Commit graph

6 commits

Author SHA1 Message Date
Christoph Oelckers
e3084cd1b1 - ported Exhumed sound to OpenAL.
The regular sounds are not a big deal, but this game contains two special effects that were problematic to port. We'll have to wait and see if they work as intended - the original panning effect is not 3D compatible so I had to redo it.
2019-12-25 23:37:16 +01:00
sirlemonhead
e115058cd3 Rewrote music playback to be more sensible. Hopefully this will get rid of the crashes that the handful of people reported. Needs to be fully tested.
Also, not sure what to do re: map screen. OG seems to keep playing the currently playing track, which seems slightly janky? should we just play track 19?

# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/cd.h
2019-11-29 00:39:20 +01:00
sirlemonhead
326947d976 Initial music playback support code
# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/cd.h
2019-11-24 22:39:25 +01:00
Christoph Oelckers
0ad7f25a8a - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
sirlemonhead
be65a9863b Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
nukeykt
936ce5a866 wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00