Commit Graph

14228 Commits

Author SHA1 Message Date
Christoph Oelckers 6062af562d - allow external replacements of SW's 3D Realms logo to use their own palette.
This was already present for Duke, but not here.
2021-07-05 22:43:23 +02:00
Christoph Oelckers e5cb1976d3 - disable texture name truncation for textures/ directory.
Unlike Doom, a similar limit does not exist here and must not be enforced. Any texture from this folder needs to be usable by its full name without extension to be able to replace named tiles.
2021-07-05 22:39:24 +02:00
Mitchell Richters 1dbf34fe56 - Repair some potential issues from 1354d52c05 that might be causing issues with #455. 2021-07-04 21:06:13 +10:00
Christoph Oelckers 5d67987fe1 - don't attempt to decode animation frames at offsets beyond the end of the current page.
Copied from EDuke32.
2021-07-02 20:33:53 +02:00
Mitchell Richters 0724b3326c - SW: Promote `PANEL_SPRITEstruct`'s `xorig`/`yorig` values from int to double to match `x`/`ox` and `y`/`oy` respectively.
* Makes bobbing a touch smoother.
* Removes 47 explicit casts.
2021-06-27 22:40:33 +10:00
Mitchell Richters 326a0798a1 - Exhumed: Fix alignment issues with ammo counter and compass on full HUD. 2021-06-27 21:34:04 +10:00
Christoph Oelckers 5e96e955f3 - add hitscan only autoaim for SW.
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-06-26 12:22:10 +02:00
Christoph Oelckers 2af2d29084 - add hitscan only autoaim for SW. 2021-06-26 12:18:27 +02:00
Christoph Oelckers e9b2bf9e4e - shortened the message for not found game data and restrict to non-Windows systems. 2021-06-26 12:10:46 +02:00
Hugo Locurcio a10018bc36 Display game data path when no game data files are found
This helps users find the location where they should place
game data files.
2021-06-26 12:06:35 +02:00
Christoph Oelckers 4dd293d551 - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
Christoph Oelckers 3512fe8fba - dynamically adjust SW's menu spacing based on language. 2021-06-26 11:58:40 +02:00
Christoph Oelckers 0f7d3d0cbb - streamlined and fixed game startup with '-map' option.
* Blood: Initialize global pointers in app_init so that they are not NULL.
* consider Mapinfo data when checking for a given level name.
* removed redundant level name output.
2021-06-26 10:11:50 +02:00
Christoph Oelckers 63bc36e3c4 - renamed some constants.
Manually copied from NBlood because the underlying code has changed too much already.
2021-06-24 14:14:16 +02:00
Mitchell Richters 9ed27effe5 - SW: Tune position of HUD elements since ZScript-ification.
* Fixes #428.
2021-06-24 21:13:05 +10:00
Mitchell Richters 30da87d55b - Exhumed: Fix level stat position on full HUD.
* Fixes #429.
2021-06-24 20:56:20 +10:00
Mitchell Richters acadd716f8 - For Unix systems, ensure that the root of the player's .config directory is scanned for content, not just subdirectories.
* Fixes #430.
2021-06-24 20:47:14 +10:00
Mitchell Richters a27888f9df - Duke (RR): Tune position of RR HUD elements since ZScript-ification.
* Fixes #433.
2021-06-24 20:28:29 +10:00
Mitchell Richters af690d765a
Merge pull request #436 from Calinou/add-ambient-light-setting-gui
Add an Ambient Light slider to the Display Options setting GUI
2021-06-24 20:07:43 +10:00
Mitchell Richters b015bc0685 - Duke (RRRA): Fix alt weapon slot for `CHICKEN_WEAPON` and `CROSSBOW_WEAPON`.
* Fixes #440.
2021-06-24 18:56:12 +10:00
Mitchell Richters 39983f8144 - Fix maps loaded from the command line starting with corrupted sectors.
* Starting game same way `map` CCMD does it for now.
2021-06-24 18:50:10 +10:00
Mitchell Richters 9645009b28 - Fix `-map` command-line argument not working.
* Fixes #441.
2021-06-24 18:49:26 +10:00
Mitchell Richters 6018213c71 - Blood: Don't parse BloodBathOnly levels in the INI loader.
* Fixes #442.
2021-06-24 18:21:06 +10:00
Emile Belanger b6e76337e0 Fix so small font is displayed correctly 2021-06-20 16:34:26 +02:00
Hugo Locurcio 672637fc13
Add an Ambient Light slider to the Display Options setting GUI
`r_ambientlight` works in a way similar to EDuke32's Visibility slider.
Higher values decrease the amount of visible "fog" in the distance,
especially in darker areas.
2021-06-17 23:42:41 +02:00
Christoph Oelckers 9324898cbc - added missing widescreen sprite for RRRA's bike 2021-06-13 10:10:16 +02:00
Christoph Oelckers 4e82270aab - added credits for all widescreen tile contributors to AUTHORS.md. 2021-06-13 09:53:52 +02:00
Christoph Oelckers 0069af02e7 - use a slightly higher depth bias for translucent elements.
These can otherwise cause z-fighting when being used with non-translucent floor and wall sprites.
2021-06-13 09:39:07 +02:00
Christoph Oelckers 5556756d43 - map fix for Hickston Swamp (RR mod) E1L3:
Wall sprite is placed in the wrong sector which makes the new renderer's far stricter checks to reduce sprite flicker fail to position it correctly.
2021-06-13 09:32:30 +02:00
Christoph Oelckers 20ca676539 - RR: fixed crash in function that handles acts of mass destruction (like blowing up gas stations.)
With bad setups 'spr' could be left uninitialized. This crashed E1L1 of 'The Hickston Swamp' mod.
2021-06-11 23:20:50 +02:00
Christoph Oelckers 15635ec7c8 - fixed crash when trying to triangulate broken sectors.
In these cases it is possible that the wall index may go below 0.
2021-06-11 23:18:46 +02:00
Christoph Oelckers d270d75d74 - re-added line of code that got lost during refactoring. 2021-06-10 00:14:04 +02:00
Christoph Oelckers 4b35a30de5 - RR: fixed the bowling lane lights.
Tiles had not been made writable.
Also renamed a few bowling related things.
2021-06-09 23:53:05 +02:00
Christoph Oelckers 1cea743536 - restrict lookup of engine/engine.def to the main game files.
Mods should not use this to load their data.
2021-06-09 08:38:40 +02:00
Christoph Oelckers 9d36e61d3f - depth bias fixes. 2021-06-09 00:47:13 +02:00
Christoph Oelckers 5b38343407 - fixed sprite exclusion logic in getzrange.
This was using the wrong flag.
2021-06-09 00:31:54 +02:00
Christoph Oelckers a32489be31 - wall sprite positioning tweaks.
Turns out that a distance of one Build unit from a wall alone is not enough to render them glitch-free, some depth bias is still needed.
2021-06-09 00:31:54 +02:00
Christoph Oelckers 89344a6023 - Exhumed: precache all frames of tile animations. 2021-06-02 21:31:38 +02:00
Christoph Oelckers 207298aeb4 - fixed compilation (again.) 2021-06-02 21:00:39 +02:00
NoOneBlood 73683b3ebe Remove viewSetSystemMessage() when setting dude flags via command
# Conflicts:
#	source/blood/src/nnexts.cpp
2021-06-02 20:52:49 +02:00
Christoph Oelckers 86082d4c10 - fixed last commit 2021-06-02 20:52:48 +02:00
NoOneBlood f433c6ee11 Use dude physics as base for debris physics
Remove dude flags commands
Update kModernSlopeChanger
Add stealth dude flag
Update for sector pause/continue motion

# Conflicts:
#	source/blood/src/db.h
#	source/blood/src/nnexts.cpp
#	source/blood/src/nnexts.h

# Conflicts:
#	source/blood/src/nnexts.cpp
2021-06-02 20:52:48 +02:00
Christoph Oelckers 7fa690082e - fixed cherry picked commit.
# Conflicts:
#	source/core/gamecontrol.h
2021-06-02 20:52:47 +02:00
NoOneBlood 3a59243ea0 - Fixed getPlayeById() function in multiplayer.
- Fixed debris physics flags was not properly reset on level restart.
- Added new modern type "kModernSlopeChanger" that can manipulate sector and sprite slopes.
- Allow to drop items and keys for players in multiplayer (gModernMap only).
- Added event commands to manipulate dude flags.
- Patrol enemies (xsprite.dudeFlag4, gModernMap only):
  - Added path markers following.
  - Added stealth mechanics.
  - Added spot target progress bar.
  - Added alarm dude flag.
  - Added blind dude flag.
  - Added deaf dude flag.
  - Added conditions for kModernCondition related to patrol enemies.
- kModernDamager can work like generator and damage anyone in sectors or in map.
- kSectorDamage is not does the damage if in Off state (gModernMap only).
- Additional options kModernSeqSpawner.
- Effects that created with kModernEffectSpawner now inherits offset of the sprite.
- Added kCmdSectorMotionPause and kCmdSectorMotionContinue event commands that allows to pause or continue sector motion (gModernMap only, WIP).
- Various minor fixes.

# Conflicts:
#	source/blood/src/ai.cpp
#	source/blood/src/common_game.h
#	source/blood/src/eventq.cpp
#	source/blood/src/nnexts.cpp
#	source/blood/src/nnexts.h
#	source/blood/src/triggers.cpp
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp

# Conflicts:
#	source/games/blood/src/ai.cpp
#	source/games/blood/src/nnexts.h

# Conflicts:
#	source/games/blood/src/actor.cpp
#	source/games/blood/src/ai.cpp
2021-06-02 20:51:47 +02:00
Christoph Oelckers c4fa99c891 - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
Christoph Oelckers f7668fc074 - first pass over ProcessTouchObject 2021-06-02 20:44:54 +02:00
Christoph Oelckers a7572bca0a - actImpactMissile. 2021-06-02 20:43:14 +02:00
Christoph Oelckers f96521a7f4 - fixed: Floor sprites must set their view orientation.
The translucent element sorter needs this to operate properly.
2021-06-02 20:32:35 +02:00
Christoph Oelckers 3c5ef9c8e6 - properly render geometry that's fully shrouded in fog. 2021-06-01 21:48:39 +02:00
Christoph Oelckers 22364ff2f8 - enabled saveloadconfirmation menu option. 2021-06-01 21:27:19 +02:00