Commit Graph

3183 Commits

Author SHA1 Message Date
terminx 5d031ec257 Replace the separate full Gv_AddVar/SubVar/etc functions with a macro that generates them since they were all the same anyway (other than the operator, obviously)
git-svn-id: https://svn.eduke32.com/eduke32@3267 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-12 02:53:05 +00:00
helixhorned 9d2260c3c8 Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
git-svn-id: https://svn.eduke32.com/eduke32@3266 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:57 +00:00
helixhorned 99f56fd295 Don't call setaspect_new() at end of rotatesprite.
This fixes 2nd and following rotatesprite calls drawing differently from
the first in a context with custom set-up aspect, as reported by Lezing here:
http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__143090

Also, back up and restore the aspect state across EVENT_DISPLAYREST.

git-svn-id: https://svn.eduke32.com/eduke32@3265 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:53 +00:00
helixhorned 4caab915ec Implement fade_screen_black() using fullscreen_tint_gl() in GL modes.
git-svn-id: https://svn.eduke32.com/eduke32@3264 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:50 +00:00
helixhorned abb54958e1 Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl().
git-svn-id: https://svn.eduke32.com/eduke32@3263 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:44 +00:00
helixhorned 10ae7e342c CON: proper bound checks for {re,}definequote commands.
git-svn-id: https://svn.eduke32.com/eduke32@3262 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:42:38 +00:00
helixhorned f2a9af0bae Rearrange {net,}actor_t for 4-byte alignment of int32_t members.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3261 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:46 +00:00
helixhorned fc048658dc Experimental NETCODE Makefile variable, enabled by default.
Disabling netcode compilation can be interesting on memory-constrained
systems, or those that have no means of accessing the network anyway.
Note: I'm OK with maintaining this myself, i.e. it's fine if netcode dev
breaks compilation with NETCODE=0.

git-svn-id: https://svn.eduke32.com/eduke32@3260 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:44 +00:00
helixhorned 1588a80442 Lunatic: drowning in code.
git-svn-id: https://svn.eduke32.com/eduke32@3259 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:39 +00:00
helixhorned 5c06ef08bf Make EventNames[] an array of (const char *) instead of const tokenlist.
git-svn-id: https://svn.eduke32.com/eduke32@3258 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:36 +00:00
helixhorned 599d9232f1 Initialize BADGUY sprite flags for hardcoded enemies.
... instead of switch/case-ing them in A_CheckEnemyTile().
Because this requires bumping BYTEVERSION, we also get rid of the
excess trailing bytes in the save game's "rest" data. (See r3052.)

git-svn-id: https://svn.eduke32.com/eduke32@3257 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:32 +00:00
helixhorned 541fca6dac Lunatic: gasping for some air.
That is, fix some oversights introduced in the preceding runs.
listglobals.sh is a helper to find global accesses.
Translator: add "number-conversion" warning option, max. error limit.

git-svn-id: https://svn.eduke32.com/eduke32@3256 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:28 +00:00
helixhorned 2212e4e6f8 Lunatic translator: warning options, on_state_end, more bad-identifier chars.
git-svn-id: https://svn.eduke32.com/eduke32@3255 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:33 +00:00
helixhorned 99c67c0190 Lunatic: submerging in code.
git-svn-id: https://svn.eduke32.com/eduke32@3254 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:30 +00:00
helixhorned b062d5f572 Lunatic: knee-deep in code.
- more codegen
- make more members const, some char unsigned
- fix some "geom" metamethods
- '^' operator

git-svn-id: https://svn.eduke32.com/eduke32@3253 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:25 +00:00
helixhorned 2bcf8aa8ec gameexec.c: rip out some inline code into VM_Fall() and VM_ResetPlayer().
git-svn-id: https://svn.eduke32.com/eduke32@3252 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-03 18:24:20 +00:00
helixhorned 76b970e547 Lunatic: implement the non-local control flow needed for some commands.
git-svn-id: https://svn.eduke32.com/eduke32@3250 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:59 +00:00
helixhorned 5b07f67627 Lunatic: player stuff (protect some members etc.)
git-svn-id: https://svn.eduke32.com/eduke32@3249 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:55 +00:00
helixhorned b850d04f8d Lunatic: Makefile tweaks, protect sprite[].picnum.
git-svn-id: https://svn.eduke32.com/eduke32@3248 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:50 +00:00
helixhorned 354a1a70ef Lunatic: expose more stuff, more codegen (the easy ones).
git-svn-id: https://svn.eduke32.com/eduke32@3247 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:46 +00:00
helixhorned 16c596b31b Some Lunatic cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3246 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-30 18:57:40 +00:00
helixhorned 4d40ca6159 Fix build. It was my fault after all since I forgot common.h in r3243.
git-svn-id: https://svn.eduke32.com/eduke32@3245 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 14:08:03 +00:00
helixhorned c4abfc405a Windows: Fix potential crash in version checker.
1) see if we actually received anything
(if http://eduke32.sourceforge.net/VERSION is unavailable, this returns now
instead of continuing with nonsensical data)
2) check if we're getting a token from strtok()

git-svn-id: https://svn.eduke32.com/eduke32@3244 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 12:49:41 +00:00
helixhorned 7614a78cc5 Factor dist() and ldist() into common.c.
git-svn-id: https://svn.eduke32.com/eduke32@3243 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 12:49:38 +00:00
helixhorned 375d164138 Move enum vmflags_t to gameexec.c since it's an implementation detail.
git-svn-id: https://svn.eduke32.com/eduke32@3242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 12:49:34 +00:00
hendricks266 64c21a5e0a Add "dump_used_assets.m32" to samples. This script can be used to extract what tilenum and sound IDs are used in maps.
git-svn-id: https://svn.eduke32.com/eduke32@3241 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:37:36 +00:00
hendricks266 6f21e0bdc9 Fix "undefined reference to `sampletimer()'" linking error using clang for a Win32 release build.
git-svn-id: https://svn.eduke32.com/eduke32@3240 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:37:18 +00:00
hendricks266 2007c4d233 Fix errors and warnings in nedmalloc.h using clang for a Win32 release build.
git-svn-id: https://svn.eduke32.com/eduke32@3239 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:36:57 +00:00
hendricks266 890aba88eb Fix warnings involving printf() requiring explicit casts on tracked types.
git-svn-id: https://svn.eduke32.com/eduke32@3238 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:26:04 +00:00
hendricks266 b6f41b6ae5 Add FORCEWARNINGS Makefile flag to prevent disabling compiler warnings within the source.
git-svn-id: https://svn.eduke32.com/eduke32@3237 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:25:26 +00:00
hendricks266 b304360c87 Remove ebacktrace1.dll from 'make all' and include a prebuilt one in package/. Build it with 'make ebacktrace'.
synthesis.sh updated.

git-svn-id: https://svn.eduke32.com/eduke32@3236 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:24:54 +00:00
hendricks266 9d2c19bcca Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list.
synthesis.sh, osxbuild.sh, and wiibuild.bat updated.

git-svn-id: https://svn.eduke32.com/eduke32@3235 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:23:20 +00:00
Plagman 36f80e9078 Move the tracking from a dirty state to a change count.
git-svn-id: https://svn.eduke32.com/eduke32@3234 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 16:24:41 +00:00
terminx 65104593e1 Revert "compat.h: slightly reformat the NOWARN-related preprocessor directives."
Commit breaks MSVC builds by failing to provide NOWARN macros to MSVC.

git-svn-id: https://svn.eduke32.com/eduke32@3232 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:54:33 +00:00
helixhorned befdb5d3d8 compat.h: slightly reformat the NOWARN-related preprocessor directives.
git-svn-id: https://svn.eduke32.com/eduke32@3231 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:19:12 +00:00
helixhorned 1bda7acca3 Expose per-tile nofullbright bit (GL modes only) to DEF.
The attribute is set per tile from DEF: either
    nofullbrightrange <begintile> <endtile>
or
    tilefromtexture <tile> { ... nofullbright ... }
As a special case, the list may only contain "nofullbright", in which case the
texture is not changed.  (This is analogous to "texhitscan".)

Example:
// make piggy's eyes fullbright red only when it fires the shotgun
nofullbrightrange 2000 2034
nofullbrightrange 2040 2049
nofullbrightrange 2055 2061

git-svn-id: https://svn.eduke32.com/eduke32@3230 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:19:06 +00:00
helixhorned 5c5c88a7ee Misc. engine cleanups, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3229 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:19:02 +00:00
helixhorned ca4ef47f0b engine.c: factor out 2 pract. ident. pieces of code into try_facespr_intersect.
The two uses are from hitscan and neartag.  The functionality is reproduced
exactly (assuming I made no mistake), down to different distance checking
(<= vs. <).

git-svn-id: https://svn.eduke32.com/eduke32@3228 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:57 +00:00
helixhorned dacf2695ff Lunatic: better protection of array members inside structs.
git-svn-id: https://svn.eduke32.com/eduke32@3227 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:52 +00:00
helixhorned 8293e72a95 Lunatic translator: rework how composites are passed around.
git-svn-id: https://svn.eduke32.com/eduke32@3226 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:46 +00:00
helixhorned cff452d814 Lunatic translator: update default defines.
git-svn-id: https://svn.eduke32.com/eduke32@3225 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:41 +00:00
helixhorned 50b6e4acac Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
In jmact/mathutil.h: FindDistance3D_HP() and ArcTangentAppx().

git-svn-id: https://svn.eduke32.com/eduke32@3224 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:36 +00:00
hendricks266 8d2599cba1 Fix r3221: move the nedmalloc.h include to winbits.c.
git-svn-id: https://svn.eduke32.com/eduke32@3223 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 08:50:16 +00:00
hendricks266 9ebcbc1489 Replace SDL icons, freshly generated using GIMP 2.6.11.
The code has been factored. Additionally, 32x32 is used on Windows with SDL_MAJOR_VERSION==1, while 48x48 is the default.

See: http://www.libsdl.org/cgi/docwiki.cgi/SDL_WM_SetIcon

git-svn-id: https://svn.eduke32.com/eduke32@3222 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 04:27:13 +00:00
hendricks266 5e0ffb93b3 RENDERTYPE=SDL on Windows, part 2.
This introduces winbits.[ch] in the engine, containing layer-independent code migrated from winlayer, including nedmalloc, ebacktrace1, OS version detection, and high-resolution profiling timers.

sdlayer has been expanded to include the code from winbits under _WIN32.

All uses of RENDERTYPEWIN in the source have been examined and changed to _WIN32 (or removed) where the block in question is layer-independent.

git-svn-id: https://svn.eduke32.com/eduke32@3221 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 04:26:37 +00:00
hendricks266 9a75f0b88c Factor G_MultiPskyInit into common.c.
git-svn-id: https://svn.eduke32.com/eduke32@3220 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 04:25:31 +00:00
hendricks266 be899ba3af For novelty, add support for RENDERTYPE=SDL under Windows.
This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing.

Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.

git-svn-id: https://svn.eduke32.com/eduke32@3219 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:13:29 +00:00
hendricks266 1f0693eca4 Implement OGG looping support; musicians rejoice!
Loops are controlled by two tags in the Vorbis Comment, both in PCM samples.

LOOP_START holds the beginning of the loop, the position to which playback returns at the end of the loop.

LOOP_END is optional; it holds the end of the loop, after which the game seeks to LOOP_START. If undefined, the end of the OGG is the end of the loop. The primary purpose of LOOP_END is if you want to give your file a proper ending for listening outside the game.

To preview a looped OGG you have assembled, give it a ".logg" extension and play it using the vgmstream plugin for Winamp or foobar2000.

git-svn-id: https://svn.eduke32.com/eduke32@3218 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:12:15 +00:00
hendricks266 6c59071155 Stop all sounds after completion of LOGO.ANM.
git-svn-id: https://svn.eduke32.com/eduke32@3217 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:11:50 +00:00
hendricks266 f8b2b9088c Allow CAMERA1 to have cstat 32768.
git-svn-id: https://svn.eduke32.com/eduke32@3216 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:11:30 +00:00
hendricks266 fd06052a1d Fix ebacktrace1.dll build with MinGW-GCC 4.7.2.
git-svn-id: https://svn.eduke32.com/eduke32@3215 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:11:06 +00:00
terminx 1fb8684bef Factor out duplicate code in CONTROL_BindKey/CONTROL_BindMouse/CONTROL_FreeKeyBind/CONTROL_FreeMouseBind
git-svn-id: https://svn.eduke32.com/eduke32@3214 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-20 01:33:25 +00:00
terminx f9ba5f827c Relocate Bstrncpyz to the bottom of compat.h so we can use our Bstrncpy macro there
git-svn-id: https://svn.eduke32.com/eduke32@3213 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-20 01:33:22 +00:00
helixhorned d5fa8ade49 build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
So that symbolic tile names can be used when searching maps.

git-svn-id: https://svn.eduke32.com/eduke32@3212 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 19:01:39 +00:00
helixhorned 1009e0f2ec Remove many redundant (int16_t) casts and one now incorrect one.
The redundant ones are in code like this: s->cstat = (int16_t)32768;
Because the value is eventually converted to the type of "s->cstat", any
casts to integral types having at least as many bits are no-ops, signedness
being irrelevant due to (probably any two's complement arch targeting
compiler's) bit-pattern preserving semantics of these conversions.

The now incorrect one is: if (lotag == (int16_t) 65535),
"int32_t lotag" being read from a wall or sprite struct directly earlier.
Now, with these members being unsigned, and (int16_t)65535 equalling -1,
the check always fails.  The correction fixes normal switches having such
a lotag ending the level immediately.

In short: integer casts before assignments are unnecessary, those in reads
highly relevant!

git-svn-id: https://svn.eduke32.com/eduke32@3211 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 19:01:34 +00:00
helixhorned 0153853024 Correct arithmetic comparisons of lo/hitags in actors.c.
Rewriting them in the obvious way, i.e. by casting the expression
to int16_t first.  (That is, this commit is the reverse of r3174,
but with casts applied.)  This fixes at least one regression: a
FIREEXT with a hitag of 0 should not be linked with same-
(that is, zero-) tagged SEENINEs or OOZFILTERs.
Mind the corner cases!

git-svn-id: https://svn.eduke32.com/eduke32@3210 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 19:01:29 +00:00
helixhorned d8cd41fa94 Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
- provide functions instead of messing with CONTROL_*Binds directly
- comment out a few more unused functions
- make clear what memory (alloc'd or const char *) 'keybind' members use
- for keys with no name, use "<?>"

git-svn-id: https://svn.eduke32.com/eduke32@3209 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 15:44:18 +00:00
terminx 878e41c34b Fix a keyboard scancode oversight I introduced with my changes last night, apparently caused crashes
git-svn-id: https://svn.eduke32.com/eduke32@3208 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 00:07:44 +00:00
helixhorned 72492df63e Engine cleanup: factor out code getting bounds of sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3207 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:50 +00:00
helixhorned e9009bfdd4 Clean up base engine functions: tighten scope of locals declarations.
git-svn-id: https://svn.eduke32.com/eduke32@3206 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:47 +00:00
helixhorned 0316868c75 Clean up engine code by factoring repeated 3-liners into spriteheightofs().
This function also changed: it doesn't handle floor-aligned sprites now,
and the z offset is returned instead of set by pointer.

git-svn-id: https://svn.eduke32.com/eduke32@3205 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:43 +00:00
helixhorned 6abb63670c A couple of meaning-preserving rewrites of picanm[]-touching code.
git-svn-id: https://svn.eduke32.com/eduke32@3204 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:37 +00:00
helixhorned dd424fac70 Mapster32: fix cycling picnum in 3D mode.
Using non-keypad [-]/[+] or LMB + mousewheel, it was broken when a void
tile was in between.

git-svn-id: https://svn.eduke32.com/eduke32@3203 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:33 +00:00
helixhorned 44904b12be Clean up picanm[] by making its elements values of struct type picanm_t.
The size of that struct is currently 4, and its layout almost the same as
what is read in with loadpics().  The number of tiles in an animation is
bumped to 256, so that the max. tile difference in DEF's animtilerange is
255. (There's no way to have such animations from ART.)

git-svn-id: https://svn.eduke32.com/eduke32@3202 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:28 +00:00
helixhorned 29a8f245b8 Lunatic: update BUILD types with signed->unsigned changes of *stat.
git-svn-id: https://svn.eduke32.com/eduke32@3201 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:18 +00:00
terminx 83ae3a407a Further minor MACT cleanups
git-svn-id: https://svn.eduke32.com/eduke32@3200 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:48:11 +00:00
terminx bbbeefc6a1 Replace a few one line MACT mouse functions with macros that do the same thing
git-svn-id: https://svn.eduke32.com/eduke32@3199 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:48:05 +00:00
terminx f8a373cb70 Remove useless CONTROL_UserInputCleared. It was useless in the literal sense, e.g not actually used anywhere. :p
git-svn-id: https://svn.eduke32.com/eduke32@3198 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:48:02 +00:00
terminx 992de02101 Change key bindings to use dynamic allocation and remove the previous limit of 128 characters per key bind
git-svn-id: https://svn.eduke32.com/eduke32@3197 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:47:58 +00:00
terminx a5ee23215d Minor cleanups in MACT control.c
git-svn-id: https://svn.eduke32.com/eduke32@3196 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:47:53 +00:00
terminx 11a5000630 Rename a few variables we've added to MACT over the years to be more consistent with the rest of its naming conventions
git-svn-id: https://svn.eduke32.com/eduke32@3195 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:47:47 +00:00
terminx f779b53c0f Remove the xdelta3 files from the VS2010 project, too
git-svn-id: https://svn.eduke32.com/eduke32@3194 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-16 16:41:04 +00:00
terminx 2ab811cd9b Remove xdelta3 since it doesn't fit in with our current networking plans anymore
git-svn-id: https://svn.eduke32.com/eduke32@3193 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-16 15:40:28 +00:00
terminx ed464aaadc Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.
git-svn-id: https://svn.eduke32.com/eduke32@3192 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-16 00:54:04 +00:00
terminx 51382ab19c Remove our old eduke32.vcproj as it hasn't been updated since whenever I switched to VS2010
git-svn-id: https://svn.eduke32.com/eduke32@3191 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 23:37:33 +00:00
terminx 626180dd3f Make GCC *printf_nowarn behavior conditional on compiling as C++
git-svn-id: https://svn.eduke32.com/eduke32@3190 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 23:35:40 +00:00
helixhorned 3c651e0a53 CON: make lotag/hitag getters return signed values, as per agreement on IRC.
This means that the internal change done to these sprite members in r3159 is
hidden from CON for backward-compatibility purposes.  Note that .cstat and
.{ceiling,floor}stat aren't touched, and will return unsigned values to CON.

git-svn-id: https://svn.eduke32.com/eduke32@3189 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:10:02 +00:00
helixhorned 5e049afa5d Probably fix the zoom crash encountered with Mapster32 and CBP8.
Described here:
http://forums.duke4.net/topic/3857-the-crash-thread/page__view__findpost__p__141202

git-svn-id: https://svn.eduke32.com/eduke32@3188 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:10:00 +00:00
helixhorned 9434025e6d Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@3187 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:09:56 +00:00
helixhorned 826be655db picanm[]-cleanup pt1: hide code using animateoffs() behind macro DO_TILE_ANIM.
git-svn-id: https://svn.eduke32.com/eduke32@3186 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:09:53 +00:00
helixhorned b5cead500a foreachmap.lua: add possibility of running code per s/w/s match with ':' shortcut
Also, add a missing "pragma pack(pop)" to build.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3185 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:09:48 +00:00
terminx a46844e937 Add nedmalloc.h to the VS2010 project files
git-svn-id: https://svn.eduke32.com/eduke32@3184 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 16:44:15 +00:00
helixhorned 0a999d7a7e Mapster32: Fix clipboard tile display in 3D mode.
git-svn-id: https://svn.eduke32.com/eduke32@3183 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:55 +00:00
helixhorned 225294e8ce demo.c: time G_DoMoveThings() using a double instead of an int32_t.
I think this may fix some negative "non-profiled overhead" that I
have been seeing.

git-svn-id: https://svn.eduke32.com/eduke32@3182 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:53 +00:00
helixhorned 5f76f699b2 Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@3181 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:50 +00:00
helixhorned 6547495cac Split r3159..r3161, part 14: The rest.
git-svn-id: https://svn.eduke32.com/eduke32@3180 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:47 +00:00
helixhorned 6144a2e18c Split r3159..r3161, part 13: Poly{mer,most}, engine changes.
git-svn-id: https://svn.eduke32.com/eduke32@3179 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:44 +00:00
helixhorned 107fa9cc39 Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
Notes:
 - Atomic Edition (Censored) -> Plutonium Pak in grpscan.c
 - "scale" in astub.c:drawtileinfo() is incorrect, I think.
 - in demo.c, the gethitickms() value should be returned to a double.

git-svn-id: https://svn.eduke32.com/eduke32@3178 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:41 +00:00
helixhorned 61d038f217 Split r3159..r3161, part 11: Add explicit casts, pointer types.
git-svn-id: https://svn.eduke32.com/eduke32@3177 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:36 +00:00
helixhorned 5ad385c043 Split r3159..r3161, part 10: add explicit casts to *alloc return values.
NOTE: changes such as these are best viewed with something like
git diff (...) --color-words='[a-zA-Z0-9_]+|[^[:space:]]'

git-svn-id: https://svn.eduke32.com/eduke32@3176 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:29 +00:00
helixhorned 6b01b43713 Split r3159..r3161, part 9: make CON's 'respawnhitag' unconditional on hitag.
... in the 'default' case (non-FEM* tiles).

git-svn-id: https://svn.eduke32.com/eduke32@3175 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:21 +00:00
helixhorned 2cb3734f85 Split r3159..r3161, part 8: make some members of base types unsigned.
NOTE: This will need very thorough review.

git-svn-id: https://svn.eduke32.com/eduke32@3174 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:18 +00:00
helixhorned 7c07fee1b3 Split r3159..r3161, part 7: code touching networking.
git-svn-id: https://svn.eduke32.com/eduke32@3173 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:14 +00:00
helixhorned 6d5d415ea5 Split r3159..r3161, part 6: code conditional on __cplusplus.
Note the type change of vplce[] in engine.c: int32_t -> uint32_t.

git-svn-id: https://svn.eduke32.com/eduke32@3172 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:11 +00:00
helixhorned 5485206c03 Split r3159..r3161, part 3, addendum 1: add a forgotten "Bfstat".
git-svn-id: https://svn.eduke32.com/eduke32@3171 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:07 +00:00
helixhorned 274726be9b Split r3159..r3161, part 5: "nowarn" wrapping of printing functions.
git-svn-id: https://svn.eduke32.com/eduke32@3170 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:04 +00:00
helixhorned f7eb5adb40 Split r3159..r3161, part 4: Tweaks of tiledata_t's "cacherange" member.
REM: This will need a savegame version bump.

git-svn-id: https://svn.eduke32.com/eduke32@3169 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:00 +00:00
helixhorned 9dd3748b03 Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
git-svn-id: https://svn.eduke32.com/eduke32@3168 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:57 +00:00
helixhorned d37278ec58 Split r3159..r3161, part 2: C++ tracker headers.
git-svn-id: https://svn.eduke32.com/eduke32@3167 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:51 +00:00
helixhorned f20a001618 Split r3159..r3161, part 1: Makefile and MSVC project file changes.
git-svn-id: https://svn.eduke32.com/eduke32@3166 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:49 +00:00
helixhorned 1cd11d06ef Revert "Fix the warnings when building with C++, add MSVC C++ build support."
This reverts r3159..r3161.

Conflicts:
	eduke32/build/include/compat.h
(Handled so that r3163's changes are kept applied.)

git-svn-id: https://svn.eduke32.com/eduke32@3165 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:45 +00:00
hendricks266 9b57e0ea51 Address crash when model skins have invalid file names. Affected surfaces will not be drawn, but FPS will plummet as mdloadskin() is called repeatedly. A more optimal solution would either flag the surface as invalid (so the renderers skip it) or reject the entire model when defs are loaded.
http://forums.duke4.net/topic/6031-eduke32-crashes-if-hrp-model-skin-not-available/

git-svn-id: https://svn.eduke32.com/eduke32@3164 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 06:42:57 +00:00
hendricks266 a418bec8c2 Tools updates:
- Eliminate use of the C++ standard library from arttool. I improved some of the program's workings but it continues to corrupt my art files in certain circumstances. (Note: Not a regression; it happens with previous revisions.)
- Construct "make utils" for the game side following the pattern of the engine.
- Move ivfrate to this new distinction.
- Minor Makefile cleanup and tweaks, mainly to facilitate CLANG=1 and to formalize text output in special cases.

git-svn-id: https://svn.eduke32.com/eduke32@3163 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 06:42:37 +00:00
hendricks266 c6bbb0547b Fix CPLUSPLUS=1 CLANG=1 building, and fix the "gotpic used attribute ignored" warning produced by clang.
git-svn-id: https://svn.eduke32.com/eduke32@3162 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 06:42:00 +00:00
terminx c9cd191bce MinGW C build fix
git-svn-id: https://svn.eduke32.com/eduke32@3161 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 01:30:31 +00:00
terminx 89c9a201b5 Add a couple of #ifdef __cplusplus I missed
git-svn-id: https://svn.eduke32.com/eduke32@3160 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 00:23:10 +00:00
terminx 3ff46c02b2 Fix the warnings when building with C++, add MSVC C++ build support. This also changes the internal type of lotags, hitags and cstat type fields to uint16_t instead of int16_t to clean up some dubious behavior wherein the code was using a value of 32768 as a flag in these fields for certain types of things, like invisible sprites (using the value as if it was uint16_t) where it was elsewhere checking if the value was < 0 (using the value as if it was int16_t). This change may break a few specific effects if any part of the relevant code was missed when looking for areas that needed to be addressed.
I think there's also a fix for the CON precache system breakage in here (lost it in my local tree when I started getting the C++ build working in MSVC, sorry!)


git-svn-id: https://svn.eduke32.com/eduke32@3159 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-14 23:32:43 +00:00
terminx 2cea43f150 Fix r3155 fuckup :)
git-svn-id: https://svn.eduke32.com/eduke32@3158 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-13 15:08:10 +00:00
helixhorned 74c46a7b3d Mapster32: set first walls more conveniently on split in one special case.
Specifically, if the first wall of the sector-to-split is to the left or right
of the *start* of the splitting line AND the sector has no TROR extensions,
make these two the new nextwalls of the respective split sectors.

git-svn-id: https://svn.eduke32.com/eduke32@3157 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-13 10:50:13 +00:00
helixhorned 51c544f4da Rewrite old-version-savegame signaling in a cleaner fashion.
git-svn-id: https://svn.eduke32.com/eduke32@3156 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-13 10:50:06 +00:00
terminx 00084e9e22 Update Net_SendVersion() and Net_ReceiveVersion() to use a 16-bit representation of BYTEVERSION
git-svn-id: https://svn.eduke32.com/eduke32@3155 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-12 15:47:52 +00:00
terminx 39437b2fdc Fix useractor enemystayput breakage
git-svn-id: https://svn.eduke32.com/eduke32@3154 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-11 18:46:02 +00:00
helixhorned ea5829f36c Make it possible to build a standalone libcache1d.so.
Exporting only (de)compression functions. Also, different reader/writer
functions can be set.

git-svn-id: https://svn.eduke32.com/eduke32@3153 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-11 17:57:13 +00:00
helixhorned 4b66769bcb Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.
It would be something like "ProjectileData\[([^]]+)]\.([a-z_]+)".

git-svn-id: https://svn.eduke32.com/eduke32@3152 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-11 17:57:09 +00:00
helixhorned a76a796ebb Fix demo playback with diff application enabled.
This requires ripping out the .proj member of tiledata_t back into
ProjectileData[] again because it was the only one in g_tile[] that
changed during the course of a game.  The g_tile[] array is now also
correctly flagged as "constant throughout a game" (DS_NOCHK).
Savegame version bumped.

git-svn-id: https://svn.eduke32.com/eduke32@3151 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-11 17:57:06 +00:00
helixhorned ed9fa753f1 Trivial G_Util_PtrToIdx*() tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@3150 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-11 17:57:01 +00:00
helixhorned 3d74c8a9fd Fix viewing through moving cameras.
It's still not pretty though since there's no interpolation from G_DrawRooms().

git-svn-id: https://svn.eduke32.com/eduke32@3149 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-11 17:56:57 +00:00
helixhorned 3bcdc5acb8 Lunatic reorganization part 2: split into engine and editor/game parts.
On the engine side (functions starting with L_), there are now the basic
parts like state creation and running code from strings and files.
The game and editor can add to that by e.g. loading whatever they please
into the state. Their functions start with El_ and Em_, respectively.
The Lua scripts still reside in source/lunatic, even for the common ones.
This is because they will be embedded into the binaries as bytecode or
compressed source eventually, so their location on disk will be irrelevant.

git-svn-id: https://svn.eduke32.com/eduke32@3148 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:59:00 +00:00
helixhorned 550acb2b1a Lunatic reorganization part 1: two renames and one deletion.
See the next commit for details.

git-svn-id: https://svn.eduke32.com/eduke32@3147 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:58:54 +00:00
helixhorned 03454c8c3c Clean up texture loading code etc. in polymost.c, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3146 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:20 +00:00
helixhorned d85f529b74 Introduce a per-tile bit preventing fullbrights in GL modes, use for LOADSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@3145 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:17 +00:00
helixhorned c71b3d529c Classic: fix rotatesprite with no screen scaling and non-widescreen aspects.
Also, enable showing sprites in Mapster32's overhead view again, since that
was one (the only?) use of that code path.  The uninitialized read was
introduced in r2927.

git-svn-id: https://svn.eduke32.com/eduke32@3144 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:13 +00:00
helixhorned 547b28b63e When looking through a camera, don't do third person view.
Also, reorganize some G_DrawRooms() code a little without changing anything.

git-svn-id: https://svn.eduke32.com/eduke32@3143 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:10 +00:00
helixhorned e7e777348b When found a camera sprite for viewscreen, set position etc. immediately.
Instead of later in P_ProcessInput(). This fixes one drawrooms() call in
between where the sectnum is the camera's, but the position the player's,
which can lead to a slow "outer view" render in Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3142 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:07 +00:00
Plagman 861eea9b16 Make glbuild C++-safe.
git-svn-id: https://svn.eduke32.com/eduke32@3141 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 06:09:51 +00:00
Plagman be310c4d00 Fix warning in jaudiolib due to void ptr arith.
git-svn-id: https://svn.eduke32.com/eduke32@3140 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 01:53:54 +00:00
Plagman a1b82232fd Fix warnings from pointer math with the trackers.
git-svn-id: https://svn.eduke32.com/eduke32@3139 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 01:53:50 +00:00
Plagman a0dd0c85a5 Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
arrays; any write access to them will run the corresponding hook and write
to the [sector/wall/sprite/tsprite]clean array.

Note: tsprite and sprite use the same hook and require running a few more
instructions per access in order to disambiguiate; this could be made more
optimal (like the other arrays) by clearly separating the types in the game
code.

Note #2: taking a member's address currently marks it dirty because of tons
of helper functions across the editor code. I don't know how many read-only
accesses we have after taking a member address, but it could also be fixed
with some finessing of the code.

git-svn-id: https://svn.eduke32.com/eduke32@3138 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-09 22:31:02 +00:00
Plagman abc3fa4e8d Fix the C++ build on Linux with LTO.
git-svn-id: https://svn.eduke32.com/eduke32@3137 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-09 18:05:21 +00:00
Plagman 27a39f1982 Fix the Linux mapster32 build with LTO enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3136 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-09 17:35:58 +00:00
Plagman 7e62f10728 Fix synthesis fallout after ivfrate addition.
git-svn-id: https://svn.eduke32.com/eduke32@3135 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-09 16:00:37 +00:00
terminx e0f519ddb0 Fix C90 compliance warning in sdlmusic
git-svn-id: https://svn.eduke32.com/eduke32@3134 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 22:09:30 +00:00
terminx a4311f5cb1 Fix warning from r3128
git-svn-id: https://svn.eduke32.com/eduke32@3133 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 22:09:00 +00:00
helixhorned 61f79336d6 Make ivfrate build standalone, Makefile tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@3132 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 21:54:17 +00:00
helixhorned b2162f554d New utility ivfrate(.exe) and a couple of small VP8 changes.
The command-line utility can query and set the frame rate of IVF files, since
apparently encoders don't care too much about setting proper values in the IVF
header.  Also, add the utility to the synthesis build.

On the playback side in EDuke32, get rid of the 1/(2*fps) "correction" if the
FPS numerator is <1000 (presumably used in older encoders) and properly print
the frame rate's fractional part.

git-svn-id: https://svn.eduke32.com/eduke32@3131 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 20:17:23 +00:00
helixhorned 17bac8cb55 Lunatic: "fix" building.
git-svn-id: https://svn.eduke32.com/eduke32@3130 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 20:17:19 +00:00
helixhorned 2b0bbf4a1c Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3129 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 20:17:15 +00:00
terminx d37e1093f5 Fix console key changing breakage
git-svn-id: https://svn.eduke32.com/eduke32@3128 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 17:00:31 +00:00
helixhorned 0f35221820 Prettify some code where I felt was necessary.
git-svn-id: https://svn.eduke32.com/eduke32@3127 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:44 +00:00
helixhorned 935f3ec50d When binding a key, take care of processing one-to-many binds properly in menu.
This means that the "Keyboard Setup" should now properly reflect the bindings,
except in the theoretical case of one gamefunc being bound more than two keys.
(What was fixed is the one key to many gamefuncs case.)

git-svn-id: https://svn.eduke32.com/eduke32@3126 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:40 +00:00
helixhorned 27c0c9c342 Get rid of the code reading in [KeyDefinitions] section of eduke32.cfg.
That section was only ever read in for little profit and never written
out!  Keyboard input is actually dispatched as OSD commands for a good
while, so that old cruft has to go!

git-svn-id: https://svn.eduke32.com/eduke32@3125 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:38 +00:00
helixhorned c429f3fbc4 Clean up control.c.
- Remove everything using CONTROL_KeyMapping, which was only written to.
- Remove unused functions, make local ones static.
- Remove private function declarations in _control.h.

git-svn-id: https://svn.eduke32.com/eduke32@3124 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:34 +00:00
helixhorned d6fe35a7d0 Fix one key <--> multiple gamefuncs dispatching.
git-svn-id: https://svn.eduke32.com/eduke32@3123 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:31 +00:00
hendricks266 a0c6fb9805 Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made.
git-svn-id: https://svn.eduke32.com/eduke32@3122 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 07:49:44 +00:00
Plagman b31d5c9d59 Fix build error after C++ conversion.
git-svn-id: https://svn.eduke32.com/eduke32@3121 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 05:07:11 +00:00
helixhorned 2b583ebf4c Fix building with SDL 1.2.
git-svn-id: https://svn.eduke32.com/eduke32@3120 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 20:04:02 +00:00
Plagman 548f939df5 Add horrible tracking template; for each structure you'll want to create a
separate tracker type by #defining __TRACKER_NAME and __TRACKER_GLOBAL_OFFSET.

eg.:

Then if you have a tracked value and a value of the same type at the given offset:

Tracker_1<int32_t> trackedInt;
int32_t trackedIntDirty = 0; // 4 bytes after

trackedIntDirty will become 1 everytime trackedInt changes.

git-svn-id: https://svn.eduke32.com/eduke32@3119 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 04:34:23 +00:00
hendricks266 10c7206d1c Tweak r3116.
git-svn-id: https://svn.eduke32.com/eduke32@3118 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 03:48:03 +00:00
hendricks266 805ebe99de Fix mixed declarations and code in backtrace.c.
git-svn-id: https://svn.eduke32.com/eduke32@3117 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:50:12 +00:00
hendricks266 fcf9beae6a Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)

git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00
terminx 5cca0d4ffe Add some compile time defined names for p->inven_icon values. Too bad these values aren't in the same order as the inventory items themselves... (dukeinv_t and dukeinvicon_t values do not match).
git-svn-id: https://svn.eduke32.com/eduke32@3115 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:41:05 +00:00
helixhorned 20f0f21986 engine.c: add bound-check assert failing for sprites in m32's textured 2D mode.
Also, disable drawing sprites in that mode for now.

git-svn-id: https://svn.eduke32.com/eduke32@3114 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:03:26 +00:00
helixhorned 65a7ed04f7 Mapster32: functionality to rotate or scale RShift-highlighted stuff smoothly.
This is done by pressing LShift and
 - holding down the left mouse button for scaling, or
 - the right mouse button for rotating the highlighted walls/sprites
with respect to a pivot point determined as the center of the bounding box of
all highlighted points.

Note that scaling sectors isn't that easy and the current functionality is very
rudimentary: there's no z scaling, no xrepeat correction, and sprites aren't
touched expect for their position.  The user is responsible to maintain map
consistency, for example to prevent wall-lines of the same sector crossing
each other.

git-svn-id: https://svn.eduke32.com/eduke32@3113 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:03:22 +00:00
helixhorned 737e6e6a17 Mapster32: when looking for matching wall in 2nd pt. ins., don't skip gray nextwalls.
This fixes a bug where it's not possible to split a sector under certain
circumstances, reported by Micky C here:
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__138380

Also, don't allow zero in various 'F functions: Resize selection and
Global {shade, visibility} divide.

git-svn-id: https://svn.eduke32.com/eduke32@3112 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:03:16 +00:00
helixhorned 0bd8516806 Work around the transparent line with on-screen chaingun and linear filtering.
We do this by messing with the GL texture that gets uploaded for CHAINGUN.
Since this is implemented on the engine side, the static value for CHAINGUN
(2536) is used, and the tile dimensions are compared to 211x55 to have a
little confidence that the tile wasn't overridden by a mod.  Hack indeed.

git-svn-id: https://svn.eduke32.com/eduke32@3111 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:48 +00:00
helixhorned c9558d5ab4 VPX: print determined frame rate to the log.
Currently, the FPS determination is based on libvpx's vpxdec.c code, which uses
the FPS provided in the IVF file in one case, and simply sets it to 30 FPS in
the other.  For the first case, a "correction" is carried out for something
which the comments suggest to originate from other (old?) VPX encoder versions.

git-svn-id: https://svn.eduke32.com/eduke32@3110 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:45 +00:00
helixhorned ed0e73c84a Lunatic: update structures, find maps case-insensitively in findmaps.sh.
git-svn-id: https://svn.eduke32.com/eduke32@3109 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:43 +00:00
helixhorned e6fdb25d6d Mapster32: draw lines to linking sprites with LShift, jump to them with +[ or +]
When LShift is pressed and the mouse is over a linking sprite (as determined by
the tag labeling system), lines are drawn to all other sprites, and pressing
[ or ] will cycle these then. False positives and missed sprites are possible.

Additional changes:
 - consider SE 31 and 32's lotag to NOT be linking, since the ACTIVATOR is what
   matters.  The original maps are inconsistent there.
 - When pressing Alt+[ or Alt+] and there are no corruptions, say so instead of
   doing [ or ].

git-svn-id: https://svn.eduke32.com/eduke32@3108 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:39 +00:00
helixhorned 2dfe3c3d93 Lunatic: make geom.lua work standalone, fix __eq metamethods for dvec[23]_t.
git-svn-id: https://svn.eduke32.com/eduke32@3107 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:35 +00:00
helixhorned d42c28c344 Mapster32: when punching loop, fade screen; tweak two messages.
git-svn-id: https://svn.eduke32.com/eduke32@3106 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:32 +00:00
terminx 6f3f2eb1b8 Hopefully fix the projectile breakage, and add some predefined names for working with the built in statnums
git-svn-id: https://svn.eduke32.com/eduke32@3105 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-31 15:03:33 +00:00
terminx 7bd6d504c7 Move win32 "Initialized nedmalloc" message out of the function that prints the Windows version since it doesn't really belong there.
git-svn-id: https://svn.eduke32.com/eduke32@3104 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 16:06:18 +00:00
terminx 8b02800260 A pretty useless fix from a newer version of kplib than we forked from. I'm just tired of seeing it in my tree. ;)
git-svn-id: https://svn.eduke32.com/eduke32@3103 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 16:04:37 +00:00
terminx 88c95a18f7 Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
git-svn-id: https://svn.eduke32.com/eduke32@3102 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 15:54:35 +00:00
hendricks266 f18ef269ed Add EVENT_CHANGEMENU and clean up menus.c a little more.
This event is useful in certain circumstances where you want to skip a menu/screen value and the design of the monster switch statement would require the M_ChangeMenu() call to be intercepted or the unwanted screen will flash for a split second.

git-svn-id: https://svn.eduke32.com/eduke32@3101 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:29:45 +00:00
hendricks266 2066656aed Two new player structure members: "autostep" and "autostep_sbw".
These control the maximum difference in height between two sectors that the player will automatically traverse without needing to jump.

The latter controls the special case when the player's sector's lotag is ST_1_ABOVE_WATER or p->spritebridge == 1.

BYTEVERSION bumped.

git-svn-id: https://svn.eduke32.com/eduke32@3100 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:29:17 +00:00
hendricks266 3366df0dbd Remove unused variable "doretry" from S_PlaySound().
git-svn-id: https://svn.eduke32.com/eduke32@3099 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:28:50 +00:00
hendricks266 80e8b18c66 Revise grpfiles[] to include the censored South Korean GRP.
git-svn-id: https://svn.eduke32.com/eduke32@3098 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:28:31 +00:00
hendricks266 7e4e760e9c Fix harmless warnings in the Build tools.
git-svn-id: https://svn.eduke32.com/eduke32@3097 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:28:10 +00:00
hendricks266 f51bdc2faa Slight makefile reorganization and cleanup.
* Centralize optimization strategies in Makefile.common. This required moving detection of $(PLATFORM), which makes sense if we work on the paradigm that Makefile.common is for generic compiler setup and Makefile.shared works with libraries and things closer to the engine and game code itself.
* New Makefile variables OPTOPT (Optimization Options) and CUSTOMOPT (Custom Optimizations). OPTOPT by default contains -march, -mtune, etc. Setting this variable from Make invocation will blank these. CUSTOMOPT (Custom Optimizations) works the same but in an additive fashion, overwriting nothing. Technically CUSTOMOPT could stand for (Custom Options) and include any additional parameters sent to both linker and compiler.
* Factor out literal names of the main executables.
* The build process now prints assembler (if NOASM=0) and linker settings in addition to compiler settings.

git-svn-id: https://svn.eduke32.com/eduke32@3096 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:26:25 +00:00
terminx a3fe057c0a WIP networking updates from Jasper Foreman
git-svn-id: https://svn.eduke32.com/eduke32@3095 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-28 22:27:53 +00:00
terminx 067baf626a Comment out the A_GetZLimits() call right before the Bassert() in A_MoveSprite(). This call is a problem because the assertion expects "dasectnum" and spr->sectnum to match, but A_GetZLimits() can itself call A_SetSprite() which results in another call to A_MoveSprite() and can potentially change the sectnum again.
This commit also adds the NOTELEPORT sprite flag, which of course prevents sprites from teleporting.


git-svn-id: https://svn.eduke32.com/eduke32@3094 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-24 13:21:02 +00:00
Plagman 67c7d67166 polymer: only let emitshadow affect shadows, not lightmaps.
Lightmaps are already opt-in anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3093 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 18:41:09 +00:00
Plagman e726484ccc polymer: add support for negative lights
And hook them up to cstat 128 (half-submerged, 'c' in mapster).

git-svn-id: https://svn.eduke32.com/eduke32@3092 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 04:52:43 +00:00
Plagman 9d10b0b087 polymer: add a prlight flag to make shadow-less spotlights
And hook it up to SE cstat 64 ('1' in mapster32). This disables both lightmaps
and shadow maps for the spotlight; please let me know if you have a usecase
where you want lightmaps but no shadow maps for specific lights.

git-svn-id: https://svn.eduke32.com/eduke32@3091 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 03:41:13 +00:00
terminx fdef8a6b8c Remove a debug line I accidentally committed a few days ago.
git-svn-id: https://svn.eduke32.com/eduke32@3090 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-20 15:58:06 +00:00
terminx 2c00f53008 Add some CON defines for friendly names to pass to definegamefuncname. Now, instead of "definegamefuncname 36 something" you would "definegamefuncname GAMEFUNC_TURNAROUND something". It's just a little something to make CON files more readable.
git-svn-id: https://svn.eduke32.com/eduke32@3089 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-16 17:05:14 +00:00
terminx ef92094aa5 Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream.
git-svn-id: https://svn.eduke32.com/eduke32@3088 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-15 16:13:13 +00:00
terminx c04bae8c13 Oops! Fix MinGW build issue caused by ripping out nedmalloc
git-svn-id: https://svn.eduke32.com/eduke32@3087 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-15 00:38:41 +00:00
terminx a5f479787f Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7).
git-svn-id: https://svn.eduke32.com/eduke32@3086 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-15 00:17:30 +00:00
terminx ca46dc76ec Move the Windows screen size based aspect ratio determination code down farther into the initialization and change the printed message to only appear when the calculation fails
git-svn-id: https://svn.eduke32.com/eduke32@3085 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 22:22:03 +00:00
terminx 54ec3c7640 Minor menu cleanups, only half-finished (if that).
git-svn-id: https://svn.eduke32.com/eduke32@3084 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 22:16:07 +00:00
terminx 2fde79b4bc A potential fix for MUSICANDSFX problems after loading a savegame. I was never able to reproduce the issue myself, but something like this seems like a good idea anyway. Thoughts?
git-svn-id: https://svn.eduke32.com/eduke32@3083 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 22:13:49 +00:00
terminx 28fab0d06d actors.h updates needed for the networking changes I committed a few minutes ago
git-svn-id: https://svn.eduke32.com/eduke32@3082 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 22:11:09 +00:00
terminx f6a11eacc1 Clean up a couple of functions, namely P_IncurDamage()
git-svn-id: https://svn.eduke32.com/eduke32@3081 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 22:10:29 +00:00
terminx 7e248dcc49 Remove some outdated/incorrect code that was causing some issues when multiple copies of a single sound were playing and just one of them needed to be stopped.
git-svn-id: https://svn.eduke32.com/eduke32@3080 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 22:09:16 +00:00
terminx 901b1bff0f Networking updates. Don't bother testing this to see if things are any better, because they aren't. :p
git-svn-id: https://svn.eduke32.com/eduke32@3079 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 21:52:51 +00:00
helixhorned d5f7e5becf Texel-granular hitscan() for wall-aligned sprites.
The attribute is set per tile from DEF: either
    texhitscanrange <begintile> <endtile>
or
    tilefromtexture <tile> { ... texhitscan ... }
(As a special case, the list may only contain "texhitscan", in which case the
texture is not changed.)

In passing, do some cleanup for "tilefromtexture" DEF parsing: the list tokens
should now be accepted in any order, and errors don't appear in the middle of
the list parsing.

git-svn-id: https://svn.eduke32.com/eduke32@3078 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:34 +00:00
helixhorned ce948c6ee4 Factor out 2x identical code into G_WeaponHitCeilingOrFloor().
git-svn-id: https://svn.eduke32.com/eduke32@3077 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:30 +00:00
helixhorned b03c95443b Clean up G_MoveWeapons(), among other things getting rid of weird indentation.
git-svn-id: https://svn.eduke32.com/eduke32@3076 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:28 +00:00
helixhorned abd8753e66 Clean up A_MoveSprite(), no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3075 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:25 +00:00
helixhorned 8adb9d27af Rearrange G_MoveTransports() code a little to cut down on nested switches.
git-svn-id: https://svn.eduke32.com/eduke32@3074 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:23 +00:00
helixhorned a92d5486c4 Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER.
Also catch some other literal SEs and statnums.

git-svn-id: https://svn.eduke32.com/eduke32@3073 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:21 +00:00
helixhorned e921346dac TROR: Prototypical no-SE7 water submersion/emersion.
Submersion only happens when the upper sector has lotag 1 and its vertical
neighbor has lotag 2 (this can be useful to create non-submergible above-water
sectors).  Currently, only the player is handled.  On the implementation side,
the water handling code is split into P_Submerge() and P_Emerge() preparing the
"teleportation", and P_FinishWaterChange() for the finalization.

git-svn-id: https://svn.eduke32.com/eduke32@3072 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:17 +00:00
terminx bc9a29b121 CON access to ud.runkey_mode through get/setuserdef
git-svn-id: https://svn.eduke32.com/eduke32@3071 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 18:18:30 +00:00
terminx 521ee43173 Fix setting r_pr_maxlightpasses from .cfg at startup
git-svn-id: https://svn.eduke32.com/eduke32@3070 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 14:51:29 +00:00
terminx 2d58801d8c Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.
git-svn-id: https://svn.eduke32.com/eduke32@3069 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 14:43:37 +00:00
terminx f7ed6f47de Prevent Windows "case mismatch" spam when loading files from disk with the Windows Explorer "hide extensions for known file types" option enabled. This simply changes the relevant Bstrcmp() calls to Bstrncmp() calls instead, using the length of the string returned by SHGetFileInfo() as the number of bytes to compare.
git-svn-id: https://svn.eduke32.com/eduke32@3068 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-13 14:53:26 +00:00
terminx 83dd447621 Fix the bug I caused with custom projectiles :p
git-svn-id: https://svn.eduke32.com/eduke32@3067 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-11 03:25:10 +00:00
terminx 084ec632ea The other half of the previous commit.
git-svn-id: https://svn.eduke32.com/eduke32@3066 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-08 07:07:59 +00:00