Christoph Oelckers
1b9a2f5932
- disabled the message entering code.
...
This needs to be replaced with the game independent ZDoom version and hooked up properly, but it of low priority because it's a multiplayer only feature.
2019-12-24 13:21:36 +01:00
Christoph Oelckers
a870df840e
- hooked up the input system and did a major cleanup.
...
Much of the old system is no longer needed with all buttons being handled as keys.
Mouse axis movement is not working yet.
2019-12-24 12:59:26 +01:00
Christoph Oelckers
d24bd0fc14
- added refactored sound code to RR frontend.
...
- removed most code using the low level sound interface directly from Duke and RR frontends.
2019-12-16 16:18:47 +01:00
Christoph Oelckers
a28cd17454
- refactoring of DN3D sound code complete but not tested yet.
2019-12-15 13:34:00 +01:00
Christoph Oelckers
0157446ad1
- thorough cleanup of the Shadow Warrior music code.
...
This was one huge mess where nothing fit together.
Also added an enhancement that the CD Audio boss theme tracks are also played when CD music is generally off, because these have no equivalent in MIDI. This needs to be checked if it's stylistically ok, though.
2019-12-07 19:57:19 +01:00
Christoph Oelckers
ff50a1681f
- simplified the music playing interface a bit.
...
#
2019-12-07 18:28:30 +01:00
Christoph Oelckers
8055d10362
- hooked up the secret hint system
2019-11-13 00:44:33 +01:00
Christoph Oelckers
35bc7f56fc
- added secret hint code.
...
Not hooked up yet.
2019-11-12 23:23:22 +01:00
Christoph Oelckers
b747df60ee
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
...
Sadly there's 1ß00 lines of code using this...
2019-11-04 00:53:55 +01:00
Christoph Oelckers
762f174743
- moved the command line parser out of the game frontends.
...
Some part are not done yet, and the file system data is currently ignored - there's no way to properly set this up with the file system code Build came with.
2019-10-28 22:19:50 +01:00
Christoph Oelckers
c0d5ca8ab8
- Config work almost done.
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The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers
8431266d27
- refactoring of music CVARs
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This is a lot of changes in a lot of code because nothing here was abstracted into the sound system. :(
Hopefully most of the affected code here can be tossed out soon, it's not pretty.
2019-10-22 02:01:05 +02:00
terminx
b298ed19ff
Ugh, apparently we rely on this for FURY
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git-svn-id: https://svn.eduke32.com/eduke32@8135 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 07:48:01 +02:00
Christoph Oelckers
9a52e8039c
- rerouted tileCreate and tileSetExternal calls.
2019-10-15 23:18:52 +02:00
Christoph Oelckers
0e165e40a3
- first batch of adjustments to the new tile management.
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- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
Christoph Oelckers
fbc22e0125
- sanitized walock.
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Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible.
This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture.
2019-10-11 23:31:59 +02:00
Christoph Oelckers
55a879fcc0
- put EDuke frontend source into a namespace.
...
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
nukeykt
107a630883
Add TROR rendering
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# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/include/editor.h
# source/build/include/polymer.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
terminx
4ad6dd65b1
EDUKE32_STANDALONE does, however, need this
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git-svn-id: https://svn.eduke32.com/eduke32@8129 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
d3448c0ccc
EDUKE32_STANDALONE doesn't need this
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git-svn-id: https://svn.eduke32.com/eduke32@8128 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
8aa8b7bef6
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@8089 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
12eea3740c
EDUKE32_STANDALONE crap
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git-svn-id: https://svn.eduke32.com/eduke32@8083 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
8ac4c6739a
Change A_DamageWall() parameter from pointer to reference because we don't write to it
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git-svn-id: https://svn.eduke32.com/eduke32@8080 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
pogokeen
222e593437
Change some clocks to support sub-tick precision using a new class, ClockTicks.
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Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.
git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
terminx
1b5edf9551
Don't spawn TRANSPORTERSTAR if FURY
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git-svn-id: https://svn.eduke32.com/eduke32@8032 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:52 +02:00
terminx
48f9edf743
New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
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git-svn-id: https://svn.eduke32.com/eduke32@7914 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:47 +02:00
pogokeen
67522909c5
sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered
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git-svn-id: https://svn.eduke32.com/eduke32@7891 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:56 +02:00
terminx
9c5db5aac0
Sanitize walock[] usage
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git-svn-id: https://svn.eduke32.com/eduke32@7875 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:07 +02:00
pogokeen
5377b128a9
Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,
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and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()
git-svn-id: https://svn.eduke32.com/eduke32@7852 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:41 +02:00
terminx
c96ec9d440
This is just syntax and formatting
...
No functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7776 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:09 +02:00
terminx
fa5ff547c8
Rename stupid structure member I probably named when I was high
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git-svn-id: https://svn.eduke32.com/eduke32@7775 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:06 +02:00
terminx
4c290ab4ec
Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in
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git-svn-id: https://svn.eduke32.com/eduke32@7771 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:50 +02:00
terminx
4e81b4e2f0
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
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git-svn-id: https://svn.eduke32.com/eduke32@7761 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:28 +02:00
terminx
02ef02872a
Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
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git-svn-id: https://svn.eduke32.com/eduke32@7697 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 12:02:26 +02:00
terminx
b0a4b6a1ee
Convert loops using unsigned integers as iterators to use regular signed ints instead
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https://kristerw.blogspot.com/2016/02/how-undefined-signed-overflow-enables.html
Doing this as cleanly as possible involved demoting several function parameters concerning object sizes and counts from size_t to int--I'm fine with this change as the functions in question are not actually capable of handling input with sizes larger than what can be stored in a signed 32-bit integer, making the use of size_t here misleading at best.
git-svn-id: https://svn.eduke32.com/eduke32@7673 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/build/src/texcache.cpp
# source/build/src/tilepacker.cpp
2019-09-20 10:04:24 +02:00
terminx
562e6f419c
Use function overloading to clean up some of the CON event execution function names
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git-svn-id: https://svn.eduke32.com/eduke32@7636 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:37 +02:00
terminx
301ac48ccd
Utilize the types added in the previous commit
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This patch is a bit large.
git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/mdsprite.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
hendricks266
9b17be7f3e
CON: Add EVENT_DISPLAYROOMSCAMERATILE
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git-svn-id: https://svn.eduke32.com/eduke32@7313 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:34 +00:00
terminx
b97074eece
Remove several unused player struct members and bump BYTEVERSION
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git-svn-id: https://svn.eduke32.com/eduke32@7177 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:26 +00:00
terminx
86496a8126
CON structure member access readability cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7169 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:38 +00:00
terminx
1c007c56c5
More sound work
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git-svn-id: https://svn.eduke32.com/eduke32@7119 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:29 +00:00
terminx
9079beadb4
Remove some dead statements, useless assigments, etc
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git-svn-id: https://svn.eduke32.com/eduke32@7086 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:38 +00:00
terminx
e77325f2a4
Remove redundant assignments
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git-svn-id: https://svn.eduke32.com/eduke32@7077 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:42 +00:00
terminx
d2f980694b
P_UpdateScreenPal() seems to belong here instead
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git-svn-id: https://svn.eduke32.com/eduke32@7065 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:33 +00:00
terminx
1c5ddca44a
Clarify assignment in ternary condition as not a bug
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git-svn-id: https://svn.eduke32.com/eduke32@7059 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:01 +00:00
terminx
2206581952
Prevent OOB array access when EVENT_INVENTORYLEFT or EVENT_INVENTORYRIGHT returns a bad value
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git-svn-id: https://svn.eduke32.com/eduke32@7026 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:13 +00:00
terminx
e6277dd8da
Replace a bunch of fall-through comments with our fallthrough__ macro.
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git-svn-id: https://svn.eduke32.com/eduke32@6976 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-04 05:57:41 +00:00
terminx
0dd623a7fe
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
terminx
19c43b84b3
Function names
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git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00