Commit graph

14027 commits

Author SHA1 Message Date
Christoph Oelckers
9dd9dc8efd - handle savegame loads like GZDoom.
They are synchronized with the game loop and should not be initiated directly from the menu.
2021-05-12 00:31:49 +02:00
Christoph Oelckers
499ed52972 - route savegame requests through the newwork, just like GZDoom does.
Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
2021-05-12 00:21:26 +02:00
Christoph Oelckers
4c161ae403 - SW: fixed signed-ness issues with SOP-related angle checks. 2021-05-12 00:10:02 +02:00
Christoph Oelckers
633d205d80 - SW: fixed ammo pickup amount. 2021-05-12 00:01:19 +02:00
Christoph Oelckers
bde644f77f - SW: replaced some asserts with proper value checks.
These asserts can actually be triggered by some maps with incorrect setups.
2021-05-11 00:59:23 +02:00
Christoph Oelckers
ae94fb921c - SW: Abort GetInput immediately if no valid sprite is attached to the given player. 2021-05-11 00:52:39 +02:00
Christoph Oelckers
5d5af0cb09 - fixed error message spam when trying to load a non-existent voxel using .def. 2021-05-11 00:48:35 +02:00
Christoph Oelckers
3194efc646 - SW: processWeapon must check for valid player sprites.
On map start it can happen that this gets called with an incompletely set up map.
2021-05-11 00:21:50 +02:00
Christoph Oelckers
10a6515b9a - Exhumed: Fixed weapon swaying intensity, introduced by e76f63e2c0
Note that shifting right by 17 bits vs. shifting right by 16 bits and then multiplying the entire result by 0.5 is not the same here!
2021-05-11 00:12:03 +02:00
Christoph Oelckers
c6991add46 - Blood: fixed null pointer crash in actBurnSprite. 2021-05-11 00:02:26 +02:00
Christoph Oelckers
d90b23ba9a - take down the savegame loader's resources in proper order. 2021-05-10 20:14:38 +02:00
Christoph Oelckers
bdfa13e341 - clear the sky flag off two more sectors in WT's "Skyline" map.
This is clearly a mapping error - these sectors aren't even supposed to have a sky - No idea why this did not glitch out in the other renderers
Trying to fix this in the renderer is tricky because it involves some unknown render quirk.
2021-05-10 20:13:29 +02:00
Christoph Oelckers
e40ed2262e - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
Christoph Oelckers
e74aca291c - position tweaking for Nam's skies.
Why is this such an utter mess to get skies placed correctly? :(
2021-05-10 20:13:28 +02:00
Christoph Oelckers
fc11f9327a - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
Christoph Oelckers
b8dcd09f77 - reformatting. 2021-05-10 20:13:28 +02:00
Christoph Oelckers
965939957e - split up actKillSprite into several smaller functions.
The biggest problem in here was tracking the lifetime of local variables.
2021-05-10 20:13:28 +02:00
Cacodemon345
36b910a253 Fix compilation on OpenBSD 2021-05-10 08:25:14 +02:00
Cacodemon345
ce4b748ff0 Fix compilation with Clang on FreeBSD 2021-05-09 19:52:52 +02:00
Rachael Alexanderson
6cfc814463 - enable vulkan support for all platforms 2021-05-08 23:37:57 -04:00
Christoph Oelckers
0efe15ae98 - deleted some unused utilities. 2021-05-08 18:06:57 +02:00
Christoph Oelckers
43981bff85 - Duke: fixed mirror setup for new renderer.
A wall must be marked one-way to be used as a mirror.
2021-05-08 16:27:01 +02:00
Christoph Oelckers
de904d3052 . Duke: made the 'lonely effector' error non fatal.
Instead just move the bogus effector sprite out of the way.
2021-05-08 15:41:49 +02:00
Christoph Oelckers
3dfc3e73d2 - only process actually existing mirrors when updating their state. 2021-05-08 15:23:45 +02:00
Kevin Caccamo
6e1554d7ae Fix mirror updates in Shadow Warrior 2021-05-08 14:58:20 +02:00
Christoph Oelckers
8e070343c5 - added default crosshair for Exhumed.
See 1abadb6f1c
2021-05-08 14:49:49 +02:00
Christoph Oelckers
9a5a32c826 - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
Christoph Oelckers
34b7bfc10b - handled the actDrop* functions. 2021-05-08 14:43:08 +02:00
Christoph Oelckers
d1cc7403b3 - actNapalmMove - another previously unnamed function.
# Conflicts:
#	source/games/blood/src/aiunicult.cpp
2021-05-08 14:43:08 +02:00
Christoph Oelckers
23df336ebe - complete cleanup of sub_2A620, now renamed to actRadiusDamage. 2021-05-08 14:43:08 +02:00
Christoph Oelckers
6110ec5cfd - redid ConcussSprite. 2021-05-08 14:43:08 +02:00
Christoph Oelckers
d466ec081a - fixed incorrect order of resource deallocation in savegame reader. 2021-05-08 09:22:08 +02:00
Christoph Oelckers
325af156e7 - fixed loop in ProcessBunch to account for array reallocation. 2021-05-08 09:16:06 +02:00
Christoph Oelckers
df6a9823e3 - fixed incorrect license in sw/d_menu.cpp.
Should be GPL 2+, not GPL 2.
2021-05-08 00:13:50 +02:00
arrowgent
bc66690349 Create menudef.txt
fixes issue only for option Chat > Say = (T)
https://github.com/coelckers/Raze/issues/311
2021-05-07 20:55:42 +02:00
Christoph Oelckers
79823b430c - reinstate the old code for rendering the first portal without stencil
The previous commit fixes the true issue causing the problems - with this back the restriction is not needed anymore.
2021-05-07 00:26:22 +02:00
Christoph Oelckers
db1cf63e7a - SW: fixed bad type for ceiling portals. 2021-05-07 00:23:56 +02:00
Christoph Oelckers
b644000b02 - fixed texture y-flipping on bottom tiers of walls.
The flip flag was taken from the wrong side of the wall.
2021-05-07 00:18:13 +02:00
Christoph Oelckers
29b0106a96 - fixed yet another problem with the local 'sprite' variables in HWWall causing problems.
This variable and its companions in HWFlat and HWSprite have now been renamed to avoid these issues.
2021-05-07 00:09:30 +02:00
Christoph Oelckers
34a5fb5a6a - make testnewrenderer persistent. 2021-05-06 18:12:23 +02:00
Christoph Oelckers
3fce8ab693 - added support for the 3 missing Duke Vacation SSIs. 2021-05-06 17:14:18 +02:00
Christoph Oelckers
d54a8724b5 - default 'testnewrenderer' to false. 2021-05-06 17:04:48 +02:00
Christoph Oelckers
2f9e32f748 Merge branch 'newrenderer' 2021-05-06 17:04:35 +02:00
Christoph Oelckers
72e4220929 - added an option to dump the list of discovered games to a JSON file. 2021-05-06 12:03:33 +02:00
Rachael Alexanderson
7b45144023 - these changes were missing from the last Vulkan update 2021-05-06 04:27:58 -04:00
Christoph Oelckers
c679f83f75 - make all games return to the main menu when the game is ended with F10.
Duke still went to the intro movies which was a bit problematic.
2021-05-04 11:32:09 +02:00
Christoph Oelckers
0659bda6b6 - SW: clear old user content before allocating a new one.
If old data gets in here it may break the game.
https://github.com/coelckers/Raze/issues/349
2021-05-04 11:11:38 +02:00
Christoph Oelckers
a7adef360b - fixed compilation with Clang. 2021-05-04 00:11:43 +02:00
Christoph Oelckers
a303da37a9 - added a mapinfo dumper and used it to verify correctness of the data generated from game-native definitions.
Also simplified the levelnumber setup a bit.
2021-05-03 23:00:24 +02:00
Christoph Oelckers
020a636c2f - removed some more useless stuff from headers. 2021-05-03 19:16:26 +02:00