Commit Graph

8381 Commits

Author SHA1 Message Date
Christoph Oelckers 9a52e8039c - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
Christoph Oelckers c3bc690e98 - more updating and bug in UpdatePicSize fixed. 2019-10-15 20:02:37 +02:00
Christoph Oelckers 0e165e40a3 - first batch of adjustments to the new tile management.
- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
Christoph Oelckers 4b6f28e7c8 - hooked up the writable texture types. 2019-10-15 00:19:31 +02:00
Christoph Oelckers 039d948991 - update of new texture classes. 2019-10-14 23:11:01 +02:00
Grind Core 9dd46c1c7c - Fixes for refactor (wrong kills count)
- Fixes for refactor (proximity flag for dudes)
- Fixes for refactor (wrong kills count)

# Conflicts:
#	source/blood/src/actor.cpp
2019-10-14 22:42:43 +02:00
Grind Core 16d4aebbb4 - Fixes for refactor
- Some ThrowError() calls was replaced my viewSetSystemMessage()
- New modern type playQAV (WIP)

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/weapon.h
2019-10-14 22:42:43 +02:00
Grind Core 08dfee073c - Added names for callbacks
- Added names for sprite, wall and sector types
- Added gModernMap protection for using new features only on different version of map

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/callback.cpp
#	source/blood/src/callback.h
#	source/blood/src/triggers.h
2019-10-14 22:42:42 +02:00
Christoph Oelckers 9a4c07db27 - make it compile again. 2019-10-14 22:42:29 +02:00
Christoph Oelckers 17a4ddd51e - adjusted bit array helpers for the change of type for gotpic from (undefined) char to (defined) uint8_t. 2019-10-13 08:55:52 +02:00
Christoph Oelckers a6ba81939a - reworked texture management, not yet active. 2019-10-12 22:49:46 +02:00
Christoph Oelckers bb67a1ba38 - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
Christoph Oelckers fbc22e0125 - sanitized walock.
Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible.
This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture.
2019-10-11 23:31:59 +02:00
Christoph Oelckers 3621aae3f0 - rerouted all write accesses to tilesiz and picsiz through a function interface.
These will have to do some texture management bookkeeping so directly changing the values is problematic.
This required changing the parameter interface in polymost.cpp because a few places hacked around with the global state to pass parameters to subfunctions.
2019-10-11 21:04:31 +02:00
Christoph Oelckers fdbb27a796 - added back the paletted texture readers.
... after finding out what an inefficient and poorly working method the Build backend uses for downconverting true color textures.
2019-10-11 19:21:36 +02:00
Christoph Oelckers 14b21bab7a - merged playing_blood and bloodhack variables because they did the same thing.
The only difference was that bloodhack came from NBlood and playing_blood was added for unhandled differences between the backends of EDuke32 and NBlood.
2019-10-11 00:34:27 +02:00
Christoph Oelckers d9d721bff6 - removed old sky code.
r_flatsky is now the only option.
2019-10-11 00:15:20 +02:00
Christoph Oelckers 79ef3413dc - removed a large block of fudging code for NPOT textures on non-supporting hardware.
We do not care about non-supporting hardware, so off this goes.
2019-10-10 23:38:06 +02:00
Christoph Oelckers 4d83a3c2a5 - moved all code related to texture creation to texache.cpp
Also go directly to the source when trying to determine translucency of a texture.
2019-10-10 23:29:13 +02:00
Christoph Oelckers c588cd499a - let GLInstance::Draw set the palette indexing mode.
This can be trivially decided based on the texture type, so there's really no need to let the higher level code deal with this.
2019-10-10 23:14:57 +02:00
Christoph Oelckers 36ca38258e - hotfixed the transparency checkers to not create textures from regular tiles.
This caused some broken textures, apparently this gets called when not everything has been set up.
The hightile case will also have to be fixed.
2019-10-10 22:23:20 +02:00
Christoph Oelckers fbc7e626e9 - removed the fullbright render pass, because this is better set up as a shader option.
- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with.

The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
2019-10-10 21:05:10 +02:00
Christoph Oelckers 84b10bdb74 - cleaned up videoUpdatePalette function and removed the hardware texture invalidation from it.
This makes no sense because it'd toss out all the level textures that may still be needed for what probably is only a temporary palette change (like going underwater)
2019-10-10 20:28:41 +02:00
Christoph Oelckers 179076c4b1 - set up the texture matrix. 2019-10-10 19:46:46 +02:00
Christoph Oelckers 1407c18f8b - cleaned out some remains of the non-indexed render path.
All of this will be redone in the backend.
2019-10-10 19:40:33 +02:00
Christoph Oelckers 46ffea94a4 - cleanup of gloadtile_art. 2019-10-10 19:30:05 +02:00
Christoph Oelckers 34b7759b7e - removed the non-indexed parts of gloadtile_art.
This won't be needed anymore.
2019-10-10 19:25:03 +02:00
Christoph Oelckers c428e367a0 - hotfix for texture filter settings.
This needs to be done differently later to choose the proper clamp setting.
2019-10-10 19:16:27 +02:00
Christoph Oelckers 1fee7a5f01 - cleanup of texture creation code.
There were several mostly pointless options complicating all of this.
2019-10-10 00:07:45 +02:00
Christoph Oelckers eca099681a - hooked up the Shadow Warrior frontend.
It doesn't really work but this way it always gets compiled and linked so that it receives the changes to the backend code.
2019-10-09 20:14:04 +02:00
Christoph Oelckers 0f4abfa4f4 - SW compiles.
This required taking lots of function prototypes out of functions because they won't get a namespace in there.
2019-10-09 19:58:09 +02:00
Christoph Oelckers 70004665fd - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
nukeykt 1104065b47 Fix RR compiling on other platforms
Patch by NY00123
2019-10-09 17:31:13 +02:00
Christoph Oelckers 50a53bd2b9 - fixed: The precacher should not look for presence of the tile's pixel data.
For hardware rendered precaching this is meaningless.
2019-10-09 00:32:28 +02:00
Christoph Oelckers 9dc0ff08f5 - hotfixed compile error. 2019-10-09 00:26:54 +02:00
Grind Core f5f012ccb9 - Added names for statnums
- Added names for system RX/TX channels
- Detect if map requires new features to work properly via special TX and command
- Effect Gen update

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/eventq.h
#	source/blood/src/triggers.cpp
#	source/blood/src/triggers.h
2019-10-08 22:27:45 +02:00
Christoph Oelckers ef0fd57367 - small bits of cleanup. 2019-10-08 22:23:48 +02:00
Christoph Oelckers 93f9303c62 - minor reorganization of tiles. 2019-10-08 19:46:39 +02:00
Christoph Oelckers b78b53d75b - deleted unused function. 2019-10-08 18:48:14 +02:00
Christoph Oelckers 48a5dfe9a6 - skip -game in Blood menu 2019-10-08 01:38:01 +02:00
Christoph Oelckers 13115ad217 - another crash in Blood 2019-10-08 01:37:43 +02:00
Christoph Oelckers 50e6d364be - prevent crash on invalid textures. 2019-10-08 01:37:24 +02:00
Christoph Oelckers 7131fe6c6e - use separate textures for the palswap shade tables.
This creates a lot less mess than one big texture and also allows easier use of texelFetch in the server which is preferable for data textures.
2019-10-08 01:08:08 +02:00
Christoph Oelckers 06e9a60190 - nothing 2019-10-08 00:02:37 +02:00
Christoph Oelckers 971d8c7b8d - fixed shade interpolation. 2019-10-07 23:32:58 +02:00
Christoph Oelckers 82f6e2edb0 - fixed creation of paletted textures and added some palette debugging aids. 2019-10-07 23:32:38 +02:00
Christoph Oelckers ddc6f70aee - fixed palette application in shader. 2019-10-07 23:11:59 +02:00
Christoph Oelckers 16dbb3526a - removed unused code. 2019-10-07 22:11:28 +02:00
Christoph Oelckers dfaa162bb2 - finished the palswap handling in the palette manager. 2019-10-07 22:11:09 +02:00
CommonLoon102 3b463bc38e fix disappearing bodies in coop with respawning monsters (#211) 2019-10-07 17:41:16 +02:00