Commit Graph

11073 Commits

Author SHA1 Message Date
Mitchell Richters 291475eeb5 - simplify visibility calculation from changes performed in d80a32d379.
* Achieves the exact same result in a cleaner fashion.
2020-06-23 14:16:42 +02:00
Mitchell Richters c05eb6dbb6 Blood: Fix issues with weapon not switching properly if cycling the weapons too quickly.
- This means that while weapons can't be changed mid-animation, they switch consistently. I feel they animate quick enough, anyway.
2020-06-23 12:19:53 +02:00
Mitchell Richters e1e05eeaa7 - change cl_defaultconfiguration default from '2' (leftbinds) to '0' (defbinds). 2020-06-23 12:16:11 +02:00
Christoph Oelckers 73e436730d - fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
2020-06-22 21:07:20 +02:00
Mitchell Richters 91cc97ced0 Change Next/Previous Weapon button handling for Shadow Warrior.
- Makes consistent with Duke 3D, RR and Blood.
2020-06-22 07:47:58 +02:00
Christoph Oelckers 1993642ce8 - fixed precacher. 2020-06-22 01:07:19 +02:00
Christoph Oelckers e113851a39 OnMotorcycle etc. 2020-06-22 00:40:16 +02:00
Christoph Oelckers d6f1c76c9d cleanup 2020-06-22 00:40:15 +02:00
Christoph Oelckers 92c5d73407 - removed sooundsdyn - this isn't needed because no sounds get remapped. 2020-06-22 00:40:05 +02:00
Christoph Oelckers 6a0e7c14ee - fixed compile. 2020-06-22 00:37:32 +02:00
Christoph Oelckers 72e7bde578 - deleted old version.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-22 00:27:12 +02:00
Christoph Oelckers a343ceb5bc animatesprites 2020-06-22 00:27:12 +02:00
Christoph Oelckers 17a548fc00 - cleanup 2020-06-22 00:27:11 +02:00
Christoph Oelckers 56834dee6b - 2D animation fix. 2020-06-22 00:27:11 +02:00
Christoph Oelckers 98fad20dd2 - removed old code. 2020-06-22 00:27:11 +02:00
Christoph Oelckers 9e08d81a6b - prelevel 2020-06-22 00:27:11 +02:00
Christoph Oelckers adaaea2951 - displayflamethrower 2020-06-22 00:16:22 +02:00
Christoph Oelckers 19b6064129 -resetpspritevars 2020-06-22 00:16:22 +02:00
Christoph Oelckers 913253bb0c next... 2020-06-22 00:07:26 +02:00
Christoph Oelckers 42bbc1e6ce resetprestat 2020-06-22 00:07:26 +02:00
Christoph Oelckers 4af227fec6 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers fe49d0d2d9 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers 4c00e4cf7c - got rid of the old precaching code.
# Conflicts:
#	source/games/duke/src/zz_premap.cpp
2020-06-22 00:07:25 +02:00
Christoph Oelckers 4664d9f970 - deleted old version. 2020-06-22 00:06:52 +02:00
Christoph Oelckers 16bad04da8 - premap stuff.
# Conflicts:
#	source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers ed9b418db7 - deleted a bit more unused code.
# Conflicts:
#	source/games/duke/src/zz_config.cpp
2020-06-22 00:06:34 +02:00
Christoph Oelckers 10976e3865 - removed unused code. 2020-06-22 00:06:28 +02:00
Christoph Oelckers f437015350 - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
Christoph Oelckers 603afdde87 - weapon draw code tested and old version removed.
# Conflicts:
#	source/games/duke/src/zz_player.cpp
2020-06-22 00:06:27 +02:00
Christoph Oelckers e827e7a59b - be gone 2020-06-22 00:05:08 +02:00
Christoph Oelckers e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers 4dee181405 - still needed 2020-06-22 00:00:57 +02:00
Christoph Oelckers df545d34eb haskeys 2020-06-21 23:46:30 +02:00
Christoph Oelckers 7ec3232a3a - removed old process input code. 2020-06-21 23:46:30 +02:00
Christoph Oelckers a966e34caa - broken palette checks fixed - the new input routine mostly works. 2020-06-21 23:46:29 +02:00
Christoph Oelckers ed81022d71 - RRRA weapons work again. 2020-06-21 23:46:29 +02:00
Christoph Oelckers 960e656be6 - more gone 2020-06-21 23:46:29 +02:00
Christoph Oelckers 4ecee598af - P_ProcessWeapon transitioned. 2020-06-21 23:46:29 +02:00
Christoph Oelckers 244826cfa0 processinput_r 2020-06-21 23:46:28 +02:00
Christoph Oelckers fadbe61b9c -processinput_d 2020-06-21 23:46:28 +02:00
Christoph Oelckers df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers 1c29a44d3e - use access functions to change horizon. 2020-06-21 23:46:28 +02:00
Christoph Oelckers 2085167703 - safety commit, weapon code incompletely ported. 2020-06-21 23:46:27 +02:00
Christoph Oelckers 4acc10b99e 4 more pieces 2020-06-21 23:46:27 +02:00
Christoph Oelckers c2d9f86832 - safety commit. 2020-06-21 23:46:27 +02:00
Christoph Oelckers dbc84798c7 - deleted old version 2020-06-21 23:46:27 +02:00
Christoph Oelckers dbbc5e0790 - doincrements
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:46:26 +02:00
Christoph Oelckers cb14555ef6 - world tour weapon code added and redundancy reduction. 2020-06-21 23:46:26 +02:00
Christoph Oelckers eb6aac4c43 - fixed compile 2020-06-21 23:46:17 +02:00
Christoph Oelckers d49c5f7e4c - removed RRDH code due to licensing conflicts.
# Conflicts:
#	source/games/duke/src/zz_d_menu.cpp
#	source/games/duke/src/zz_rrdh.cpp
2020-06-21 23:29:33 +02:00