Commit Graph

11035 Commits

Author SHA1 Message Date
Christoph Oelckers 631398a35a - renamed a few things. 2020-07-06 23:04:19 +02:00
Christoph Oelckers 1644c1d33a - cleanup continues. 2020-07-06 23:02:41 +02:00
Christoph Oelckers 45f51b0c4b -more header work. 2020-07-06 22:55:35 +02:00
Christoph Oelckers 0d0f6854c3 - cleaned out another header file. 2020-07-06 22:54:26 +02:00
Christoph Oelckers 83bcfcfd0c - Big cleanup. 2020-07-06 22:53:20 +02:00
Christoph Oelckers f1babcee95 - more header cleanup. 2020-07-06 16:24:22 +02:00
Christoph Oelckers a4879fb338 - draw all overlay elements on the game screen. 2020-07-06 15:52:09 +02:00
Christoph Oelckers e272245537 - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
Christoph Oelckers 928620ab91 - why was this missed? 2020-07-06 13:27:56 +02:00
Christoph Oelckers f2380f8829 - constant cleanup. 2020-07-06 13:26:26 +02:00
Christoph Oelckers 5d93e946c2 - moved all prediction code into a separate (inactive) source file. 2020-07-06 11:39:39 +02:00
Christoph Oelckers f4e763e252 - input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
2020-07-06 10:34:31 +02:00
Christoph Oelckers 9300c0bdeb - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
Christoph Oelckers 736a52f7b2 - startrts and domovethings. 2020-07-06 03:00:52 +02:00
Christoph Oelckers 827672a775 - moveclouds. 2020-07-06 02:05:31 +02:00
Christoph Oelckers 25bff01c70 - cleanup. 2020-07-06 00:54:06 +02:00
Christoph Oelckers c6b619214f - cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
2020-07-06 00:15:22 +02:00
Christoph Oelckers 021799573e - fixed sprite animations. 2020-07-05 23:22:35 +02:00
Christoph Oelckers 7bd2b33e39 - fixed centering of RR big text. 2020-07-05 21:40:51 +02:00
Christoph Oelckers 90d5d7ba75 . ugh. 2020-07-05 21:24:55 +02:00
Christoph Oelckers cfe1e531c5 - activated the newly added render code and deleted the old one. 2020-07-05 21:21:39 +02:00
Christoph Oelckers 7ead48b9d9 - safety commit for displayrooms. 2020-07-05 16:49:00 +02:00
Christoph Oelckers 53f36e5c40 - fixed P_GetInput to work with the changed backend. 2020-07-05 12:26:00 +02:00
Christoph Oelckers 8a1206edbc Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2 2020-07-05 11:55:41 +02:00
Christoph Oelckers c08b8dc17b - camera display fix.
This is one fucked up mess of code.
2020-07-05 11:54:50 +02:00
Christoph Oelckers 2e78c08856 - fixed palette transparency checks 2020-07-05 10:15:55 +02:00
Mitchell Richters dae1506182 - change `std::max()` to `std::min()` in glbackend.h. Fixes issue in coelckers/Raze#83. 2020-07-05 09:05:19 +02:00
Christoph Oelckers 2b61b44188 - remove unused variable. 2020-07-05 08:58:13 +02:00
Mitchell Richters 30300bf3b2 - allow shade in glbackend.h to accept negative values, but still at a max of numshades-1.
* This fixes some issues with distance lighting issues in Duke3D as reported at https://forum.zdoom.org/viewtopic.php?f=341&t=68838&start=75#p1158417.
2020-07-05 08:57:21 +02:00
Christoph Oelckers 2105af8096 - deleted some garbage. 2020-07-05 00:39:34 +02:00
Christoph Oelckers 390afc9490 - SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
2020-07-05 00:16:59 +02:00
Christoph Oelckers 1657d90ca9 - ror.cpp 2020-07-04 23:40:54 +02:00
Christoph Oelckers 119b9f5d02 - SE40
Not testable because no working map uses it.
2020-07-04 23:40:14 +02:00
Christoph Oelckers 78f88e460e - G_DoThirdPerson replaced by the original 'view'. 2020-07-04 22:44:33 +02:00
Christoph Oelckers 2fba557a3d - fixed menu loop 2020-07-04 22:30:18 +02:00
Christoph Oelckers 2c494245ad - cheat list fixed. 2020-07-04 22:03:22 +02:00
Christoph Oelckers 7688390b2d - I hate it when MSVC doesn't recompile altered files... :( 2020-07-04 21:50:16 +02:00
Christoph Oelckers 7872b701ce - CCMD cleanup. 2020-07-04 21:36:27 +02:00
Mitchell Richters c70cc474a0 - change mouse input from int to float and adjust games accordingly.
* Calculate game-side mousex/mousey divisions into the calculations performed in `InputState::GetMouseDelta()`.
* Fix mouse speed when `in_mousesmoothing` is true (wasn't factoring in / 3.f division used in non-true vector.
* Standard mouse forward/side movement speeds in Exhumed & SW with that of other games.
* Remove `strafeyaw` code from Duke/Exhumed/RR as it's not necessary and was leading to situations where the player would continually keep moving sideways even without input.
* Change mouse forward/side velocities to -= current value as is done with controller input and the player's angle/aim velocities.
2020-07-04 18:28:00 +02:00
Mitchell Richters bb57590d34 - add `gl_texture` CVAR to glbackend à la GZDoom.
* Will be useful for further debugging of the lighting to determine whether Build actually did/does do different visibility for floor/walls/ceilings, etc.
* Idea inspired by Gez: https://forum.zdoom.org/viewtopic.php?f=341&t=68838&start=75#p1158294
2020-07-04 18:26:11 +02:00
Mitchell Richters 25c5b76f91 - make SDL mouse scaling match that of Windows for consistency. 2020-07-04 18:25:13 +02:00
Christoph Oelckers 39185300e7 - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
Christoph Oelckers dbd3202433 - simplified the generic cheat code.
This is both closer to ZDoom and more robust.
2020-07-04 10:22:20 +02:00
Christoph Oelckers c9d3a383a4 more 2020-07-04 00:32:09 +02:00
Christoph Oelckers f5d363d914 - cleaned out demo code. 2020-07-04 00:12:24 +02:00
Christoph Oelckers d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers f1a2836877 - it continues.
cameratext and the last 3 __STATICs.
2020-07-03 23:16:12 +02:00
Christoph Oelckers d6e021a63d - statistics output 2020-07-03 21:44:57 +02:00
Christoph Oelckers a3a8286857 - cleanup 2020-07-03 20:17:24 +02:00
Christoph Oelckers 1e24c4a22c - vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
2020-07-03 16:59:53 +02:00