Commit Graph

10905 Commits

Author SHA1 Message Date
Christoph Oelckers adaaea2951 - displayflamethrower 2020-06-22 00:16:22 +02:00
Christoph Oelckers 19b6064129 -resetpspritevars 2020-06-22 00:16:22 +02:00
Christoph Oelckers 913253bb0c next... 2020-06-22 00:07:26 +02:00
Christoph Oelckers 42bbc1e6ce resetprestat 2020-06-22 00:07:26 +02:00
Christoph Oelckers 4af227fec6 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers fe49d0d2d9 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers 4c00e4cf7c - got rid of the old precaching code.
# Conflicts:
#	source/games/duke/src/zz_premap.cpp
2020-06-22 00:07:25 +02:00
Christoph Oelckers 4664d9f970 - deleted old version. 2020-06-22 00:06:52 +02:00
Christoph Oelckers 16bad04da8 - premap stuff.
# Conflicts:
#	source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers ed9b418db7 - deleted a bit more unused code.
# Conflicts:
#	source/games/duke/src/zz_config.cpp
2020-06-22 00:06:34 +02:00
Christoph Oelckers 10976e3865 - removed unused code. 2020-06-22 00:06:28 +02:00
Christoph Oelckers f437015350 - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
Christoph Oelckers 603afdde87 - weapon draw code tested and old version removed.
# Conflicts:
#	source/games/duke/src/zz_player.cpp
2020-06-22 00:06:27 +02:00
Christoph Oelckers e827e7a59b - be gone 2020-06-22 00:05:08 +02:00
Christoph Oelckers e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers 4dee181405 - still needed 2020-06-22 00:00:57 +02:00
Christoph Oelckers df545d34eb haskeys 2020-06-21 23:46:30 +02:00
Christoph Oelckers 7ec3232a3a - removed old process input code. 2020-06-21 23:46:30 +02:00
Christoph Oelckers a966e34caa - broken palette checks fixed - the new input routine mostly works. 2020-06-21 23:46:29 +02:00
Christoph Oelckers ed81022d71 - RRRA weapons work again. 2020-06-21 23:46:29 +02:00
Christoph Oelckers 960e656be6 - more gone 2020-06-21 23:46:29 +02:00
Christoph Oelckers 4ecee598af - P_ProcessWeapon transitioned. 2020-06-21 23:46:29 +02:00
Christoph Oelckers 244826cfa0 processinput_r 2020-06-21 23:46:28 +02:00
Christoph Oelckers fadbe61b9c -processinput_d 2020-06-21 23:46:28 +02:00
Christoph Oelckers df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers 1c29a44d3e - use access functions to change horizon. 2020-06-21 23:46:28 +02:00
Christoph Oelckers 2085167703 - safety commit, weapon code incompletely ported. 2020-06-21 23:46:27 +02:00
Christoph Oelckers 4acc10b99e 4 more pieces 2020-06-21 23:46:27 +02:00
Christoph Oelckers c2d9f86832 - safety commit. 2020-06-21 23:46:27 +02:00
Christoph Oelckers dbc84798c7 - deleted old version 2020-06-21 23:46:27 +02:00
Christoph Oelckers dbbc5e0790 - doincrements
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:46:26 +02:00
Christoph Oelckers cb14555ef6 - world tour weapon code added and redundancy reduction. 2020-06-21 23:46:26 +02:00
Christoph Oelckers eb6aac4c43 - fixed compile 2020-06-21 23:46:17 +02:00
Christoph Oelckers d49c5f7e4c - removed RRDH code due to licensing conflicts.
# Conflicts:
#	source/games/duke/src/zz_d_menu.cpp
#	source/games/duke/src/zz_rrdh.cpp
2020-06-21 23:29:33 +02:00
Christoph Oelckers a39f6062ce - fixed new input code and delete the old one. 2020-06-21 23:28:47 +02:00
Christoph Oelckers 2e15cec17a - safety commit 2020-06-21 23:28:47 +02:00
Christoph Oelckers 985fa2a159 - cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.

# Conflicts:
#	source/build/include/baselayer.h
2020-06-21 23:28:45 +02:00
Christoph Oelckers 732905c3d1 - removed the old shoot function and all its subfunctions. 2020-06-21 23:24:49 +02:00
Christoph Oelckers 990cb2acb8 -'shoot' replaced.
# Conflicts:
#	source/build/src/palette.cpp
2020-06-21 23:24:49 +02:00
Christoph Oelckers f56a8360b0 - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
Christoph Oelckers 1c4dcde743 - wall switch check turned into a flag. 2020-06-21 23:23:21 +02:00
Christoph Oelckers 8a0baf3aad - flag setter cleanup.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-21 23:23:20 +02:00
Christoph Oelckers ebb226fdaf - be gone! 2020-06-21 23:21:11 +02:00
Christoph Oelckers edff48ee37 EGS
.
2020-06-21 23:21:10 +02:00
Christoph Oelckers d5e066b13f - fixed flipped parameters 2020-06-21 23:21:10 +02:00
Christoph Oelckers 26f3bc1857 - spawn function transitioned. 2020-06-21 23:21:10 +02:00
Christoph Oelckers cd55c21a5e - removed a large bunch of Polymer code, which unfortunately is license poison. 2020-06-21 23:20:49 +02:00
Christoph Oelckers 95ba82b925 -sound cleanup 2020-06-21 23:17:51 +02:00
Christoph Oelckers 5c48d355f1 - reserved script space must be nulled. 2020-06-21 23:17:51 +02:00
Christoph Oelckers 693b15a556 - use 4 byte entries for the script.
We no longer store pointers in here.
2020-06-21 23:17:51 +02:00