hendricks266
797c79d4a5
Move registry reading to engine
...
git-svn-id: https://svn.eduke32.com/eduke32@8268 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/common.cpp
2019-10-30 18:27:40 +01:00
Christoph Oelckers
418ec0d829
- adjustment to cherry-picked commit.
2019-10-30 18:21:59 +01:00
hendricks266
9b21fe0c28
Move VDF parsing to engine
...
git-svn-id: https://svn.eduke32.com/eduke32@8267 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/common.h
# source/duke3d/src/common.cpp
2019-10-30 18:15:00 +01:00
hendricks266
de3215bcab
Add sound and music code for Ken-Build
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8266 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# platform/Windows/kenbuild.vcxproj
# platform/Windows/kenbuild.vcxproj.filters
# source/kenbuild/src/config.cpp
# source/kenbuild/src/game.cpp
# source/kenbuild/src/sound_stub.cpp
2019-10-30 18:10:54 +01:00
Christoph Oelckers
3e5d5a9a3d
- it's "loadgrp".
2019-10-30 18:09:38 +01:00
Christoph Oelckers
7f250fc3e8
- WIP on game data search.
2019-10-30 18:09:00 +01:00
Christoph Oelckers
5e76fd659a
- search path WIP.
2019-10-29 23:57:28 +01:00
Christoph Oelckers
b56dae0e9a
- changed path scanner to return only absolute paths and fixed the directory iterator to construct the proper path.
...
Also avoid collecting duplicate paths.
2019-10-29 21:06:14 +01:00
Christoph Oelckers
ac87665972
- use std::filesystem for directory traversal.
...
So far implemented for scanning search paths
2019-10-29 19:53:46 +01:00
Christoph Oelckers
35342526a5
- WIP search path code
...
The Steam/GOG path getters were taken out of the frontends.
This also switches the Windows directory reader touse the wide string version to get Unicode file names.
Some paths were added to the config file instead of hard coding them.
2019-10-29 01:00:44 +01:00
Christoph Oelckers
cfd9edbe71
- added the main FileSystem class.
2019-10-29 00:15:36 +01:00
Christoph Oelckers
82c844e405
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
Christoph Oelckers
762f174743
- moved the command line parser out of the game frontends.
...
Some part are not done yet, and the file system data is currently ignored - there's no way to properly set this up with the file system code Build came with.
2019-10-28 22:19:50 +01:00
Christoph Oelckers
5148fc877d
- consolidate the 3 instances of input.cpp.
...
Some stuff had to be disabled to make it work but that's hardly relevant considering that the goal is to transition off MACT for input handling.
2019-10-28 18:32:05 +01:00
Alexey Khokholov
954d3b14dc
Delete _oplmidi.h
2019-10-28 17:51:38 +01:00
Alexey Khokholov
6bb7cb8531
Delete oplmidi.h
2019-10-28 17:51:14 +01:00
Christoph Oelckers
a72863112b
- fix compilation
2019-10-28 17:50:08 +01:00
Christoph Oelckers
21f6178ade
- avoid writing directly to a backend status variable
2019-10-28 07:10:56 +01:00
Christoph Oelckers
901b86577e
- more cleanup
...
Moving init code and key binding getter to backend
2019-10-28 07:05:32 +01:00
Christoph Oelckers
4f4fc1a8d4
- Cleanup
2019-10-28 07:02:42 +01:00
Christoph Oelckers
c589a6ab82
- replaced KEY_PRESSED globally
...
This was just a redundant name getting in the way.
2019-10-28 07:01:01 +01:00
Christoph Oelckers
065721c62b
- simplified the button state maintenance
...
This removes all unused parts of the implementation and moves the rest to the InputState class for easier replacement later. All MACT is doing now here is to call the UpdateStatus function, the internal workings are no longer relevant.
2019-10-28 07:00:31 +01:00
Christoph Oelckers
f8203ac766
- fixed the compile errors and consolidated the key binding CCMDs.
2019-10-28 06:47:49 +01:00
Christoph Oelckers
e7f75cbf4d
WIP
2019-10-28 01:12:31 +01:00
Christoph Oelckers
113b5d9037
- added an input state class which will contain all game-facing input data state.
...
Having this grouped in a single object will make refactoring a lot easier.
Access functions have been provided to avoid changing client code for the reorganization.
2019-10-28 00:24:09 +01:00
Christoph Oelckers
68b64d2091
- fixed compilation.
2019-10-27 23:18:44 +01:00
CommonLoon102
43da4b68a2
feature: show player names ( #234 )
...
# Conflicts:
# source/blood/src/config.cpp
# source/blood/src/config.h
# source/blood/src/menu.cpp
# source/blood/src/osdcmd.cpp
2019-10-27 22:24:30 +01:00
Christoph Oelckers
19b9e34726
- removed empty #includes.
2019-10-27 22:17:21 +01:00
Christoph Oelckers
d962a7810d
- deleted unused headers
2019-10-27 22:15:21 +01:00
Christoph Oelckers
cee194fd05
- removed the MACT scriplib after completing the config transition.
2019-10-27 17:31:23 +01:00
nukeykt
aebd22eea8
This makes more sense
2019-10-27 16:54:25 +01:00
nukeykt
5a087b1768
Add gModernMap guard
2019-10-27 16:54:24 +01:00
Christoph Oelckers
bfea07570a
- mapped the remaining Shadow Warrior options to the CVARs.
2019-10-27 16:53:00 +01:00
Christoph Oelckers
2e7ba30068
- a bit more config cleanup.
2019-10-27 14:09:56 +01:00
Christoph Oelckers
5386366ec4
- fix for last commit.
2019-10-27 13:48:03 +01:00
CommonLoon102
441bd25ca5
feature: option to show voxels instead of sprites for showing weapon ( #233 )
...
# Conflicts:
# source/blood/src/controls.cpp
# source/blood/src/menu.cpp
# source/blood/src/osdcmd.cpp
2019-10-27 13:47:01 +01:00
Christoph Oelckers
c0d5ca8ab8
- Config work almost done.
...
The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers
038c1ba4ba
- more CVARs.
2019-10-27 09:53:09 +01:00
Christoph Oelckers
cdc5044f07
- converted noautoload and forcesetup flags to CVARs.
2019-10-27 09:38:55 +01:00
Christoph Oelckers
4b5ec2aabb
- transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
...
- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
2019-10-27 08:14:58 +01:00
Christoph Oelckers
ef9f50aa12
- extracted all original combat macro texts from the original games.
...
Unlike EDuke32 the new config system can handle them per game. Usefulness is another matter, though.
2019-10-27 00:48:07 +02:00
Christoph Oelckers
7023e1e992
- store game vars in the new config file.
2019-10-27 00:29:46 +02:00
Christoph Oelckers
249f6e9d62
- consolidated the joystick and mouse setup code.
2019-10-26 23:45:55 +02:00
Christoph Oelckers
b2d7179dbe
- consolidated the 4 sets of mouse and joystick configuration variables.
2019-10-26 21:50:49 +02:00
Christoph Oelckers
70a7d1bd82
- save all bound keys, not only the one with commands that have both slots assigned.
2019-10-26 21:16:23 +02:00
Christoph Oelckers
db1a9a9363
- the config finally get saved.
...
Still with a few errors, though.
2019-10-26 20:47:37 +02:00
ny00123
731671c401
Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.
...
git-svn-id: https://svn.eduke32.com/eduke32@8265 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-26 19:29:13 +02:00
Christoph Oelckers
f53c9f6947
- save stuff to the new config.
2019-10-26 19:24:46 +02:00
Christoph Oelckers
288b230ab8
- only let the CON script access the defaults of CVARs, not their actual value.
...
That allows using them for initialization but not for messing around with user settings.
2019-10-26 18:39:52 +02:00
Christoph Oelckers
cd47582632
- disabled the settings.cfg console script so that the newly added config code can take over its duties.
...
- write the console log to the folder returned by M_GetDocumentsPath and not to the root game directory.
- removed G_ExtPreInit because it has become redundant. The search path setup will have to be redone anyway.
2019-10-26 13:41:42 +02:00