Commit graph

223 commits

Author SHA1 Message Date
helixhorned
2d61216758 Lunatic translator: sprite list commands, findnear*, protect player[].ftq.
git-svn-id: https://svn.eduke32.com/eduke32@3498 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:32 +00:00
helixhorned
3665fde85b Lunatic: more commands...
git-svn-id: https://svn.eduke32.com/eduke32@3491 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:24 +00:00
helixhorned
a3b3804a08 Lunatic: more commands, timing test for xmath's sine functions.
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned
6cd3b9f4fc Lunatic: xmath module + timing test for distance functions.
git-svn-id: https://svn.eduke32.com/eduke32@3488 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:09 +00:00
helixhorned
b489a62a93 Lunatic (translator): more commands, add some "length" methods to vec* types.
git-svn-id: https://svn.eduke32.com/eduke32@3487 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:04 +00:00
helixhorned
126b7257c0 Lunatic translator: more of everything...
git-svn-id: https://svn.eduke32.com/eduke32@3480 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:58 +00:00
helixhorned
200cd75275 Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3478 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:50 +00:00
helixhorned
605de9f6d1 Lunatic: input access.
git-svn-id: https://svn.eduke32.com/eduke32@3477 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:44 +00:00
helixhorned
fab00b4750 Lunatic: sprite.change{sect,stat}, access to more members, member read test.
git-svn-id: https://svn.eduke32.com/eduke32@3475 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:32 +00:00
helixhorned
4f3b139479 Lunatic translator: userdef access.
git-svn-id: https://svn.eduke32.com/eduke32@3473 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:20 +00:00
helixhorned
35802d7e41 Lunatic: [gs]et{player,actor}var, access to protected projectile members.
git-svn-id: https://svn.eduke32.com/eduke32@3469 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:59 +00:00
helixhorned
90793f6a67 Lunatic: working tsprite methods, static members, struct array timing test.
git-svn-id: https://svn.eduke32.com/eduke32@3468 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:54 +00:00
helixhorned
5e4edcaaa8 Lunatic (translator): thisprojectile, *shoot.
git-svn-id: https://svn.eduke32.com/eduke32@3466 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:18 +00:00
helixhorned
7c861cac42 Rework how the z velocity is passed from *zshoot to A_Shoot().
Previously, actor[].shootzvel (implementation detail, not available to CON)
was checked, and if it was !=0, that was the overridden velocity. The value
0 meant "hardcoded, projectile-dependent velocity". But that neccesiated a
hack where if zvel 0 was passed and really meant, it needed to be set to
1 instead.  Now we have A_ShootWithZvel() taking an additional last argument
plus a macro SHOOT_HARDCODED_ZVEL permissible for that argument.

git-svn-id: https://svn.eduke32.com/eduke32@3465 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:12 +00:00
helixhorned
b92edcc798 Lunatic: projectiles...
git-svn-id: https://svn.eduke32.com/eduke32@3463 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:03 +00:00
helixhorned
728ae2bb76 Lose the packed attribute on / rearrange some game struct types.
actors.h: remove 'packed' from projectile_t, tiledata_t. In tiledata_t,
 make .cacherange member an int32_t so that the following member
 "projectile_t defproj" is aligned on a 4-byte boundary.
player.h: remove 'packed' from playerspawn_t, DukeStatus_t, input_t.
In Lunatic, correct packing attribute of the base type of the unrestricted
actor_t and DukePlayer_t pointer types (the declaration was used without

Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3458 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:25 +00:00
helixhorned
d82b198799 Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
git-svn-id: https://svn.eduke32.com/eduke32@3456 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:17 +00:00
helixhorned
4e5cdba646 Lose the 'packed' attribute for types declared in build.h.
Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.

The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.

Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).

The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.

git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
helixhorned
d5c62b7de3 Lunatic translator: codegen for actor-tsprite accesses, sync some RO members.
git-svn-id: https://svn.eduke32.com/eduke32@3454 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:06 +00:00
helixhorned
163c019209 Lunatic: provide access to actor-tsprite.
git-svn-id: https://svn.eduke32.com/eduke32@3452 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:20 +00:00
helixhorned
9230ec7ba7 Lunatic (translator): provide checked write access to a couple more members.
git-svn-id: https://svn.eduke32.com/eduke32@3446 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:00 +00:00
helixhorned
627c0625ae Lunatic: Centralize all bound-checking in bcheck.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3445 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:56 +00:00
helixhorned
f95b6fddb5 Lunatic translator: codegen for some "method-like" member write accesses.
git-svn-id: https://svn.eduke32.com/eduke32@3444 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:52 +00:00
helixhorned
c0ebbbbb42 Lunatic translator: a couple of set-struct commands, "-I" option for default dir.
git-svn-id: https://svn.eduke32.com/eduke32@3439 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:08:02 +00:00
helixhorned
385095be76 Lunatic: prefer to use ctype objects instead of C type strings.
Pass types via ffi.typeof() instead of declaring them in the
global namespace when possible.

git-svn-id: https://svn.eduke32.com/eduke32@3437 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:53 +00:00
helixhorned
ba8c6e487d Lunatic: use bcarray types to guard accesses to arrays inside structs.
git-svn-id: https://svn.eduke32.com/eduke32@3435 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:44 +00:00
helixhorned
ddc2104065 Add bcarray.lua, implementing a factory for bound-checked array types.
git-svn-id: https://svn.eduke32.com/eduke32@3434 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:40 +00:00
helixhorned
91047d6d90 Lunatic translator: struct read access.
git-svn-id: https://svn.eduke32.com/eduke32@3433 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:10 +00:00
helixhorned
faae812293 Lunatic translator: prototypical array/struct access, for reference only.
git-svn-id: https://svn.eduke32.com/eduke32@3432 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:06 +00:00
helixhorned
79384f0e79 Lunatic: a little bit of everything.
git-svn-id: https://svn.eduke32.com/eduke32@3431 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:02 +00:00
helixhorned
34c9bc8489 Lunatic: sync with preceding change, complete two commands.
git-svn-id: https://svn.eduke32.com/eduke32@3430 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:57 +00:00
helixhorned
f10063eec3 Lunatic: sync with preceding change, fix r3419.
git-svn-id: https://svn.eduke32.com/eduke32@3427 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:48 +00:00
helixhorned
c927de54b1 Lunatic translator: handle overriding system GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3419 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:23 +00:00
helixhorned
142e36d6f4 Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3415 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:06 +00:00
helixhorned
d63ddb6e39 Lunatic translator: more of the same.
- more predefined vars
- fix recursive states and ones with a stray "else" before the end

git-svn-id: https://svn.eduke32.com/eduke32@3409 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:55 +00:00
helixhorned
fb1db25c4e Consolidate badly named HUD weapon globals ("g_looking_angSR1") into struct.
git-svn-id: https://svn.eduke32.com/eduke32@3408 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:48 +00:00
helixhorned
7acd1ad743 Lunatic: more convenient weapon data access.
git-svn-id: https://svn.eduke32.com/eduke32@3407 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:43 +00:00
helixhorned
fbaa00665d Lunatic: various.
- Fix "gv" access.
- camera
- translator: comparison predicates, predefs...

git-svn-id: https://svn.eduke32.com/eduke32@3406 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:40 +00:00
helixhorned
c9190e79ae Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
In Lunatic, make it a struct type "camera_t" instead.

git-svn-id: https://svn.eduke32.com/eduke32@3405 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:32 +00:00
helixhorned
39ce7aee62 Lunatic: codegen beyond milestone 1.
- weapon data
- changing ones... (locals for now)
- operators

git-svn-id: https://svn.eduke32.com/eduke32@3392 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:32 +00:00
helixhorned
417dc33769 Lunatic translator: slight code reorganization to prevent too many local vars.
git-svn-id: https://svn.eduke32.com/eduke32@3391 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:26 +00:00
helixhorned
8e5d5f9b89 Lunatic: begin changing ones...
git-svn-id: https://svn.eduke32.com/eduke32@3390 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:21 +00:00
helixhorned
56ef10c893 Lunatic translator: handle -mx.
git-svn-id: https://svn.eduke32.com/eduke32@3388 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:07 +00:00
helixhorned
51c5afaae6 Lunatic: a couple of small changes.
git-svn-id: https://svn.eduke32.com/eduke32@3380 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:45 +00:00
helixhorned
8ed4667265 Lunatic: grabbag of different things.
- fix error handing with recursing events
- wallsofsect iterator, sector[]:contains()
- more codegen; mangle function names
- m32: compinside

git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:31 +00:00
helixhorned
e72557d9d9 Lunatic translator: dangling else, hopefully for the last time!
git-svn-id: https://svn.eduke32.com/eduke32@3374 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:25 +00:00
helixhorned
50f5a2340f Lunatic: more commands, mostly of the define* variety.
git-svn-id: https://svn.eduke32.com/eduke32@3373 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:19 +00:00
helixhorned
0c44056945 Lunatic: getting closer to the first milestone.
On the C side, zrange, angrange and autoaimang are represented as
DukePlayer_t members then.

git-svn-id: https://svn.eduke32.com/eduke32@3366 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:37 +00:00
helixhorned
e4caa58cf2 Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3363 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:22 +00:00
helixhorned
eda5b22030 Lunatic: more code...
git-svn-id: https://svn.eduke32.com/eduke32@3357 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:28 +00:00
helixhorned
311967f425 Lunatic: definesound, more control.lua fixes.
git-svn-id: https://svn.eduke32.com/eduke32@3355 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:22 +00:00
helixhorned
25f6255d28 Lunatic: fix stack discipline.
Preventing a continuously growing stack top and inevitable program termination.
Also, commonize the error handling to live on the engine side.

git-svn-id: https://svn.eduke32.com/eduke32@3352 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:11 +00:00
helixhorned
5fc9bb9779 Lunatic: more glue, fixes, backtrace for code called back from C.
git-svn-id: https://svn.eduke32.com/eduke32@3345 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:32 +00:00
helixhorned
80ee967b8e Lunatic: beginning to glue things together. Introducing LUNATIC_ONLY.
git-svn-id: https://svn.eduke32.com/eduke32@3343 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:24 +00:00
helixhorned
7d1879b777 Fix LTO=1 RELEASE=1 Lunatic build.
git-svn-id: https://svn.eduke32.com/eduke32@3341 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:16 +00:00
helixhorned
279a197e27 Lunatic translator: pack all translation units into one big blob.
git-svn-id: https://svn.eduke32.com/eduke32@3325 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:06 +00:00
helixhorned
cc090a2ea8 Lunatic: sinking in code.
git-svn-id: https://svn.eduke32.com/eduke32@3324 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:02 +00:00
helixhorned
fa2ac57674 Lunatic: event chaining.
git-svn-id: https://svn.eduke32.com/eduke32@3320 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:45 +00:00
helixhorned
41bfa1b841 Lunatic: print -> OSD_Printf, error reporting.
git-svn-id: https://svn.eduke32.com/eduke32@3319 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:41 +00:00
helixhorned
596b83aec1 Add a couple of test CONs: non-local control flow, rotation-fixed useractors.
git-svn-id: https://svn.eduke32.com/eduke32@3317 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 19:24:25 +00:00
helixhorned
4ea9f799b1 Lunatic: more complete gameactor(), misc. translator tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@3315 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 19:24:16 +00:00
helixhorned
48c47af5dc Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
git-svn-id: https://svn.eduke32.com/eduke32@3314 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 14:00:08 +00:00
helixhorned
d975a6a24f Fix build.lua's loadarts(), add bigytiles.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3312 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 14:00:00 +00:00
terminx
fbdbca2952 Networking patch from Jasper Foreman
git-svn-id: https://svn.eduke32.com/eduke32@3270 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-12 02:53:13 +00:00
helixhorned
f2a9af0bae Rearrange {net,}actor_t for 4-byte alignment of int32_t members.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3261 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:46 +00:00
helixhorned
1588a80442 Lunatic: drowning in code.
git-svn-id: https://svn.eduke32.com/eduke32@3259 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:39 +00:00
helixhorned
5c06ef08bf Make EventNames[] an array of (const char *) instead of const tokenlist.
git-svn-id: https://svn.eduke32.com/eduke32@3258 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:36 +00:00
helixhorned
541fca6dac Lunatic: gasping for some air.
That is, fix some oversights introduced in the preceding runs.
listglobals.sh is a helper to find global accesses.
Translator: add "number-conversion" warning option, max. error limit.

git-svn-id: https://svn.eduke32.com/eduke32@3256 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:28 +00:00
helixhorned
2212e4e6f8 Lunatic translator: warning options, on_state_end, more bad-identifier chars.
git-svn-id: https://svn.eduke32.com/eduke32@3255 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:33 +00:00
helixhorned
99c67c0190 Lunatic: submerging in code.
git-svn-id: https://svn.eduke32.com/eduke32@3254 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:30 +00:00
helixhorned
b062d5f572 Lunatic: knee-deep in code.
- more codegen
- make more members const, some char unsigned
- fix some "geom" metamethods
- '^' operator

git-svn-id: https://svn.eduke32.com/eduke32@3253 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:25 +00:00
helixhorned
76b970e547 Lunatic: implement the non-local control flow needed for some commands.
git-svn-id: https://svn.eduke32.com/eduke32@3250 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:59 +00:00
helixhorned
5b07f67627 Lunatic: player stuff (protect some members etc.)
git-svn-id: https://svn.eduke32.com/eduke32@3249 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:55 +00:00
helixhorned
b850d04f8d Lunatic: Makefile tweaks, protect sprite[].picnum.
git-svn-id: https://svn.eduke32.com/eduke32@3248 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:50 +00:00
helixhorned
354a1a70ef Lunatic: expose more stuff, more codegen (the easy ones).
git-svn-id: https://svn.eduke32.com/eduke32@3247 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:46 +00:00
helixhorned
16c596b31b Some Lunatic cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3246 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:40 +00:00
helixhorned
dacf2695ff Lunatic: better protection of array members inside structs.
git-svn-id: https://svn.eduke32.com/eduke32@3227 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:52 +00:00
helixhorned
8293e72a95 Lunatic translator: rework how composites are passed around.
git-svn-id: https://svn.eduke32.com/eduke32@3226 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:46 +00:00
helixhorned
cff452d814 Lunatic translator: update default defines.
git-svn-id: https://svn.eduke32.com/eduke32@3225 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:41 +00:00
helixhorned
d5fa8ade49 build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
So that symbolic tile names can be used when searching maps.

git-svn-id: https://svn.eduke32.com/eduke32@3212 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 19:01:39 +00:00
helixhorned
29a8f245b8 Lunatic: update BUILD types with signed->unsigned changes of *stat.
git-svn-id: https://svn.eduke32.com/eduke32@3201 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:18 +00:00
helixhorned
b5cead500a foreachmap.lua: add possibility of running code per s/w/s match with ':' shortcut
Also, add a missing "pragma pack(pop)" to build.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3185 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:09:48 +00:00
helixhorned
3bcdc5acb8 Lunatic reorganization part 2: split into engine and editor/game parts.
On the engine side (functions starting with L_), there are now the basic
parts like state creation and running code from strings and files.
The game and editor can add to that by e.g. loading whatever they please
into the state. Their functions start with El_ and Em_, respectively.
The Lua scripts still reside in source/lunatic, even for the common ones.
This is because they will be embedded into the binaries as bytecode or
compressed source eventually, so their location on disk will be irrelevant.

git-svn-id: https://svn.eduke32.com/eduke32@3148 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:59:00 +00:00
helixhorned
550acb2b1a Lunatic reorganization part 1: two renames and one deletion.
See the next commit for details.

git-svn-id: https://svn.eduke32.com/eduke32@3147 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:58:54 +00:00
helixhorned
17bac8cb55 Lunatic: "fix" building.
git-svn-id: https://svn.eduke32.com/eduke32@3130 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 20:17:19 +00:00
helixhorned
ed0e73c84a Lunatic: update structures, find maps case-insensitively in findmaps.sh.
git-svn-id: https://svn.eduke32.com/eduke32@3109 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:43 +00:00
helixhorned
2dfe3c3d93 Lunatic: make geom.lua work standalone, fix __eq metamethods for dvec[23]_t.
git-svn-id: https://svn.eduke32.com/eduke32@3107 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:35 +00:00
hendricks266
f18ef269ed Add EVENT_CHANGEMENU and clean up menus.c a little more.
This event is useful in certain circumstances where you want to skip a menu/screen value and the design of the monster switch statement would require the M_ChangeMenu() call to be intercepted or the unwanted screen will flash for a split second.

git-svn-id: https://svn.eduke32.com/eduke32@3101 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:29:45 +00:00
helixhorned
a2ed3682ee Lunatic: expose updatesector*, add random walker as timing test for them.
git-svn-id: https://svn.eduke32.com/eduke32@3064 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:29 +00:00
helixhorned
8f89c89d86 Lunatic: various tweaks and API changes/additions.
git-svn-id: https://svn.eduke32.com/eduke32@3063 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:24 +00:00
helixhorned
1682eae693 Lunatic: various tweaks.
Going to extremes to avoid code duplication like the plague, but at
least it's great to learn about the whole function environment business.

git-svn-id: https://svn.eduke32.com/eduke32@3060 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:13 +00:00
helixhorned
36687ab986 Lunatic-m32: take over load path.
git-svn-id: https://svn.eduke32.com/eduke32@3059 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:09 +00:00
helixhorned
2851f412d2 Lunatic-m32: add an OSD command to be able to interface with stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3058 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:04 +00:00
helixhorned
f9e61ce37e Lunatic: fix up Makefiles, split dynsymlists.
The Makefile now has separate {GAME,EDITOR}LDFLAGS, so the correct
dynamic symbol list can be specified.

git-svn-id: https://svn.eduke32.com/eduke32@3057 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:25:58 +00:00
helixhorned
851c6b081d Lunatic: prototypical editor binding.
git-svn-id: https://svn.eduke32.com/eduke32@3056 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:25:52 +00:00
helixhorned
1ba5ec469b Add helper program profdemo.lua, running EDuke32's demo profiling N times.
... and displaying statistics afterwards.  It was easier to do it this way
than porting stat.lua to C and especially adding more logic to the already
spaghetti-like demo playback code.

git-svn-id: https://svn.eduke32.com/eduke32@3049 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:52 +00:00
helixhorned
99f9cfca7f foreachmap.lua: add option of only printing matching file names (like grep -l)
Also, add convenience wrapper script findmaps.sh for quickly searching for
sprites/walls/sectors satisfying a certain condition in all map files under
a given directory.

git-svn-id: https://svn.eduke32.com/eduke32@3030 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:54:01 +00:00
helixhorned
c04f7cbb4c foreachmap.lua: add shortcut for quickly finding certain sectors/walls/sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3023 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:22 +00:00
helixhorned
dd681886c3 Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
git-svn-id: https://svn.eduke32.com/eduke32@2989 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:09:49 +00:00
hendricks266
2620738eb9 Add EVENT_PREGAME. Now all sprites are processed in the following fashion:
1. EVENT_PREGAME
2. hardcoded stuff
3. EVENT_GAME

One potential use is to examine values which are clobbered by commands such as ifhitweapon/ifwasweapon.

git-svn-id: https://svn.eduke32.com/eduke32@2973 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-27 03:49:55 +00:00