Commit Graph

547 Commits

Author SHA1 Message Date
Christoph Oelckers d22bdf9dc7 - use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
2020-10-06 20:05:51 +02:00
Christoph Oelckers 1e131eda9e - implemented Blood's menu caption 2020-10-06 00:34:35 +02:00
Christoph Oelckers 3dbb8cbb11 - safety commit 2020-10-05 21:47:53 +02:00
Christoph Oelckers 29a4955f79 - missing global variables. 2020-10-05 20:44:30 +02:00
Christoph Oelckers 9606b09ddd - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
Christoph Oelckers f670d35ba1 - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
Christoph Oelckers 16431e9f0a - SetupMenuColors restored. 2020-10-04 22:21:11 +02:00
Christoph Oelckers 6a4b72cfef - removed obsolete calls from menudef.cpp. 2020-10-04 22:14:20 +02:00
Christoph Oelckers f233345ba1 - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
Christoph Oelckers 26a31a626d - option menus are working, although all colors are still wrong and the captions are not displayed. 2020-10-04 21:42:40 +02:00
Christoph Oelckers 7f6b02c451 - merged string table and system callbacks. 2020-10-04 21:15:51 +02:00
Christoph Oelckers 5d76cbcbdb - game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
2020-10-04 20:53:37 +02:00
Christoph Oelckers b0301d6fc9 - progress. 2020-10-04 20:11:04 +02:00
Christoph Oelckers 82612a1330 - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
Christoph Oelckers f8caf88089 - backend update. 2020-10-03 17:04:45 +02:00
Christoph Oelckers 89d5d18b9e - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
Christoph Oelckers e0717e30b4 - savegame version change for the new member in spritetype. 2020-10-02 22:19:32 +02:00
Christoph Oelckers 4e67197838 - added back the hijacked 'detail' member to spritetype.
This changes the Blood map loader to not use the in-game sprite structure for loading a level and moves the qsprite_filler array back into the sprite.
2020-10-02 22:18:08 +02:00
Christoph Oelckers 49642c3b3c - removed the slowdown killswitch from the ANM player.
This did not play well with SW and is generally not needed.
2020-09-30 00:28:17 +02:00
Christoph Oelckers e8cd336f86 - same procedure for Blood.
This time there were 3 additional texts and the notify display, though, except for multiplayer content that wasn't touched yet.
The result is the same: No need to extend the tiny font with international characters
2020-09-29 22:20:25 +02:00
Christoph Oelckers 4c2ff2950a - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
This essentially removes the tiny font which is simply too small to ever be able to receive a proper international extension from the equation for localization because the level name display was the only remaining relevant content using this font.
The only other screen where this font is still being used to draw text requiring translated content is the multiplayer summary which will have to be redesigned anyway if multiplayer becomes functional again.
2020-09-29 21:47:32 +02:00
Christoph Oelckers a558703740 - bumped up the vertical mouse movement factor to 1/5 from 1/8.
1/8 was far too low for an average mouse
2020-09-29 18:14:22 +02:00
Mitchell Richters 0bb9904338 - Tune mouse input following changes in b57e13ff62.
* Reduce `hidInput->mouseturny` to previous scaling (0.25 of incoming input).
* Change `hidInput->mouseturnx` to be 0.5 of incoming input (33% slower than b57e13ff62, but matches what other ports by providing a 2:1 scale).
* Remove further divisions beyond m_side and m_forward and adjust code in `processMovement()` accordingly.
* Change scaling for `mousevelscale` in `processMovement()` to be 1/160th of keymove. Slightly lower for Duke and a lot faster for Blood where it's needed.
2020-09-29 21:02:36 +10:00
Christoph Oelckers b57e13ff62 - mouse code update.
May still need some tweaking of the factors.
2020-09-28 22:36:43 +02:00
Christoph Oelckers 0ddf53a3ef Merge branch '0.7' 2020-09-28 21:26:43 +02:00
Christoph Oelckers 1a65be3ddc - 0.7.1 2020-09-27 20:45:54 +02:00
Christoph Oelckers 47c1c22ff7 - do not stop the music in the cross-game level-end handler.
Some maps require that it continues playing here.
2020-09-27 20:42:55 +02:00
Christoph Oelckers 9764c9de0b - use the proper variable for timer frequency only.
MinFPSRate was an obsolete leftover.
2020-09-27 16:12:52 +02:00
Christoph Oelckers af5e3dd1b8 - render backend update from GZDoom, mostly minor stuff. 2020-09-27 16:12:51 +02:00
Christoph Oelckers 03a0cf943e -minor cleanup and backporting of con_pulsetext from Raze. 2020-09-27 16:12:49 +02:00
Christoph Oelckers af8b7679b6 - bumped version numbers for 0.7. 2020-09-26 17:50:19 +02:00
Christoph Oelckers 3210dd5782 - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
Christoph Oelckers 1e12bca0a6 - route World Tour's texts through the string table by adding an indirection option
This way they can be translated into all languages without duplicating all relevant content.
The original text files are no longer being used.
2020-09-26 10:08:48 +02:00
Christoph Oelckers 8b9853ad28 - print cheat prompts to the regular message display. 2020-09-25 22:41:17 +02:00
Christoph Oelckers 3344e73fed - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00
Christoph Oelckers 89bc194035 - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
Mitchell Richters e9326fffe3 - `processMovement()`: Slightly adjust some ratios to provide proper average values. 2020-09-25 23:07:38 +10:00
Mitchell Richters 9b12675f4e - `processMovement()`: Re-arrange parameter variables somewhat so game-specific parameters are at the end and to allow some common defaults so they don't need specifying. 2020-09-25 22:26:50 +10:00
Mitchell Richters 73f52b2cee - SW: Fix turn scaling while `pp->sop_control` and specify `!pp->sop` to `processMovement()`s `allowstrafe` bool instead of an unconditional true. 2020-09-25 22:17:21 +10:00
Rachael Alexanderson 410d392ba8 - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
Mitchell Richters ce269808dc - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
Mitchell Richters 71d667cdc9 - `ApplyGlobalInput()`: Fix const issue. 2020-09-25 13:33:44 +10:00
Mitchell Richters 67c8187d62 - `processMovement()`: Attenuate `hidInput->dyaw` when using for strafing. 2020-09-25 12:03:56 +10:00
Mitchell Richters 6aa494285d - processMovement(): Add scaling for Exhumed's keymove. Input was far too slow and didn't match the others. 2020-09-25 00:57:48 +10:00
Mitchell Richters aa14ee1232 - InputState: Scale dyaw/dpitch with regards to ticrate. All testing on initial uplift was with Duke at 30Hz. SW running at 40Hz therefore is not at the same speed as the others. 2020-09-25 00:25:49 +10:00
Mitchell Richters 04af1d9ce8 - All Games: Unify `processMovement()`. 2020-09-24 22:32:37 +10:00
Christoph Oelckers 5a76dce5f8 - reinstated setuptile.
Apparently this is needed by some hires packs to fudge the sprite offsets.
Fortunately, setting sprite offsets is the only thing this was ever used for so it's relatively uninvasive.
2020-09-23 18:18:22 +02:00
Christoph Oelckers 5e6317b8b9 Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
Christoph Oelckers 880b811e0d - rewrote map loader to work independently of data structure sizes.
This is needed to extend a few fields that are too narrow - e.g. the texture offset fields have no room for interpolating scrolling textures.
Blood not done yet, will also need to be changed to get rid of the limits.
2020-09-22 22:40:53 +02:00
Christoph Oelckers b06fe35c56 - removed redundant null entry in 'give' types. 2020-09-22 08:40:33 +02:00