Commit Graph

13016 Commits

Author SHA1 Message Date
Christoph Oelckers e81b37b31a - checkhitswitch_r part 2 2020-11-04 19:55:14 +01:00
Christoph Oelckers 2a23dfa0a8 - checkhitswitch_r part 1 2020-11-04 19:55:14 +01:00
Christoph Oelckers f13a8943ab - checkhitswitch_d part 2 2020-11-04 19:55:14 +01:00
Christoph Oelckers f1ab8f03ef - checkhitswitch_d part 1 2020-11-04 19:55:14 +01:00
Christoph Oelckers 87e8801531 - handle the clipmove result in processinput. 2020-11-04 19:55:14 +01:00
Christoph Oelckers 419cf9af5e - processinput part 1. 2020-11-04 19:55:13 +01:00
Christoph Oelckers ef2c773e02 - RR processweapon pass 1 2020-11-04 19:55:13 +01:00
Christoph Oelckers d4dabee52d - OnMotorcycle/BoatHit. 2020-11-04 19:55:13 +01:00
Christoph Oelckers 454b2315d4 - use actors instead of indices for sound calls. 2020-11-04 19:55:13 +01:00
Christoph Oelckers 8d55138db0 - checkweapons_r. 2020-11-04 19:55:13 +01:00
Christoph Oelckers 635b53f78f - RR-movement + dummyplayersprite 2020-11-04 19:55:13 +01:00
Christoph Oelckers 60ec6b8c7d - handled the last remaining sprite references in player_d.cpp. 2020-11-04 19:55:12 +01:00
Christoph Oelckers 70e1b87160 - Duke underwater. 2020-11-04 19:55:12 +01:00
Christoph Oelckers b302f2535f - player index and hittypes in player_d.cpp 2020-11-04 19:55:12 +01:00
Christoph Oelckers f598c16e03 - use the script interface where needed.
Later the scripts should only see some token representing an actor, not an index.
2020-11-04 08:24:17 +01:00
Christoph Oelckers 773aa9976d - fixed compilation of release build. 2020-11-04 07:01:25 +01:00
Christoph Oelckers 29b08b2115 - access_spritenum 2020-11-03 22:49:17 +01:00
Christoph Oelckers b891646c37 - all of player_w.cpp 2020-11-03 22:41:24 +01:00
Christoph Oelckers be591e9cf9 - the last bit of shoot_d. 2020-11-03 22:41:24 +01:00
Christoph Oelckers 16089e56f0 - the rest of shoot_r. 2020-11-03 22:41:24 +01:00
Christoph Oelckers 47f77a97e4 - RR shootrpg and shootwhip. 2020-11-03 22:41:24 +01:00
Christoph Oelckers aa6dd72688 - RR shootstuff 2020-11-03 22:41:23 +01:00
Christoph Oelckers 32a7c2349e - shoot interface transitioned/operateweapon mostly done. 2020-11-03 22:01:58 +01:00
Christoph Oelckers 513744aa56 - this was nonsense. atwith is a tile number, not a sprite index. 2020-11-03 21:51:17 +01:00
Christoph Oelckers 7e29be7569 - switched checkhitwall interface to actors. 2020-11-03 21:49:57 +01:00
Christoph Oelckers 4258c27248 - switched the checkhitsprite interface to actors. 2020-11-03 21:43:50 +01:00
Christoph Oelckers 30f4057451 - removed the remaining references to 'i' from checkhitsprite_d. 2020-11-03 21:43:50 +01:00
Christoph Oelckers a31cb23be1 - checkhitsprite_r references to 'i' removed. 2020-11-03 21:43:49 +01:00
Christoph Oelckers 1ab13688a7 - RR shootweapon 2020-11-03 21:43:49 +01:00
Christoph Oelckers 51705e5a61 - RR shootmelee. 2020-11-03 21:43:49 +01:00
Christoph Oelckers f276a5f443 - shootlaser and shootgrowspark 2020-11-03 21:43:49 +01:00
Christoph Oelckers badf536fef - shootstuff and shootrpg. 2020-11-03 21:43:49 +01:00
Christoph Oelckers ca78ed9b63 - shootweapon 2020-11-03 21:43:49 +01:00
Christoph Oelckers 617c2c2503 - replaced index for sound origin in checkhitsprite_r. 2020-11-03 21:43:48 +01:00
Christoph Oelckers 41f2fe5e06 - same for checkhitsprite_r. 2020-11-03 21:43:48 +01:00
Christoph Oelckers 4443234126 - replacing sprite[sn] in checkhitsprite_d. 2020-11-03 21:43:48 +01:00
Christoph Oelckers faa4248c5c - lotsofglass wrapper and variable renaming in checkhitsprite_d. 2020-11-03 20:43:38 +01:00
Christoph Oelckers 17737eea85 - wrapped hitscan in a variant returning an actor. 2020-11-03 20:43:38 +01:00
Christoph Oelckers 768487584e - aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
2020-11-03 20:42:03 +01:00
Christoph Oelckers 8268c1b538 - shootfireball, shootflamethrowerflame, shootknee 2020-11-03 20:21:53 +01:00
Christoph Oelckers 6ee856b8c1 - added missing 'break' to SE code.
This caused the car in RR's first level to go too fast.
2020-11-03 20:21:30 +01:00
Christoph Oelckers 3fdeedcae7 - player.cpp is free of array references, except one that's unavoidable for now. 2020-11-03 19:25:07 +01:00
Christoph Oelckers 79f850d126 - PlayerColorChanged, hits, hitasprite. 2020-11-03 19:21:44 +01:00
Christoph Oelckers 1fcd5eef47 - CON game access interface done. 2020-11-03 19:21:44 +01:00
Christoph Oelckers f5cccb0df2 - actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor.
# Conflicts:
#	source/games/duke/src/game_misc.cpp
2020-11-03 19:21:43 +01:00
Christoph Oelckers 2db8ace275 - eliminated all array accesses in game_misc.cpp. 2020-11-03 19:21:43 +01:00
Christoph Oelckers 61013af910 - fixed three crashes found when testing WW2GI. 2020-11-03 19:21:43 +01:00
Christoph Oelckers a514910aa4 - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
Christoph Oelckers de92287d0b - fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
2020-11-03 19:21:42 +01:00
Christoph Oelckers c1b5b17541 - removed a few references in animatesprites. 2020-11-03 19:21:42 +01:00