Commit graph

95 commits

Author SHA1 Message Date
Christoph Oelckers
66756bfa13 - final fixes for Blood's and Duke Nukem's menus. 2019-12-06 18:36:49 +01:00
Christoph Oelckers
1b9d1943c9 - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
Christoph Oelckers
54177cd27d - added the animated player display. 2019-12-05 19:52:46 +01:00
Christoph Oelckers
98d3cb19c9 - added the miscellaneous options menu.
This should be the last one, except for the message confirmation screen.
Not all options are implementation backed yet, there's still work to do
2019-12-05 19:17:44 +01:00
Christoph Oelckers
169d68f583 - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
Christoph Oelckers
628bd9efc6 Filled in the rest of the menus
Sound is only partially functional, video mode completely nonfunctional, but it makes no sense adjusting them to the current backend code when it's due for replacement.
2019-12-05 00:47:05 +01:00
Christoph Oelckers
cb0538d0f2 - mouse aiming cleanup.
Reverted this to a sane setting, as it was in the original games and in all other games I have ever seen, i.e. there is a global setting to enable mouse view, and a button to manually trigger it. The toggle can be easily handled by flipping the CVAR directly.
The main problem here was that it triggered a few cases for mouse-less gameplay in the default case with a mouse present, because the mouseaim CVAR was no longer what the game expected.
This misguided change seems to have originated in JFDuke but by now had propagated to all the other games as well, the code was in all 4 frontends.
2019-12-05 01:08:35 +01:00
Christoph Oelckers
5b0033c08c - minor menu tweaks and fixes. 2019-12-04 18:52:39 +01:00
Christoph Oelckers
dca118881a - added graphics for the mouse back button and reactivated the code for it. 2019-12-04 17:55:43 +01:00
Christoph Oelckers
138326314e - text update. 2019-12-04 17:30:41 +01:00
Christoph Oelckers
7d1eb74b5e - more menus implemented 2019-12-04 01:38:51 +01:00
Christoph Oelckers
fb5d944170 - made the mouse sensitivity CVARs floating point so that the menu can display them properly.
- disabled the mouse movement sensitivity CVARs pending a refactoring of the code to handle them in the input backend instead of the individual input handlers.
2019-12-03 20:49:56 +01:00
Christoph Oelckers
49e0e551d6 - fixed the sliders. 2019-12-03 20:32:35 +01:00
Christoph Oelckers
6245a0e2e2 - added mouse and controller menus
The controller menu obviously does not work yet, it needs quite a bit of backing code fron GZDoom first.
2019-12-03 01:21:27 +01:00
Christoph Oelckers
65ae00fb74 - completion of controls menu
- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
2019-12-03 00:57:03 +01:00
Christoph Oelckers
bc3a921a72 - fixed newly added menu content. 2019-12-02 19:21:45 +01:00
Christoph Oelckers
026cc7153c - externalized the controller bindings and removed all code responsible for maintaining them separately.
Bindings were changed a bit because what was there was a very poor default for my own controller.
2019-12-02 18:33:11 +01:00
Christoph Oelckers
26daff79db - fixed compile errors and updated string table. 2019-12-02 18:11:10 +01:00
Christoph Oelckers
3cf6e6eb78 - Ion Fury inventory actions 2019-12-02 12:11:42 +01:00
Christoph Oelckers
2c218349d4 - added control menu contents 2019-12-02 00:43:33 +01:00
Christoph Oelckers
71c2a8f33a - made the main option menu work. 2019-12-02 00:16:48 +01:00
Christoph Oelckers
eb668180c8 - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
Christoph Oelckers
e8c5939695 - more work on Blood menus. Game start works. 2019-12-01 20:17:30 +01:00
Christoph Oelckers
e2be025433 - fixed the Ion Fury credit screens.
The entire 'fix' here consisted of hacks to give the CON script exactly what it needs to show them as intended.
2019-12-01 17:48:56 +01:00
Christoph Oelckers
b372cb5f35 - the primary Blood menus are working.
Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
Christoph Oelckers
0fc439a969 - fixed Redneck Rampage ingame menu and added selection validation to the load menu. 2019-11-30 23:59:22 +01:00
Christoph Oelckers
41b116e2f2 - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
Christoph Oelckers
9d71416a55 - key binding verification.
Should be correct now, except for a few places which were unified.
2019-11-30 20:18:42 +01:00
Christoph Oelckers
b3c335cd1d Merge branch 'menu_for_real' of https://github.com/coelckers/demolition into menu_for_real
# Conflicts:
#	source/common/menu/loadsavemenu.cpp
#	source/duke3d/src/d_menu.cpp
#	source/rr/src/d_menu.cpp
2019-11-30 01:06:37 +01:00
Christoph Oelckers
94b4044d95 - text file update. 2019-11-29 21:06:38 +01:00
Christoph Oelckers
eded45cf98 - fixed GRPINFO. 2019-11-29 20:44:36 +01:00
Christoph Oelckers
a7bbd7324e Merge branch 'master' into menu_for_real 2019-11-29 19:55:16 +01:00
hendricks266
1616ee0c6a - added more SW GRP detection data (from latest VoidSW)
- added SWCustom.txt from SWP, mainly as reference. What's really needed is one for Wanton Destruction, though.
2019-11-29 19:51:28 +01:00
Christoph Oelckers
ebcc25f36d - prototyping the Blood fullscreen menu entries
These are a bit more sophisticated than what the other games have. ;)
2019-11-29 02:12:38 +01:00
Christoph Oelckers
af81141f82 - defined credits and "help" menu for Shadow Warrior
Credits follows the recent VoidSW change, so the help menu will now take care of the ad screens - provided that someone goes to the console and tries to open it.
2019-11-29 01:52:21 +01:00
Christoph Oelckers
f1f5d432d0 - adjustment for pulled changes. 2019-11-29 00:51:40 +01:00
Christoph Oelckers
0cedad6390 - started work on load/save menus. 2019-11-29 00:37:19 +01:00
Christoph Oelckers
943cb64eda - image scroller menus working. 2019-11-28 23:27:10 +01:00
Christoph Oelckers
1f1b927b6b - fixed a few issues. 2019-11-28 20:11:27 +01:00
Christoph Oelckers
4e5f59a373 - Menu WIP
* implemented single image screens
* implemented skeleton of the image scroller
* added RR-specific definitions to the menus (need to copy and adjust d_menu.cpp)
* added definitions for credits screens.
2019-11-28 01:02:45 +01:00
Christoph Oelckers
2c36e986b9 - fixed most issues with Ion Fury's game startup menus. 2019-11-27 22:41:15 +01:00
Christoph Oelckers
46d1f8517a - animated transitions are working. 2019-11-26 22:05:52 +01:00
Christoph Oelckers
248c2feba2 - missed one binding definition file. 2019-11-26 21:26:01 +01:00
Christoph Oelckers
1adceb82ef - consolidation of defbinds definitions.
Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
2019-11-26 21:06:43 +01:00
Christoph Oelckers
a74a670c99 -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
Christoph Oelckers
d73f915c66 - episode menu setup. 2019-11-25 18:41:39 +01:00
Christoph Oelckers
1f1e39fac0 - consolidation of texts for episode and skill menus
So far without localization capability - the engine cannot handle it yet.
2019-11-25 00:02:00 +01:00
Christoph Oelckers
d7bc013eee - empty templates for the programmatically generated menus 2019-11-24 23:12:58 +01:00
Christoph Oelckers
42b3d12630 - Ion Fury's main menu now looks correct. 2019-11-24 22:31:27 +01:00
Christoph Oelckers
6e3bd75b1a - fixed Blood fullscreen tinting.
The lookup table for blend equations was missing one entry at the start. No idea why this became apparent only now.
2019-11-24 21:21:31 +01:00