Commit Graph

2297 Commits

Author SHA1 Message Date
terminx b127997824 Just formatting...
git-svn-id: https://svn.eduke32.com/eduke32@8104 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:04 +02:00
terminx ea66e1a8ee Expose control over the list of statnums that hitradius will damage to CON
git-svn-id: https://svn.eduke32.com/eduke32@8103 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:03 +02:00
terminx 1b12de0037 Fix a couple remaining issues with crouch toggle
git-svn-id: https://svn.eduke32.com/eduke32@8102 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx 48ca8f01aa Take slope heights into account in A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8101 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx 0cba9d2036 This theoretically helps with cases in which the player is squished by geometry
git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx 35274783a9 Eliminate another goofy holdover from the old version of A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8099 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx 22f67f17e9 Add missing abs() call to z check before EVENT_JUMP
git-svn-id: https://svn.eduke32.com/eduke32@8098 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:00 +02:00
hendricks266 47fc547532 Avoid a truncation warning in compat.h
git-svn-id: https://svn.eduke32.com/eduke32@8095 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:23 +02:00
hendricks266 1bd690c8c2 Fix warning in clip.cpp
git-svn-id: https://svn.eduke32.com/eduke32@8092 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:09 +02:00
hendricks266 475743424f Make sjson its own object
git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
terminx e3f1399484 Fix dumbass problem with A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8090 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx 8aa8b7bef6 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@8089 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx 5708b36d26 Fix qradarang calculation
git-svn-id: https://svn.eduke32.com/eduke32@8088 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:47 +02:00
terminx d0a3b86c77 Fix relative aligned floor/ceiling texture wiggling
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8087 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:00 +02:00
terminx f144f1a0bc Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
git-svn-id: https://svn.eduke32.com/eduke32@8086 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx ad4afc2020 More A_RadiusDamage() work
git-svn-id: https://svn.eduke32.com/eduke32@8085 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx 11e9baa045 Add borderless windowed mode options to menu
git-svn-id: https://svn.eduke32.com/eduke32@8084 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx 12eea3740c EDUKE32_STANDALONE crap
git-svn-id: https://svn.eduke32.com/eduke32@8083 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx aa8ce8d42a Fix USE_OPENGL=0 builds
git-svn-id: https://svn.eduke32.com/eduke32@8082 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:57 +02:00
terminx 0baced1d6c Fix obscure animlib bug
git-svn-id: https://svn.eduke32.com/eduke32@8081 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx 8ac4c6739a Change A_DamageWall() parameter from pointer to reference because we don't write to it
git-svn-id: https://svn.eduke32.com/eduke32@8080 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx 9cc608715e Fast A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8079 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx 7849693aef Bump BMAXPAGESIZE to 16384
x86 stuff will only ever return 4096, but 64-bit ARM supports 16K.

git-svn-id: https://svn.eduke32.com/eduke32@8077 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx c17db80734 Fix npot sky rendering in Polymost
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8076 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 23:16:01 +02:00
Christoph Oelckers d0a49c3278 - moved 4 more. 2019-09-20 23:12:07 +02:00
Christoph Oelckers b34c48962a - removed some unused files. 2019-09-20 22:55:44 +02:00
Christoph Oelckers 3b8b2b1fe0 - it compiles again. 2019-09-20 22:44:42 +02:00
Christoph Oelckers be29d3a2df - removed the remains of the polymer renderer.
This cannot be reused in its current form, maybe it can help later.
2019-09-20 22:37:24 +02:00
Christoph Oelckers 1b20e5d4da - 3 more files moved out of 'build' folder.
# Conflicts:
#	platform/Windows/build.vcxproj
2019-09-20 22:34:34 +02:00
Christoph Oelckers 977614dea8 - two more headers to move to Thirdparty. 2019-09-20 22:33:47 +02:00
Christoph Oelckers c9111a6c7a - one more.
# Conflicts:
#	platform/Windows/build.vcxproj.filters
2019-09-20 22:33:35 +02:00
Christoph Oelckers 0c6af775ad - got rid of editor.h.
# Conflicts:
#	source/build/include/editor.h
#	source/build/src/2d.cpp
#	source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:53 +02:00
Christoph Oelckers 46b4b6ffd4 - removed all editor related code from 2D.cpp.
# Conflicts:
#	source/build/include/build.h
#	source/build/src/2d.cpp
#	source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:03 +02:00
Christoph Oelckers a3b6485b5e - removed some more inline assembly. 2019-09-20 22:21:43 +02:00
Christoph Oelckers ce260526cb - moved fix16 to thirdparty as well and removed the now unused assembly files.
# Conflicts:
#	platform/Windows/build.vcxproj
2019-09-20 22:21:31 +02:00
Christoph Oelckers f3d01e8244 - moved compression utilities to a 'thirdparty' folder to get them out of the way.
# Conflicts:
#	platform/Windows/build.vcxproj
#	platform/Windows/props/build_common.props
2019-09-20 22:20:53 +02:00
Christoph Oelckers 129cf2c76f - removed unused subprojects.
# Conflicts:
#	source/kenbuild/src/StartupWinController.game.mm
#	source/kenbuild/src/bstub.cpp
#	source/kenbuild/src/common.cpp
#	source/kenbuild/src/config.cpp
#	source/kenbuild/src/game.cpp
#	source/kenbuild/src/game.h
#	source/kenbuild/src/startgtk.game.cpp
#	source/kenbuild/src/startwin.game.cpp
#	source/tools/src/wad2map.cpp
2019-09-20 22:17:43 +02:00
Christoph Oelckers 625586b729 - delete unneeded content from rsrc folders.
None of these will be used in any way so they may just go.
2019-09-20 22:16:34 +02:00
Christoph Oelckers ba73268470 - removed GLES support and most related files.
My future plans do not include mobile support due tp poor support of modern APIs so this is essentially just baggage.

# Conflicts:
#	source/build/src/2d.cpp
#	source/build/src/dxtfilter.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymost.cpp
#	source/build/src/sdlayer.cpp
#	source/build/src/texcache.cpp
2019-09-20 22:16:21 +02:00
Christoph Oelckers 19bcfecc67 - get rid of the non-inlined assembly as well. 2019-09-20 22:11:01 +02:00
Christoph Oelckers 6299d2fe86 - removed all inline assembly crap.
Since no division function was handled here this is totally pointless on modern systems and will even on 32 bit cause performance degradation due to lack of optimizability.
The rest of that code in pragmas.h and pragmas.cpp should probably also be put under review. Much of it made sense 20 years ago but not anymore.
2019-09-20 22:10:35 +02:00
Christoph Oelckers b389c99bf5 - removed some SDL 1 parts. 2019-09-20 22:09:56 +02:00
Christoph Oelckers afe5128c70 - Blood fixes for changes in timer and mouse input interface- 2019-09-20 22:08:06 +02:00
Christoph Oelckers 94cfcb4fbd - Redneck Rampage fixes for changes in timer and mouse input interface. 2019-09-20 22:07:53 +02:00
Christoph Oelckers 5503ee98a0 - fixed bad merge 2019-09-20 22:06:15 +02:00
terminx 3a071ae6b7 At some point these two lines got removed from CON_IFCANSHOOTTARGET
git-svn-id: https://svn.eduke32.com/eduke32@8075 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:15:15 +02:00
terminx c8d42af954 Flat parallax skies in Polymost
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8074 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 21:15:14 +02:00
terminx 4b6123f303 Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime
git-svn-id: https://svn.eduke32.com/eduke32@8073 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx c835219de0 Align cache1d memory blocks to system page size
git-svn-id: https://svn.eduke32.com/eduke32@8072 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx e262135463 Use multiples of 5 for the HUD scale option and cap the range at 50-100
git-svn-id: https://svn.eduke32.com/eduke32@8071 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx 1ba0406b4d uint64_t in G_FPSLimit()
git-svn-id: https://svn.eduke32.com/eduke32@8070 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx 4d20afa9ed Use integer math for Polymost rotatesprite
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8069 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx 598a0f2630 Allow up to fov 140 from console
git-svn-id: https://svn.eduke32.com/eduke32@8068 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx 5f8e7193d7 Bind medkit to mouse3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8067 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx c670cceb18 Remove C as alternate default bind for regular gamefunc_Crouch
git-svn-id: https://svn.eduke32.com/eduke32@8066 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx de170848af Move r_borderless and r_displayindex definitions out of polymost.cpp and into baselayer
git-svn-id: https://svn.eduke32.com/eduke32@8065 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 21:10:39 +02:00
pogokeen b13c0f1b43 clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).
Provide compareHighPrecision() for any code that needs higher precision comparisons.

git-svn-id: https://svn.eduke32.com/eduke32@8064 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:23 +02:00
terminx d0223fd744 Support fullscreening to the correct display in multiple monitor configurations
git-svn-id: https://svn.eduke32.com/eduke32@8063 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/baselayer.h
#	source/build/src/polymost.cpp
2019-09-20 21:10:22 +02:00
terminx f868345670 More gamefunc_Toggle_Crouch improvements
git-svn-id: https://svn.eduke32.com/eduke32@8061 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:57 +02:00
terminx f0ea646560 Fix SDL borderless windowed mode for real this time
Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

git-svn-id: https://svn.eduke32.com/eduke32@8060 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/baselayer.h
#	source/build/src/baselayer.cpp
#	source/build/src/polymost.cpp
2019-09-20 21:09:56 +02:00
terminx 4300eb1a66 Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
Now bound to C by default.

git-svn-id: https://svn.eduke32.com/eduke32@8059 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx e6cb2e4a8d Use a sound's volume offset parameter as the max distance if the explosion flag is set
git-svn-id: https://svn.eduke32.com/eduke32@8058 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx dcf9768c20 Rework crouch toggle
This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

git-svn-id: https://svn.eduke32.com/eduke32@8057 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
terminx cef3c33e5f clockticks header fix
git-svn-id: https://svn.eduke32.com/eduke32@8056 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
terminx 9841b053ea Set actor .bpos after A_GetZLimits() in A_Spawn()
git-svn-id: https://svn.eduke32.com/eduke32@8055 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:16 +02:00
terminx d27c705b15 Fix MSVC build
git-svn-id: https://svn.eduke32.com/eduke32@8053 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:15 +02:00
pogokeen 34700516c9 kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597
git-svn-id: https://svn.eduke32.com/eduke32@8051 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:14 +02:00
pogokeen 222e593437 Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
terminx ec7fce9ff2 Ultra minor clipping stuff
git-svn-id: https://svn.eduke32.com/eduke32@8048 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:11 +02:00
terminx 8a01335c26 Don't consider CLIPCURBHEIGHT for ceiling clipping
git-svn-id: https://svn.eduke32.com/eduke32@8047 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx 1f5866295c This should be MAXSECTORS
git-svn-id: https://svn.eduke32.com/eduke32@8046 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx 6acf3a958e Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs
git-svn-id: https://svn.eduke32.com/eduke32@8045 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:09 +02:00
hendricks266 ab14653bbc Make building Fury easier with FURY=1
git-svn-id: https://svn.eduke32.com/eduke32@8044 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:09 +02:00
hendricks266 3b419e9d04 Fix mouse buttons 4 and 5 on Linux with SDL2, at least for 2.0.9 and up
git-svn-id: https://svn.eduke32.com/eduke32@8043 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:08 +02:00
hendricks266 97a1dea887 Fix "bind showkeys" crash
git-svn-id: https://svn.eduke32.com/eduke32@8041 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:21 +02:00
terminx 10a909b0af Yeahhhhhh, this wasn't a great idea
git-svn-id: https://svn.eduke32.com/eduke32@8040 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:21 +02:00
hendricks266 5cd2b246e5 I don't know why I read this diff backwards.
git-svn-id: https://svn.eduke32.com/eduke32@8039 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:20 +02:00
hendricks266 8c285aafe6 Remove fav priority weapon switch setting from menu, still available as a cvar
git-svn-id: https://svn.eduke32.com/eduke32@8038 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:20 +02:00
hendricks266 c0cf31a28c Re-enable mouse dead zone and mouse bias in input code, follow-up to r8028
git-svn-id: https://svn.eduke32.com/eduke32@8037 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:19 +02:00
terminx cbec65be68 Reduce stencil buffer size
Revert if it causes issues in anything.

git-svn-id: https://svn.eduke32.com/eduke32@8035 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:54 +02:00
terminx 78004b17de Ignore cstat 32768 sprites in map view
git-svn-id: https://svn.eduke32.com/eduke32@8034 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:53 +02:00
terminx b2f96ade69 Tweak weapon autoswitch menu option text
git-svn-id: https://svn.eduke32.com/eduke32@8033 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:53 +02:00
terminx 1b5edf9551 Don't spawn TRANSPORTERSTAR if FURY
git-svn-id: https://svn.eduke32.com/eduke32@8032 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:52 +02:00
terminx 3dcbf9955d Add console/log output for when the player is killed by various internal things, to aid in debugging
git-svn-id: https://svn.eduke32.com/eduke32@8030 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:10 +02:00
terminx b9e61fcb7f Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()
git-svn-id: https://svn.eduke32.com/eduke32@8029 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:10 +02:00
terminx a8f621a989 if out the in_mousebias and in_mousedeadzone cvars
git-svn-id: https://svn.eduke32.com/eduke32@8028 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:09 +02:00
hendricks266 673bd16299 Input: Separate everything in AdvanceTrigger into a new TextSubmit except Space so it doesn't submit text fields such as savegames
git-svn-id: https://svn.eduke32.com/eduke32@8025 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:09 +02:00
hendricks266 757b19ad3f Menus: Move weapon switching to Control Setup
git-svn-id: https://svn.eduke32.com/eduke32@8023 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:08 +02:00
terminx 6c330bba1f Add option to disable the game side framerate limiter back into the menu
git-svn-id: https://svn.eduke32.com/eduke32@8022 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:08 +02:00
terminx d1e9a4ec0d Add toggle for always run back to the menu
git-svn-id: https://svn.eduke32.com/eduke32@8021 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:08 +02:00
terminx 12cb46d94e Fix borderless windowed fullscreen mode
git-svn-id: https://svn.eduke32.com/eduke32@8020 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:07 +02:00
pogokeen fd41554ad7 timer.cpp: fix order of operations issue with timerUpdate()
git-svn-id: https://svn.eduke32.com/eduke32@8018 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:22 +02:00
terminx 2895b36b72 Change skill alignment if FURY
git-svn-id: https://svn.eduke32.com/eduke32@8017 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:21 +02:00
hendricks266 4f5434dffe Don't clobber E1L8 for user maps
git-svn-id: https://svn.eduke32.com/eduke32@8016 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:21 +02:00
hendricks266 733cb636cd Return to the main menu after completing a user map
git-svn-id: https://svn.eduke32.com/eduke32@8015 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:20 +02:00
hendricks266 7bf4a722fb Menus: Fix Y/N options with three lines
git-svn-id: https://svn.eduke32.com/eduke32@8014 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:20 +02:00
hendricks266 98c4d8247f Menus: Fix the Sound and Music Volume options in a way that works for Duke too, using indentation
git-svn-id: https://svn.eduke32.com/eduke32@8013 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:19 +02:00
hendricks266 fafc8f1583 Menus: Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items
git-svn-id: https://svn.eduke32.com/eduke32@8012 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:19 +02:00
pogokeen 0855428a0c timer.cpp: avoid using floating point arithmetic in timerUpdate()
git-svn-id: https://svn.eduke32.com/eduke32@8011 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:18 +02:00
Christoph Oelckers 20f5972b9b - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
pogokeen 021e1358c7 timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.
Handle timerlastsample such that we don't throw away time & run slow in certain cases.
Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision.

git-svn-id: https://svn.eduke32.com/eduke32@8009 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:31 +02:00
hendricks266 002a52033d Amend r7987 to only clear input if actually in the menu
git-svn-id: https://svn.eduke32.com/eduke32@8008 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:29 +02:00
hendricks266 108a71cadb Update md3_vox_calcmat_common to solve a sporadic voxel flickering issue
Patch by Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8007 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:27 +02:00
hendricks266 f47b44f4b2 Fix use of wrong macros for game controller buttons in game-side input.cpp
git-svn-id: https://svn.eduke32.com/eduke32@8006 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:25 +02:00
terminx 7ea2e4de54 Revert "This should be enough for SDL controller hotplug support but I haven't tested it"
git-svn-id: https://svn.eduke32.com/eduke32@8005 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:23 +02:00
terminx 59b0c0e3f7 Revise r8001
git-svn-id: https://svn.eduke32.com/eduke32@8004 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:21 +02:00
terminx 7ec6a6beca This should be enough for SDL controller hotplug support but I haven't tested it
git-svn-id: https://svn.eduke32.com/eduke32@8003 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:19 +02:00
terminx c72a69ff6f This timing stuff actually works
It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

git-svn-id: https://svn.eduke32.com/eduke32@8002 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
2019-09-20 16:12:16 +02:00
terminx 3b504975a2 Call A_GetZLimits() for sprites in the map at load time
git-svn-id: https://svn.eduke32.com/eduke32@8001 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:09 +02:00
hendricks266 25bdd9f6d5 Apply the BUILDART patch at long last.
git-svn-id: https://svn.eduke32.com/eduke32@8000 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:07 +02:00
hendricks266 00992a7ba5 Menus: Open the User Map menu to a folder named "usermaps" if one exists.
git-svn-id: https://svn.eduke32.com/eduke32@7999 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:05 +02:00
hendricks266 345497b271 newgamechoices: usercontent flag
git-svn-id: https://svn.eduke32.com/eduke32@7998 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:03 +02:00
hendricks266 6fa8a17c44 Don't adjust analog turning because of the Run gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7997 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:01 +02:00
hendricks266 addc919636 Amend r7993
git-svn-id: https://svn.eduke32.com/eduke32@7996 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:59 +02:00
hendricks266 446186d49a CON: Add userdef .gamepadactive
git-svn-id: https://svn.eduke32.com/eduke32@7995 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:57 +02:00
hendricks266 f7d6f66405 Menus: Use gamepad button names for Y/N prompts when most recently active
git-svn-id: https://svn.eduke32.com/eduke32@7994 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:55 +02:00
hendricks266 9c3ec69c86 CON: Add getgamefuncbind
git-svn-id: https://svn.eduke32.com/eduke32@7993 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:52 +02:00
hendricks266 cfd05db689 Track whether keyboard or gamepad input was last received
git-svn-id: https://svn.eduke32.com/eduke32@7992 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:50 +02:00
hendricks266 73fb1d467f Replace implementation of crouch toggle in a way that won't interfere with other uses of the crouch key, such as swimming and jetpacking.
TODO: Make this work over the network.

git-svn-id: https://svn.eduke32.com/eduke32@7991 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:48 +02:00
hendricks266 9a1a3f01e8 Fix grpinfo reading in Mapster32
Thanks to Doom64hunter.

git-svn-id: https://svn.eduke32.com/eduke32@7990 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:46 +02:00
hendricks266 ef0d79140c Disable drawing sprite arrows and borders in the automap in FURY mode
git-svn-id: https://svn.eduke32.com/eduke32@7989 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:44 +02:00
hendricks266 86aa23e394 Allow gamepads to accept text entry fields
git-svn-id: https://svn.eduke32.com/eduke32@7988 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:42 +02:00
hendricks266 a29869f86e Fix gamepad analogs not working in menus when in game
git-svn-id: https://svn.eduke32.com/eduke32@7987 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:40 +02:00
hendricks266 cb405ced52 Add gamepad axis inversion toggles
git-svn-id: https://svn.eduke32.com/eduke32@7986 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:38 +02:00
hendricks266 1bbd251bff Rescan for controllers when toggling gamepads back on
git-svn-id: https://svn.eduke32.com/eduke32@7985 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:37 +02:00
hendricks266 0bf4f744a8 Menus: Improve the "Status bar" option when there are only two settings and one is None
git-svn-id: https://svn.eduke32.com/eduke32@7984 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:34 +02:00
hendricks266 d143589f3d Menus: Fix the names of the Sound and Music Volume options
git-svn-id: https://svn.eduke32.com/eduke32@7983 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:32 +02:00
hendricks266 27e3194d27 Menus: Add Enable Gamepad toggle
git-svn-id: https://svn.eduke32.com/eduke32@7982 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:30 +02:00
hendricks266 e08b292598 Remix the gamepad layouts
git-svn-id: https://svn.eduke32.com/eduke32@7981 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:29 +02:00
hendricks266 cfdb57ac6d Make use of fix16 for controller aiming
git-svn-id: https://svn.eduke32.com/eduke32@7980 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:26 +02:00
hendricks266 314eaa7200 Fix analog turning rate being half of what it should be
git-svn-id: https://svn.eduke32.com/eduke32@7979 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:24 +02:00
hendricks266 ba730be6b6 Add Crouch Toggle gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7978 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:22 +02:00
terminx 04811f21f4 Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono
git-svn-id: https://svn.eduke32.com/eduke32@7976 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	platform/Windows/build.vcxproj
#	platform/Windows/build.vcxproj.filters
#	source/build/src/mdsprite.cpp
2019-09-20 16:09:24 +02:00
terminx 55e3188afb There's no way this is correct.
git-svn-id: https://svn.eduke32.com/eduke32@7975 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
2019-09-20 16:08:12 +02:00
terminx 3a7ee79554 Name fix, I guess?
git-svn-id: https://svn.eduke32.com/eduke32@7974 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:39 +02:00
terminx f76ca0a361 Fix remaining casts to vec2_t/vec3_t
git-svn-id: https://svn.eduke32.com/eduke32@7973 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 16:07:36 +02:00
hendricks266 32edf9a747 Rename "Joystick" to "Gamepad" in menus
git-svn-id: https://svn.eduke32.com/eduke32@7972 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:22 +02:00
hendricks266 fb78df76cd Add verification screens to color correction, keyboard, and joystick resetting options
git-svn-id: https://svn.eduke32.com/eduke32@7971 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:20 +02:00
hendricks266 791f8376b6 Implement contoller analog 0 in menus very hackishly
git-svn-id: https://svn.eduke32.com/eduke32@7970 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:18 +02:00
hendricks266 e19511cad7 Replace "Joystick" config strings with "Controller" to reset defaults
git-svn-id: https://svn.eduke32.com/eduke32@7969 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:16 +02:00
hendricks266 b4362aa6a9 Implement controller defaults
git-svn-id: https://svn.eduke32.com/eduke32@7968 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:14 +02:00
hendricks266 5c96fcb334 Add Third Person View gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7967 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:12 +02:00
hendricks266 3bfed33608 Add voxels option to menu, if at least one has been defined
git-svn-id: https://svn.eduke32.com/eduke32@7961 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/engine.cpp
2019-09-20 16:04:57 +02:00
hendricks266 284af9f5d9 Fix RENDERTYPE=WIN build
git-svn-id: https://svn.eduke32.com/eduke32@7960 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:04:43 +02:00
hendricks266 0aea2e92c6 Menus: Move auto aim option to Control Setup
git-svn-id: https://svn.eduke32.com/eduke32@7959 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:04:41 +02:00
hendricks266 01fa02e1c0 Make use of SDL2's Game Controller API.
Thanks to JonoF for his take on this.

git-svn-id: https://svn.eduke32.com/eduke32@7958 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:49 +02:00
hendricks266 5cc9d1e440 Fix binding joystick digital axes in the menu
git-svn-id: https://svn.eduke32.com/eduke32@7957 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:47 +02:00
hendricks266 56998c4840 Report 16-bit analog axis precision to the game instead of arbitrarily truncating it to ~14.3 bits.
git-svn-id: https://svn.eduke32.com/eduke32@7956 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:45 +02:00
terminx 44d5371ad3 Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater
git-svn-id: https://svn.eduke32.com/eduke32@7955 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:43 +02:00
terminx 620f0da65b Another attempt at improving/fixing the fps limiter
git-svn-id: https://svn.eduke32.com/eduke32@7954 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:41 +02:00
terminx 755de405c2 Add automapping var to Gv_RefreshPointers()
git-svn-id: https://svn.eduke32.com/eduke32@7953 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:39 +02:00
terminx 99a3c3393a Better behaved falling actors
git-svn-id: https://svn.eduke32.com/eduke32@7952 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:36 +02:00
terminx 49edf5f542 Change actor/player context of EVENT_SCREEN
git-svn-id: https://svn.eduke32.com/eduke32@7951 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:35 +02:00
terminx d404f010c9 Fix some undefined behavior
git-svn-id: https://svn.eduke32.com/eduke32@7950 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:33 +02:00
terminx 2ef83e4a71 This can overflow
git-svn-id: https://svn.eduke32.com/eduke32@7949 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:31 +02:00
terminx 0ffc89fbb7 Remove dead declaration
git-svn-id: https://svn.eduke32.com/eduke32@7948 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:28 +02:00
hendricks266 c40a4b26ff Fix how analog axis values are used by the game code, part 2: aiming.
Mouse movement is no longer funneled through analog axis handling.

git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
hendricks266 f1e67616a9 Fix how analog axis values are used by the game code, part 1: movement.
Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.

git-svn-id: https://svn.eduke32.com/eduke32@7946 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:24 +02:00
hendricks266 7338988b5e Fix mouse and joystick menu slider scales
git-svn-id: https://svn.eduke32.com/eduke32@7945 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:21 +02:00
hendricks266 618203489f Blank out old-style joystick defaults because they're irrelevant in 2019.
git-svn-id: https://svn.eduke32.com/eduke32@7944 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:19 +02:00
hendricks266 87c31bbdf5 Fix bugs with unbound mouse and joystick controls not saving properly.
git-svn-id: https://svn.eduke32.com/eduke32@7943 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:17 +02:00
hendricks266 47d8541cf3 Enable joysticks by default because better that than figuring out how to parse settings.cfg multiple times without breaking something.
git-svn-id: https://svn.eduke32.com/eduke32@7942 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:15 +02:00
pogokeen 5c11fc8889 sounds.cpp: fix infinite loop caused by removal of "else" in r7939
git-svn-id: https://svn.eduke32.com/eduke32@7941 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:12 +02:00
terminx 9ee310ce71 Fix sound issue
git-svn-id: https://svn.eduke32.com/eduke32@7940 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:10 +02:00
terminx ef7f4f8a60 Oops
git-svn-id: https://svn.eduke32.com/eduke32@7939 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:08 +02:00
hendricks266 e7723efcf4 Fix skipping to the end of def blocks
git-svn-id: https://svn.eduke32.com/eduke32@7938 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:06 +02:00
terminx 36366c0c98 M-M-M-MUTEX MADNESS
git-svn-id: https://svn.eduke32.com/eduke32@7937 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:04 +02:00
terminx 6fddd30eaa Remove lockclock from mapstates
git-svn-id: https://svn.eduke32.com/eduke32@7936 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:02 +02:00
terminx 564a68f1a7 Improve frame limiter logic
git-svn-id: https://svn.eduke32.com/eduke32@7935 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:00 +02:00
terminx 0a5cdea62a Run savegame events as myconnectindex instead of screenpeek
This doesn't really matter right now, but it's wrong.

git-svn-id: https://svn.eduke32.com/eduke32@7934 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:58 +02:00
terminx 41ff733fcd Happier try_facespr_intersect()
I'm prejudiced against 30-line functions with statements nested 5 levels deep.

git-svn-id: https://svn.eduke32.com/eduke32@7933 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:56 +02:00
terminx 3b98ba6561 Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove
The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.

git-svn-id: https://svn.eduke32.com/eduke32@7932 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:53 +02:00
terminx 53cd67b0f2 Add ifdef guard
git-svn-id: https://svn.eduke32.com/eduke32@7931 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:51 +02:00
hendricks266 67b7d2408b newgamechoices
git-svn-id: https://svn.eduke32.com/eduke32@7930 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/defs.cpp
2019-09-20 16:02:49 +02:00
pogokeen 284adb6ac6 Fix issue with indexed colour textures where in the case that tiles entered the texcache while !waloff[picnum] & were later (re)loaded, the earlier pth pointing to the tilesheet containing the blank tile would never be properly replaced with an updated gl texture.
git-svn-id: https://svn.eduke32.com/eduke32@7929 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 16:01:54 +02:00
hendricks266 ea79d74953 Revert r7908 because it introduces a race on dabuf
git-svn-id: https://svn.eduke32.com/eduke32@7928 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:27 +02:00
terminx 0f5f35aa85 Fix build error
git-svn-id: https://svn.eduke32.com/eduke32@7927 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:24 +02:00
terminx 128510a6d9 Change audiolib's SDL driver's mutex stuff to use our implementation
git-svn-id: https://svn.eduke32.com/eduke32@7926 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:22 +02:00
terminx 1413c7fd5c Tiny error message cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7925 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:20 +02:00
hendricks266 ca8f8c0dbd save name in exts
git-svn-id: https://svn.eduke32.com/eduke32@7924 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:18 +02:00
hendricks266 03b63470b9 Add fallthrough__ in gameexec
git-svn-id: https://svn.eduke32.com/eduke32@7923 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:16 +02:00
terminx 0d431a390f Reverse the order video modes are sorted in
git-svn-id: https://svn.eduke32.com/eduke32@7922 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:14 +02:00
terminx 32cd1ae4dd Tweak the fatal engine initialization error and game already running dialog boxes a bit
git-svn-id: https://svn.eduke32.com/eduke32@7921 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 16:01:11 +02:00
Christoph Oelckers 4189e9d287 - Function renaming 2019-09-20 16:00:14 +02:00
terminx 635a929359 Audiolib housekeeping
git-svn-id: https://svn.eduke32.com/eduke32@7918 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/src/multivoc.cpp
2019-09-20 15:50:09 +02:00
terminx 9302e48cef Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice
git-svn-id: https://svn.eduke32.com/eduke32@7917 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:48:58 +02:00
terminx b8f668aa9b Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.
Patch from Nuke.YKT and Fox.

git-svn-id: https://svn.eduke32.com/eduke32@7916 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/polymost.cpp
2019-09-20 15:48:55 +02:00
terminx b7f349cd92 Sound cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7915 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/sounds.h
2019-09-20 15:47:13 +02:00
terminx 48f9edf743 New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@7914 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:47 +02:00
terminx 789be3cf35 Add S_SetProperties() function to handle repetitious setting of a few sound structure members
git-svn-id: https://svn.eduke32.com/eduke32@7913 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:45 +02:00
terminx 40e54fdbbb Tweak how the semaphore used to detect multiple running copies of the game is utilized
git-svn-id: https://svn.eduke32.com/eduke32@7912 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:43 +02:00
terminx 4e0325e0d4 Add FURY checks for some EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:41 +02:00
terminx 2307160c4a Tweak DirectSound error
git-svn-id: https://svn.eduke32.com/eduke32@7910 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:39 +02:00
terminx 24aba0220d Replace some of the mutex usage in the DirectSound driver with our own implementation
git-svn-id: https://svn.eduke32.com/eduke32@7909 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:37 +02:00
terminx c1aff49e4c Improve usage of initprintf mutex
git-svn-id: https://svn.eduke32.com/eduke32@7908 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:35 +02:00
terminx 064516c050 Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks
git-svn-id: https://svn.eduke32.com/eduke32@7907 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:32 +02:00
terminx aec48c73c1 'If' out a couple of instances of g_soundlocks[] manipulation I somehow missed during my first pass
git-svn-id: https://svn.eduke32.com/eduke32@7906 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:30 +02:00
terminx 9021b885d6 Eliminate pos_as_vec2 from anything that had it
git-svn-id: https://svn.eduke32.com/eduke32@7905 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:46:28 +02:00
terminx 81882aa1a3 Fix issue clipping against sloped ceilings
git-svn-id: https://svn.eduke32.com/eduke32@7903 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:21 +02:00
hendricks266 2e325b0f5b Tweak map start message printed to the log
git-svn-id: https://svn.eduke32.com/eduke32@7902 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:19 +02:00
hendricks266 4523515a33 ext updates
git-svn-id: https://svn.eduke32.com/eduke32@7901 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:17 +02:00
pogokeen 091a2961ab game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.
git-svn-id: https://svn.eduke32.com/eduke32@7900 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:15 +02:00
hendricks266 90568878a5 Allow MOUSEINACTIVECONDITIONAL when out of menu. Fixes left clicking screens.
git-svn-id: https://svn.eduke32.com/eduke32@7899 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:13 +02:00
hendricks266 7d96aba66d Add CONTROL_ClearAllButtons
git-svn-id: https://svn.eduke32.com/eduke32@7898 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:12 +02:00
hendricks266 640b1c4461 Remove RTS names from standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@7897 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:10 +02:00
hendricks266 dcdabd30d3 definecheatdescription
git-svn-id: https://svn.eduke32.com/eduke32@7896 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:07 +02:00
hendricks266 ba91dd0120 Move cheat descriptions from menus.cpp to cheats.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7895 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:06 +02:00
hendricks266 29d4a7e634 Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
git-svn-id: https://svn.eduke32.com/eduke32@7894 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:03 +02:00
pogokeen c80b01cfda gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.
This fixes skyboxes not rendering in TILE_SAVESHOT.

git-svn-id: https://svn.eduke32.com/eduke32@7893 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:00 +02:00
pogokeen 4d22a44a5d tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt()
This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff

git-svn-id: https://svn.eduke32.com/eduke32@7892 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:58 +02:00
pogokeen 67522909c5 sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered
git-svn-id: https://svn.eduke32.com/eduke32@7891 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:56 +02:00
pogokeen 5fad944ed1 engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault
git-svn-id: https://svn.eduke32.com/eduke32@7890 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:55 +02:00
pogokeen a844fd4b13 polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data
git-svn-id: https://svn.eduke32.com/eduke32@7888 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 15:42:29 +02:00
terminx 6931d448ff Oops
git-svn-id: https://svn.eduke32.com/eduke32@7884 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:30 +02:00
terminx 2126d215ed Fix crashes when passing invalid variable names to a couple of debugging commands in the console
git-svn-id: https://svn.eduke32.com/eduke32@7883 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:26 +02:00
terminx 3c28f6cfc6 Don't attempt to draw TILE_LOADSHOT unless it's already in memory
This works around a flaw in the .ext loading logic that I don't have time to debug right now.

git-svn-id: https://svn.eduke32.com/eduke32@7882 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:23 +02:00
terminx c5dbbe892c Fix automapping not working when looking at the textured map mode
git-svn-id: https://svn.eduke32.com/eduke32@7881 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:21 +02:00
terminx 7553bb043f Skip drawing invalid polygons in polymost_drawpoly()
git-svn-id: https://svn.eduke32.com/eduke32@7880 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:18 +02:00
terminx e9e9067251 Fix warning
git-svn-id: https://svn.eduke32.com/eduke32@7879 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:16 +02:00
terminx 95598e08f9 getwalldist() tweak
git-svn-id: https://svn.eduke32.com/eduke32@7878 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:14 +02:00
terminx db85a55dfd Use I_AdvanceTrigger() instead of I_CheckAllInput() for the skip condition in Anim_Play()
git-svn-id: https://svn.eduke32.com/eduke32@7877 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:11 +02:00
terminx 9f9a158946 Replace runtime pow2 calculations with pow2char LUT usage
I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.

git-svn-id: https://svn.eduke32.com/eduke32@7876 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:34:08 +02:00
terminx 9c5db5aac0 Sanitize walock[] usage
git-svn-id: https://svn.eduke32.com/eduke32@7875 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:07 +02:00
terminx 2a3c80f95d Fix issue with sounds being expired from cache
git-svn-id: https://svn.eduke32.com/eduke32@7874 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:05 +02:00
terminx 1a0c56f0f1 This adds back in the engine's old automapping feature
This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

git-svn-id: https://svn.eduke32.com/eduke32@7873 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:32:13 +02:00
terminx 6ad445d47b Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()
git-svn-id: https://svn.eduke32.com/eduke32@7872 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:40 +02:00
terminx 1a83ec15e4 Fix silly branching logic in engineLoadBoard()
git-svn-id: https://svn.eduke32.com/eduke32@7871 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:38 +02:00
terminx c7e403619b Don't blow away wall cstat bit 14 for use as a temp flag in the editor
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@7870 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 15:29:35 +02:00
terminx a949665f26 Work around an issue with far plane clipping with voxels without mipmaps in software mode
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@7869 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:20 +02:00
terminx 9335b339b0 Emulate slope overflow in Polymost in order to match the rest of the engine's slope algorithms
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@7868 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:19 +02:00
terminx 0f4ccaf970 Hopefully work around more Polymost polygon leakages
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@7867 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:17 +02:00
terminx acc0b527a9 Cache the distrecip[] table
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@7866 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:15 +02:00
terminx 0091acc858 "Another dumb polymost optimization. Probably worth few fps in heavy scenes"
Patch from Nuke.YKT

git-svn-id: https://svn.eduke32.com/eduke32@7865 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:12 +02:00
terminx 0652b5b6d6 Make ksgn() return int instead of int32_t
git-svn-id: https://svn.eduke32.com/eduke32@7864 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:09 +02:00
terminx 26272f6755 if 0 out our klabs() function and just define it as abs()
The compiler generates much better code for this now.

git-svn-id: https://svn.eduke32.com/eduke32@7863 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:06 +02:00
terminx 752cf77887 Untabify a couple of headers
git-svn-id: https://svn.eduke32.com/eduke32@7862 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:05 +02:00
terminx 24a53db8f5 I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground
git-svn-id: https://svn.eduke32.com/eduke32@7861 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:02 +02:00
terminx ed40842bad Apply "reset object trackers on savegame load" patch
git-svn-id: https://svn.eduke32.com/eduke32@7860 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:01 +02:00
terminx f84e161e52 Wahhh, I'm MSVC and I cry about applying unary negation to a boolean
git-svn-id: https://svn.eduke32.com/eduke32@7859 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:59 +02:00
terminx 751b734795 Fix issue rendering TROR when the camera's z coordinate is right on the portal
git-svn-id: https://svn.eduke32.com/eduke32@7858 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:57 +02:00
terminx 6e4951bdb6 Another clipping fix
git-svn-id: https://svn.eduke32.com/eduke32@7857 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:53 +02:00
terminx 762c3ebbf6 Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()
git-svn-id: https://svn.eduke32.com/eduke32@7856 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:50 +02:00
terminx e65fb8ab2a Switch fadepal() and fadepaltile() over to using I_CheckAllInput()/I_ClearAllInput() instead of checking for the spacebar exclusively
git-svn-id: https://svn.eduke32.com/eduke32@7855 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:47 +02:00
pogokeen a0231cf90c polymost_scansector(): avoid using a culling method not designed for voxels when handling 1-sided wall aligned sprites that have voxel replacements
git-svn-id: https://svn.eduke32.com/eduke32@7854 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:45 +02:00
pogokeen 83e863422a Fix mixing offscreenrendering (render targets) and mirrors. Don't allow recursing beyond 1 level of mirroring through multiple levels of render targets.
git-svn-id: https://svn.eduke32.com/eduke32@7853 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:42 +02:00
pogokeen 5377b128a9 Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,
and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

git-svn-id: https://svn.eduke32.com/eduke32@7852 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:41 +02:00
hendricks266 fdaee03dfb ext loading
git-svn-id: https://svn.eduke32.com/eduke32@7850 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:44 +02:00
terminx ae36202ac7 Fix for emerging from TROR water
git-svn-id: https://svn.eduke32.com/eduke32@7848 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:24 +02:00
terminx e0e517aaed Revise r7838 again
git-svn-id: https://svn.eduke32.com/eduke32@7847 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:22 +02:00
terminx f3e4dd4463 Patch from Nuke.YKT to work around precision-based inaccuracy problems in Polymost TROR
git-svn-id: https://svn.eduke32.com/eduke32@7846 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:25:31 +02:00
terminx 1d14991acc Add MERGE_NODES macro for Polymost... this will be used in the following commit
git-svn-id: https://svn.eduke32.com/eduke32@7845 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:25:28 +02:00
terminx ee92304087 Patch from Nuke.YKT to clip bunches to screen boundaries in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7844 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:25:24 +02:00
terminx 47fa1eccd4 Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7843 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 15:24:54 +02:00
terminx a3b6d0e70b Revise r7838: one less dumbass typo
git-svn-id: https://svn.eduke32.com/eduke32@7842 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:57 +02:00
terminx 56604e5e25 Make it easier to jump into vents
git-svn-id: https://svn.eduke32.com/eduke32@7841 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:55 +02:00
terminx 7c88548074 Remember to delete .esv.ext file when deleting .esv file itself
git-svn-id: https://svn.eduke32.com/eduke32@7840 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:52 +02:00
terminx 28c778c8a3 Automatic source file dependency generation for GNUmakefile
This automatically saves the dependencies used for a given object file during the first compilation, then uses the generated data for each subsequent compile to determine if the object needs to be rebuilt. Why? Because if I see one more warning about the C++ One Definition Rule, I'm going to fucking snap.

git-svn-id: https://svn.eduke32.com/eduke32@7839 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:50 +02:00
terminx 565383e1d2 Revise r7835: instead of not testing wall sprites, we'll just ignore the side blockers
git-svn-id: https://svn.eduke32.com/eduke32@7838 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:47 +02:00
terminx 686a906c78 Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2
git-svn-id: https://svn.eduke32.com/eduke32@7837 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:45 +02:00
terminx bf573ff2c9 Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X
git-svn-id: https://svn.eduke32.com/eduke32@7836 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:43 +02:00
terminx 4beaeb5426 Don't check clip objects for sprites in the keepaway() loop in clipmove()
This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway.

git-svn-id: https://svn.eduke32.com/eduke32@7835 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:40 +02:00
terminx dad28df269 OK, this is just a bit too restrictive
git-svn-id: https://svn.eduke32.com/eduke32@7834 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:38 +02:00
terminx 6d2ca41b9c Fix clipping issue with jumping
git-svn-id: https://svn.eduke32.com/eduke32@7833 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:36 +02:00
terminx dc7ec3b2fe Fix additional clipmove() issue
git-svn-id: https://svn.eduke32.com/eduke32@7832 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:33 +02:00
terminx 1da1331299 Clean up raytrace() and rename it to cliptrace()
git-svn-id: https://svn.eduke32.com/eduke32@7831 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:31 +02:00
terminx 490b7249a2 Allow reading vec3_whatever_t as vec2 directly
It's a union in a struct in a union in a struct. Oh god, what have I done.

git-svn-id: https://svn.eduke32.com/eduke32@7830 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:28 +02:00
terminx 52db0e37f7 Additional clipmove() reworks
This fixes a LOT of clipping errors but needs thorough testing.

git-svn-id: https://svn.eduke32.com/eduke32@7829 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:25 +02:00
terminx 17d3c302a3 Switch a few iterators in clipmove() from int to native_t
git-svn-id: https://svn.eduke32.com/eduke32@7828 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:23 +02:00
terminx 417318c271 clipmove() patch from Nuke.YKT:
"In some edge cases posx/y might be 'inside' of neighbor sector. I've added double check for this case"

git-svn-id: https://svn.eduke32.com/eduke32@7827 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:20 +02:00
terminx df28860bad Add divscale64()
git-svn-id: https://svn.eduke32.com/eduke32@7826 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:18 +02:00
terminx dc0130625a Minor pushmove() cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7825 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:15 +02:00
terminx ed457895f1 Replace check_floor_curb() with cliptestsector()
git-svn-id: https://svn.eduke32.com/eduke32@7824 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:12 +02:00
terminx 0fb77f8af3 Use corrected slope heights in getzrange() and pushmove()
git-svn-id: https://svn.eduke32.com/eduke32@7823 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:10 +02:00
terminx 2482cddbb5 Add getcorrectzsofslope()
git-svn-id: https://svn.eduke32.com/eduke32@7822 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:08 +02:00
terminx 2bb93967e1 Fix an issue where looping sound effects would play at full volume for a tic after playback began, regardless of distance to the sound
git-svn-id: https://svn.eduke32.com/eduke32@7821 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:05 +02:00
terminx e6b700cf9b Promote divisor argument to tabledivide64 to int64_t and replace a couple of 64-bit divides in rintersect() and inflineintersect()
git-svn-id: https://svn.eduke32.com/eduke32@7820 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 15:23:03 +02:00
hendricks266 dc87150f2a update esv exts
git-svn-id: https://svn.eduke32.com/eduke32@7817 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:18:01 +02:00
hendricks266 3a1e4a445f new special purpose gamevar flag
git-svn-id: https://svn.eduke32.com/eduke32@7816 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:57 +02:00
hendricks266 66032defbb Don't lock out cheats in skill 4 if FURY
git-svn-id: https://svn.eduke32.com/eduke32@7815 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:53 +02:00
hendricks266 36bde42d8c This may be my worst commit ever.
git-svn-id: https://svn.eduke32.com/eduke32@7814 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:49 +02:00
hendricks266 e49e8f4cd6 Fix warnings in sjson
git-svn-id: https://svn.eduke32.com/eduke32@7813 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:45 +02:00
hendricks266 0cd74a6782 Add sjson to project
git-svn-id: https://svn.eduke32.com/eduke32@7812 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:43 +02:00
terminx 165b320f64 Amend r7805
'Murica.

git-svn-id: https://svn.eduke32.com/eduke32@7811 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:40 +02:00
terminx 763b4b8d7f Throw a warning when attempting to use CON_DEFINESOUND with a sound index that has already been defined
git-svn-id: https://svn.eduke32.com/eduke32@7810 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:37 +02:00
terminx 67dc0cb5f8 Fix mirrors in Polymer
git-svn-id: https://svn.eduke32.com/eduke32@7809 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:34 +02:00
terminx 48f602ae68 Rename IONMAIDEN -> FURY
git-svn-id: https://svn.eduke32.com/eduke32@7808 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:31 +02:00
terminx 43f263fc65 Try walldist + 8 instead of walldist << 1 in clipupdatesector()
git-svn-id: https://svn.eduke32.com/eduke32@7807 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:28 +02:00
terminx 97390c1ff4 Fix another bunch of improperly sized bitmap arrays
git-svn-id: https://svn.eduke32.com/eduke32@7806 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 15:17:25 +02:00
pogokeen 3d63d1b720 Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.
These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map.
This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

git-svn-id: https://svn.eduke32.com/eduke32@7805 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/build.h
2019-09-20 15:16:47 +02:00
hendricks266 844ec0bd63 Expose the current episode and skill selection in ud.m_volume_number and ud.m_player_skill while in their respective menus
git-svn-id: https://svn.eduke32.com/eduke32@7804 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:33 +02:00
pogokeen 1ec5547a9c Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer
git-svn-id: https://svn.eduke32.com/eduke32@7803 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:31 +02:00
hendricks266 83e1a6902d Implement "usermap" music definition slot
git-svn-id: https://svn.eduke32.com/eduke32@7802 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:29 +02:00
hendricks266 ba7c266f89 CON_MUSIC: Accept "." as meaning "do nothing to this slot"
git-svn-id: https://svn.eduke32.com/eduke32@7801 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:27 +02:00
hendricks266 d1b43acc06 Use std::numeric_limits instead of float.h
git-svn-id: https://svn.eduke32.com/eduke32@7799 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:23 +02:00
hendricks266 48b2cfef59 Fix compilation of linklist.h in C++11 mode with clang
git-svn-id: https://svn.eduke32.com/eduke32@7796 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:11:03 +02:00
hendricks266 6b4d64bde5 Tweak previous commit so clipmove takes precedence over getzrange
git-svn-id: https://svn.eduke32.com/eduke32@7795 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:11:01 +02:00
hendricks266 df609ccfbc Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit
git-svn-id: https://svn.eduke32.com/eduke32@7794 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:59 +02:00
pogokeen 12ce6a78fe Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
Additionally, remove the no longer necessary shader generated headers folder from .gitignore

git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	.gitignore
#	source/build/src/polymost.cpp
2019-09-20 15:10:56 +02:00
terminx 9fde5434f8 Fix translucent masked wall sorting issue in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7792 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:23 +02:00
terminx fe4245dfc3 Voxel fix
git-svn-id: https://svn.eduke32.com/eduke32@7791 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:21 +02:00
terminx 2313e3d374 Rename "autosaves" to "checkpoints" in menu
git-svn-id: https://svn.eduke32.com/eduke32@7790 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:18 +02:00
terminx b4d3a76793 Fix stupid bug with sprite shadows in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7789 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:16 +02:00
terminx f46db45970 Voxel fixes from Nuke
git-svn-id: https://svn.eduke32.com/eduke32@7788 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:14 +02:00
hendricks266 4e04e4a096 Fix issue with shader compilation
git-svn-id: https://svn.eduke32.com/eduke32@7787 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:12 +02:00
hendricks266 616b0c2347 Fix sequential GNUmakefile build
git-svn-id: https://svn.eduke32.com/eduke32@7786 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:09 +02:00
pogokeen 07df3ffc42 osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
git-svn-id: https://svn.eduke32.com/eduke32@7784 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:05 +02:00
pogokeen 1664310159 Support clamping in polymost1Frag.glsl and use it for sprites
git-svn-id: https://svn.eduke32.com/eduke32@7783 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/polymost1Frag.glsl
#	source/build/src/voxmodel.cpp
2019-09-20 15:10:02 +02:00
Christoph Oelckers a55e19ed83 - fixed the shader. 2019-09-20 15:02:49 +02:00
pogokeen f6993940e5 Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.
Additionally, git ignore the shader's generated headers folder.

git-svn-id: https://svn.eduke32.com/eduke32@7782 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	.gitignore
#	source/build/src/polymost.cpp
2019-09-20 14:57:42 +02:00
pogokeen fe36034e43 polymost.cpp: Adjust shaders to use texture2DGradARB() if available
git-svn-id: https://svn.eduke32.com/eduke32@7781 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:53:22 +02:00
terminx cfa40f33df Fix volume slider bug introduced in r7773
git-svn-id: https://svn.eduke32.com/eduke32@7780 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:40:17 +02:00
terminx c233d58cf8 QOL change: print save filename to console for manual savegames, too, not just ones generated through the script
git-svn-id: https://svn.eduke32.com/eduke32@7779 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:40:15 +02:00
terminx a075a89304 Voxel fixes from Nuke.YKT
git-svn-id: https://svn.eduke32.com/eduke32@7778 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:40 +02:00
terminx 2882609822 Don't attempt to animate sprites drawn as voxels by picnum
git-svn-id: https://svn.eduke32.com/eduke32@7777 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:10 +02:00
terminx c96ec9d440 This is just syntax and formatting
No functional changes.

git-svn-id: https://svn.eduke32.com/eduke32@7776 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:09 +02:00
terminx fa5ff547c8 Rename stupid structure member I probably named when I was high
git-svn-id: https://svn.eduke32.com/eduke32@7775 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:06 +02:00
terminx 19e54dc1ad Stop trying to make CTRL-ALT-DEL happen
It's not going to happen.

git-svn-id: https://svn.eduke32.com/eduke32@7774 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:03 +02:00
terminx 027afc2347 Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations
This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.

git-svn-id: https://svn.eduke32.com/eduke32@7773 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:01 +02:00
terminx cf7ac8f16e Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE
git-svn-id: https://svn.eduke32.com/eduke32@7772 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:54 +02:00
terminx 4c290ab4ec Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in
git-svn-id: https://svn.eduke32.com/eduke32@7771 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:50 +02:00
terminx dc9c7bc7b0 Make shadows on voxels in Polymost look like they do in classic
git-svn-id: https://svn.eduke32.com/eduke32@7770 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:47 +02:00
terminx bf94922b27 Even more minor fix to previous commit
git-svn-id: https://svn.eduke32.com/eduke32@7769 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:45 +02:00
terminx 8e8a1334e9 Minor fix to last commit
git-svn-id: https://svn.eduke32.com/eduke32@7768 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:42 +02:00
terminx 7e7f19b5fd Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle
git-svn-id: https://svn.eduke32.com/eduke32@7767 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:40 +02:00
terminx 31f66f7de4 Fix audio position updating in automap mode
git-svn-id: https://svn.eduke32.com/eduke32@7766 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:38 +02:00
terminx 465403a199 Prevent addlogvar from accepting constants, which causes a crash
git-svn-id: https://svn.eduke32.com/eduke32@7765 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:36 +02:00
terminx 940df04eb6 Make cache1d try a little harder to find a suitable block before bailing with "CACHE SPACE ALL LOCKED UP!"
git-svn-id: https://svn.eduke32.com/eduke32@7764 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:34 +02:00
terminx 53000d1f31 Make cacheAgeEntries() do a more consistent amount of work per frame
git-svn-id: https://svn.eduke32.com/eduke32@7763 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:32 +02:00
terminx 5cfcb96768 Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.

git-svn-id: https://svn.eduke32.com/eduke32@7762 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:30 +02:00
terminx 4e81b4e2f0 Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
git-svn-id: https://svn.eduke32.com/eduke32@7761 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:28 +02:00
terminx 6f54235b7a Fix edge case in clipupdatesector()
git-svn-id: https://svn.eduke32.com/eduke32@7760 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:26 +02:00
terminx 82c37b78cc Prevent uninitialized access to hitwalls[] in clipmove()
git-svn-id: https://svn.eduke32.com/eduke32@7759 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:24 +02:00
terminx 130649b017 Move cacheAllSounds() out of G_CacheMapData() and into G_Startup()
git-svn-id: https://svn.eduke32.com/eduke32@7758 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:21 +02:00
terminx 38fe40abf2 Bump MAXCACHEOBJECTS from 9216 to 16384
This is actually the first time we've increased this limit in the entire time the engine source has been available.

git-svn-id: https://svn.eduke32.com/eduke32@7757 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:19 +02:00
terminx 24b994d952 One of those stupid optimizations you notice the potential for when scrolling through code looking for something
git-svn-id: https://svn.eduke32.com/eduke32@7756 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:17 +02:00
terminx 7a6293ff42 Floating point grouscan() patch from Nuke.YKT, worth a couple of fps in classic mode in slope-heavy scenes
git-svn-id: https://svn.eduke32.com/eduke32@7755 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:08 +02:00
pogokeen c9014870e3 Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping.
Suggest reducing SCISDIST when there's time to debug SCISDIST issues.

git-svn-id: https://svn.eduke32.com/eduke32@7754 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:06 +02:00
Christoph Oelckers 8de0fd35a1 - fixed compilation 2019-09-20 14:32:28 +02:00
pogokeen 2e75437262 If GL_ARB_clip_control & GL_ARB_depth_clamp are available, reflect that in glinfo
git-svn-id: https://svn.eduke32.com/eduke32@7753 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:18:33 +02:00
pogokeen 13615565fd game.cpp: temporarily limit A_Spawn() owner changes from r7738 to locators
git-svn-id: https://svn.eduke32.com/eduke32@7751 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:17:57 +02:00
terminx f51b2a2cb3 Gump redux
git-svn-id: https://svn.eduke32.com/eduke32@7747 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:16:06 +02:00
terminx 3269875e7b Fix builds on platforms other than win32--oops
git-svn-id: https://svn.eduke32.com/eduke32@7746 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/compat.h
2019-09-20 14:16:03 +02:00
terminx c1d261965f Clarify incompatible savegame log message
git-svn-id: https://svn.eduke32.com/eduke32@7745 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:15:03 +02:00
terminx 72821e7de1 Patch from Nuke.YKT to improve mouse selection in the editor in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7740 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 14:12:27 +02:00
pogokeen 458124a237 actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.
Now, destination and subject locators should be assigned one hitag channel.  Destination locators will be visited starting from lotag 0 and counting upward.
Subject locators can have any lotag within the same hitag channel, and may also be a destination if the lotag is not separated from the destination locator ids.
Destination locators must now specify their subject locator in their owner field by lotag.

git-svn-id: https://svn.eduke32.com/eduke32@7739 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:38 +02:00
pogokeen cfa0ea2a65 game.cpp: When A_Spawn() is spawning from an already existing sprite, do not reset the owner field if it has been overridden from the default.
git-svn-id: https://svn.eduke32.com/eduke32@7738 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:36 +02:00
pogokeen d621023807 polymost.cpp: Fix polymost_domost() issue with COMBINE_STRIPS where in certain cases, merging with the viewport nodes caused accidental reading of sentinel node values.
Additional debug code is included for visualizing the state of the vsp data structure.
Further, fix issue in drawpoly where it would access out of bounds of dpxy if fewer than 3 vertices were passed in and fix issue where multiple calls to polymost_setVisibility() were repeatedly setting the visibility factor to the same value.

git-svn-id: https://svn.eduke32.com/eduke32@7737 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:32 +02:00
pogokeen 8cbdf3a0c4 Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.

git-svn-id: https://svn.eduke32.com/eduke32@7736 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/build.h
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/kenbuild/src/game.cpp
2019-09-20 14:04:29 +02:00
pogokeen 1426b3fb4f winlayer.cpp: fix videoBeginDrawing() to return an intptr_t to mirrorBuffer when inpreparemirror
git-svn-id: https://svn.eduke32.com/eduke32@7735 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:22 +02:00
pogokeen c2340dd409 Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.
EVENT_RESETGOTPICS is called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side calls to renderDrawRoomsQ16()

git-svn-id: https://svn.eduke32.com/eduke32@7734 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:20 +02:00
pogokeen cdd83905ca Fix TROR & skyboxes to work with mirrors in Software & Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7733 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:17 +02:00
pogokeen 2c85a0a53c game.cpp: fix issue where tilt angle was not being reset to 0 at times when it should have been disabled
git-svn-id: https://svn.eduke32.com/eduke32@7732 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:14 +02:00
Christoph Oelckers ceceb63b5e - adjustments for frame rate limiting copied from Duke3D project. 2019-09-20 13:54:27 +02:00
pogokeen b014ae4d54 game.cpp: improve G_FPSLimit() to be more stable with regard to floating point precision.
Additionally, prefer rendering early and compensating with a late frame due to clock precision rather than the other way around so that we are more consistently within a target vblank period.

git-svn-id: https://svn.eduke32.com/eduke32@7731 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:29 +02:00
pogokeen 19c2c690d3 Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.
videoNextPage() is now called immediately after preparing the frame for drawing, outside of G_FPSLimit() but on the condition that its return value is true.

git-svn-id: https://svn.eduke32.com/eduke32@7730 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:27 +02:00
pogokeen 281ee3358b Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing
git-svn-id: https://svn.eduke32.com/eduke32@7729 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:24 +02:00
pogokeen 87d3af7204 game.cpp: change camera sprite yvel limits to clamp to min/max angle when beyond the min/max rather than when beyond 0 and 199
git-svn-id: https://svn.eduke32.com/eduke32@7728 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:21 +02:00
pogokeen 0cc6ff2e48 actors.cpp: Add additional demo camera behaviours.
Allow the demo camera to be used while not playing back a recorded demo.
Add the ability for the camera to follow paths specified by locators.

git-svn-id: https://svn.eduke32.com/eduke32@7727 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:14 +02:00
terminx 876627136a Player duct walking sound fix
git-svn-id: https://svn.eduke32.com/eduke32@7726 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:12 +02:00
Christoph Oelckers 86dcab958d - make it compile again. 2019-09-20 13:30:25 +02:00
terminx b7f7c5fdc1 libdivide fixup
git-svn-id: https://svn.eduke32.com/eduke32@7725 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:34 +02:00
terminx 7a4a80552c Call S_PauseSounds(false) from Menu_Close()
git-svn-id: https://svn.eduke32.com/eduke32@7724 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:31 +02:00
terminx 2ce96f67be Patch from Nuke.YKT to add support for the cstat flip bits to voxels in both software and Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7723 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:29 +02:00
Christoph Oelckers 1c3487444c - some safety net. 2019-09-20 13:17:19 +02:00
terminx c122aa2178 Replace DO_TILE_ANIM() macro with tileUpdatePicnum() function
git-svn-id: https://svn.eduke32.com/eduke32@7722 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/engine_priv.h
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
2019-09-20 13:15:07 +02:00
terminx a7d4df8072 Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent()
git-svn-id: https://svn.eduke32.com/eduke32@7721 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:08:36 +02:00
terminx 1e0dd0e534 Templatized linked list functions
git-svn-id: https://svn.eduke32.com/eduke32@7720 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:08:34 +02:00
terminx 00222e05f6 Use remove_pointer_t instead of regular std::remove_pointer and add a definition for it for CXX11 builds
git-svn-id: https://svn.eduke32.com/eduke32@7719 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:46 +02:00
terminx 3130b51a96 Add SLOPTABLESIZ preprocessor definition
git-svn-id: https://svn.eduke32.com/eduke32@7718 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:42 +02:00
terminx 3cdc20cac1 Patch from Nuke.YKT to increase the size of sloptable[]
git-svn-id: https://svn.eduke32.com/eduke32@7717 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:40 +02:00
terminx d3f93fc00f EDuke32-specific libdivide customizations
git-svn-id: https://svn.eduke32.com/eduke32@7716 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:38 +02:00
terminx db7a2bd0db Update libdivide from git
git-svn-id: https://svn.eduke32.com/eduke32@7715 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:36 +02:00
terminx 4a09e2a183 Patch from Nuke.YKT to improve the appearance of slopes in software mode
git-svn-id: https://svn.eduke32.com/eduke32@7714 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:34 +02:00
terminx d5d1f0a0ea Patch from Nuke.YKT to implement q16 angle and horiz in software mode
git-svn-id: https://svn.eduke32.com/eduke32@7713 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:32 +02:00
terminx fe2fe0c2cf Patch from Fox:
Polymost visibility: compensate for the classic mode "truncating" the lookup shades by moving the fog ramp by the equivalent of 1/2 shade

Fix some issues with negative shade in GL fog.

git-svn-id: https://svn.eduke32.com/eduke32@7712 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:29 +02:00
terminx ff4449638e Use #if DEBUGGINGAIDS>=2 for the assertions in the structure trackers
git-svn-id: https://svn.eduke32.com/eduke32@7711 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:27 +02:00
terminx 2114abcedd Don't force APLAYER to have the default action when shown through a viewscreen in EDUKE32_STANDALONE builds
git-svn-id: https://svn.eduke32.com/eduke32@7710 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:24 +02:00
terminx cf915a142c Cosmetic change
git-svn-id: https://svn.eduke32.com/eduke32@7709 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:22 +02:00
terminx 29b626fc5d Get rid of DYNALLOC_ARRAYS
It's garbage and the "functionality" it provided is something that will be able to be achieved in a better way in a future commit.

git-svn-id: https://svn.eduke32.com/eduke32@7708 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:20 +02:00
terminx d2b3691e22 Remove FIXMATH_NO_64BIT
This codebase doesn't work on any platforms where int64_t isn't even a type.

git-svn-id: https://svn.eduke32.com/eduke32@7707 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:17 +02:00
terminx 7f32add116 It looks like this works in MSVC
git-svn-id: https://svn.eduke32.com/eduke32@7706 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:14 +02:00
terminx ccdba037b5 Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.

git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/texcache.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 12:07:10 +02:00
terminx dc62b986e8 Update miniz from 2.0.8 to 2.1.0--not much of a change
git-svn-id: https://svn.eduke32.com/eduke32@7703 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:41 +02:00
terminx 87b136eb79 Fix bug with sprite heights and autoaim targeting
git-svn-id: https://svn.eduke32.com/eduke32@7702 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:38 +02:00
terminx 2f9ca17507 Fix integer overflows in rintersect() and optimize a bit of the logic
Some of the variable initialization ordering may look counterintuitive at first, but it's intended to avoid read-after-write memory access penalties.

git-svn-id: https://svn.eduke32.com/eduke32@7701 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:36 +02:00
terminx 4ff7ec4a45 Minor pragmas.h cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7700 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:33 +02:00
terminx 126088f035 Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away
git-svn-id: https://svn.eduke32.com/eduke32@7699 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:31 +02:00
terminx d34224a3de "Fix" editor clipping bug allowing movement into null space
This doesn't so much fix the issue as band-aid over it--it appears to be an OG BUILD bug that has happened since long before I ever began improving the clipping, I don't know what causes it, and I don't want to fuck everything up trying to fix it right now.

git-svn-id: https://svn.eduke32.com/eduke32@7698 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:29 +02:00
terminx 02ef02872a Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
git-svn-id: https://svn.eduke32.com/eduke32@7697 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 12:02:26 +02:00
terminx 8141fbd692 Fix alpha blending bug when switching from Polymost to software mode
git-svn-id: https://svn.eduke32.com/eduke32@7696 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:01:39 +02:00
terminx 26a266dfe5 Rename STRUCT_TRACKERS_ENABLED preprocessor definition to USE_STRUCT_TRACKERS
This may also fix a minor performance regression introduced in Polymer sometime after we switched to building as C++, caused by confusion between STRUCT_TRACKERS_ENABLED and UNTRACKED_STRUCTS. UNTRACKED_STRUCTS is now named UNTRACT_STRUCTS__ to dissuade use outside of buildtypes.h.

git-svn-id: https://svn.eduke32.com/eduke32@7695 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymer.cpp
2019-09-20 12:01:36 +02:00
Christoph Oelckers 33b122d88a - renamed remaining vec2s_t's. 2019-09-20 11:47:21 +02:00
terminx 9d7e5d9970 Rename vec2s_t to vec2_16_t
git-svn-id: https://svn.eduke32.com/eduke32@7694 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 11:28:57 +02:00
Christoph Oelckers f8b17e98f3 - sadly this crap is really needed... :( 2019-09-20 11:26:37 +02:00
terminx bd80cec462 Add anonymous union between separate coordinate variables and vec2/3_t in basic map structs
git-svn-id: https://svn.eduke32.com/eduke32@7693 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/buildtypes.h
2019-09-20 10:42:09 +02:00
terminx 1a4afe09a8 Add missing ifdef
git-svn-id: https://svn.eduke32.com/eduke32@7692 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:21 +02:00
terminx 5be379c6b0 This benchmarks as just the tiniest bit faster on my machine
git-svn-id: https://svn.eduke32.com/eduke32@7691 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:19 +02:00
terminx 0556fe1738 Simplify map structure tracker overloads
Due to less branching, this is actually faster than trying to be clever.

git-svn-id: https://svn.eduke32.com/eduke32@7690 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:17 +02:00
terminx dd2e35eab3 EDUKE32_STANDALONE crap
git-svn-id: https://svn.eduke32.com/eduke32@7689 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:14 +02:00
hendricks266 ff204ff034 Fix macOS -Wdeprecated-declarations warnings
git-svn-id: https://svn.eduke32.com/eduke32@7688 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	.gitignore
2019-09-20 10:15:10 +02:00