Commit Graph

13684 Commits

Author SHA1 Message Date
Christoph Oelckers 698d62bbc6 - merged FixMapInfo into loadcons.
No need to delay the remaining content. The reasons for the separate function no longer exist.
2021-05-02 19:41:24 +02:00
Christoph Oelckers 60d007fa93 - Duke: fixed non-scrolling SE24. 2021-05-02 19:32:20 +02:00
Christoph Oelckers a1381c0ff2 - fixed Blood cutscene setup to avoid dependency on the sound code initialization.
It now only stores the sound name or ID but not the internal index which is only looked up when needed.
2021-05-02 18:10:59 +02:00
Christoph Oelckers 575a38d835 - added RMAPINFO handler for Blood's message array. 2021-05-02 18:00:11 +02:00
Christoph Oelckers c1b4fdff83 - added a "clearall" instruction to RMAPINFO.
Since, unlike GZDoom, this format is additive and uses defaults for map progression it would otherwise a bit tricky to compile new episodes without accidentally pulling in some original special features.
2021-05-02 17:42:19 +02:00
Christoph Oelckers dfd47ea33a - migrated SW to RMAPINFO as well.
Also removed the 'definecutscene' code from the .def parser as this was never meant to be more than a temporary solution.
2021-05-02 17:35:25 +02:00
Christoph Oelckers 4b064b9f34 - migrated Exhumed's level setup to RMAPINFO.
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
2021-05-02 15:54:19 +02:00
Christoph Oelckers bb9d492db6 - migrated RRRA as well. 2021-05-02 14:01:10 +02:00
Christoph Oelckers a28b4ea06a - migrated Route66 and fixed some issues pointed out by this mod. 2021-05-02 13:29:41 +02:00
Christoph Oelckers 6f4e380728 - migrated RR's cutscene definitions.
Also turned several level-specific init options into map flags or map parameters.
2021-05-02 13:12:24 +02:00
Christoph Oelckers 15f9861633 - summary screens, too. 2021-05-02 12:28:32 +02:00
Christoph Oelckers 4458f8c929 - migrated the global cutscenes to RMAPINFO as well. 2021-05-02 12:22:40 +02:00
Christoph Oelckers 2d4e91615f - migrated Duke's cutscene definitions to the new RMAPINFO.txt. 2021-05-02 12:02:55 +02:00
Christoph Oelckers dbd179be5c - RR progression fixes.
* E1L7 abuses an 'end the game' command to progress to E2L1, this needs special treatment.
* handle ENDGAME.MAP more cleanly by injecting an 'engine.con' into the compilation chain to define its map record. The main issue with this is that it needs to be defined before the regular CONs run.
* check the already defined 'clearinventory' and 'clearweapons' flags that are exposed through RMAPINFO (Duke/RR only so far.)
2021-05-02 10:55:22 +02:00
Christoph Oelckers 9bc210fe35 - fixed RR weapon clearing in E2L2 and RRRA E1L3. 2021-05-02 10:37:20 +02:00
Christoph Oelckers 1798380f23 - adapted map transition in Duke/RR.
There's still some issues which will be taken care of by adding map flags.
2021-05-02 10:35:43 +02:00
Christoph Oelckers e9385ed4e8 - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
Some cheats in Duke will not work correctly with this commit!
2021-05-02 09:08:57 +02:00
Christoph Oelckers 93bfc35ad6 - use the volumes to find the starting maps for the menu and the clusters for the cutscenes. 2021-05-02 01:01:30 +02:00
Christoph Oelckers 825963661b - migrated volumes to the new storage. 2021-05-02 00:35:56 +02:00
Christoph Oelckers 03b9275244 - removed debug printf. 2021-05-01 23:59:45 +02:00
Christoph Oelckers 727244d52d - changed 3 places to call the proper map progression function.
These ignored the explicit settings in the map definition.
2021-05-01 23:10:04 +02:00
Christoph Oelckers f3eb476fbf - minor cleanup. 2021-05-01 23:09:24 +02:00
Christoph Oelckers 13b21d3ed9 - removed script access to variables that no longer contain what they once did. 2021-05-01 23:08:51 +02:00
Christoph Oelckers f732d4ec64 - added MAPINFO parser, based on GZDoom's.
This isn't hooked up yet, but all necessary structures and fields have been added so that selected pieces can be tested.
2021-05-01 22:52:28 +02:00
Christoph Oelckers 51aeb6dd39 - fixed issues with skipping over an entire cutscene.
This must never destroy the last element of the cutscene because it is still needed to draw something while shutdown is performed.
2021-05-01 20:54:57 +02:00
Christoph Oelckers fa3fd9ac8f - removed unused array. 2021-05-01 20:34:43 +02:00
Christoph Oelckers 4c2266ee88 - fixed incomplete SW ending cutscene. 2021-05-01 20:31:51 +02:00
Christoph Oelckers a2a850ea3c - center the texts on Duke's loading screen. 2021-05-01 20:14:30 +02:00
Christoph Oelckers 512f1d852b - fixed: Blood's summary screen needs to stop it sound when it ends. 2021-05-01 20:11:47 +02:00
Christoph Oelckers e0ec0f24d0 - fixed Blood's HUD time display.
This somehow got lost.
2021-05-01 20:08:51 +02:00
Christoph Oelckers f0bd290801 - corrected speed of RR intro videos. 2021-05-01 20:04:22 +02:00
Christoph Oelckers b21dadeef0 - we need to wait a bit before starting the intro scene.
The game timer actually starts before the main loop is ready so we have to wait with the cutscene until the loop is in sync with the timer.
2021-05-01 19:46:17 +02:00
Christoph Oelckers 27799def63 - rewrote movie player so that the decoder backends only perform the decoding but do not draw the frames themselves.
This caused twq problems:

1. It made it impossible to let the client apply effects to the video.
2. The client had no control when rendering stopped.

Now the backends only provide a texture handle that the client must draw. One immediate benefit is that Blood's fixed viewport scaling is now available to all video formats.
2021-05-01 18:59:16 +02:00
sinisterseed 47a09b4f14 - this line also needs to go.
The file doesn't exist anymore, causing project generation to fail.
2021-05-01 15:58:22 +03:00
Christoph Oelckers 6e0089a10d - deleted blood/credits.cpp from the project file. 2021-04-30 22:03:45 +02:00
Christoph Oelckers 10395688bf - must restore the laptop background of Exhumed's LEV20 cutscene each frame.
Also fixed the variable names in this function.
2021-04-30 20:08:36 +02:00
Christoph Oelckers 4069a5096a - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
Christoph Oelckers 5b54e9c1ad - removed the 26 factor from Duke's par times.
What were they thinking?
2021-04-30 20:08:36 +02:00
Christoph Oelckers 5959543380 - hooked up SW's intermission handling. 2021-04-30 20:08:36 +02:00
Christoph Oelckers aa148d602c - scriptified SW's 2D screens.
Compiles but not tested yet.
2021-04-30 20:08:35 +02:00
Christoph Oelckers d5db898236 - fixed bad level number for weapon removal in RRRA. 2021-04-30 20:08:35 +02:00
Christoph Oelckers fa2bcf563a - forgot to save these. 2021-04-30 20:08:35 +02:00
Christoph Oelckers b65dfb6145 - check r_precache in all games. 2021-04-30 20:08:35 +02:00
Christoph Oelckers cd1306dd05 - fixed mapinfo array.
Due to reallocations it must be an array of pointers.
2021-04-30 20:08:34 +02:00
Christoph Oelckers 6c2aab3017 - fixed remaining issues with Blood's cutscenes. 2021-04-30 20:08:34 +02:00
Christoph Oelckers eaf5e1fba5 - Cutscene support in Blood.
Intro tested, rest to do.
2021-04-30 20:08:34 +02:00
Christoph Oelckers 869dbd70e5 - fixed the design by merging the episode start handler into ShowIntermission.
Tying the start-of-episode cutscene to the cluster does not really work because it gets triggered by all maps of the cluster.
All currently existing intro cutscenes are tied to the map anyway.
Also correcting transition movie name for RRRA E2L1.
2021-04-30 20:08:34 +02:00
Christoph Oelckers cdccdec3e7 - final cleanup on new cutscene interfacw
* fixed frame gaps when exiting a cutscene. This must be properly synchronized with the state handler in the main loop.
* reactivated the loading screens. With texture precaching working the delay when loading a map becomes significant enough to require a visual feedback.
* RR does not play 'bonusmusic' on its summary screen.
2021-04-30 20:08:34 +02:00
Christoph Oelckers ad01aee5ec - fixed RR summary screen 2021-04-30 20:08:33 +02:00
Christoph Oelckers 6d743ce921 - most of the summary screen is working 2021-04-30 20:08:33 +02:00