a
|
- renamed a few things.
|
2020-07-06 23:04:19 +02:00 |
|
Christoph Oelckers
|
1644c1d33a
|
- cleanup continues.
|
2020-07-06 23:02:41 +02:00 |
|
Christoph Oelckers
|
45f51b0c4b
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
|
Christoph Oelckers
|
0d0f6854c3
|
- cleaned out another header file.
|
2020-07-06 22:54:26 +02:00 |
|
Christoph Oelckers
|
83bcfcfd0c
|
- Big cleanup.
|
2020-07-06 22:53:20 +02:00 |
|
Christoph Oelckers
|
f1babcee95
|
- more header cleanup.
|
2020-07-06 16:24:22 +02:00 |
|
Christoph Oelckers
|
a4879fb338
|
- draw all overlay elements on the game screen.
|
2020-07-06 15:52:09 +02:00 |
|
Christoph Oelckers
|
e272245537
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
|
Christoph Oelckers
|
928620ab91
|
- why was this missed?
|
2020-07-06 13:27:56 +02:00 |
|
Christoph Oelckers
|
f2380f8829
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
|
Christoph Oelckers
|
5d93e946c2
|
- moved all prediction code into a separate (inactive) source file.
|
2020-07-06 11:39:39 +02:00 |
|
Christoph Oelckers
|
f4e763e252
|
- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
|
2020-07-06 10:34:31 +02:00 |
|
Christoph Oelckers
|
9300c0bdeb
|
- stripped down the main menu loop to the minimum needed to be able to run it.
|
2020-07-06 08:55:56 +02:00 |
|
Christoph Oelckers
|
736a52f7b2
|
- startrts and domovethings.
|
2020-07-06 03:00:52 +02:00 |
|
Christoph Oelckers
|
827672a775
|
- moveclouds.
|
2020-07-06 02:05:31 +02:00 |
|
Christoph Oelckers
|
25bff01c70
|
- cleanup.
|
2020-07-06 00:54:06 +02:00 |
|
Christoph Oelckers
|
c6b619214f
|
- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
|
2020-07-06 00:15:22 +02:00 |
|
Christoph Oelckers
|
021799573e
|
- fixed sprite animations.
|
2020-07-05 23:22:35 +02:00 |
|
Christoph Oelckers
|
7bd2b33e39
|
- fixed centering of RR big text.
|
2020-07-05 21:40:51 +02:00 |
|
Christoph Oelckers
|
90d5d7ba75
|
. ugh.
|
2020-07-05 21:24:55 +02:00 |
|
Christoph Oelckers
|
cfe1e531c5
|
- activated the newly added render code and deleted the old one.
|
2020-07-05 21:21:39 +02:00 |
|
Christoph Oelckers
|
7ead48b9d9
|
- safety commit for displayrooms.
|
2020-07-05 16:49:00 +02:00 |
|
Christoph Oelckers
|
53f36e5c40
|
- fixed P_GetInput to work with the changed backend.
|
2020-07-05 12:26:00 +02:00 |
|
Christoph Oelckers
|
8a1206edbc
|
Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2
|
2020-07-05 11:55:41 +02:00 |
|
Christoph Oelckers
|
c08b8dc17b
|
- camera display fix.
This is one fucked up mess of code.
|
2020-07-05 11:54:50 +02:00 |
|
Christoph Oelckers
|
2e78c08856
|
- fixed palette transparency checks
|
2020-07-05 10:15:55 +02:00 |
|
Mitchell Richters
|
dae1506182
|
- change std::max() to std::min() in glbackend.h. Fixes issue in coelckers/Raze#83.
|
2020-07-05 09:05:19 +02:00 |
|
Christoph Oelckers
|
2b61b44188
|
- remove unused variable.
|
2020-07-05 08:58:13 +02:00 |
|
Mitchell Richters
|
30300bf3b2
|
- allow shade in glbackend.h to accept negative values, but still at a max of numshades-1.
* This fixes some issues with distance lighting issues in Duke3D as reported at https://forum.zdoom.org/viewtopic.php?f=341&t=68838&start=75#p1158417.
|
2020-07-05 08:57:21 +02:00 |
|
Christoph Oelckers
|
2105af8096
|
- deleted some garbage.
|
2020-07-05 00:39:34 +02:00 |
|
Christoph Oelckers
|
390afc9490
|
- SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
|
2020-07-05 00:16:59 +02:00 |
|
Christoph Oelckers
|
1657d90ca9
|
- ror.cpp
|
2020-07-04 23:40:54 +02:00 |
|
Christoph Oelckers
|
119b9f5d02
|
- SE40
Not testable because no working map uses it.
|
2020-07-04 23:40:14 +02:00 |
|
Christoph Oelckers
|
78f88e460e
|
- G_DoThirdPerson replaced by the original 'view'.
|
2020-07-04 22:44:33 +02:00 |
|
Christoph Oelckers
|
2fba557a3d
|
- fixed menu loop
|
2020-07-04 22:30:18 +02:00 |
|
Christoph Oelckers
|
2c494245ad
|
- cheat list fixed.
|
2020-07-04 22:03:22 +02:00 |
|
Christoph Oelckers
|
7688390b2d
|
- I hate it when MSVC doesn't recompile altered files... :(
|
2020-07-04 21:50:16 +02:00 |
|