Commit graph

742 commits

Author SHA1 Message Date
Mitchell Richters
14d41e9984 - Exhumed: Tune position of compass, ammo count and underwater lungs following changes in 220283d1ec.
Confirmed torch issue in #236 that 220283d1ec fixed still remains fixed.
2020-12-29 14:12:43 +11:00
Christoph Oelckers
220283d1ec - Exhumed: Made some adjustments to the status bar for original center alignment.
The 2D drawer in this old Build version did not properly center graphics with odd size due to integer math. Some graphics offsets are not correct due to this quirk unless such broken math is used to align them.
Fixes #236
2020-12-13 19:38:04 +01:00
Christoph Oelckers
b58b21cca0 - Exhumed: The global variable holding the Ramses sprite index was not stored in a savegame.
As a result it could result in the player facing an incorrect direction if this variable had not been set in a previous session.
Fixes #235.
2020-12-11 19:33:06 +01:00
Christoph Oelckers
ddd0b412ae - Exhumed: only run the level init code after loading a save, not after saving.
Fixes #221
2020-12-10 20:25:20 +01:00
Christoph Oelckers
2c917ca7e1 - fixed cherry picked commit from upstream. 2020-12-08 22:21:03 +01:00
Szilárd Biró
3713cb0f09 PCExhumed: Torch bouncing fix 2020-12-08 22:03:43 +01:00
Christoph Oelckers
88bed95400 - Exhumed: Changed visibility from 2048 to 1024 because 2048 is clearly far too dark.
GDX also uses 1024 - I have no idea how PCExhumed gets away with 2048 here.
2020-12-06 20:25:23 +01:00
Christoph Oelckers
d4198a5b1a - Exhumed: 'paused' should not be part of the 'in a game' check.
Fixes #209
2020-12-06 08:39:40 +01:00
Christoph Oelckers
99da4151d1 - fixed duplicate "snakecam" key in Exhumed savegame
This could cause the snake cam to be activated just by reloading a save.
Fixes #213
2020-12-06 08:22:56 +01:00
Christoph Oelckers
25ef58f897 - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
Christoph Oelckers
1d6d58538c - cleaned out the remains of the old savegame code. 2020-12-01 12:58:10 +01:00
Christoph Oelckers
67dff2a863 - Exhumed: Serialize global state as JSON.
This was the last item to be converted.
2020-12-01 12:58:10 +01:00
Christoph Oelckers
487d62e264 - Exhumed: Bullet and Grenade. 2020-12-01 12:58:10 +01:00
Christoph Oelckers
54eec61828 - Exhumed: Init 2020-12-01 12:58:10 +01:00
Christoph Oelckers
15579798ad - Exhumed: bubbles and gun. 2020-12-01 12:58:09 +01:00
Christoph Oelckers
08d8ba8fe4 - Exhumed: lighting 2020-12-01 12:58:09 +01:00
Christoph Oelckers
83ba046d04 - Exhumed: items and move. 2020-12-01 12:58:09 +01:00
Christoph Oelckers
bb0ef6ff70 - Exhumed: Objects. 2020-12-01 12:58:09 +01:00
Christoph Oelckers
262af72235 - Exhumed: Anims and Player. 2020-12-01 12:58:09 +01:00
Christoph Oelckers
531d7c96b4 - Exhumed: Queen 2020-12-01 12:53:10 +01:00
Christoph Oelckers
026d355096 - serialize Ra as JSON, do not serialize Ramses.
The Ramses intermissions cannot be safely resumed from a savegame - so saving was blocked there, meaning that this data does not need to be saved.
2020-12-01 12:53:10 +01:00
Christoph Oelckers
6475d772ca - Exhumed: Runlist and Rand. 2020-12-01 12:19:09 +01:00
Christoph Oelckers
c1b478bf83 - Exhumed: Snake and Sequence
# Conflicts:
#	source/exhumed/src/save.cpp
2020-12-01 12:15:43 +01:00
Christoph Oelckers
e8c56b1f9f - Exhumed: serialize the status bar as JSON - added a helper class to handle static arrays with an attached free list more easily. 2020-12-01 12:15:43 +01:00
Christoph Oelckers
1b2895bee6 - Exhumed: wrap all serialized game data into another JSON object
# Conflicts:
#	source/exhumed/src/save.cpp
2020-12-01 12:15:43 +01:00
Christoph Oelckers
ae36ea88c3 - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
Mitchell Richters
22f7fc93f4 - Exhumed/SW: Move code to trigger synchronised input for edge cases where its needed into gamecontrol. 2020-12-01 07:31:47 +11:00
Christoph Oelckers
0b797b0ccd - Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct.
Some refactoring was needed to put a plain C array into a TArray to remove the limits.
2020-11-29 23:32:28 +01:00
Christoph Oelckers
9a345bdfa7 - Exhumed: Wasp 2020-11-29 22:29:36 +01:00
Christoph Oelckers
45ee475df7 - Exhumed: Set. 2020-11-29 20:59:42 +01:00
Christoph Oelckers
59e9cfa6ac - Exhumed: Scorpion 2020-11-29 20:52:16 +01:00
Christoph Oelckers
cf5982b3fc - Exhumed: Roach. 2020-11-29 20:47:55 +01:00
Christoph Oelckers
4f1999ab24 - Exhumed: Rex 2020-11-29 20:43:35 +01:00
Christoph Oelckers
4543982e54 - Exhumed: Rat 2020-11-29 20:39:27 +01:00
Christoph Oelckers
d92428d217 - Exhumed: The mummy has been handled, too - also renamed some fields to match the other enemies. 2020-11-29 20:34:55 +01:00
Christoph Oelckers
1fa087767e - Exhumed: ... and for the lava dude. 2020-11-29 20:30:17 +01:00
Christoph Oelckers
bd3efcb6c4 - Exhumed: same procedure for the Lion. 2020-11-29 20:26:54 +01:00
Christoph Oelckers
b669e5405d - Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs. 2020-11-29 20:16:58 +01:00
Christoph Oelckers
e81dbbdc93 - Exhumed: limit removal, cleanup and JSON serialization for the spider. 2020-11-29 19:32:58 +01:00
Christoph Oelckers
b26f6157e9 - Exhumed: Anubis cleanup, JSON serialization and limit removal. 2020-11-29 19:20:38 +01:00
Christoph Oelckers
cd1b79a703 - use stricter checks when trying to levelwarp.
If saving is blocked, so should changing the level.
Fixes #204.
2020-11-29 15:22:54 +01:00
Christoph Oelckers
a34f5debe8 - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
Christoph Oelckers
48b16d5233 - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
Christoph Oelckers
81bdee90f7 - Exhumed: interpolate texture animations. 2020-11-26 18:32:37 +01:00
Christoph Oelckers
d22229c042 - removed the unused interpolation utilities in Exhumed.
None of this was used, but with the shared implementation it isn't needed anymore.
2020-11-26 18:32:37 +01:00
Christoph Oelckers
2cd3927613 - use floats for wall panning offsets. 2020-11-26 18:32:35 +01:00
Christoph Oelckers
d545eb7aa9 - make sector panning variables floats and added some convenience wrappers. 2020-11-26 18:32:35 +01:00
Mitchell Richters
1504e19cf8 - Exhumed: Add sprite interpolation to analyzesprites(). 2020-11-26 19:15:49 +11:00
Mitchell Richters
b9e1cbb5de - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf().
* Uses internal struct variables at full BAM precision.
2020-11-26 16:37:37 +11:00
Christoph Oelckers
0b115ac9c7 - Exhumed: added a countdown display for the magic spells in the fullscreen HUD. 2020-11-24 21:04:27 +01:00