Commit Graph

180 Commits

Author SHA1 Message Date
Christoph Oelckers d44500863b - removed the multiplayer scoreboard screens.
Since there is no plan to keep them in case MP gets implemented there's no need to maintain them.
These should later be replaced by a generic screen using a better font and a layout that takes higher resolutions into account.
2021-05-27 13:33:54 +02:00
Christoph Oelckers d98a567597 - halt the game timer when setting up a cutscene and when starting movie playback.
These are both lengthy operations that can take several 100s of milliseconds, so when starting a streaming video they can throw off the timing quite significantly.
With this the intermissiondelay counter could be removed as it was only there to flush the accumulated time before starting video playback.
2021-05-23 14:36:54 +02:00
Christoph Oelckers eae97ded1b - backend update from GZDoom. 2021-05-17 20:33:40 +02:00
Christoph Oelckers 14971f9569 Merge branch 'master' into newrenderer 2021-04-22 00:10:37 +02:00
Christoph Oelckers 97d8aee2e8 - savegame code cleanup. 2021-04-22 00:03:17 +02:00
Christoph Oelckers cd45a1f035 - made more parts of USER serialization friendly. 2021-04-22 00:03:14 +02:00
Christoph Oelckers dcb393bc44 - started reorganizing SW's memory management.
Need to get rid of all those unmanaged allocations and present game data in an easily serializable form.
This adds a managed TPointer class that replicates the useful parts of std::unique_pointer but steers clear of its properties that often render it useless.
2021-04-22 00:03:14 +02:00
Christoph Oelckers 638f19172a - voxel rendering.
The stock voxels of Blood and SW seem to work so far, but not all edge cases have been tested.
2021-04-02 18:20:07 +02:00
Christoph Oelckers b7e8815133 - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
Christoph Oelckers b492cbcebb - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data.
It renders walls, but y-panning is still broken.
2021-03-17 16:54:36 +01:00
Christoph Oelckers ee5950e7ad - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
Christoph Oelckers 9104fba3ec - moved colormap constants to backend. 2021-03-06 23:06:26 +01:00
Christoph Oelckers 4c915180da - fixed stale pointer access in Unix version of D_AddFile.
Pointer was assigned a buffer of a local variable that went out of scope before checking its content.
Fixes #268 (hopefully)
2021-02-26 13:28:02 +01:00
Christoph Oelckers c96e04e6c9 - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
Christoph Oelckers ba22df2a2a - removed unused I_GetBuildTimeFrac function. 2021-02-03 12:18:58 +01:00
Christoph Oelckers e7ab4cd176 - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
Mitchell Richters ff0be3079e - m_fixed.h: Fix incorrect return type for `MulScaleF()` originating from 8cf2588bad. 2021-01-29 21:19:15 +11:00
Mitchell Richters 5124c0daec - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
Mitchell Richters f20daa2595 - Replace `divscale64()` calls with `DivScaleU()` from common. 2021-01-05 07:31:17 +11:00
Mitchell Richters 8cf2588bad - Replace `fmulscale##()` calls with `MulScaleF()` from common.
* Regex for reference: fmulscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:13 +11:00
Mitchell Richters 8f75f06efd - Replace `tmulscale##()` calls with `TMulScale()` from common. 2021-01-05 07:31:08 +11:00
Christoph Oelckers 5a5f9b8e02 - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
alexey.lysiuk 555007539d - eliminate dependency on linking order for autosegs registration
This fixes #164
2020-11-13 09:41:58 +01:00
alexey.lysiuk 6b12514a29 - fixed compilation with MSVC 14.28.29333 from VS2019 16.8.0
This fixes #175

include\algorithm(7419,1): error C2678: binary '=': no operator found which takes a left-hand operand of type 'const T' (or there is no acceptable conversion) (compiling source file source\common\scripting\jit\jit.cpp)
include\algorithm(7419,17): error C3892: '_First': you cannot assign to a variable that is const (compiling source file source\core\searchpaths.cpp)
2020-11-12 11:38:53 +02:00
Mitchell Richters 38c0af4d34 - `D_AddFile()`: Check the existence of the file before enumerating entire directory to find it as input might be coming in correctly. 2020-10-15 06:50:41 +11:00
Mitchell Richters be42a6e28d - Amend 9d84f92c0e to just do true case-insensitivity.
* adding /home/mrichters/.config/raze/Blood/sOuNdS.rFf, 1747 lumps
2020-10-14 20:18:53 +11:00
Mitchell Richters 9d84f92c0e - Amend bce15428d5 to only check case on the filename, not the full path.
* Still to be tested when I get home, but need it committed to get it off my laptop anyway.
2020-10-14 18:58:55 +11:00
Christoph Oelckers bdc1f66131 - missed an include. 2020-10-12 20:30:12 +02:00
Christoph Oelckers bce15428d5 - for Unix-like systems, check added resources for lower and uppercase variants if the specified one cannot be found. 2020-10-12 20:01:40 +02:00
Christoph Oelckers fe2e96d3a6 Merge branch 'master' into InputContinuation
# Conflicts:
#	source/games/duke/src/duke3d.h
2020-10-10 21:39:27 +02:00
Mitchell Richters 90e711464a - clamp(): Remove definition in compat.h and uplift definition in templates.h. 2020-10-07 13:29:00 +11:00
Christoph Oelckers 0968a9d97e - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers fe61ff09a4 - added remapping for Cyrillic characters to matching Latin counterparts. 2020-09-29 20:16:31 +02:00
Christoph Oelckers 03a0cf943e -minor cleanup and backporting of con_pulsetext from Raze. 2020-09-27 16:12:49 +02:00
Christoph Oelckers 9285d91918 - added timescale support from GZDoom. 2020-09-27 16:12:49 +02:00
Christoph Oelckers 57a9419f8e - use FString for returning strings from the script parser.
This is mainly a preparation for merging the parser into sc_man, because sc_man does not keep token texts in a static variable.
This commit also fixes a handful of places that were flagged by the stricter conversion rules of FString.
2020-09-13 10:29:57 +02:00
Christoph Oelckers 6726c19f9c - removed constexpr from FloatToAngle.
I overlooked the xs_CRoundToInt call in there.
2020-09-01 19:48:21 +02:00
Christoph Oelckers c957397573 - undid the workarounds for undefined-ness of negative shifts.
For any mainstream platform that is totally irrelevant and besides, in C++20 it will be well defined and all current compilers on the relevant platforms treat it accordingly.
This is not worth deoptimizing the code.
2020-09-01 19:47:01 +02:00
Christoph Oelckers 0cc019686d - minor optimization of m_fixed.h
Use constexpr where possible to allow using these function in static initializers.
Avoid dividing by constant values. Better multiply with the inverse which is quite a bit faster.
2020-09-01 19:37:05 +02:00
Mitchell Richters 1354d52c05 - Major cleanup of Q16.16 utilisation within games and engine.
* Remove fix16.h/cpp and utilise library from m_fixed.h.
* Extend m_fixed.h with two inline functions for int to/from float operations.
* Replace fix16_floor operations with those from xs_Float.h
* Replace multiple Q16.16 conversions from 0 to just be 0.
* Replaced all found in-game bit-shifts and multiplications/divisions with inline functions from m_fixed.h
* Replaced many casts of FRACUNIT as double in SW's panel.cpp as it is converted to double by way of type promotion.
* Fixed missed precision fixes in SW's panel.cpp where some types weren't declared correctly.
* Replaced 100+ `Cos()/Sin() >> 16` operations for Blood with inline functions `CosScale16()/SinScale16()`.
2020-09-01 23:00:47 +10:00
Christoph Oelckers 1e0b8038e5 - removed I_ResetTime entirely and refactored SW's use of it. 2020-08-30 08:13:34 +02:00
Mitchell Richters be5419e77c - i_time: Add `I_GetBuildTimeFrac()`.
* Currently not needed, but adding for feature parity.
2020-08-25 19:48:26 +02:00
Mitchell Richters 2231386830 - Duke: Create function to reset timer and apply in game where timer restarts are needed. 2020-08-25 19:48:15 +02:00
Mitchell Richters afb09456e0 - Duke: Migrate away from using `totalclock` and use new game-specific `gameclock` with underlying timer code in common.
* Build timer still requires initialisation due to multiple `timerSetCallback()` that still need to work.

# Conflicts:
#	source/core/menu/menu.cpp
#	source/games/duke/src/game.cpp
2020-08-25 19:47:31 +02:00
Christoph Oelckers c3ddde02b2 - use consistent types in FileReader's ReadInt* functions. 2020-08-15 07:33:21 +02:00
Christoph Oelckers 3d4177fbb2 - fixed return type of FileReader::ReadUInt64.
fixes #181.
2020-08-14 23:56:31 +02:00
Christoph Oelckers d729bc898c - fixed character counter in MakeUTF8. 2020-08-03 20:18:33 +02:00
Christoph Oelckers 18c3d9b240 - get the frame time right at the start of the frame, not when performing interpolations.
This is to factor think time out of the time span between frames and to avoid changes if the smoothratio gets calculated multiple times.
2020-08-02 21:16:01 +02:00
Mitchell Richters f8952d5cae - directly cast `steady_clock::now()` to nanoseconds instead of microseconds then multiplying by 1000. 2020-08-02 20:57:08 +02:00
Christoph Oelckers 1869a7930e - hooked up the new savegame code.
Not tested yet.
2020-07-21 00:07:02 +02:00