hendricks266
89cd122d14
Initialize sound before music
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git-svn-id: https://svn.eduke32.com/eduke32@8255 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:06:04 +02:00
Christoph Oelckers
966751b7e8
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
Christoph Oelckers
20df360778
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
Christoph Oelckers
21d90fd08b
- fixed compilation.
2019-10-23 18:36:48 +02:00
Christoph Oelckers
02fff2df06
- refactored wchoice and sensitivity CVARS
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This is all that's needed for now, the remaining ones can wait.
2019-10-23 17:21:14 +02:00
Christoph Oelckers
43413e4dff
- r_useprecache
2019-10-23 14:39:33 +02:00
Christoph Oelckers
e5aa6c5df0
- refactored the HUD scaling into something manageable.
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Blood was fine, albeit with an inverted scale, but the EDuke implementation was something very special - and not in a good way, using 4 CVARs to store the scaling state instead of one.
2019-10-22 23:31:46 +02:00
Christoph Oelckers
a829f1cb52
- fixed all compile errors.
2019-10-22 17:47:24 +02:00
Christoph Oelckers
8431266d27
- refactoring of music CVARs
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This is a lot of changes in a lot of code because nothing here was abstracted into the sound system. :(
Hopefully most of the affected code here can be tossed out soon, it's not pretty.
2019-10-22 02:01:05 +02:00
Christoph Oelckers
dbe3cadd0f
- refactored autorunning CVARs
2019-10-22 00:52:07 +02:00
Christoph Oelckers
30e9eed1b3
- the next CVAR, cl_autoaim
2019-10-22 00:05:21 +02:00
Christoph Oelckers
7cacb7203f
- refactored all file access in SW frontend to use the FileReader variant and added a few utilities to avoid opening handles.
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Because use of the handle API needs to be eliminated before a functioning resource management can be plugged in here.
2019-10-20 20:08:17 +02:00
Christoph Oelckers
1b96861615
- consolidated RTS code, because there were 3 copies.
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Also completely rewritten to get rid of the cache dependency.
2019-10-20 19:13:44 +02:00
Christoph Oelckers
bf8a2ee573
- started refactoring of file handling, starting with some nasty bits in Shadow Warrior.
2019-10-20 17:09:58 +02:00
Christoph Oelckers
cd7bbe35a8
- removed all legacy fog code.
2019-10-19 15:52:46 +02:00
Christoph Oelckers
ed415c1fa0
- silenced a few warnings.
2019-10-18 17:55:22 +02:00
Christoph Oelckers
9a52e8039c
- rerouted tileCreate and tileSetExternal calls.
2019-10-15 23:18:52 +02:00
Christoph Oelckers
c3bc690e98
- more updating and bug in UpdatePicSize fixed.
2019-10-15 20:02:37 +02:00
Christoph Oelckers
0e165e40a3
- first batch of adjustments to the new tile management.
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- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
Christoph Oelckers
a6ba81939a
- reworked texture management, not yet active.
2019-10-12 22:49:46 +02:00
Christoph Oelckers
fbc22e0125
- sanitized walock.
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Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible.
This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture.
2019-10-11 23:31:59 +02:00
Christoph Oelckers
3621aae3f0
- rerouted all write accesses to tilesiz and picsiz through a function interface.
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These will have to do some texture management bookkeeping so directly changing the values is problematic.
This required changing the parameter interface in polymost.cpp because a few places hacked around with the global state to pass parameters to subfunctions.
2019-10-11 21:04:31 +02:00
Christoph Oelckers
1407c18f8b
- cleaned out some remains of the non-indexed render path.
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All of this will be redone in the backend.
2019-10-10 19:40:33 +02:00
Christoph Oelckers
eca099681a
- hooked up the Shadow Warrior frontend.
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It doesn't really work but this way it always gets compiled and linked so that it receives the changes to the backend code.
2019-10-09 20:14:04 +02:00
Christoph Oelckers
0f4abfa4f4
- SW compiles.
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This required taking lots of function prototypes out of functions because they won't get a namespace in there.
2019-10-09 19:58:09 +02:00
Christoph Oelckers
70004665fd
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
nukeykt
996dfde6d0
Fix compile errors, backport input code for RR
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# Conflicts:
# platform/Windows/voidsw.vcxproj
# source/blood/src/controls.cpp
# source/blood/src/m32common.cpp
# source/rr/src/actors.cpp
# source/rr/src/anim.cpp
# source/rr/src/demo.cpp
# source/rr/src/game.cpp
# source/rr/src/gameexec.cpp
# source/rr/src/global.h
# source/rr/src/menus.cpp
# source/rr/src/menus.h
# source/rr/src/net.cpp
# source/rr/src/player.cpp
# source/rr/src/premap.cpp
# source/rr/src/savegame.cpp
# source/rr/src/sbar.cpp
# source/rr/src/screens.cpp
# source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
Christoph Oelckers
1b20e5d4da
- 3 more files moved out of 'build' folder.
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# Conflicts:
# platform/Windows/build.vcxproj
2019-09-20 22:34:34 +02:00
pogokeen
222e593437
Change some clocks to support sub-tick precision using a new class, ClockTicks.
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Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.
git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
pogokeen
8cbdf3a0c4
Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
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Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.
git-svn-id: https://svn.eduke32.com/eduke32@7736 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/build.h
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/kenbuild/src/game.cpp
2019-09-20 14:04:29 +02:00
Christoph Oelckers
53335f20ec
- Blood merge
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# Conflicts:
# source/build/include/polymost.h
# source/build/src/build.cpp
# source/build/src/engine.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 22:06:49 +02:00
hendricks266
30d4f29b42
SW, KenBuild: Populate the default resolution values from the current desktop settings
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git-svn-id: https://svn.eduke32.com/eduke32@7563 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:23:37 +02:00
hendricks266
fdb5fabc86
SW: Fix -Waggressive-loop-optimizations
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git-svn-id: https://svn.eduke32.com/eduke32@7562 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:23:36 +02:00
hendricks266
7ea2d2024b
SW: Fix -Wrestrict
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git-svn-id: https://svn.eduke32.com/eduke32@7561 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:23:35 +02:00
hendricks266
5aec94bd60
SW: Fix more -Wformat-overflow
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git-svn-id: https://svn.eduke32.com/eduke32@7560 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:23:34 +02:00
hendricks266
0b14d8cdb5
SW: Fix -Wabsolute-value
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git-svn-id: https://svn.eduke32.com/eduke32@7556 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:23:28 +02:00
hendricks266
392917d61f
SW: Fix -Wpointer-bool-conversion
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git-svn-id: https://svn.eduke32.com/eduke32@7555 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:23:27 +02:00
hendricks266
97e9f1ee75
SW: Fix -Warray-bounds
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git-svn-id: https://svn.eduke32.com/eduke32@7554 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:23:26 +02:00
hendricks266
6c62f4e52d
SW: Fix -Wformat-security
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git-svn-id: https://svn.eduke32.com/eduke32@7553 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:23:25 +02:00
hendricks266
b600d3ff56
SW: Take a crack at the editor's ExtPostStartupWindow
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git-svn-id: https://svn.eduke32.com/eduke32@7539 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:22 +02:00
hendricks266
73e66e164a
SW: Copy editor function stubs from KenBuild
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git-svn-id: https://svn.eduke32.com/eduke32@7538 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:20 +02:00
hendricks266
36b75561cc
Update some program names
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git-svn-id: https://svn.eduke32.com/eduke32@7537 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:18 +02:00
hendricks266
07010b398a
SW: Fix -Wlogical-op
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git-svn-id: https://svn.eduke32.com/eduke32@7536 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:16 +02:00
hendricks266
54b7b27eb0
SW: Fix -Wsizeof-pointer-memaccess
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git-svn-id: https://svn.eduke32.com/eduke32@7535 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:16 +02:00
hendricks266
d97f1ed79e
SW: Fix -Wformat-overflow and -Wstringop-overflow
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git-svn-id: https://svn.eduke32.com/eduke32@7534 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:14 +02:00
hendricks266
e4975c522b
SW: Fix -Wimplicit-fallthrough
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git-svn-id: https://svn.eduke32.com/eduke32@7533 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:13 +02:00
hendricks266
dc049cdf41
SW: Fix -Wmisleading-indentation
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git-svn-id: https://svn.eduke32.com/eduke32@7532 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:11 +02:00
hendricks266
daa2e46b13
SW: Fix -Wint-to-pointer-cast
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git-svn-id: https://svn.eduke32.com/eduke32@7531 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:09 +02:00
hendricks266
d14039e821
SW: Fix remaining -Wcast-qual warnings
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git-svn-id: https://svn.eduke32.com/eduke32@7530 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:07 +02:00
hendricks266
068a254c52
SW: Fix hilarious -Wlogical-not-parentheses warning that accidentally worked as intended owing to numerical values of the MIRRORSTATE enum
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git-svn-id: https://svn.eduke32.com/eduke32@7529 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:06:05 +02:00