Christoph Oelckers
fb985d2503
- more macOS compilation fixes
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Still not complete…
2020-01-07 01:11:19 +01:00
Christoph Oelckers
134122335b
- first attempt to compile on a Mac
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This could have gone better, there's far too many warnings here
2020-01-06 02:41:47 +01:00
Christoph Oelckers
e45cf19936
Project update for Posix sources
2020-01-06 02:35:27 +01:00
Christoph Oelckers
e43d2c10c0
- removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here.
2020-01-02 19:20:12 +01:00
Christoph Oelckers
18099e9179
- removed the pure software render surface and deleted a few unused variables.
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With all the 2D refactorings thhe softsurface won't work anymore.
This also revealed a bug with the fullscreen variable, a few places were still using the old one from the SDL backend.
2020-01-01 12:36:48 +01:00
Christoph Oelckers
d09b83d4a5
- moved the last remaining function out of baselayer.cpp and removed that file.
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g_logFlushWindow was deleted entirely because with the current console this is not needed anymore.
2020-01-01 12:01:26 +01:00
Christoph Oelckers
1890df98f9
- process lines through the 2D drawer.
2019-12-31 19:02:55 +01:00
Magnus Norddahl
c3d48c9a82
Disable linux files as they are missing
2019-12-30 09:12:25 +01:00
Christoph Oelckers
a021b96119
- added the needed parts of GZDoom's render backend to have the postprocessor working.
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Not hooked up yet.
2019-12-28 18:20:47 +01:00
Christoph Oelckers
8e5b9111bd
Merge branch 'master' into powerslave
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# Conflicts:
# source/CMakeLists.txt
2019-12-27 15:34:09 +01:00
Christoph Oelckers
6b0711ff0c
- put the project's name into a variable so that it doesn't have to be changed everywhere if needed.
2019-12-27 13:52:15 +01:00
Christoph Oelckers
5a853cb196
- gave .natvis file a neutral name.
2019-12-27 13:39:30 +01:00
Christoph Oelckers
b307db2346
- renamed internal CMake variables to not contain the project name.
2019-12-27 13:37:39 +01:00
Christoph Oelckers
68a3a60d0b
- Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have.
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- fixed a crash in the 2D drawer when two consecutively allocated vertex buffers had the same address. Strangely this only occured with Exhumed but not the other games
- fixed Exhumed crashing with sound disabled.
2019-12-26 17:42:45 +01:00
Christoph Oelckers
6373b75d22
Merge branch 'master' into powerslave
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# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
2019-12-26 14:46:14 +01:00
Christoph Oelckers
eff25141a0
- little bit of CMake cleanup.
2019-12-26 14:16:00 +01:00
Christoph Oelckers
1a8f11e01d
Merge branch 'master' into powerslave
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# Conflicts:
# source/build/src/sdlayer.cpp
# source/common/menu/menu.cpp
# source/sw/src/config.cpp
# source/sw/src/game.cpp
2019-12-26 00:21:04 +01:00
Christoph Oelckers
e180d9afd3
Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
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# Conflicts:
# source/audiolib/include/fx_man.h
# source/audiolib/include/multivoc.h
# source/audiolib/src/_multivc.h
# source/audiolib/src/fx_man.cpp
# source/audiolib/src/multivoc.cpp
2019-12-25 19:24:55 +01:00
Christoph Oelckers
58d0585eaa
- replaced EDuke's game selector with GZDoom's.
2019-12-24 15:28:00 +01:00
Christoph Oelckers
1b9a2f5932
- disabled the message entering code.
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This needs to be replaced with the game independent ZDoom version and hooked up properly, but it of low priority because it's a multiplayer only feature.
2019-12-24 13:21:36 +01:00
Christoph Oelckers
141887263d
- header cleanup
2019-12-23 21:19:42 +01:00
Christoph Oelckers
9ab8a8c737
- refactored the coordinate printout to a stat and removed printext256 and the associated font.
2019-12-23 20:55:12 +01:00
Christoph Oelckers
3b98635170
- removed all remaining references to SDL. The Windows version is now fully native.
2019-12-23 20:03:03 +01:00
Christoph Oelckers
a1f7f0cc30
- added the GL framebuffer class.
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Everything compiles again but obviously no init code will run for now.
2019-12-23 15:40:17 +01:00
Christoph Oelckers
6e9631f2d8
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00
Christoph Oelckers
10683e9123
- added GZDoom's Windows backend code.
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Compiles but doesn't link yet.
2019-12-22 20:55:47 +01:00
Christoph Oelckers
773be7db26
- moved around a few bits of code to get rid of winbits.cpp/h.
2019-12-22 18:53:58 +01:00
Christoph Oelckers
3cb68b2bf0
- replaced the semi-broken screenshot name generator.
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Also took this file out of the 'build' folder, now that all code in here comes from elsewhere.
This also removes a few dead declarations.
2019-12-19 19:47:51 +01:00
Christoph Oelckers
a6395c0ed9
- be gone, MultiVoc.
2019-12-18 22:50:37 +01:00
Christoph Oelckers
2cf9a4a626
- removed leftpver music calls as well.
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The code should now be free of the old audio backend.
2019-12-18 22:32:09 +01:00
Christoph Oelckers
a7075bc1b0
- SW sound WIP
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* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now.
* cleanup of player sound code. All game side tracking of the sound resources has been removed.
does not compile yet.
2019-12-17 23:25:07 +01:00
Christoph Oelckers
fa7638c446
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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* reverb/echo is not yet implemented, so there's two stub functions for now.
* RTS needs to be done differently, because the sound engine cannot play raw buffers without any control data.
2019-12-16 19:18:03 +01:00
Christoph Oelckers
dba1a348d5
Merge branch 'master' into sound
2019-12-15 07:57:48 +01:00
Christoph Oelckers
d23b4a7e33
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
Christoph Oelckers
957d997353
- made joystick configuration menu operational.
2019-12-14 19:21:49 +01:00
Christoph Oelckers
91f83d4c55
- input code cleanup and addition of ZDoom's joystick code, which is not fully connected yet.
2019-12-14 17:15:17 +01:00
Christoph Oelckers
052ed5fff7
Merge branch 'master' into powerslave
2019-12-13 20:43:23 +01:00
Christoph Oelckers
c5c2873223
- added GZDoom's sound engine.
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This is not connected with the games yet.
2019-12-12 19:21:36 +01:00
terminx
949d2f311e
Remove driver_nosound from audiolib
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Why? Because it's fucking useless. If we want to waste CPU on outputting nothing, SDL has us covered with its "dummy" audio backend.
git-svn-id: https://svn.eduke32.com/eduke32@8387 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# platform/Windows/audiolib.vcxproj
# platform/Windows/audiolib.vcxproj.filters
# source/audiolib/src/driver_nosound.cpp
# source/audiolib/src/driver_nosound.h
# source/audiolib/src/drivers.cpp
2019-12-08 08:21:59 +01:00
Christoph Oelckers
72857db17b
- refactor of the quote storage.
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This was consolidated for both EDuke and RedNukem frontends, put into a class with strict access control and the length limit was lifted.
The new class will eventually allow better localization control.
2019-12-04 00:28:28 +01:00
Christoph Oelckers
26daff79db
- fixed compile errors and updated string table.
2019-12-02 18:11:10 +01:00
Christoph Oelckers
00b2467eea
- WIP keybinding cleanup
2019-12-02 02:07:32 +01:00
Christoph Oelckers
79fd4e830a
- removed the code for Doom's help screens.
2019-12-01 08:23:35 +01:00
Christoph Oelckers
e266044391
- update of load/save menu to latest GZDoom code.
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Input in save menu working.
2019-11-30 00:49:50 +01:00
Christoph Oelckers
943cb64eda
- image scroller menus working.
2019-11-28 23:27:10 +01:00
Christoph Oelckers
a5a0c38474
- removed DObject.
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Just for the menu this can be done much simpler - the entire setup here doesn't work well with the game frontends being compiled as separate modules anyway.
2019-11-26 21:25:45 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
Christoph Oelckers
81ddf22d5d
- added ZDoom's menu system as a base to build a new menu on.
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# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
2019-11-21 18:03:09 +01:00
Christoph Oelckers
4be63d55d3
- added a stripped down version of ZDoom's DObject.
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This only retains the objecct factory feature, but removes the garbage collector which I have no use for.
# Conflicts:
# source/CMakeLists.txt
2019-11-21 18:02:22 +01:00
Christoph Oelckers
f24de03501
- fixed auto-picking of game GRPS from the command line.
2019-11-19 21:35:35 +01:00