tint { pal <pal> shadered <0-255> shadegreen <0-255> shadeblue <0-255> }
Make shade apply a tint based on the RGB.
Default values for shade are zero (black).
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6557 1a8010ca-5511-0410-912e-c29ae57300e0
Set to zero to disable the hard-coded fade to black transition between screens, menu or when the level ends.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6556 1a8010ca-5511-0410-912e-c29ae57300e0
- LOGO_STOPMISCSOUNDS = 2097152: Don't play NITEVISION_ONOFF when the logo starts.
- LOGO_NOGAMETITLE = 4194304: Don't display the title (INGAMEDUKETHREEDEE and PLUTOPAKSPRITE+2) in the main menu.
- LOGO_NOTITLEBAR = 8388608: Don't display the title bar background (TITLEBAR) above the menu.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6555 1a8010ca-5511-0410-912e-c29ae57300e0
Use this event to change the value of userdefs when initializing cfg settings with defaults.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6554 1a8010ca-5511-0410-912e-c29ae57300e0
Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering.
cutscene <path> { texturefilter }
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6552 1a8010ca-5511-0410-912e-c29ae57300e0
Overrides the aspect ratio for IVF files.
cutscene <path> { aspect <numerator> <denominator> }
Note: For ANMs, you can use rotatesprite and setaspect to draw TILE_ANIM (currently defined as 30716) in EVENT_CUTSCENE with a custom aspect.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6551 1a8010ca-5511-0410-912e-c29ae57300e0
This enables sky panning, which allows the effect of CLOUDYSKIES to work properly.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6521 1a8010ca-5511-0410-912e-c29ae57300e0
Show a solid color for skies taller than 256 px, otherwise repeat.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6520 1a8010ca-5511-0410-912e-c29ae57300e0
New event "EVENT_UPDATESCREENAREA"
Use this event to change the size of the game view, similar to when you press + or -.
New event "EVENT_DISPLAYBORDER"
Set RETURN to change the background tile of the game view, set -1 to disable the background and border.
New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2"
Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6518 1a8010ca-5511-0410-912e-c29ae57300e0
Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6517 1a8010ca-5511-0410-912e-c29ae57300e0
Set RETURN to the sound played when the menu is opened. -1 to cancel.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6516 1a8010ca-5511-0410-912e-c29ae57300e0
Uses a constant determined from the shade tables.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6515 1a8010ca-5511-0410-912e-c29ae57300e0
EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6512 1a8010ca-5511-0410-912e-c29ae57300e0