Christoph Oelckers
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a24034e087
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- removed some demo code from savegame.cpp.
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2020-07-07 23:07:03 +02:00 |
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Christoph Oelckers
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319e2e2745
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- minor cleanup
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2020-07-07 23:01:34 +02:00 |
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Christoph Oelckers
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ecddd8687c
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- newgame is clean now.
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2020-07-07 22:41:31 +02:00 |
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Christoph Oelckers
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63eaec916b
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- fixed a few things.
Basic level progression is working, special cases still need testing, but for now it's good enough.
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2020-07-07 21:38:20 +02:00 |
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Christoph Oelckers
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01fce31f43
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- everything compiles again.
Still needs testing.
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2020-07-07 20:27:21 +02:00 |
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Christoph Oelckers
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915b566612
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
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Christoph Oelckers
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6b86d7606f
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
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Christoph Oelckers
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dd45749650
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- got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
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2020-07-07 10:17:02 +02:00 |
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Christoph Oelckers
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7f3c0ef16c
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- safety commit
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2020-07-07 09:39:33 +02:00 |
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Christoph Oelckers
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34874d1a21
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
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Christoph Oelckers
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b6f410923e
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- restored most of the original user_defs.
Most of the added EDuke things were gone anyway.
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2020-07-07 00:16:54 +02:00 |
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Christoph Oelckers
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43ff87f47f
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- lightened player.h a bit more.
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2020-07-06 23:50:14 +02:00 |
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Christoph Oelckers
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dca7e158bb
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- "po" reverted
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2020-07-06 23:33:33 +02:00 |
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Christoph Oelckers
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e8ebeefaad
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- started consolidating the struct types.h
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2020-07-06 23:24:35 +02:00 |
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Christoph Oelckers
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642ae03d90
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- use player_struct from JFDuke.
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2020-07-06 23:05:48 +02:00 |
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Christoph Oelckers
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631398a35a
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- renamed a few things.
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2020-07-06 23:04:19 +02:00 |
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Christoph Oelckers
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1644c1d33a
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- cleanup continues.
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2020-07-06 23:02:41 +02:00 |
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Christoph Oelckers
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45f51b0c4b
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-more header work.
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2020-07-06 22:55:35 +02:00 |
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Christoph Oelckers
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0d0f6854c3
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
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Christoph Oelckers
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83bcfcfd0c
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
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Christoph Oelckers
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f1babcee95
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- more header cleanup.
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2020-07-06 16:24:22 +02:00 |
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Christoph Oelckers
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a4879fb338
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- draw all overlay elements on the game screen.
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2020-07-06 15:52:09 +02:00 |
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Christoph Oelckers
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e272245537
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
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Christoph Oelckers
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928620ab91
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- why was this missed?
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2020-07-06 13:27:56 +02:00 |
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Christoph Oelckers
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f2380f8829
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
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Christoph Oelckers
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5d93e946c2
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- moved all prediction code into a separate (inactive) source file.
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2020-07-06 11:39:39 +02:00 |
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Christoph Oelckers
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f4e763e252
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- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
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2020-07-06 10:34:31 +02:00 |
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Christoph Oelckers
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9300c0bdeb
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- stripped down the main menu loop to the minimum needed to be able to run it.
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2020-07-06 08:55:56 +02:00 |
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Christoph Oelckers
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736a52f7b2
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- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
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Christoph Oelckers
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827672a775
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- moveclouds.
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2020-07-06 02:05:31 +02:00 |
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Christoph Oelckers
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25bff01c70
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- cleanup.
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2020-07-06 00:54:06 +02:00 |
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Christoph Oelckers
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c6b619214f
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- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
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2020-07-06 00:15:22 +02:00 |
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Christoph Oelckers
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021799573e
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- fixed sprite animations.
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2020-07-05 23:22:35 +02:00 |
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Christoph Oelckers
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7bd2b33e39
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- fixed centering of RR big text.
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2020-07-05 21:40:51 +02:00 |
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Christoph Oelckers
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90d5d7ba75
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. ugh.
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2020-07-05 21:24:55 +02:00 |
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Christoph Oelckers
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cfe1e531c5
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- activated the newly added render code and deleted the old one.
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2020-07-05 21:21:39 +02:00 |
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Christoph Oelckers
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7ead48b9d9
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- safety commit for displayrooms.
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2020-07-05 16:49:00 +02:00 |
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Christoph Oelckers
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53f36e5c40
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- fixed P_GetInput to work with the changed backend.
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2020-07-05 12:26:00 +02:00 |
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Christoph Oelckers
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8a1206edbc
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Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2
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2020-07-05 11:55:41 +02:00 |
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Christoph Oelckers
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c08b8dc17b
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- camera display fix.
This is one fucked up mess of code.
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2020-07-05 11:54:50 +02:00 |
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Christoph Oelckers
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2e78c08856
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- fixed palette transparency checks
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2020-07-05 10:15:55 +02:00 |
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Mitchell Richters
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dae1506182
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- change std::max() to std::min() in glbackend.h. Fixes issue in coelckers/Raze#83.
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2020-07-05 09:05:19 +02:00 |
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Christoph Oelckers
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2b61b44188
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- remove unused variable.
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2020-07-05 08:58:13 +02:00 |
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Mitchell Richters
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30300bf3b2
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- allow shade in glbackend.h to accept negative values, but still at a max of numshades-1.
* This fixes some issues with distance lighting issues in Duke3D as reported at https://forum.zdoom.org/viewtopic.php?f=341&t=68838&start=75#p1158417.
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2020-07-05 08:57:21 +02:00 |
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Christoph Oelckers
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2105af8096
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- deleted some garbage.
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2020-07-05 00:39:34 +02:00 |
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Christoph Oelckers
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390afc9490
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- SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
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2020-07-05 00:16:59 +02:00 |
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Christoph Oelckers
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1657d90ca9
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- ror.cpp
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2020-07-04 23:40:54 +02:00 |
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Christoph Oelckers
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119b9f5d02
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- SE40
Not testable because no working map uses it.
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2020-07-04 23:40:14 +02:00 |
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Christoph Oelckers
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78f88e460e
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- G_DoThirdPerson replaced by the original 'view'.
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2020-07-04 22:44:33 +02:00 |
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Christoph Oelckers
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2fba557a3d
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- fixed menu loop
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2020-07-04 22:30:18 +02:00 |
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