Commit graph

10969 commits

Author SHA1 Message Date
Christoph Oelckers
e833360b65 - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
Christoph Oelckers
21da0816c5 - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
2020-07-02 21:28:09 +02:00
Christoph Oelckers
8d6278f845 - be gone, rotatesprite! 2020-07-02 21:12:02 +02:00
Christoph Oelckers
aaa8ae7306 - took care of the automap code.
This was virtually unchanged from JFDuke except for better formatting.
2020-07-02 20:58:56 +02:00
Christoph Oelckers
17c9513c98 - statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
2020-07-02 20:17:29 +02:00
Christoph Oelckers
6172978f13 - the menu code is clean. 2020-07-02 10:59:22 +02:00
Christoph Oelckers
68d7d57b3b - fixed menu registration. 2020-07-02 01:24:46 +02:00
Christoph Oelckers
247c9fb786 - transitioned most parts of the menu to the backend's draw functionality. 2020-07-02 01:17:45 +02:00
Christoph Oelckers
193260680f - a bit more 2020-07-01 22:55:27 +02:00
Christoph Oelckers
54c29258d8 - removed a large bunch of unused dynamic tile names. 2020-07-01 22:44:09 +02:00
Christoph Oelckers
b281c34357 - some final fixes. 2020-07-01 22:27:38 +02:00
Christoph Oelckers
c09b4896a6 - made RR summary screens work. 2020-07-01 22:14:11 +02:00
Christoph Oelckers
bb303c6469 - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
Christoph Oelckers
197a35291a - added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
2020-07-01 12:55:32 +02:00
Christoph Oelckers
4baf065370 - decrappification 2020-06-30 22:59:20 +02:00
Christoph Oelckers
2e98b2f8da - quote cleanup. 2020-06-30 22:53:15 +02:00
Christoph Oelckers
8aaadfad1b - fixed the notification display. 2020-06-30 22:01:43 +02:00
Christoph Oelckers
e0bd85935a - replaced user quotes with GZDoom's notification display entirely. 2020-06-30 20:59:24 +02:00
Christoph Oelckers
e04c5e5fad - removed some demo control code. 2020-06-30 20:07:58 +02:00
Christoph Oelckers
1cc692284b - removed remaining YAX code 2020-06-30 19:48:10 +02:00
Christoph Oelckers
a491b88074 - removed most of the demo code. 2020-06-30 19:34:58 +02:00
Christoph Oelckers
51ac1019d2 - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
Christoph Oelckers
fc11447e59 - interpolations transitioned. 2020-06-30 11:55:01 +02:00
Christoph Oelckers
e92ca71fe5 - shareware screens 2020-06-30 00:15:48 +02:00
Christoph Oelckers
7253b4eb74 - added a serializer for the flamethrower's fire map. 2020-06-29 23:36:06 +02:00
Christoph Oelckers
0656beeb2b - remove a bit more code. 2020-06-29 22:07:19 +02:00
Christoph Oelckers
9f33638804 - RR multiplayer screen. 2020-06-29 22:00:38 +02:00
Christoph Oelckers
ea59efd091 - Duke's multiplayer statistics screen. 2020-06-29 20:50:18 +02:00
Christoph Oelckers
e7da8e4bcf - fixed red font for use with DrawText. 2020-06-29 13:19:36 +02:00
Christoph Oelckers
8cb8f85569 - deleted the old anim player. 2020-06-29 00:00:51 +02:00
Christoph Oelckers
726ebec9ec - RR bonus screens. 2020-06-28 22:17:27 +02:00
Christoph Oelckers
69d9a98ead - Duke end of episode animations ported 2020-06-28 21:38:25 +02:00
Christoph Oelckers
6767b383e7 - safety commit. 2020-06-28 14:42:31 +02:00
Christoph Oelckers
7b7c64fc17 - FileStream cleanup 2020-06-28 14:42:06 +02:00
Christoph Oelckers
2ddec37098 - added a texture format for single frame ANMs so that they can be handled like normal images.
The intermission code is doing weird things with them that isn't really portable.
2020-06-28 14:41:44 +02:00
Christoph Oelckers
924816ac8d - Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
2020-06-28 10:59:11 +02:00
Christoph Oelckers
9aaf6b416d - RR intro movies. 2020-06-28 10:14:42 +02:00
Christoph Oelckers
6be1a9a9e4 - copyright 2020-06-28 09:03:31 +02:00
Christoph Oelckers
67fa7f8275 - work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
2020-06-28 00:32:28 +02:00
Christoph Oelckers
4f6ab45e35 - screenjob start. 2020-06-27 11:48:55 +02:00
Christoph Oelckers
8a06a09d05 anm adjustment 2020-06-27 11:48:44 +02:00
Christoph Oelckers
60cb8281cd - more 2D screen adjustment 2020-06-27 11:48:32 +02:00
Christoph Oelckers
e0ad1aa0cd - cleanup of animlib.
* operate on a parameter-specified data structure instead of a global one
* moved error checks into the library code.
2020-06-27 11:47:31 +02:00
Christoph Oelckers
34c3838e62 - logo. 2020-06-26 22:49:56 +02:00
Christoph Oelckers
7490d6cd18 - 2d stuff 2020-06-25 21:51:44 +02:00
Christoph Oelckers
2bd4173716 - renamed a few headers. 2020-06-24 21:21:02 +02:00
Christoph Oelckers
28b2bcb444 - removed unused header. 2020-06-24 01:02:11 +02:00
Christoph Oelckers
e146e73345 - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
2020-06-24 00:40:22 +02:00
Christoph Oelckers
4b743b4063 - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
Christoph Oelckers
22e4141395 - removed duplicate header. 2020-06-23 22:01:58 +02:00