nukeykt
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e626db8ce5
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Parse exhumed.def if available
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2019-11-22 00:14:54 +01:00 |
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nukeykt
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f3069bbe4f
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Fix movie in opengl
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2019-11-22 00:14:53 +01:00 |
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NY00123
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2da94d33e8
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Bring startgtk fixes from EDuke32 rev. 8134 into exhumed
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2019-11-22 00:14:52 +01:00 |
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sirlemonhead
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3073f1780d
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Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used.
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2019-11-22 00:14:50 +01:00 |
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nukeykt
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0f874f6979
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Disable intro fade effects for opengl mode
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2019-11-22 00:14:49 +01:00 |
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NY00123
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27a3945583
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Forgotten this comment in preceding demo-related commit
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2019-11-22 00:14:48 +01:00 |
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NY00123
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e38dcc7c5f
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Exhumed: Disable demo playback for now
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2019-11-22 00:14:47 +01:00 |
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nukeykt
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7660d74713
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Unifdef HandleAsync in input.cpp
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2019-11-22 00:14:45 +01:00 |
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sirlemonhead
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ba5c3fc58c
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Add README.md
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2019-11-22 00:14:44 +01:00 |
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nukeykt
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fc3ba66cb1
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Rename app name to pcexhumed
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.sln
# platform/Windows/pcexhumed.vcxproj
# platform/Windows/pcexhumed.vcxproj.filters
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2019-11-22 00:14:43 +01:00 |
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sirlemonhead
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be65a9863b
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
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sirlemonhead
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6cb4456c91
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Slow down the cinema text scroll speed a bit
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2019-11-22 00:13:42 +01:00 |
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sirlemonhead
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f22d6b275b
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Working towards fixing Energy Towers. Tower texture should now animate but explosion effect still doesn't render when the tower is destroyed.
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2019-11-22 00:13:41 +01:00 |
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nukeykt
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c261f76e5f
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Automap improvements using code from eduke32
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2019-11-22 00:13:40 +01:00 |
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nukeykt
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73a3be9aa1
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Clean up and fix snake code
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2019-11-22 00:13:39 +01:00 |
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nukeykt
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7e7f74206d
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Fix flamethrower light rotation
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2019-11-22 00:13:38 +01:00 |
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nukeykt
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f445dd45d7
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Fix erroneous condition in FuncQueenHead
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2019-11-22 00:13:36 +01:00 |
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nukeykt
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cf389bf3ef
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Clean up and some fixes for Queen ai code
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2019-11-22 00:13:35 +01:00 |
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sirlemonhead
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4ca74ee06a
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Queen AI fixes. Still need to check Head and Egg code.
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2019-11-22 00:13:34 +01:00 |
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nukeykt
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6da91a4c1f
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Fix rex animation speed
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2019-11-22 00:13:33 +01:00 |
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nukeykt
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e65d2ef4f4
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Fix cobra venom bowl damage
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2019-11-22 00:13:31 +01:00 |
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nukeykt
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cabf25bc8b
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Detabulate gun.cpp
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2019-11-22 00:13:30 +01:00 |
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nukeykt
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9048c0a75c
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Fix CheckCloseRange return value
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2019-11-22 00:13:29 +01:00 |
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sirlemonhead
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eded50e873
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Fix Set angle miscalculation
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2019-11-22 00:13:28 +01:00 |
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sirlemonhead
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21459b4ba8
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Fix Fish AI. Was miscalculating yvel (too many shifts)
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2019-11-22 00:13:27 +01:00 |
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sirlemonhead
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69a6715997
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Added Wall effect tag 20
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2019-11-22 00:13:25 +01:00 |
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sirlemonhead
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87ef1331d9
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Fix the Roach/Kilmaat sentry being unkillable. I was missing the line in BuildRoach() to set it's sprite's cstat value
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2019-11-22 00:13:24 +01:00 |
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sirlemonhead
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fe24913d63
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Hopefully finally fixed Lion AI. Should now attempt to go underground when shot
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2019-11-22 00:13:23 +01:00 |
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nukeykt
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eb456e0dda
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Fix flow texture panning
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2019-11-22 00:13:22 +01:00 |
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nukeykt
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c970aebb54
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Fix invalid sector sound
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2019-11-22 00:13:20 +01:00 |
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nukeykt
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337dea13e6
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Add FPS counter
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2019-11-22 00:12:57 +01:00 |
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sirlemonhead
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19dfc45321
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Fix set AI. Shouldn't die so quickly now.
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2019-11-22 00:12:56 +01:00 |
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sirlemonhead
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c365a79f81
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Fix asserts firing for some sector tags. This code now handles cases where the effects aren't set up correctly in the .map file - a floor/ceiling is not in the expected starting position. The nextsectorneighborz() function would end up returning -1 but the game would use this value to index the sector array. It seems the developers were lucky and this resulted in the correct value being returned regardless.
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2019-11-22 00:12:55 +01:00 |
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nukeykt
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6fef06453c
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Fix shadows in polymost
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2019-11-22 00:12:54 +01:00 |
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nukeykt
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c2594ec4ea
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Fix background box drawing in Query
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2019-11-22 00:12:52 +01:00 |
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nukeykt
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99a7195f5f
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Fix water splash sound
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2019-11-22 00:12:51 +01:00 |
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nukeykt
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92dc6be003
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Fix training level start from ingame menu
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2019-11-22 00:12:50 +01:00 |
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nukeykt
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74e5b77982
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Fix loadgame menu closing causing training level start
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2019-11-22 00:12:49 +01:00 |
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nukeykt
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62ccf7712a
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Fix game pause
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2019-11-22 00:12:47 +01:00 |
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sirlemonhead
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7049070721
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
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nukeykt
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2f1a53e5c4
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Fix weapon pickup sound
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2019-11-22 00:12:45 +01:00 |
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nukeykt
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cd6bbd96a7
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Fix push sector sound
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2019-11-22 00:12:44 +01:00 |
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nukeykt
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f7fbcd09b4
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Fix player taunts playing at full volume
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2019-11-22 00:11:31 +01:00 |
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nukeykt
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7173ca9db9
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Play correct sound on opening menu
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2019-11-22 00:11:30 +01:00 |
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sirlemonhead
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2e6459d2f6
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Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
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2019-11-22 00:11:29 +01:00 |
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sirlemonhead
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03f6b4c9ec
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Remove test assert
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2019-11-22 00:11:28 +01:00 |
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nukeykt
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53c6e40d6d
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Fix some gcc related issues
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2019-11-22 00:11:26 +01:00 |
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NY00123
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cab17d9ff7
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CONFIG_ReadSetup should return some value
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2019-11-22 00:11:25 +01:00 |
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NY00123
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3d82a745b3
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exhumed.cpp: Comment out the "socket" variable and code that uses it.
This variable conflicts with library function named "socket".
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2019-11-22 00:11:24 +01:00 |
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sirlemonhead
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7182190464
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Fix multiplayer items instantly regenerating. Fixes issue #15
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2019-11-22 00:11:17 +01:00 |
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