Christoph Oelckers
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e833360b65
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
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Christoph Oelckers
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21da0816c5
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- removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
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2020-07-02 21:28:09 +02:00 |
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Christoph Oelckers
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8d6278f845
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- be gone, rotatesprite!
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2020-07-02 21:12:02 +02:00 |
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Christoph Oelckers
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aaa8ae7306
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- took care of the automap code.
This was virtually unchanged from JFDuke except for better formatting.
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2020-07-02 20:58:56 +02:00 |
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Christoph Oelckers
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17c9513c98
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- statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
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2020-07-02 20:17:29 +02:00 |
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Christoph Oelckers
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6172978f13
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- the menu code is clean.
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2020-07-02 10:59:22 +02:00 |
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Christoph Oelckers
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68d7d57b3b
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- fixed menu registration.
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2020-07-02 01:24:46 +02:00 |
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Christoph Oelckers
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247c9fb786
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- transitioned most parts of the menu to the backend's draw functionality.
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2020-07-02 01:17:45 +02:00 |
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Christoph Oelckers
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193260680f
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- a bit more
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2020-07-01 22:55:27 +02:00 |
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Christoph Oelckers
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54c29258d8
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- removed a large bunch of unused dynamic tile names.
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2020-07-01 22:44:09 +02:00 |
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Christoph Oelckers
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b281c34357
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- some final fixes.
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2020-07-01 22:27:38 +02:00 |
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Christoph Oelckers
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c09b4896a6
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- made RR summary screens work.
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2020-07-01 22:14:11 +02:00 |
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Christoph Oelckers
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bb303c6469
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- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
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Christoph Oelckers
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197a35291a
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- added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
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2020-07-01 12:55:32 +02:00 |
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Christoph Oelckers
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4baf065370
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- decrappification
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2020-06-30 22:59:20 +02:00 |
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Christoph Oelckers
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2e98b2f8da
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- quote cleanup.
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2020-06-30 22:53:15 +02:00 |
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Christoph Oelckers
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8aaadfad1b
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- fixed the notification display.
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2020-06-30 22:01:43 +02:00 |
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Christoph Oelckers
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e0bd85935a
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- replaced user quotes with GZDoom's notification display entirely.
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2020-06-30 20:59:24 +02:00 |
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Christoph Oelckers
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e04c5e5fad
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- removed some demo control code.
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2020-06-30 20:07:58 +02:00 |
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Christoph Oelckers
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1cc692284b
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- removed remaining YAX code
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2020-06-30 19:48:10 +02:00 |
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Christoph Oelckers
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a491b88074
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- removed most of the demo code.
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2020-06-30 19:34:58 +02:00 |
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Christoph Oelckers
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51ac1019d2
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- ported RR's noise.c.
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2020-06-30 17:30:48 +02:00 |
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Christoph Oelckers
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fc11447e59
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- interpolations transitioned.
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2020-06-30 11:55:01 +02:00 |
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Christoph Oelckers
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e92ca71fe5
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- shareware screens
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2020-06-30 00:15:48 +02:00 |
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Christoph Oelckers
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7253b4eb74
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- added a serializer for the flamethrower's fire map.
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2020-06-29 23:36:06 +02:00 |
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Christoph Oelckers
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0656beeb2b
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- remove a bit more code.
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2020-06-29 22:07:19 +02:00 |
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Christoph Oelckers
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9f33638804
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- RR multiplayer screen.
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2020-06-29 22:00:38 +02:00 |
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Christoph Oelckers
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ea59efd091
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- Duke's multiplayer statistics screen.
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2020-06-29 20:50:18 +02:00 |
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Christoph Oelckers
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e7da8e4bcf
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- fixed red font for use with DrawText.
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2020-06-29 13:19:36 +02:00 |
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Christoph Oelckers
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8cb8f85569
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- deleted the old anim player.
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2020-06-29 00:00:51 +02:00 |
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Christoph Oelckers
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726ebec9ec
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- RR bonus screens.
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2020-06-28 22:17:27 +02:00 |
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Christoph Oelckers
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69d9a98ead
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- Duke end of episode animations ported
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2020-06-28 21:38:25 +02:00 |
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Christoph Oelckers
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6767b383e7
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- safety commit.
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2020-06-28 14:42:31 +02:00 |
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Christoph Oelckers
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7b7c64fc17
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- FileStream cleanup
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2020-06-28 14:42:06 +02:00 |
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Christoph Oelckers
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2ddec37098
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- added a texture format for single frame ANMs so that they can be handled like normal images.
The intermission code is doing weird things with them that isn't really portable.
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2020-06-28 14:41:44 +02:00 |
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Christoph Oelckers
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924816ac8d
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- Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
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2020-06-28 10:59:11 +02:00 |
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Christoph Oelckers
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9aaf6b416d
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- RR intro movies.
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2020-06-28 10:14:42 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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67fa7f8275
|
- work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
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2020-06-28 00:32:28 +02:00 |
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Christoph Oelckers
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4f6ab45e35
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- screenjob start.
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2020-06-27 11:48:55 +02:00 |
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Christoph Oelckers
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8a06a09d05
|
anm adjustment
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2020-06-27 11:48:44 +02:00 |
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Christoph Oelckers
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60cb8281cd
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- more 2D screen adjustment
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2020-06-27 11:48:32 +02:00 |
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Christoph Oelckers
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e0ad1aa0cd
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- cleanup of animlib.
* operate on a parameter-specified data structure instead of a global one
* moved error checks into the library code.
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2020-06-27 11:47:31 +02:00 |
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Christoph Oelckers
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34c3838e62
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- logo.
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2020-06-26 22:49:56 +02:00 |
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Christoph Oelckers
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7490d6cd18
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- 2d stuff
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2020-06-25 21:51:44 +02:00 |
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Christoph Oelckers
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2bd4173716
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
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28b2bcb444
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- removed unused header.
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2020-06-24 01:02:11 +02:00 |
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Christoph Oelckers
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e146e73345
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
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4b743b4063
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- use the original palette loader from RR.
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2020-06-23 22:51:37 +02:00 |
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Christoph Oelckers
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22e4141395
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- removed duplicate header.
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2020-06-23 22:01:58 +02:00 |
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