Christoph Oelckers
b06a847d9a
Merge branch 'menu2'
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# Conflicts:
# source/exhumed/src/sound.cpp
2020-10-10 19:03:29 +02:00
Christoph Oelckers
e95fea1056
- fixed: Toggling palette emulation should reset the texture filter in the samplers.
2020-10-10 18:57:16 +02:00
Christoph Oelckers
16a4d49268
- added background dimming for the menu when in overlay mode.
2020-10-10 18:29:15 +02:00
Christoph Oelckers
b142f33edd
- fixed problems with stopping sector effect sounds.
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The old check only accounted for the case of trying to play a valid follow-up sound, but not for merely stopping the old one.
Restored the original check that was here.
2020-10-10 18:11:26 +02:00
Christoph Oelckers
f9ab77f700
- create named texture copies for 'tilefromtexture' replacements.
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We want to be able later to find them in the texture manager again.
2020-10-10 16:52:04 +02:00
Christoph Oelckers
c478d1add2
- properly uninit the menus.
2020-10-10 15:16:28 +02:00
Christoph Oelckers
91e23b3ab5
- Exhumed: play the menu advance sound when starting a game
2020-10-10 13:30:23 +02:00
Christoph Oelckers
294a806793
- fixed some issues with prematurely terminated sounds.
2020-10-10 12:57:43 +02:00
Christoph Oelckers
3cfba26bec
- fixed layout issues with load/save menus.
2020-10-10 12:25:30 +02:00
Christoph Oelckers
db21d5e946
- took all script exports out of the namespaces.
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It looks like GCC cannot deal with this - on MSVC it works fine.
2020-10-10 10:11:22 +02:00
Christoph Oelckers
16fd505f9a
- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
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Let's hope this finally fixes those sound hiccups.
2020-10-10 09:47:00 +02:00
Christoph Oelckers
2237113a77
- fixed font scaling in RR's confirmation screens.
2020-10-10 00:51:26 +02:00
Christoph Oelckers
2e94fdc3b5
- Duke: fixed text alignment in menu caption.
2020-10-10 00:40:36 +02:00
Christoph Oelckers
fb10473e40
- fixed the controller menu.
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This needed a definition update for its defaults.
2020-10-10 00:24:11 +02:00
Christoph Oelckers
37d86d03f5
- fixed SW's skill-dependent startup lines
2020-10-10 00:09:18 +02:00
Christoph Oelckers
03e57fa3d7
- fixed Exhumed's game startup.
2020-10-09 23:58:34 +02:00
Christoph Oelckers
fb6267dce0
- removed 'centermenu' from Blood's ingame menu.
2020-10-09 23:40:15 +02:00
Christoph Oelckers
d6d9100992
- set proper slider colors for all games.
2020-10-09 23:35:38 +02:00
Christoph Oelckers
b21beb4039
- made the options search work.
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This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Christoph Oelckers
2d8bcd06fd
- added the player display for Duke.
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This completes the menu transition.
2020-10-09 01:09:51 +02:00
Christoph Oelckers
a10aacea3a
- added the QAV drawer page.
2020-10-09 00:50:21 +02:00
Christoph Oelckers
2f8284f10b
- added filler help and credit menus for Exhumed.
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They should not be empty, so that they do not crash when opened from the console.
2020-10-09 00:21:06 +02:00
Christoph Oelckers
4024ebd12d
- re-added Duke 1.3's credit screens.
2020-10-09 00:11:49 +02:00
Christoph Oelckers
802d295e48
- Shadow Warrior credit screens.
2020-10-08 23:53:15 +02:00
Christoph Oelckers
02507d937d
- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
2020-10-08 23:40:17 +02:00
Christoph Oelckers
19c719db4e
- image scroller is working again.
2020-10-08 22:53:12 +02:00
Christoph Oelckers
6ba06f5ed0
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
Christoph Oelckers
15eaf86f5a
- preparations for the image scroller menu.
2020-10-08 18:02:25 +02:00
Christoph Oelckers
8caaf4fa64
- menu transitions are working again.
2020-10-08 16:33:11 +02:00
Christoph Oelckers
968fe10de7
- use unsigned variables for Duke's spinning selector.
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The formula depends on unsigned modulo.
2020-10-08 01:49:21 +02:00
Christoph Oelckers
cc7290e313
- work on menu transitions.
2020-10-08 01:00:23 +02:00
Christoph Oelckers
a7e25a116f
- made Exhumed's text menu fully operational.
2020-10-08 00:50:23 +02:00
Christoph Oelckers
56eae0b42d
- got the basics working for Exhumed's main menu.
2020-10-08 00:21:07 +02:00
Christoph Oelckers
a953404331
- SW's text menus done.
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This also copies the Build texture animation info into the texture manager so that the 2D code can access it through existing interfaces.
2020-10-07 23:22:29 +02:00
Christoph Oelckers
6041a3355c
- removed the file location reporting for Blood errors because it embeds the full path into the executable, which is not acceptable.
2020-10-07 20:52:25 +02:00
Christoph Oelckers
789eb6d51d
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
Christoph Oelckers
2bb38f7d67
- get load and save game menus and related CCMDs working again.
2020-10-07 18:32:57 +02:00
Christoph Oelckers
53c3a6fc9b
- silenced some warnings.
2020-10-07 16:02:49 +02:00
Christoph Oelckers
38ddbfe65f
- activated most of the support code for programmatically created menus again.
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Blood's regular menu screens mostly work again
2020-10-07 01:31:41 +02:00
Christoph Oelckers
5726b693bd
- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
2020-10-07 01:12:57 +02:00
Christoph Oelckers
0968a9d97e
- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
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- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers
603c3b50ec
- reimplemented Blood's menu items.
2020-10-07 00:50:26 +02:00
Christoph Oelckers
a7035a932f
- added a DrawSelector hook to the customizer.
2020-10-07 00:03:05 +02:00
Christoph Oelckers
06b00887f5
- added a menu control for Blood's dripping blood.
2020-10-06 23:49:34 +02:00
Christoph Oelckers
3ddc544a85
- added a caption drawer control for ListMenus.
2020-10-06 23:11:04 +02:00
Christoph Oelckers
99e6c718d7
- Added Exhumed's Mummy Staff graphics after getting MaxED's ok.
2020-10-06 22:42:55 +02:00
Christoph Oelckers
1ea6084478
- Exhumed also done.
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Also using proper assets now.
2020-10-06 22:35:25 +02:00
Christoph Oelckers
17a68bc60a
- SW's caption done, too.
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In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
2020-10-06 22:01:20 +02:00
Christoph Oelckers
5bcb72f7a9
- create names for several of SW's textures.
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Not complete, but should cover most that is really needed.
2020-10-06 21:35:26 +02:00
Christoph Oelckers
b8941a09ad
- we need this...
2020-10-06 21:11:37 +02:00