Commit graph

4001 commits

Author SHA1 Message Date
helixhorned
ac3a6a1bd2 Lunatic: fix some must-fail tests and module()s without require'end_gamevars'.
git-svn-id: https://svn.eduke32.com/eduke32@3965 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:05 +00:00
helixhorned
3835019c70 Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
git-svn-id: https://svn.eduke32.com/eduke32@3964 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:02 +00:00
helixhorned
4872adb3c8 Makefile.common: disable -Wstrict-overflow.
It didn't turn out that useful and was giving a warning with one of the
preceding changes.

git-svn-id: https://svn.eduke32.com/eduke32@3963 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:16 +00:00
helixhorned
2945a966e1 Polymer/ART mapping: fix formula for globalvisibility.
Also, very slightly tweak a factor toward a "brighter" (farther visible)
scene overall to account for the "circular" nature of the fragment distance
(as opposed to an "ortho" distance in Build).

git-svn-id: https://svn.eduke32.com/eduke32@3962 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:15 +00:00
helixhorned
4f88aaf4d2 Retire global 'lastvisinc'.
It was only ever used as upper bound to the time that a visibility change
decays, but since it does that in an exponential fashion, there's really
no point.

git-svn-id: https://svn.eduke32.com/eduke32@3961 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:13 +00:00
helixhorned
19b85dc5ee Make vis decay with time independent of FPS, treat p->visibility<0 like 0.
Now, if p->visibility differs from the constant visibility, the former converges
toward the latter by three-quartering the difference each second totalclock
increment (1/60th second).
Negative player visibilities are not handled consistently throughout the
different renderers, so make it look the same as 0 (can view to infinity).

git-svn-id: https://svn.eduke32.com/eduke32@3960 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:11 +00:00
helixhorned
66d126e9ff Polymodes: properly calc start/end fog dist for r_usenewshading=2, vis=0, shade>0
So there's no "jump" from vis!=0 to vis=0 making the texture appear brighter.

git-svn-id: https://svn.eduke32.com/eduke32@3959 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:10 +00:00
helixhorned
ec2514a91d Apply patch by forum user "John Jendro" fixing OS X build.
git-svn-id: https://svn.eduke32.com/eduke32@3958 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:06 +00:00
helixhorned
8c9f0b740d Makefile.common: make LUNATIC be set to 0 if not set from env ("?=0").
Also override LTO to 0 in Lunatic builds.

git-svn-id: https://svn.eduke32.com/eduke32@3957 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:05 +00:00
helixhorned
e7e8f00670 Lunatic: document previous additions and more of the existing stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3956 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:04 +00:00
helixhorned
d63939d820 Clean up some player.c code.
git-svn-id: https://svn.eduke32.com/eduke32@3955 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:01 +00:00
helixhorned
9ecbd633aa Lunatic: rework weapondata_t __newindex handling for the sound members.
Also, in test.elua, add a currently failing must-fail test (i.e. it wrongly
succeeds where it should not!).

git-svn-id: https://svn.eduke32.com/eduke32@3954 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:59 +00:00
helixhorned
d7ad2c36d4 Lunatic: revamp sector changing/updating functions of sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3953 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:57 +00:00
helixhorned
b9dfcc902d game.c: read sprites-on-screen count for DNDEBUG at end of G_DoSpriteAnimations.
Because that function might have inserted tsprites itself, e.g. for the fake
floor shadow. Also add one "spritesortcnt < MAXSPRITESONSCREEN" bound check
in legacy ROR code.

git-svn-id: https://svn.eduke32.com/eduke32@3952 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:55 +00:00
helixhorned
36c03b8610 Lunatic: create game Lua state just before EVENT_NEWGAME, not in G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@3951 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:53 +00:00
helixhorned
d7e4d5afbf Factor out repeated few-liner into G_NewGame_EnterLevel(), misc. cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3950 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:52 +00:00
helixhorned
adbd6394fc LunaCON: add -ftrapv, -fwrapv opts, providing trapping/wrapping arith semantics.
Currently only for multiplication.

git-svn-id: https://svn.eduke32.com/eduke32@3949 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:50 +00:00
helixhorned
75204d782a Lunatic: call G_ShowView() using the Lua C API and not through the FFI.
G_ShowView() may call events. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@3948 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:49 +00:00
helixhorned
e76348cc4b In DNCOORDS display, show execution time in ms for all actors (G_MoveActors).
Smoothed using an exponential moving average... with a time constant of 1 sec
if I didn't miscalculate things. Also, split BYTEVERSION_JF into Lunatic and
non-Lua.

git-svn-id: https://svn.eduke32.com/eduke32@3947 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:47 +00:00
helixhorned
b243264d6b Lunatic: output timing results to CSV file, don't time unreg'd events/actors.
The base name is taken from the environment variable LUNATIC_TIMING_BASEFN,
which is suffixed with .actors.csv and .events.csv.

git-svn-id: https://svn.eduke32.com/eduke32@3946 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:45 +00:00
helixhorned
e13cae69ce LunaCON: add forgotted "screensound" to keyword list in con_lang.lua.
Also, fix 'spriteflags' directive.

git-svn-id: https://svn.eduke32.com/eduke32@3945 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:43 +00:00
helixhorned
b70779ba6f CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
git-svn-id: https://svn.eduke32.com/eduke32@3944 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:41 +00:00
helixhorned
e4849af91f LunaCON: implement 'tossweapon'.
git-svn-id: https://svn.eduke32.com/eduke32@3943 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:38 +00:00
helixhorned
d53b976acf Lunatic: document more stuff (not too carefully), add red DRAFT marker.
git-svn-id: https://svn.eduke32.com/eduke32@3942 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:46 +00:00
helixhorned
3a0f2de877 Polymost "use tile shades": don't confound shade and visibility.
That is, for shade of objects, use shade tables. For visibility, use GL fog.
Mixing these two does not produce satisfactory results in areas where both
shade and visibility darkening are high, such as around the E1L1 restroom.

git-svn-id: https://svn.eduke32.com/eduke32@3941 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:44 +00:00
helixhorned
5e41c1604c LunaCON: handle system gamearrays for some array commands.
- 'copy' may have them as source, 'getarraysize' works fine
- 'setarray' and 'resizearray' are obviously forbidden
- 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them
  (use case?)

Also, in the Makefile: don't use realpath on directories. It may give an empty
string.

git-svn-id: https://svn.eduke32.com/eduke32@3940 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:43 +00:00
helixhorned
1e26e640e4 Lunatic: swap first and second arg of con.spawn().
git-svn-id: https://svn.eduke32.com/eduke32@3939 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:41 +00:00
helixhorned
750fbb0a0e Lunatic: slight Makefile tweak for Windows preparation.
Add doc/how_to_build_lunatic.txt and doc/lpeg-lunatic.patch.

git-svn-id: https://svn.eduke32.com/eduke32@3938 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:14 +00:00
helixhorned
7f2175fcec Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
Don't yet make this official API though, since there are unresolved issues
with newly created tsprites potentially being fed back to the animation loop.
Add xmath.angvec(), xmath.bangvec(), tspr:set_sectnum(), tspr:setpos().

git-svn-id: https://svn.eduke32.com/eduke32@3937 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:10 +00:00
helixhorned
c243bab0e7 Remove one instance of duplicate code lines and now unused TSPR_MIRROR.
git-svn-id: https://svn.eduke32.com/eduke32@3936 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:07 +00:00
helixhorned
f506e0f570 Rename the external 'gethitickms()' to 'gethiticks()'.
git-svn-id: https://svn.eduke32.com/eduke32@3935 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:05 +00:00
helixhorned
76a04c4a3a In Windows and SDL layers, rename *hitick* to *u64tick*.
git-svn-id: https://svn.eduke32.com/eduke32@3934 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:00 +00:00
helixhorned
f37d845f02 Lunatic: various unrelated changes and more documentation.
- check map-text version on load
- LunaCON: don't allow (back)slash as identifier char
- LunaCON stand-alone: don't resort to default directory for root file names
- document non-local control flow functions and for LunaCON, ambigious lexical
  elements

git-svn-id: https://svn.eduke32.com/eduke32@3933 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:58:57 +00:00
helixhorned
6e443944c3 Lunatic: partially fix LTO=1 build with GCC.
Having to tag these few variables and functions as ATTRIBUTE((used))
seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

git-svn-id: https://svn.eduke32.com/eduke32@3932 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:53 +00:00
helixhorned
baebd63bac Lunatic: make g_playerWeapon an array of a corresponding bcarray type.
git-svn-id: https://svn.eduke32.com/eduke32@3931 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:50 +00:00
helixhorned
4c4cf5eecc Lunatic: document the additions of the preceding commits.
git-svn-id: https://svn.eduke32.com/eduke32@3930 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:48 +00:00
helixhorned
7c3f7909cc Lunatic: various changes.
- swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot)
- add vec3 method 'rotate', calling xmath.rotate
- store game tic count in savegames

git-svn-id: https://svn.eduke32.com/eduke32@3929 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:46 +00:00
helixhorned
d580c1e998 Lunatic: many changes, motivated by writing test "helixspawner".
- some renames of functions/methods
- con.actorvar: explicitly allow (for now) boolean and number values
- added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(),
  gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs()
- make read of nil var in "finalized" (live) module produce error, too
- add test/helixspawner.lua

git-svn-id: https://svn.eduke32.com/eduke32@3928 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:42 +00:00
helixhorned
44f71d313f Lunatic: on palfrom from CON or C, set palsfade{speed,next} and regard prio.
git-svn-id: https://svn.eduke32.com/eduke32@3927 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:39 +00:00
helixhorned
184a7322de Polymodes/Lunatic: don't do y panning "correction" for nonpow2 ysize tiles.
git-svn-id: https://svn.eduke32.com/eduke32@3926 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:37 +00:00
helixhorned
e771c7faf3 Lunatic: document con.action/move/ai and actor methods.
Also, in some movement functions, replace e.g. (vel*TICSPERFRAME)>>2 with vel.

git-svn-id: https://svn.eduke32.com/eduke32@3925 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:35 +00:00
helixhorned
253a13ed29 Lunatic: various tweaks and fixes.
- fix getv movflags handling in VM_Move()
- add actor.fall()
- LunaCON: sanity-check some action members

git-svn-id: https://svn.eduke32.com/eduke32@3924 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:32 +00:00
helixhorned
cb2edcf45e Lunatic: in con.action and con.move, allow mixed number/string key tables.
E.g. con.action{0, 4, delay=20}; for convenience, viewtype and incval are
initialized to 1 (not 0) here.

git-svn-id: https://svn.eduke32.com/eduke32@3923 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:54 +00:00
helixhorned
cad7d49bd1 Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.
git-svn-id: https://svn.eduke32.com/eduke32@3922 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:52 +00:00
helixhorned
73b5d064da Retire actor[].shootzvel, as it was only ever used in local scope.
That is, its value was only referenced during the duration of a function call
that had previously set it. It was also never accessible from CON.

git-svn-id: https://svn.eduke32.com/eduke32@3921 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:50 +00:00
helixhorned
e164bd7f1e Actor-related code cleanup part 2: give actor t_data[] indexes names.
Using macros like AC_COUNT(t). Clean up related code:
 - comment out the dead condition noted in the previous commit
 - Lunatic: use get_count() instead of get_t_data(0) in one place,
   rename to _get_t_data(), i.e. make that method internal

git-svn-id: https://svn.eduke32.com/eduke32@3920 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:48 +00:00
helixhorned
90ddee2296 Actor-related code cleanup part 1: rename some locals, expose one dead condition
... due to making hi/lotag unsigned in r3174. This commit keeps the compiler
warning, the next one will remove it.

git-svn-id: https://svn.eduke32.com/eduke32@3919 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:45 +00:00
helixhorned
ebe0ecaded Lunatic: add actor methods allowing overriding action delay and move hvel/vvel.
Add testing code for an example actor 1275 (newspaper) to test.elua.

git-svn-id: https://svn.eduke32.com/eduke32@3918 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:44 +00:00
helixhorned
67db095bd3 Lunatic: require'CON.ACTION' etc. gets composites from CON; add actor.MOVFLAGS.
git-svn-id: https://svn.eduke32.com/eduke32@3917 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:41 +00:00
helixhorned
36f3a8e47c Lunatic: don't register con.action/move/ai by name, make these return a cdata.
git-svn-id: https://svn.eduke32.com/eduke32@3916 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:39 +00:00
helixhorned
16f2f4c475 lunatic/listglobals.sh: allow passing multiple file names.
git-svn-id: https://svn.eduke32.com/eduke32@3915 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:37 +00:00
helixhorned
fb0c13f9f2 Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3914 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:35 +00:00
helixhorned
dea960d350 Fix loading maps in Mapster32, introduced in r3911.
Also, get rid of the strange filename[len]=255 hack in loadboard()
and make its file name arg const char* at last.

git-svn-id: https://svn.eduke32.com/eduke32@3913 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-29 12:15:44 +00:00
helixhorned
6a33c2eec1 CON: New command 'screensound', unconditionally playing a session-wide sound.
git-svn-id: https://svn.eduke32.com/eduke32@3912 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:46 +00:00
helixhorned
b2c5e2d807 Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.
Also, clean up the saving/loading logic a bit:
- On load failure, display message with purple color.
- Take over the current file name ('boardfilename') only on success.
- Check SaveBoard() return values in various places.

git-svn-id: https://svn.eduke32.com/eduke32@3911 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:44 +00:00
helixhorned
5ea2eee072 Lunatic: merge updatesector and ~breadth, making the former accept a flag.
git-svn-id: https://svn.eduke32.com/eduke32@3910 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:43 +00:00
helixhorned
885036a6a3 Lunatic: retire 'geom' module, putting vector types into xmath.
git-svn-id: https://svn.eduke32.com/eduke32@3909 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:41 +00:00
helixhorned
7cb94070e1 Lunatic: allow serialization of tables in more general cases.
git-svn-id: https://svn.eduke32.com/eduke32@3908 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:39 +00:00
helixhorned
bb71052cb7 Lunatic: begin writing LunaCON documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3907 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:37 +00:00
helixhorned
89d865b8b1 Lunatic: don't pass 0x80000000 to int32_t arg, document xmath functions.
git-svn-id: https://svn.eduke32.com/eduke32@3906 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:33 +00:00
terminx
2f883eaed1 Apparently VS2013 doesn't like redefining "inline" either
git-svn-id: https://svn.eduke32.com/eduke32@3905 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:24 +00:00
terminx
6ed7562f10 Fix USE_OPENGL=0 build
git-svn-id: https://svn.eduke32.com/eduke32@3904 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:11 +00:00
terminx
e9a773a588 Add a few defined constants for commonly used weapon_pos values
git-svn-id: https://svn.eduke32.com/eduke32@3903 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:57 +00:00
terminx
214baa9475 Rename getinput() to P_GetInput(), add bounds checking for a few arrays used for weapon drawing that use kickback_pic as an index.
git-svn-id: https://svn.eduke32.com/eduke32@3902 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:39 +00:00
terminx
6516a29778 Make P_PalFrom() static inline in player.h as the whole function is just 4 assignments
git-svn-id: https://svn.eduke32.com/eduke32@3901 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:24 +00:00
terminx
b1dd4ffc6c MSVC build fix (looks like the compiler version shipped with VS2013 has nearbyintf now...)
git-svn-id: https://svn.eduke32.com/eduke32@3900 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:11 +00:00
terminx
767d123590 Default r_usetileshades to 1 :)
git-svn-id: https://svn.eduke32.com/eduke32@3899 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:03:55 +00:00
helixhorned
db7f820404 engine: consider a point inside() a sector in all border cases (literally).
In other words, for a test rectangular sector, a sprite would be inside the
sector in on all 4 edges and all 4 corners. Previously, it would have been
the lower right portion only (*excluding* LL and UR corners), which led to
map editing issues.

git-svn-id: https://svn.eduke32.com/eduke32@3898 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:16 +00:00
helixhorned
8b4a87925b engine.c: apply "usual readability transformations" on inside() and comment it.
The main thing to note is the "half-open" nature of the x/y range checks.

git-svn-id: https://svn.eduke32.com/eduke32@3897 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:15 +00:00
helixhorned
a3adf3508e Substitute some symbolic SE_x_* labels for literal SE numbers that were missed.
git-svn-id: https://svn.eduke32.com/eduke32@3896 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:13 +00:00
helixhorned
bfd9feb5aa Lunatic: document vector types, add forgotten warning icon.
git-svn-id: https://svn.eduke32.com/eduke32@3895 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:12 +00:00
helixhorned
1febaae767 Lunatic: various minor tweaks and fixes.
- Pass original module name (dot=dirsep) to module via our require()
- geom.lua: fix some operations using the vector type constructor
- geom.lua: provide constructor for ivec3, useable like vec3

git-svn-id: https://svn.eduke32.com/eduke32@3894 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:09 +00:00
helixhorned
5db04f585e Lunatic: player method fadecol(), an improved palfrom.
Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().

git-svn-id: https://svn.eduke32.com/eduke32@3893 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:50 +00:00
helixhorned
e8c9bf044f Don't register "savestate" and "restorestate" OSD commands even in debug builds.
They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3892 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:48 +00:00
helixhorned
b319ae5613 Lunatic: major overhaul of gamevar serialization for savegames.
- Handle local gamevars.
- Restore gamevars from require('end_gamevars').

git-svn-id: https://svn.eduke32.com/eduke32@3891 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:47 +00:00
helixhorned
10379910c1 Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
git-svn-id: https://svn.eduke32.com/eduke32@3890 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:45 +00:00
helixhorned
4a4f90e5e7 Lunatic: fix random angle movflag, Windows build; write more documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3889 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:42 +00:00
helixhorned
2959f86fbd Classic: prevent a SIGFPE when attempting to draw p'lax with nonexistent tile.
git-svn-id: https://svn.eduke32.com/eduke32@3888 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:08 +00:00
helixhorned
e2859cd133 Lunatic: write more documentation, handle randomangle movflag in a:set_move().
git-svn-id: https://svn.eduke32.com/eduke32@3887 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:06 +00:00
terminx
40b117a23c Forgot a file for a previous commit
git-svn-id: https://svn.eduke32.com/eduke32@3886 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-14 21:29:14 +00:00
terminx
47745497b0 Fix 1.3D, sorry guys
git-svn-id: https://svn.eduke32.com/eduke32@3885 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 21:17:17 +00:00
terminx
8479e63b7c Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
git-svn-id: https://svn.eduke32.com/eduke32@3884 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 21:17:03 +00:00
helixhorned
d43cfe6232 Lunatic savegames: store g_playerWeapon[][], fix 'require' with submodules.
git-svn-id: https://svn.eduke32.com/eduke32@3883 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:09 +00:00
helixhorned
4a49da94c1 LunaCON: check reserved bits for sound and ai movement flags.
git-svn-id: https://svn.eduke32.com/eduke32@3882 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:07 +00:00
helixhorned
878ba20af9 LunaCON: make mail, money, paper be affected by tile remapping, fix one printf.
git-svn-id: https://svn.eduke32.com/eduke32@3881 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:06 +00:00
helixhorned
6f6fbf0f04 cache1d.c: cover up preceding assertion failure by bumping size of lzwrawbuf[].
It's hard to call this a fix, since ideally, buffer sizes like these would be
only as large as needed in the worst case.

git-svn-id: https://svn.eduke32.com/eduke32@3880 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:04 +00:00
helixhorned
d02ab6699d cache1d.c: prettify compression functions, add one currently failing assertion.
See
http://forums.duke4.net/topic/6526-eduke32-crashing-when-loading-a-dukeplus-map-save

git-svn-id: https://svn.eduke32.com/eduke32@3879 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:02 +00:00
helixhorned
2b61290666 engine: remove preceding assertion failure, continue loop then instead.
Interestingly, that test case then appears to be drawn fully. Heh.
Also, move one clamp from r1874 one up in the data flow chain.
Doesn't seem to break textured overhead map view with Last Pissed Time.

git-svn-id: https://svn.eduke32.com/eduke32@3878 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:00 +00:00
helixhorned
ee4ef76365 engine: make fillpolygon() more readable with the usual code transformations.
Also add an assertion that currently sometimes fails when zooming in too much
in Mapster32 textured 2D mode. Example: DNF's LADYKILLR.MAP at (46000,-14000).

git-svn-id: https://svn.eduke32.com/eduke32@3877 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:59 +00:00
helixhorned
51e021e810 Mapster32: fix construction of *_crash.map file name in crash handler.
git-svn-id: https://svn.eduke32.com/eduke32@3876 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:56 +00:00
helixhorned
9c1eeae751 Lunatic: clean up 'geom' module, make walls readable with pseudo-member 'z'.
git-svn-id: https://svn.eduke32.com/eduke32@3875 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:56 +00:00
helixhorned
9911e96fe8 Lunatic: rename spriteext[].*off->mdoff.*, actor[].actorstayput->stayputsect.
git-svn-id: https://svn.eduke32.com/eduke32@3874 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:55 +00:00
helixhorned
f6065e227a Lunatic: make gameactor and gameevent be "table-called" functions.
git-svn-id: https://svn.eduke32.com/eduke32@3873 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:53 +00:00
helixhorned
bbcf6d6353 LunaCON: implement qgetsysstr/STR_VOLUMENAME.
git-svn-id: https://svn.eduke32.com/eduke32@3872 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:51 +00:00
helixhorned
570d35dbaa Lunatic: Propagate potentially remapped CON defines to the control module.
(This is the module that implements much of the "hard-coded" functionality
formerly on the C side.)

git-svn-id: https://svn.eduke32.com/eduke32@3871 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:49 +00:00
helixhorned
2f29a89368 Lunatic: provide CON-defined labels in read-only table require("CON.DEFS").
git-svn-id: https://svn.eduke32.com/eduke32@3870 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:47 +00:00
helixhorned
d25dcbff17 Polymer: Fix one-sided y-flipped floor-aligned sprites, introduced in r3776.
Add a test case in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3869 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-11 20:03:39 +00:00
helixhorned
e955860950 Lunatic: commit preliminary, unfinished documentation written in AsciiDoc.
Don't (yet?) commit the generated HTML.

git-svn-id: https://svn.eduke32.com/eduke32@3868 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:22 +00:00
helixhorned
224702b619 Lunatic: make require() translate dots to dir separators, make those illegal.
However, from the command line, reverse the situation: dirseps must be passed
as '/', dots are forbidden (except in the trailing ".lua").

git-svn-id: https://svn.eduke32.com/eduke32@3867 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:19 +00:00
helixhorned
2003954492 CON: add projectile member .userdata and predefined label PROJ_USERDATA.
It is a 32-bit signed integer. No version bump necessary, although CON code
accessing this new member will not work with earlier revisions (obviously).

git-svn-id: https://svn.eduke32.com/eduke32@3866 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:18 +00:00