Commit graph

9065 commits

Author SHA1 Message Date
Christoph Oelckers
b86d773005 - finally something can be seen...
The intro movie doesn't work without sound...
2019-12-13 18:48:18 +01:00
Christoph Oelckers
0cd7c9a5ae - removed the "configuration" Exhumed came with.
Seriously, what's the point of emulating something this worthless?
All settings have been remapped to the global CVARs.
2019-12-13 18:28:58 +01:00
Christoph Oelckers
b13ee90aa0 - first steps trying to get the game to work. 2019-12-13 00:19:34 +01:00
Christoph Oelckers
4d28940d2f - commented stuff out to make it compile. 2019-12-13 00:19:16 +01:00
sirlemonhead
30304341a5 Clear screen before rendering intro movie - stops previous screen flickering through in OpenGL mode when zooming/rotating in at the start 2019-12-09 17:30:45 +01:00
sirlemonhead
30879292b8 Set volume level immediately for music playback. Avoids hearing a brief blip of sound if you have volume set to 0. 2019-12-07 01:03:18 +01:00
sirlemonhead
a83efd37ff Intro movie now has audio.
# Conflicts:
#	source/exhumed/src/movie.cpp
2019-12-07 01:03:17 +01:00
sirlemonhead
a191faf175 Add Demand Feed audio streaming support back to ASS audiolib. This is from the Rise of the Triad source release. 2019-12-07 01:01:05 +01:00
sirlemonhead
77a2625a85 Tidy Mummy AI code and fix incorrect branch 2019-12-07 01:01:04 +01:00
sirlemonhead
63120a1ca4 Fix stupid incorrect backwards Rat variable assignment 2019-12-07 01:01:03 +01:00
sirlemonhead
cd59452806 Fix FindFood() for Rat AI and tidy a bit 2019-12-07 01:01:02 +01:00
sirlemonhead
8d81e49ac9 Tidy Anubis AI code slightly 2019-12-07 01:01:00 +01:00
sirlemonhead
6cf5bd1f16 Tidy spider AI code 2019-12-07 01:00:59 +01:00
sirlemonhead
0ddfbba8a0 Tidied up DoEnergyTile() a bit and lowered the speed of the cinema text scrolling 2019-12-07 01:00:58 +01:00
sirlemonhead
e1dc15d165 Added switch case break and returns for Rex 2019-12-03 17:30:40 +01:00
nukeykt
099a995495 minor branching fix in FuncPlayer 2019-12-03 17:30:39 +01:00
nukeykt
426570729e Use engine's MAXSECTORS value in MoveRaToEnemy 2019-12-03 17:30:37 +01:00
nukeykt
865ca92b33 Another fish ai fix 2019-12-03 17:30:36 +01:00
nukeykt
0a4129ff56 RandomWord should be unsigned 2019-12-03 17:30:35 +01:00
nukeykt
a0dac5e035 Fix bubbles 2019-12-03 17:30:34 +01:00
nukeykt
d5fd9ba8b4 Fix fish velocity calculation 2019-12-03 17:30:32 +01:00
nukeykt
c783ecbf22 Fix explode trigger seq counter randomization 2019-12-03 17:30:31 +01:00
nukeykt
51a24b3413 Fix demo playback speed 2019-12-03 17:30:30 +01:00
nukeykt
75789eee50 Fix reading demo file
# Conflicts:
#	source/exhumed/src/exhumed.cpp
2019-12-02 21:19:25 +01:00
sirlemonhead
7a7a0e16e8 Fix /playback command line argument handling 2019-12-02 21:18:42 +01:00
sirlemonhead
a55a5ef038 Fix laptop static when using OpenGL 2019-12-02 21:18:40 +01:00
sirlemonhead
fae001df77 Even more silencing of compiler warnings
# Conflicts:
#	source/exhumed/src/aistuff.cpp
#	source/exhumed/src/config.cpp
#	source/exhumed/src/exhumed.cpp
#	source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
sirlemonhead
2e28647e31 Silence some more compiler warnings 2019-12-02 21:17:05 +01:00
sirlemonhead
c4b9137ee1 Silence compiler warnings about intentional switch fallthrough 2019-12-02 21:17:03 +01:00
sirlemonhead
5b82f519ff Add some timing code to the Laptop scene to control the playback speed. This speed isn't likely exact to the original - might need to verify this on one of my old machines.
# Conflicts:
#	source/exhumed/src/menu.cpp
2019-12-02 21:17:02 +01:00
sirlemonhead
33eeb3956f Amend previous spider and lion code slightly. 2019-12-02 21:16:13 +01:00
sirlemonhead
9e44478467 Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
# Conflicts:
#	source/exhumed/src/lion.cpp
#	source/exhumed/src/spider.cpp
2019-12-02 21:16:03 +01:00
Christoph Oelckers
51083f6d51 Merge branch 'master' into powerslave 2019-12-02 21:14:08 +01:00
sirlemonhead
81dce2d2fe Amend previous spider and lion code slightly. 2019-12-01 00:02:56 +01:00
sirlemonhead
eecb503207 Tidy anims.cpp somewhat 2019-12-01 00:02:53 +01:00
sirlemonhead
a7e09febe4 Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code) 2019-12-01 00:02:51 +01:00
sirlemonhead
66e3a53991 Fix another potential index of sprite array by -1 2019-12-01 00:02:49 +01:00
sirlemonhead
ceccc0c2ee Fix an issue where the game attempts to index sprite array with -1. This occurs when runlist_DamageEnemy() is called when no source sprite for the damage is specified (an enemy burning in lava??). The game passes -1 for the 2nd parameter to this function call, and then attempts to index sprite array. Added check. Hopefully fixes crashing on the final level? 2019-12-01 00:02:46 +01:00
hendricks266
68668058c9 SW: Fix cheats only granting one Uzi instead of two
git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:28:11 +01:00
hendricks266
769b359928 SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/_functio.h
#	source/sw/src/function.h
2019-11-30 09:28:10 +01:00
hendricks266
361a964067 SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/function.h
#	source/sw/src/menus.cpp
2019-11-30 09:26:50 +01:00
hendricks266
15b8bc959f SW: Add Equip Pickups weapon auto-switching toggle
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/swconfig.cpp
2019-11-30 09:26:02 +01:00
hendricks266
8d2159ab70 SW: Implement Darts option, including bloody frames
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/menus.cpp
#	source/sw/src/panel.cpp
#	source/sw/src/sprite.cpp
#	source/sw/src/swconfig.cpp
2019-11-30 09:24:32 +01:00
hendricks266
69c01587c7 SW: Make quick save and load actually quick
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/game.h
#	source/sw/src/menus.cpp
2019-11-30 09:23:47 +01:00
hendricks266
8b78440f76 SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:40 +01:00
hendricks266
1cac2c76c6 SW: Add debug_break() to _Assert()
git-svn-id: https://svn.eduke32.com/eduke32@8335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:39 +01:00
Christoph Oelckers
d474478800 Merge branch 'master' into powerslave
# Conflicts:
#	wadsrc/static/demolition/demolition.grpinfo
2019-11-30 01:12:20 +01:00
sirlemonhead
7b60bfdb95 Fix infinite loop in DimLights(). Should fix game locking up when finishing the final level. 2019-11-30 01:09:58 +01:00
Christoph Oelckers
8df8fc436a - fixed GRPINFO. 2019-11-30 01:07:47 +01:00
Christoph Oelckers
07ac12110f - removed some piece of obsolete code merged from upstream. 2019-11-30 01:07:46 +01:00