terminx
|
5d79272ac2
|
Separate input capturing from OSD drawing so that we don't have to wait for the OSD to scroll off the screen to un-grab everything
git-svn-id: https://svn.eduke32.com/eduke32@402 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 03:32:43 +00:00 |
|
terminx
|
286dd4b519
|
This makes the console slide on and off of the screen and also print out a list of everything that matches when auto-completing something
git-svn-id: https://svn.eduke32.com/eduke32@401 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 03:06:49 +00:00 |
|
terminx
|
c4147db020
|
Blah blah blah
git-svn-id: https://svn.eduke32.com/eduke32@400 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 21:53:33 +00:00 |
|
terminx
|
7017166f2d
|
Oops
git-svn-id: https://svn.eduke32.com/eduke32@399 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 19:32:44 +00:00 |
|
terminx
|
169e0c824b
|
Give most of the gamevar stuff its own object
git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 06:49:01 +00:00 |
|
terminx
|
6b7ef5cd75
|
More optimizations
git-svn-id: https://svn.eduke32.com/eduke32@397 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 04:17:26 +00:00 |
|
terminx
|
70a60c34f9
|
More of an optimization
git-svn-id: https://svn.eduke32.com/eduke32@396 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 03:35:45 +00:00 |
|
terminx
|
0bd5f4a9e5
|
Uhh.. yeah
git-svn-id: https://svn.eduke32.com/eduke32@395 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 03:15:56 +00:00 |
|
terminx
|
d48c66b7ad
|
I guess this is an optimization as well
git-svn-id: https://svn.eduke32.com/eduke32@394 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 01:52:35 +00:00 |
|
terminx
|
d0ef9e1133
|
I guess this is some kind of an optimization :o
git-svn-id: https://svn.eduke32.com/eduke32@393 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 01:21:30 +00:00 |
|
terminx
|
15ee3431f9
|
Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map
git-svn-id: https://svn.eduke32.com/eduke32@392 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-09 23:41:43 +00:00 |
|
terminx
|
e11f4c9afb
|
Better alt-tab support for fullscreen OpenGL on win32
git-svn-id: https://svn.eduke32.com/eduke32@391 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-08 16:45:12 +00:00 |
|
terminx
|
f8e113ce03
|
Pitch and roll control for maphacks
git-svn-id: https://svn.eduke32.com/eduke32@390 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-07 23:56:35 +00:00 |
|
terminx
|
c45445f8aa
|
Null pointer checks for music filenames
git-svn-id: https://svn.eduke32.com/eduke32@389 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-06 23:14:49 +00:00 |
|
terminx
|
bee93c60b7
|
git-svn-id: https://svn.eduke32.com/eduke32@388 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-06 06:27:07 +00:00 |
|
terminx
|
a53a03eb88
|
ATI fog fix
git-svn-id: https://svn.eduke32.com/eduke32@387 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 23:14:14 +00:00 |
|
terminx
|
7dcd346352
|
This seems like a good idea...
git-svn-id: https://svn.eduke32.com/eduke32@386 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 21:51:24 +00:00 |
|
terminx
|
c8abb8384d
|
Happy fun memory usage optimization
git-svn-id: https://svn.eduke32.com/eduke32@385 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 21:22:19 +00:00 |
|
terminx
|
ccb93c19d8
|
Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
git-svn-id: https://svn.eduke32.com/eduke32@384 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 20:39:29 +00:00 |
|
terminx
|
9fc9365e2f
|
Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined
git-svn-id: https://svn.eduke32.com/eduke32@383 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 00:16:33 +00:00 |
|
terminx
|
44e9f75e48
|
I suppose it's probably a good idea not to crash when someone tries telling the game to warp to an undefined map
git-svn-id: https://svn.eduke32.com/eduke32@382 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 22:22:07 +00:00 |
|
terminx
|
57042cd9a7
|
This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
git-svn-id: https://svn.eduke32.com/eduke32@381 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 22:05:30 +00:00 |
|
terminx
|
3a811040af
|
La la la
git-svn-id: https://svn.eduke32.com/eduke32@380 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 04:12:14 +00:00 |
|
terminx
|
e4afb39e66
|
git-svn-id: https://svn.eduke32.com/eduke32@379 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 04:08:14 +00:00 |
|
terminx
|
42fe36d067
|
This makes -map bypass the menu in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@378 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 02:10:18 +00:00 |
|
terminx
|
b93ae5baa9
|
Blar.
git-svn-id: https://svn.eduke32.com/eduke32@377 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-03 00:27:43 +00:00 |
|
terminx
|
fb06419c82
|
updatesectorz() -> updatesector()
I now have a clue about updatesectorz() breaking things. :o
git-svn-id: https://svn.eduke32.com/eduke32@376 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-02 06:00:49 +00:00 |
|
terminx
|
36f69beeb6
|
This should fix a bug with ifgotweaponce where the game had a rare chance of crashing and burning in cooperative
git-svn-id: https://svn.eduke32.com/eduke32@375 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-01 22:34:32 +00:00 |
|
terminx
|
0d22a2a208
|
Save the GRP file selected in the startup window to the cfg
git-svn-id: https://svn.eduke32.com/eduke32@374 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-01 04:22:16 +00:00 |
|
terminx
|
e35a1bdc33
|
I guess these checks are necessary, because if we don't have them, rmnet segfaults when it tries to strtok things that don't exist.
git-svn-id: https://svn.eduke32.com/eduke32@373 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-01 01:20:59 +00:00 |
|
terminx
|
f71b2cd2d9
|
updatesector() -> updatesectorz()
I have no clue if this breaks anything.
git-svn-id: https://svn.eduke32.com/eduke32@372 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 23:53:44 +00:00 |
|
terminx
|
5dda5b1660
|
Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu.
git-svn-id: https://svn.eduke32.com/eduke32@371 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 23:37:47 +00:00 |
|
terminx
|
da317ac063
|
One less hack :o
git-svn-id: https://svn.eduke32.com/eduke32@370 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 09:22:54 +00:00 |
|
terminx
|
69505e1cc2
|
git-svn-id: https://svn.eduke32.com/eduke32@369 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 06:54:01 +00:00 |
|
terminx
|
4f17d1299b
|
Lag meter and a couple of MP fixes
git-svn-id: https://svn.eduke32.com/eduke32@368 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 04:36:20 +00:00 |
|
terminx
|
79f6c600d5
|
Multiplayer fixes. This solves the crash on map change issue.
git-svn-id: https://svn.eduke32.com/eduke32@367 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 02:09:51 +00:00 |
|
terminx
|
2515d19746
|
Okay, so that was a bad idea.
git-svn-id: https://svn.eduke32.com/eduke32@366 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-29 21:49:44 +00:00 |
|
terminx
|
270d573af3
|
Hmm..
git-svn-id: https://svn.eduke32.com/eduke32@365 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-29 10:30:25 +00:00 |
|
terminx
|
44fcea85a8
|
Makefile switch for which networking code to use
git-svn-id: https://svn.eduke32.com/eduke32@364 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-28 22:53:11 +00:00 |
|
terminx
|
8727166e24
|
I wish I knew why this doesn't work
git-svn-id: https://svn.eduke32.com/eduke32@363 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-28 16:23:37 +00:00 |
|
terminx
|
d7d9e82be0
|
Duke3d_w32 netcode... this compiles but doesn't work yet
git-svn-id: https://svn.eduke32.com/eduke32@362 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-28 04:16:20 +00:00 |
|
terminx
|
5ebab8df83
|
git-svn-id: https://svn.eduke32.com/eduke32@361 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-26 21:15:20 +00:00 |
|
terminx
|
8efa4670bb
|
Support for using a different cfg file via command line
git-svn-id: https://svn.eduke32.com/eduke32@360 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-24 04:25:13 +00:00 |
|
terminx
|
cac0d84384
|
Fixes
git-svn-id: https://svn.eduke32.com/eduke32@359 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-22 01:25:35 +00:00 |
|
terminx
|
4de01782d3
|
Hm, I think this actually works correctly now
git-svn-id: https://svn.eduke32.com/eduke32@358 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-21 15:54:13 +00:00 |
|
terminx
|
3884546474
|
git-svn-id: https://svn.eduke32.com/eduke32@357 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-21 06:59:59 +00:00 |
|
terminx
|
a6a64c52b5
|
GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me.
git-svn-id: https://svn.eduke32.com/eduke32@356 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-21 05:38:22 +00:00 |
|
terminx
|
32c50b0c57
|
git-svn-id: https://svn.eduke32.com/eduke32@355 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-20 04:56:22 +00:00 |
|
terminx
|
b6f6873603
|
git-svn-id: https://svn.eduke32.com/eduke32@354 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-20 04:55:37 +00:00 |
|
terminx
|
20c261babd
|
git-svn-id: https://svn.eduke32.com/eduke32@353 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-19 08:43:27 +00:00 |
|