Christoph Oelckers
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c70d3b5b79
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- fixed bad text macros.
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2020-05-22 18:55:23 +02:00 |
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Mitchell Richters
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355ef884c8
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Menudef: Polympost -> Polymost.
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2020-05-22 16:42:35 +02:00 |
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Mitchell Richters
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e777225093
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- fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes.
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2020-04-13 23:59:46 +02:00 |
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Christoph Oelckers
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d46ea7481f
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- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
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2020-04-12 08:30:43 +02:00 |
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Christoph Oelckers
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ac07af7028
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- m_png.cpp is common.
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2020-04-12 08:30:42 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Mitchell Richters
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27dd91a18d
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Menu System: Fix mouse sensitivity slider not working.
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2020-04-02 08:18:23 +02:00 |
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Christoph Oelckers
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55922933bb
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- added to contributor credits.
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2020-04-01 22:35:56 +02:00 |
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Christoph Oelckers
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5af0217db7
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- got rid of the software rendering blend tables.
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2020-03-29 17:23:57 +02:00 |
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Christoph Oelckers
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de2c07aa6a
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- revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
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2020-03-18 08:24:31 +01:00 |
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Christoph Oelckers
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a5c2152530
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- consolidated the dynamic tile handling for Duke and RR frontends
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2020-03-06 17:12:38 +01:00 |
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Christoph Oelckers
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4bc0531bf7
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- disabled help screen in Exhumed and save menus in Deer Huntin'.
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2020-02-29 12:55:12 +01:00 |
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Christoph Oelckers
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dbf446ee6c
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- ported the menu changes of the last commit.
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2020-02-27 19:26:30 +01:00 |
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Christoph Oelckers
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314f8fee49
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- clamp added brightness by brightmaps to a light level of 1.0.
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2020-02-27 18:10:38 +01:00 |
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Christoph Oelckers
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32efc092c2
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- text update.
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2020-02-27 17:32:30 +01:00 |
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Christoph Oelckers
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1eb00949e3
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- manually added the RRDH menu stuff.
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2020-02-26 20:31:49 +01:00 |
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Christoph Oelckers
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0551c16203
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- added detection for Deer Huntin' GRP.
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2020-02-26 20:31:48 +01:00 |
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Christoph Oelckers
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9cffd5b364
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- forgot to save the shader...
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2020-02-18 21:05:29 +01:00 |
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Christoph Oelckers
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6282062492
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- fixed brightmaps.
They are no longer run through the texture postprocessor and the shader now applies them correctly.
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2020-02-18 20:43:16 +01:00 |
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Christoph Oelckers
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de59841961
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- crosshair scaling is only imlemented in games derived from Duke.
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2020-02-18 19:08:28 +01:00 |
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Christoph Oelckers
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2182b4b1d4
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- text update.
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2020-02-16 23:12:01 +01:00 |
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Christoph Oelckers
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a873dcf6e0
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- fixed the pause key.
Apparently SDL maps this to a different scan code.
Since pause is hard coded in all games the corresponding menu option has been disabled.
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2020-02-16 17:22:14 +01:00 |
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Christoph Oelckers
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4323632ed2
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Merge branch 'master' of https://github.com/coelckers/Raze
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2020-02-14 00:56:50 +01:00 |
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alexey.lysiuk
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c69d987ec2
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- fixed fatal error in menu definition
Script error, "engine/menudef.txt" line 1141: Unknown keyword 'ifgamne'
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2020-02-14 11:42:11 +02:00 |
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Christoph Oelckers
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c643aadb4b
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- fixed hud scaling slider value ranges
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2020-02-14 00:56:23 +01:00 |
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Christoph Oelckers
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71485fe9d0
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- reverted special detection of Duke add-ons
The side effects here are worse than the benefit.
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2020-02-14 00:21:09 +01:00 |
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Christoph Oelckers
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a75b035552
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- added a few missing options to the menu
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2020-02-14 00:11:11 +01:00 |
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Christoph Oelckers
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e9abbf53c6
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- added the missing shadow option to the menu.
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2020-02-12 22:09:22 +01:00 |
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Christoph Oelckers
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7909f29691
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- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
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2020-02-12 20:25:59 +01:00 |
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Christoph Oelckers
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286d53d3bf
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- added the missing handling for the basepal tinting.
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2020-02-11 20:55:47 +01:00 |
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Christoph Oelckers
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56092759ff
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- fixed typo in F5 keybind.
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2020-02-11 19:34:37 +01:00 |
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Christoph Oelckers
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6231cec7c1
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- sound backend update.
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2020-02-09 13:26:51 +01:00 |
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Christoph Oelckers
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dbc958baeb
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- fixed swapped color channels in the tinting part of the shader.
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2020-02-05 20:02:50 +01:00 |
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Christoph Oelckers
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b271574f90
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- fixed typo.
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2020-02-04 21:19:57 +01:00 |
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CommonLoon102
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1cb182be2f
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- more credits.
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2020-02-03 20:44:33 +01:00 |
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Christoph Oelckers
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8412602621
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- added more EDuke credits.
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2020-02-02 20:29:43 +01:00 |
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Christoph Oelckers
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3a522091b9
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- detect the add ons in the Megaton edition.
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2020-02-02 13:33:07 +01:00 |
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Christoph Oelckers
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5d55f768e0
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- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
Cryptic Passage will also be detected in a Fresh Supply installation now.
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2020-02-01 21:12:09 +01:00 |
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Christoph Oelckers
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ca593f7dda
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- addon in grpinfo.
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2020-02-01 18:03:32 +01:00 |
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Christoph Oelckers
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43ab68a238
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- proper graphic for Exhumed's option menu item.
Thanks to Dynamo for creating it.
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2020-01-29 22:06:35 +01:00 |
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Christoph Oelckers
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08ec38ce75
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- fixed some missing menu texts.
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2020-01-28 21:36:30 +01:00 |
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Christoph Oelckers
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9ca1e56713
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- added extended sound lookup as well plus menu options.
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2020-01-27 22:29:45 +01:00 |
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alexey.lysiuk
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2f4078d99e
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- fixed rendering on macOS
This restores support for OpenGL implementations without persistent mapped buffers, and helps with strict core profile GLSL compilers
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2020-01-26 17:03:02 +01:00 |
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Christoph Oelckers
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a7b020d1a8
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- implemented proper screen size scaling for Exhumed.
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2020-01-22 16:14:01 +01:00 |
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Christoph Oelckers
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dcbb936a9b
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- fixed hud_scale for Shadow Warrior.
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2020-01-22 15:21:07 +01:00 |
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Christoph Oelckers
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09106b3159
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- fixed the HUD size slider for Blood.
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2020-01-22 13:53:26 +01:00 |
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Christoph Oelckers
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57a455d6cb
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- swapped order of matrix application.
Model rotation must come before view rotation, this just never showed up because EDuke32 doesn't have both non-identity at the same time.
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2020-01-19 13:59:45 +01:00 |
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Christoph Oelckers
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8cd9775513
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- fixed VP8 video player.
Also do the color space conversion on the CPU to avoid the shader hassle, performance wise it is utterly irrelevant here.
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2020-01-18 16:14:30 +01:00 |
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Rachael Alexanderson
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c21c7a0670
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- fix scaling menu options
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2020-01-17 08:13:05 -05:00 |
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Christoph Oelckers
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a4d8e68b9f
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
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