Commit graph

2656 commits

Author SHA1 Message Date
helixhorned
ebe0ecaded Lunatic: add actor methods allowing overriding action delay and move hvel/vvel.
Add testing code for an example actor 1275 (newspaper) to test.elua.

git-svn-id: https://svn.eduke32.com/eduke32@3918 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:44 +00:00
helixhorned
67db095bd3 Lunatic: require'CON.ACTION' etc. gets composites from CON; add actor.MOVFLAGS.
git-svn-id: https://svn.eduke32.com/eduke32@3917 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:41 +00:00
helixhorned
36f3a8e47c Lunatic: don't register con.action/move/ai by name, make these return a cdata.
git-svn-id: https://svn.eduke32.com/eduke32@3916 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:39 +00:00
helixhorned
16f2f4c475 lunatic/listglobals.sh: allow passing multiple file names.
git-svn-id: https://svn.eduke32.com/eduke32@3915 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:37 +00:00
helixhorned
fb0c13f9f2 Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3914 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:35 +00:00
helixhorned
6a33c2eec1 CON: New command 'screensound', unconditionally playing a session-wide sound.
git-svn-id: https://svn.eduke32.com/eduke32@3912 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:46 +00:00
helixhorned
b2c5e2d807 Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.
Also, clean up the saving/loading logic a bit:
- On load failure, display message with purple color.
- Take over the current file name ('boardfilename') only on success.
- Check SaveBoard() return values in various places.

git-svn-id: https://svn.eduke32.com/eduke32@3911 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:44 +00:00
helixhorned
5ea2eee072 Lunatic: merge updatesector and ~breadth, making the former accept a flag.
git-svn-id: https://svn.eduke32.com/eduke32@3910 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:43 +00:00
helixhorned
885036a6a3 Lunatic: retire 'geom' module, putting vector types into xmath.
git-svn-id: https://svn.eduke32.com/eduke32@3909 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:41 +00:00
helixhorned
7cb94070e1 Lunatic: allow serialization of tables in more general cases.
git-svn-id: https://svn.eduke32.com/eduke32@3908 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:39 +00:00
helixhorned
bb71052cb7 Lunatic: begin writing LunaCON documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3907 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:37 +00:00
helixhorned
89d865b8b1 Lunatic: don't pass 0x80000000 to int32_t arg, document xmath functions.
git-svn-id: https://svn.eduke32.com/eduke32@3906 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:33 +00:00
terminx
e9a773a588 Add a few defined constants for commonly used weapon_pos values
git-svn-id: https://svn.eduke32.com/eduke32@3903 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:57 +00:00
terminx
214baa9475 Rename getinput() to P_GetInput(), add bounds checking for a few arrays used for weapon drawing that use kickback_pic as an index.
git-svn-id: https://svn.eduke32.com/eduke32@3902 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:39 +00:00
terminx
6516a29778 Make P_PalFrom() static inline in player.h as the whole function is just 4 assignments
git-svn-id: https://svn.eduke32.com/eduke32@3901 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:24 +00:00
helixhorned
db7f820404 engine: consider a point inside() a sector in all border cases (literally).
In other words, for a test rectangular sector, a sprite would be inside the
sector in on all 4 edges and all 4 corners. Previously, it would have been
the lower right portion only (*excluding* LL and UR corners), which led to
map editing issues.

git-svn-id: https://svn.eduke32.com/eduke32@3898 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:16 +00:00
helixhorned
a3adf3508e Substitute some symbolic SE_x_* labels for literal SE numbers that were missed.
git-svn-id: https://svn.eduke32.com/eduke32@3896 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:13 +00:00
helixhorned
bfd9feb5aa Lunatic: document vector types, add forgotten warning icon.
git-svn-id: https://svn.eduke32.com/eduke32@3895 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:12 +00:00
helixhorned
1febaae767 Lunatic: various minor tweaks and fixes.
- Pass original module name (dot=dirsep) to module via our require()
- geom.lua: fix some operations using the vector type constructor
- geom.lua: provide constructor for ivec3, useable like vec3

git-svn-id: https://svn.eduke32.com/eduke32@3894 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:09 +00:00
helixhorned
5db04f585e Lunatic: player method fadecol(), an improved palfrom.
Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().

git-svn-id: https://svn.eduke32.com/eduke32@3893 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:50 +00:00
helixhorned
e8c9bf044f Don't register "savestate" and "restorestate" OSD commands even in debug builds.
They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3892 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:48 +00:00
helixhorned
b319ae5613 Lunatic: major overhaul of gamevar serialization for savegames.
- Handle local gamevars.
- Restore gamevars from require('end_gamevars').

git-svn-id: https://svn.eduke32.com/eduke32@3891 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:47 +00:00
helixhorned
10379910c1 Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
git-svn-id: https://svn.eduke32.com/eduke32@3890 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:45 +00:00
helixhorned
4a4f90e5e7 Lunatic: fix random angle movflag, Windows build; write more documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3889 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:42 +00:00
helixhorned
e2859cd133 Lunatic: write more documentation, handle randomangle movflag in a:set_move().
git-svn-id: https://svn.eduke32.com/eduke32@3887 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:06 +00:00
terminx
40b117a23c Forgot a file for a previous commit
git-svn-id: https://svn.eduke32.com/eduke32@3886 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-14 21:29:14 +00:00
terminx
47745497b0 Fix 1.3D, sorry guys
git-svn-id: https://svn.eduke32.com/eduke32@3885 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 21:17:17 +00:00
terminx
8479e63b7c Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
git-svn-id: https://svn.eduke32.com/eduke32@3884 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 21:17:03 +00:00
helixhorned
d43cfe6232 Lunatic savegames: store g_playerWeapon[][], fix 'require' with submodules.
git-svn-id: https://svn.eduke32.com/eduke32@3883 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:09 +00:00
helixhorned
4a49da94c1 LunaCON: check reserved bits for sound and ai movement flags.
git-svn-id: https://svn.eduke32.com/eduke32@3882 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:07 +00:00
helixhorned
878ba20af9 LunaCON: make mail, money, paper be affected by tile remapping, fix one printf.
git-svn-id: https://svn.eduke32.com/eduke32@3881 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:06 +00:00
helixhorned
51e021e810 Mapster32: fix construction of *_crash.map file name in crash handler.
git-svn-id: https://svn.eduke32.com/eduke32@3876 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:56 +00:00
helixhorned
9c1eeae751 Lunatic: clean up 'geom' module, make walls readable with pseudo-member 'z'.
git-svn-id: https://svn.eduke32.com/eduke32@3875 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:56 +00:00
helixhorned
9911e96fe8 Lunatic: rename spriteext[].*off->mdoff.*, actor[].actorstayput->stayputsect.
git-svn-id: https://svn.eduke32.com/eduke32@3874 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:55 +00:00
helixhorned
f6065e227a Lunatic: make gameactor and gameevent be "table-called" functions.
git-svn-id: https://svn.eduke32.com/eduke32@3873 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:53 +00:00
helixhorned
bbcf6d6353 LunaCON: implement qgetsysstr/STR_VOLUMENAME.
git-svn-id: https://svn.eduke32.com/eduke32@3872 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:51 +00:00
helixhorned
570d35dbaa Lunatic: Propagate potentially remapped CON defines to the control module.
(This is the module that implements much of the "hard-coded" functionality
formerly on the C side.)

git-svn-id: https://svn.eduke32.com/eduke32@3871 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:49 +00:00
helixhorned
2f29a89368 Lunatic: provide CON-defined labels in read-only table require("CON.DEFS").
git-svn-id: https://svn.eduke32.com/eduke32@3870 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:47 +00:00
helixhorned
e955860950 Lunatic: commit preliminary, unfinished documentation written in AsciiDoc.
Don't (yet?) commit the generated HTML.

git-svn-id: https://svn.eduke32.com/eduke32@3868 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:22 +00:00
helixhorned
224702b619 Lunatic: make require() translate dots to dir separators, make those illegal.
However, from the command line, reverse the situation: dirseps must be passed
as '/', dots are forbidden (except in the trailing ".lua").

git-svn-id: https://svn.eduke32.com/eduke32@3867 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:19 +00:00
helixhorned
2003954492 CON: add projectile member .userdata and predefined label PROJ_USERDATA.
It is a 32-bit signed integer. No version bump necessary, although CON code
accessing this new member will not work with earlier revisions (obviously).

git-svn-id: https://svn.eduke32.com/eduke32@3866 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:18 +00:00
helixhorned
0d951f0256 LunaCON: bound-check defineprojectile tile/sound members.
Also from Lunatic, make these members read-only and provide methods that
allow setting them to either -1 or a number in [0..MAX{TILES,SOUNDS}-1].

git-svn-id: https://svn.eduke32.com/eduke32@3865 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:16 +00:00
helixhorned
dee8dbe092 Lunatic: rename bitint members to *bits instead of *x.
git-svn-id: https://svn.eduke32.com/eduke32@3864 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:13 +00:00
helixhorned
01770ec720 Fix accessing the wrong animation indices with negative viewtypes.
(I think; untested.)

git-svn-id: https://svn.eduke32.com/eduke32@3863 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:35 +00:00
helixhorned
bd49bc7bbd LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill.
git-svn-id: https://svn.eduke32.com/eduke32@3862 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:34 +00:00
helixhorned
16b3cb6a42 LunaCON: showview and showviewunbiased.
git-svn-id: https://svn.eduke32.com/eduke32@3861 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:32 +00:00
helixhorned
5e5f80d61b Lunatic: keep status number symbols in actor.STAT instead of gv.STAT_*.
git-svn-id: https://svn.eduke32.com/eduke32@3860 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:30 +00:00
helixhorned
a57ce255e7 Allow negating an action's viewtype 5 or 7, meaning to x-flip the shown sprite.
git-svn-id: https://svn.eduke32.com/eduke32@3859 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:21 +00:00
helixhorned
528366da46 Lunatic: add preliminary helper code for local gamevar saving.
git-svn-id: https://svn.eduke32.com/eduke32@3858 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:20 +00:00
helixhorned
34138cdc96 Lunatic: fix current incarnation of gamevar saving/restoration.
git-svn-id: https://svn.eduke32.com/eduke32@3857 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:17 +00:00