Christoph Oelckers
5d734eafa0
- Iterators and pointers for movefx, moveflammable and detonate
2020-10-15 01:34:25 +02:00
Christoph Oelckers
2358f14cd1
use iterators for moveplayers, movedummyplayers and movefallers_d.
2020-10-15 01:34:25 +02:00
Christoph Oelckers
d3a31a3ab7
- hitradius_d uses the iterator now.
2020-10-15 01:34:25 +02:00
Christoph Oelckers
922122c0bc
- same for movefta_d and ifhitbyweapon_d
2020-10-15 01:34:25 +02:00
Christoph Oelckers
5bcaaf45e7
- use a pointer to access sprites in movesprite.
2020-10-15 01:34:24 +02:00
Christoph Oelckers
8ece66e55c
- use the new iterators in the movetransports functions.
...
Also prefer pointers over array access.
2020-10-15 01:34:24 +02:00
Christoph Oelckers
91fdf160b6
- fixed clearing of actorinfo.
...
It overwrote memory beyond its end.
2020-10-15 01:34:24 +02:00
Mitchell Richters
e4af4f28ce
- Duke (RR): Avoid integer truncation when dividing p->VBumpNow
.
2020-10-15 10:27:08 +11:00
Mitchell Richters
1bc51a7367
- Duke (RR): Repair issues with horizon following changes in 09a05f354c
and partially address vehicle turning speed in processVehicleInput()
.
...
* Issues with vehicle input handling with `cl_syncinput 1` still remain. Will address after work.
* Partially addresses #128 .
2020-10-15 10:20:52 +11:00
Mitchell Richters
38c0af4d34
- D_AddFile()
: Check the existence of the file before enumerating entire directory to find it as input might be coming in correctly.
2020-10-15 06:50:41 +11:00
Christoph Oelckers
ec5762f024
- do not use index 0 of Blood's X arrays.
...
This can be written to through uninitialized data and break things quite badly.
2020-10-14 13:51:59 +02:00
Mitchell Richters
be42a6e28d
- Amend 9d84f92c0e
to just do true case-insensitivity.
...
* adding /home/mrichters/.config/raze/Blood/sOuNdS.rFf, 1747 lumps
2020-10-14 20:18:53 +11:00
Mitchell Richters
9d84f92c0e
- Amend bce15428d5
to only check case on the filename, not the full path.
...
* Still to be tested when I get home, but need it committed to get it off my laptop anyway.
2020-10-14 18:58:55 +11:00
Christoph Oelckers
25d79285a3
- added the resource file name to the listmaps printout.
2020-10-14 01:13:36 +02:00
Christoph Oelckers
c17808d789
- extended 'listmaps' by also printing the display name for the map.
2020-10-14 00:58:43 +02:00
Christoph Oelckers
d368d734d3
- prototyping some refactoring helpers.
2020-10-14 00:58:21 +02:00
Mitchell Richters
fcfeafdbe9
- mapinfo.cpp: Create CCMD listmaps
to return map filenames.
2020-10-14 09:38:37 +11:00
Christoph Oelckers
bfed4e179b
- little bit of array access removal.
...
(It's going to be a long way to refactor the sprite system to not rely on indices...)
2020-10-14 00:30:14 +02:00
Christoph Oelckers
a34525574c
- Exhumed: Cleanup of RestartPlayer
...
Use pointers instead of endless array accesses to the same element.
2020-10-14 00:19:39 +02:00
Christoph Oelckers
b6149f88f7
- added sprite iterator classes.
...
The code base currently contains roughly 600 iterator loops directly referencing Build's global variables.
That state of things is not refactorable - these iterator wrappers are supposed to get rid of these explicit references.
2020-10-14 00:05:25 +02:00
Christoph Oelckers
bca29ed402
- no bit fields, please!
...
The memory savings are not worth the negative side effects.
2020-10-13 23:56:30 +02:00
Christoph Oelckers
129aa864dd
- do not accept any input in the first 0.1 seconds of running a screen job.
...
This is to avoid accidental skipping by pending game input.
2020-10-13 23:36:27 +02:00
Christoph Oelckers
df86a11d23
- fixed palette of Exhumed's game over screen.
2020-10-13 23:29:12 +02:00
Christoph Oelckers
127440f03c
- fixed some menu alignment issues
...
* the left selector in Duke was misplaced to the right.
* some issues with incomplete handling of RR's downscaled fonts.
* give SW's caption bar a little more space on the edges.
2020-10-13 22:53:27 +02:00
Christoph Oelckers
ef15ac8b6e
- fixed: For the episode and skill menu, autoselection for single entries did not work.
2020-10-13 22:16:43 +02:00
Christoph Oelckers
1637157f46
- removed some unused variables.
2020-10-13 21:45:21 +02:00
Christoph Oelckers
f0ef7a1322
- tabified animatesprites_d.cpp and animatesprites_r.cpp.
2020-10-13 21:44:05 +02:00
Christoph Oelckers
99b4a64a67
- removed the PSPTwoDSetter
...
This is no longer needed because all weapon drawing is using the proper interface now.
2020-10-13 21:38:24 +02:00
Christoph Oelckers
53481fb9a3
- Blood: simplified management of XSectors and XWalls.
...
This does not need a free list - they get statically allocated per level, so a simple counter is enough.
2020-10-13 20:36:57 +02:00
Christoph Oelckers
2b1284e8fa
- reorganized Blood's level structures to not use bitfields.
...
Only the single bits are still a bitfield, combined with an int in a union - all other fields are 8, 16 or 32 bit now.
For serialization this is necessary - I have to wonder anyway if the added code to process the bit fields wasn’t even more than the data savings…
2020-10-13 20:23:51 +02:00
Christoph Oelckers
817fa8aba3
- save the entire engine state as JSON.
...
The sprite lists may still need optimization. Due to different handling between Blood and the core engine they need to be written out completely which is quite wasteful.
2020-10-13 20:18:08 +02:00
Christoph Oelckers
bdc1f66131
- missed an include.
2020-10-12 20:30:12 +02:00
Christoph Oelckers
f179ee502e
- fixed: Selecting a submenu in the options played the wrong sound.
2020-10-12 20:08:10 +02:00
Christoph Oelckers
bce15428d5
- for Unix-like systems, check added resources for lower and uppercase variants if the specified one cannot be found.
2020-10-12 20:01:40 +02:00
Christoph Oelckers
20248d8e08
- fixed a few CCMDs which were blocked in the console.
2020-10-12 19:48:47 +02:00
Christoph Oelckers
742917c6d7
- re-enabled the autoload-after-death function.
...
This had to be disabled for the menu but somehow was missed when reenabling these things again.
2020-10-12 19:42:16 +02:00
Christoph Oelckers
3bc9b3f5fc
- fixed bad filenames in SW's map list (fortunately only DM levels...)
2020-10-12 19:13:30 +02:00
Mitchell Richters
b6ec41e2b1
- Exhumed: Make WeaponSel_Prev
/WeaponSel_Next
operable.
2020-10-12 22:31:57 +11:00
Christoph Oelckers
86ad576675
- fixed lockup on Shareware screen when quitting Duke
...
Two errors: the menu wasn’t closed and the shareware check was inverted.
2020-10-12 08:07:51 +02:00
Mitchell Richters
a792f329ca
- binaryangle.h/PlayerAngle: Fix incorrect variable declaration on dang
within interpolatedsum()
method.
...
* Didn't seem to be causing an issue but better it be correct.
2020-10-12 16:28:05 +11:00
Mitchell Richters
bf5bd01164
- binaryangle.h/PlayerAngle: Make settarget()
method consistent with PlayerHorizon
class and fix incorrect variable declaration.
2020-10-12 14:51:53 +11:00
Mitchell Richters
c08851e4c0
- Blood/Duke/RR/SW: Drop resetinputhelpers()
.
2020-10-12 14:42:43 +11:00
Mitchell Richters
894feb1c80
- SW: When beginning to operate a sector object, just forcibly set the angle in the ticker.
...
* Angle transition is not meant to be smooth or scaled to a target, it's just meant to get the player to the necessary angle.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=70191 .
2020-10-12 13:15:19 +11:00
Mitchell Richters
1109a90273
- SW: Fix issues with sector object machine guns in InitSobjMachineGun()
following changes in 6476430be6
.
...
* Needed to account for rebase of horizon re-centering from 100 to 0.
* Horizon value here is only for projectile's z and not the player's z.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=70199&p=1168858 .
2020-10-12 13:06:21 +11:00
Christoph Oelckers
b4a011300a
- implemented proper delta serialization for sectors and walls.
2020-10-11 21:11:38 +02:00
Christoph Oelckers
f12c6b0319
- removed wallext because its only member 'blend' is not used by anything.
...
This is a feature not worth preserving, render style + alpha should be done directly, not via indirect lookup tables.
2020-10-11 18:44:16 +02:00
Christoph Oelckers
e6bd5989c2
- removed some unused parts from Blood's map loader.
2020-10-11 18:34:58 +02:00
Christoph Oelckers
fd31da3115
- save sectors and walls as JSON
...
This is not optimized yet so saves are a bit larger than necessary.
2020-10-11 18:10:52 +02:00
Christoph Oelckers
cb8d2eb94c
- added serializers for PlayerAngle and PlayerHorizon.
2020-10-11 16:55:12 +02:00
Christoph Oelckers
1757ef2aa6
- split the game input code off gamecontrol.cpp into its own file.
2020-10-11 16:33:43 +02:00