Commit Graph

70 Commits

Author SHA1 Message Date
helixhorned 06afc4dcc5 * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.
* Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way...
* Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.

git-svn-id: https://svn.eduke32.com/eduke32@1852 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 18:07:12 +00:00
helixhorned 16557ff1bb fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.
addition: disable sprite sectnum checking with m32script expert mode enabled.

git-svn-id: https://svn.eduke32.com/eduke32@1843 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-13 11:59:32 +00:00
helixhorned e782dbca61 Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
git-svn-id: https://svn.eduke32.com/eduke32@1830 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 12:59:27 +00:00
terminx 323008432a Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
helixhorned 0fbd035e54 New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.
git-svn-id: https://svn.eduke32.com/eduke32@1816 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-02 21:21:47 +00:00
plagman 4430b3ca3f Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1814 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-01 05:52:33 +00:00
helixhorned bf01b5b474 Allocate some extra space after static wall[] and sector[] for the editor.
git-svn-id: https://svn.eduke32.com/eduke32@1804 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:49:56 +00:00
helixhorned 48d15c23c6 Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).
git-svn-id: https://svn.eduke32.com/eduke32@1801 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-24 20:40:27 +00:00
helixhorned 71d5dc5e59 Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
git-svn-id: https://svn.eduke32.com/eduke32@1799 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-21 23:08:21 +00:00
helixhorned 348474dd14 Mundane Mapster Maintenance Melee, Part 2
git-svn-id: https://svn.eduke32.com/eduke32@1797 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-15 21:02:43 +00:00
helixhorned 8e4def18ba use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks
git-svn-id: https://svn.eduke32.com/eduke32@1793 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 21:48:22 +00:00
helixhorned cf9e3fd3f6 * Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.
* Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'.
* When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.

git-svn-id: https://svn.eduke32.com/eduke32@1790 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-10 23:15:02 +00:00
plagman 87b71fd3da Hook basepal up to highpal.
git-svn-id: https://svn.eduke32.com/eduke32@1782 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:05:12 +00:00
plagman b6dce8a559 Move the new basepal table one step further so that the engine is now aware of it.
git-svn-id: https://svn.eduke32.com/eduke32@1781 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 06:35:52 +00:00
helixhorned 51eb2c7cd3 Too much stuff for one commit.
engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites

mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...

API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

git-svn-id: https://svn.eduke32.com/eduke32@1760 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 00:23:39 +00:00
plagman 1467c7b0b6 Fix release builds.
git-svn-id: https://svn.eduke32.com/eduke32@1746 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-29 09:17:48 +00:00
helixhorned 92223c2c85 Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
git-svn-id: https://svn.eduke32.com/eduke32@1740 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:47:10 +00:00
helixhorned 7bd0e9709a More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.
git-svn-id: https://svn.eduke32.com/eduke32@1733 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-05 17:39:52 +00:00
helixhorned 639cabc0e6 A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.
git-svn-id: https://svn.eduke32.com/eduke32@1730 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-27 22:12:24 +00:00
terminx c0fd65345e remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
git-svn-id: https://svn.eduke32.com/eduke32@1729 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-23 22:30:27 +00:00
helixhorned f1caa980d0 Sector-like sprite clipping. Check samples/spriteclip.txt.
git-svn-id: https://svn.eduke32.com/eduke32@1719 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-28 20:17:22 +00:00
helixhorned e0874390ff New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
git-svn-id: https://svn.eduke32.com/eduke32@1712 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-17 14:49:39 +00:00
helixhorned cb321a9d76 New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
git-svn-id: https://svn.eduke32.com/eduke32@1711 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-09 22:59:17 +00:00
helixhorned 91250f081c New CON commands:
* sectsetinterpolation <sector>
 * sectclearinterpolation <sector>
 * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
 * lineintersect  <x1> <y1> <z1>  <x2> <y2> <z2>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * rayintersect <x1> <y1> <z1>  <xv> <yv> <zv>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.

git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-27 21:52:04 +00:00
plagman 3d31f645fb Add a few debug cvars for development purposes.
git-svn-id: https://svn.eduke32.com/eduke32@1702 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 15:24:12 +00:00
plagman 99415a625f Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.
git-svn-id: https://svn.eduke32.com/eduke32@1699 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-21 07:39:12 +00:00
helixhorned c354695d60 bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
git-svn-id: https://svn.eduke32.com/eduke32@1695 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-14 21:32:28 +00:00
terminx a7eb0418d1 Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx 068d3c0e52 This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
git-svn-id: https://svn.eduke32.com/eduke32@1660 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-23 04:20:46 +00:00
terminx 9143833fc8 rotatesprite and multivoc have a rape baby
No, seriously.  Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.


git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx ac7767986a Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
helixhorned 8077dcd633 Mapster32 maintenance pack #1
The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability.
Actual changes/fixes:
  - fixed "walking" in 2d mode
  - fixed DELETE key in OSD in SDL build
  - main loop in general (timeout for event wait after 200 ms so that highlights blink)
  - access to some pr_override* variables in m32script (suggested by Roma Loom)
  - API cleanup (added statics and consts here and there)

git-svn-id: https://svn.eduke32.com/eduke32@1644 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 05:14:17 +00:00
terminx 45d93544a6 Source code "cleanup," herein referred to as "rape"
git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
terminx addf597188 More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
terminx 44575d7e2c Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
terminx 1770c60af6 Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-18 01:17:56 +00:00
terminx 2c9aeac2d5 A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
terminx 4e4ef98ae6 clean up "renderer setup" menu a bit so we can put polymer shit in it later
git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 09:33:32 +00:00
terminx 98a359f3e1 Clean out tree... misc changes
git-svn-id: https://svn.eduke32.com/eduke32@1465 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-24 02:31:34 +00:00
terminx 3aaab4b63d Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
git-svn-id: https://svn.eduke32.com/eduke32@1454 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 02:29:48 +00:00
plagman fb5811855d Adds cstat 8192 for sprites that do not cast shadows and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1433 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-14 13:35:19 +00:00
plagman 0f01a72fae Sanitizes cstat 16384 and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1432 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-14 13:02:10 +00:00
plagman 2997d1e0f5 Light pathing tweak.
git-svn-id: https://svn.eduke32.com/eduke32@1394 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-31 18:10:09 +00:00
terminx 0ee75ced2a Widescreen-friendly Mapster32 2D mode
git-svn-id: https://svn.eduke32.com/eduke32@1359 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-01 06:35:27 +00:00
terminx 493d621eb0 More cvar shit
git-svn-id: https://svn.eduke32.com/eduke32@1357 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-30 01:07:08 +00:00
terminx 30a649c86f Some more cvar stuff
git-svn-id: https://svn.eduke32.com/eduke32@1355 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 19:43:51 +00:00
terminx ec0a8f2033 Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
git-svn-id: https://svn.eduke32.com/eduke32@1350 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 22:56:43 +00:00
terminx b7b016383f Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@1341 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 02:53:50 +00:00
terminx b1704e8407 Nothing important
git-svn-id: https://svn.eduke32.com/eduke32@1329 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-16 06:41:24 +00:00
terminx 80e2ec8edf git-svn-id: https://svn.eduke32.com/eduke32@1325 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 22:55:32 +00:00