The regular sounds are not a big deal, but this game contains two special effects that were problematic to port. We'll have to wait and see if they work as intended - the original panning effect is not 3D compatible so I had to redo it.
Also, not sure what to do re: map screen. OG seems to keep playing the currently playing track, which seems slightly janky? should we just play track 19?
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h