Commit graph

44 commits

Author SHA1 Message Date
Christoph Oelckers
8f754d163d - removed inline wrappers that are not needed anymore.
# Conflicts:
#	source/games/duke/src/spawn_r.cpp
2020-11-04 20:40:07 +01:00
Christoph Oelckers
7aca51a6c4 - 6 more loops. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
7e29be7569 - switched checkhitwall interface to actors. 2020-11-03 21:49:57 +01:00
Christoph Oelckers
ad84c8149e - the rest of sectors.cpp 2020-11-03 07:06:27 +01:00
Christoph Oelckers
4236f800f6 - operateactivators and operatemasterswitches. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
7635fc9ad6 - operatesectors. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
326ca9e172 - handle_st28, 2020-11-03 07:06:26 +01:00
Christoph Oelckers
06695073d0 - handle_st27. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
d4c53226d0 - handle_st25. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
fd8ee214f5 - handle_st23. 2020-11-03 07:06:25 +01:00
Christoph Oelckers
e6507887d3 - handle_st20. 2020-11-03 07:06:25 +01:00
Christoph Oelckers
2afbbcb157 - handle_st29. 2020-11-03 07:06:25 +01:00
Christoph Oelckers
7c491742f9 - handle_st15. 2020-11-03 07:06:25 +01:00
Christoph Oelckers
88adef3caa - split up operatesectors into more digestable pieces. 2020-11-03 07:03:01 +01:00
Christoph Oelckers
4dd9be7b6d ..
- activatewarpelevators
2020-11-03 06:52:26 +01:00
Christoph Oelckers
6adc2f8e55 - findplayer 2020-11-01 17:07:47 +01:00
Christoph Oelckers
fa5b48d270 - check_activator_motion, doanimations. 2020-11-01 17:07:47 +01:00
Christoph Oelckers
b2a2232260 - callsound 2020-11-01 17:07:46 +01:00
Christoph Oelckers
34e39dd221 - pass spawner as an actor pointer to 'lotsofstuff'.
Allows doing this without using sprite indices.
2020-10-24 09:36:35 +02:00
Christoph Oelckers
53414afbe5 - all stat iterators in sectors.cpp handled. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
760a557f73 - converted the remaining sector iterators in Duke. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
fe2e96d3a6 Merge branch 'master' into InputContinuation
# Conflicts:
#	source/games/duke/src/duke3d.h
2020-10-10 21:39:27 +02:00
Christoph Oelckers
b142f33edd - fixed problems with stopping sector effect sounds.
The old check only accounted for the case of trying to play a valid follow-up sound, but not for merely stopping the old one.
Restored the original check that was here.
2020-10-10 18:11:26 +02:00
Mitchell Richters
fca846272e - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
* Struct made up of binangle class units.
* Create signed clone of binangle for use with look_ang and rotscrnang.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 23:13:29 +11:00
Christoph Oelckers
71c3441b1e - transitioned cloudclock.
This timer runs at 60 Hz in the render code, so it needs to take smoothratio into account.
2020-08-31 19:22:21 +02:00
Mitchell Richters
c207437a57 - Duke: Rename cloudtotalclock to cloudclock.
* Mostly so it doesn't come up on searches for `totalclock`.
2020-08-26 09:49:32 +10:00
Mitchell Richters
afb09456e0 - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
* Build timer still requires initialisation due to multiple `timerSetCallback()` that still need to work.

# Conflicts:
#	source/core/menu/menu.cpp
#	source/games/duke/src/game.cpp
2020-08-25 19:47:31 +02:00
Christoph Oelckers
4332d02885 - fixed sound playback for doors etc.
The play code locked out the MUSICANDSFX actor but never properly checked for the sound being finished.
Fixes #87
2020-08-01 11:56:02 +02:00
Christoph Oelckers
a0cc798c9c - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
Christoph Oelckers
c16115d76c - first stage of new savegame code.
This also refactors the animateptr array into something serializable. This kind of pointer lookup is virtually unrestorable without creating platform locked savegames.
2020-07-20 20:40:29 +02:00
Christoph Oelckers
f4e763e252 - input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
2020-07-06 10:34:31 +02:00
Christoph Oelckers
827672a775 - moveclouds. 2020-07-06 02:05:31 +02:00
Christoph Oelckers
7872b701ce - CCMD cleanup. 2020-07-04 21:36:27 +02:00
Christoph Oelckers
2bd4173716 - renamed a few headers. 2020-06-24 21:21:02 +02:00
Christoph Oelckers
5c780e5c5f - fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
2020-06-21 23:07:43 +02:00
Christoph Oelckers
e1c76e4c26 - safety commit.
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers
c28ea5792a - copyright 2020-06-21 22:59:09 +02:00
Christoph Oelckers
358d1a460f - tabification of new sources and replacement of the CON instruction symbols.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:09 +02:00
Christoph Oelckers
4c47361132 - added null check to findplayer. 2020-06-21 22:40:13 +02:00
Christoph Oelckers
577a800843 - the rest of sector.cpp, except for the input function. 2020-06-21 22:40:12 +02:00
Christoph Oelckers
92f5236b24 - more sector stuff. 2020-06-21 22:40:12 +02:00
Christoph Oelckers
c9a47d2e44 checkhitswitch
intentionally not merged because this is too messy.
2020-06-21 22:40:11 +02:00
Christoph Oelckers
536e3c886c 20% of sector.cpp
# Conflicts:
#	source/games/duke/src/zz_sector.cpp
2020-06-21 22:40:11 +02:00
Christoph Oelckers
c8cb0e4efd - the beginning of sector.cpp
The math backend functions have been moved out of Build because they originally have a good license.

# Conflicts:
#	source/build/src/mdsprite.cpp
#	source/build/src/polymost.cpp
2020-06-21 22:39:05 +02:00