This is in a separate commit just to make the changes to existing files easier to go through.
git-svn-id: https://svn.eduke32.com/eduke32@8215 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/audiolib/include/midi.h
# source/audiolib/src/_midi.h
# source/audiolib/src/al_midi.cpp
# source/audiolib/src/midi.cpp
# source/audiolib/src/music.cpp
# source/audiolib/src/oplmidi.cpp
# source/duke3d/src/midi.cpp
# Conflicts:
# source/audiolib/src/al_midi.cpp
# source/audiolib/src/midi.cpp
# source/audiolib/src/music.cpp
This shitcans the SDL_mixer requirement but leaves platforms other than Windows without built-in MIDI playback capability until Nuke.YKT's OPL3 emulator is merged. This also reworks sdlmusic.cpp into music_external.cpp, including an untested port of the code to Windows.
git-svn-id: https://svn.eduke32.com/eduke32@8214 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.vcxproj
# platform/Windows/props/build_common.props
# source/audiolib/src/sdlmusic.cpp
# Conflicts:
# Common.mak
# GNUmakefile
# platform/Windows/audiolib.vcxproj
# platform/Windows/eduke32.vcxproj
# platform/Windows/eduke32.vcxproj.filters
# platform/Windows/props/build_common.props
# source/audiolib/src/driver_sdl.cpp
# source/audiolib/src/sdlmusic.cpp
# source/build/include/vfs.h
# source/build/include/winbits.h
# source/build/src/winbits.cpp
Also removed the entire cruft related to this - the pointless offsetting value and the precalculation of the timer value (as if we could not afford a single division for something that WAITS!
Unfortunately this required removal of the menu option for the time being.
Blood was fine, albeit with an inverted scale, but the EDuke implementation was something very special - and not in a good way, using 4 CVARs to store the scaling state instead of one.
This is a lot of changes in a lot of code because nothing here was abstracted into the sound system. :(
Hopefully most of the affected code here can be tossed out soon, it's not pretty.
This is going to be a lot of work consolidating the 3 frontends' settings but a necessary evil for eventually getting Shadow Warrior to work as it is quite lacking here.
In this case a different open function is used because this is normally files on the hard drive and not assets, so being able to have a different setup for finding them is important.