Commit graph

41 commits

Author SHA1 Message Date
nukeykt
61b4fae6e0 Simplify voxel rotation handling
# Conflicts:
#	source/build/include/mdsprite.h
2019-09-30 20:31:09 +02:00
nukeykt
81f78c24b7 Implement rotate parameter for voxel definitions
# Conflicts:
#	source/build/include/build.h
#	source/build/include/mdsprite.h
#	source/build/src/defs.cpp
2019-09-21 11:43:50 +02:00
terminx
c8d42af954 Flat parallax skies in Polymost
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8074 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 21:15:14 +02:00
hendricks266
108a71cadb Update md3_vox_calcmat_common to solve a sporadic voxel flickering issue
Patch by Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8007 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:27 +02:00
terminx
04811f21f4 Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono
git-svn-id: https://svn.eduke32.com/eduke32@7976 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	platform/Windows/build.vcxproj
#	platform/Windows/build.vcxproj.filters
#	source/build/src/mdsprite.cpp
2019-09-20 16:09:24 +02:00
terminx
b8f668aa9b Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.
Patch from Nuke.YKT and Fox.

git-svn-id: https://svn.eduke32.com/eduke32@7916 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/polymost.cpp
2019-09-20 15:48:55 +02:00
terminx
9f9a158946 Replace runtime pow2 calculations with pow2char LUT usage
I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.

git-svn-id: https://svn.eduke32.com/eduke32@7876 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:34:08 +02:00
hendricks266
d1b43acc06 Use std::numeric_limits instead of float.h
git-svn-id: https://svn.eduke32.com/eduke32@7799 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:23 +02:00
pogokeen
1664310159 Support clamping in polymost1Frag.glsl and use it for sprites
git-svn-id: https://svn.eduke32.com/eduke32@7783 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/polymost1Frag.glsl
#	source/build/src/voxmodel.cpp
2019-09-20 15:10:02 +02:00
terminx
ccdba037b5 Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.

git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/texcache.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 12:07:10 +02:00
pogokeen
9b621c0ef2 Add GL debugging event annotations for Polymost functions
git-svn-id: https://svn.eduke32.com/eduke32@7681 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/mdsprite.cpp
#	source/build/src/polymost.cpp
2019-09-20 10:14:12 +02:00
terminx
301ac48ccd Utilize the types added in the previous commit
This patch is a bit large.

git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/mdsprite.h
#	source/build/src/build.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
Christoph Oelckers
e0f823a492 - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
Christoph Oelckers
d63cf04e06 - removed the compressed texture cache.
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
0359602159 - some missed parts. 2019-09-16 21:27:07 +02:00
Christoph Oelckers
6536d910b3 - all drawing is being routed through the interface layer, all vertex buffers are gone.
No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
Christoph Oelckers
aecdd9b4c5 - this is the state I want to build. 2019-09-13 21:43:05 +02:00
hendricks266
7414f29348 Add buildvfs, abstraction layer for file I/O.
Currently it passes calls through to the system libraries as before.

Also adds an incomplete implementation on PhysFS.

git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
1f8b23152e Replace remaining instances of regular malloc/calloc/realloc/strdup with our memory error handler versions
git-svn-id: https://svn.eduke32.com/eduke32@7079 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:28:56 +00:00
terminx
9613bbac33 Use std::min and std::max instead of min and max macros.
git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
2e2731c119 Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
git-svn-id: https://svn.eduke32.com/eduke32@7072 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:09 +00:00
terminx
7763a379ef Revert part of r7031 and fix the issue a different way
git-svn-id: https://svn.eduke32.com/eduke32@7053 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:31 +00:00
terminx
3082d381b9 Fix more possible null pointer dereferences in mdsprite
git-svn-id: https://svn.eduke32.com/eduke32@7031 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:36 +00:00
terminx
0d843526f0 Fix null pointer deference when attempting to load a model with improper or missing skin definitions
git-svn-id: https://svn.eduke32.com/eduke32@7019 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:39 +00:00
terminx
7eb3436bad Fix potential null pointer dereferences when rendering a model with no animations (?)
git-svn-id: https://svn.eduke32.com/eduke32@6997 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:55 +00:00
terminx
d4c9cc28d5 Minor fixups needed to build as a native VS project
git-svn-id: https://svn.eduke32.com/eduke32@6982 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:42 +00:00
pogokeen
dcdffb73d0 Dynamic tilepacking for indexed colour textures
git-svn-id: https://svn.eduke32.com/eduke32@6883 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:16 +00:00
terminx
e5bcc1cf81 More function name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx
0340e3cc0f Engine function name cleanup round 2
git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
pogokeen
a364b7bbfd Polymost palette-indexed texture rendering
git-svn-id: https://svn.eduke32.com/eduke32@6776 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:26 +00:00
hendricks266
6f7313a46a Fix whitespace issues
git-svn-id: https://svn.eduke32.com/eduke32@6700 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:36 +00:00
pogokeen
3ca5f33c73 Moved to GLAD for dynamic GL/WGL and extension loading.
Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:21 +00:00
pogokeen
464e65541c polymost_drawpoly(): drawarrays optimization
git-svn-id: https://svn.eduke32.com/eduke32@6652 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:37:58 +00:00
hendricks266
e2c1e6b12c In md3postload_polymer, always clear the triangle buffer (tribuf) to zero, not just when its allocation size is enlarged.
Fixes strange issues with lighting on models.

git-svn-id: https://svn.eduke32.com/eduke32@6396 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 11:29:16 +00:00
hendricks266
d1de78d8bc Don't drink and copypaste, kids.
Unfucks r6379.

git-svn-id: https://svn.eduke32.com/eduke32@6395 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 11:29:12 +00:00
hendricks266
e229fc607c mdsprite: Augment or revert portions of r4639.
Substantial work done in md3postload_common, md3postload_polymer_check, and md3postload_polymer.

git-svn-id: https://svn.eduke32.com/eduke32@6379 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-22 04:00:33 +00:00
hendricks266
a032b829bf Factor out hictinting array accesses.
git-svn-id: https://svn.eduke32.com/eduke32@6216 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:50 +00:00
hendricks266
70245fc4f1 Create a new struct for hictinting that uses a uint16_t for flags.r
git-svn-id: https://svn.eduke32.com/eduke32@6215 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:44 +00:00
hendricks266
84c913d04c Only allocate space for tint flags combinations that require a pre-computed texture to be stored in memory, instead of space for every combination.
git-svn-id: https://svn.eduke32.com/eduke32@6214 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:36 +00:00
hendricks266
aa04307ad1 Route all inclusion of libc headers and most of POSIX headers through compat.h.
git-svn-id: https://svn.eduke32.com/eduke32@6074 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:36 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/build/src/mdsprite.c (Browse further)