Mitchell Richters
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4e0bef35c0
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- simplify some of my math in the the fullscreen HUD drawers.
May no one ever see the original code again... :S
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2020-08-21 16:23:44 +10:00 |
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Christoph Oelckers
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ef78e8602a
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- major cleanup and consolidation of the screen/hud resizing code.
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
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2020-08-16 02:55:50 +02:00 |
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Christoph Oelckers
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d87f0dc0b0
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- uninitialized variable fixed
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2020-08-03 20:07:23 +02:00 |
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Mitchell Richters
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d72e69ac55
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- FullscreenHUD1 tweaks for Redneck Rampage.
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2020-07-29 18:36:23 +10:00 |
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Mitchell Richters
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f2fca857be
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- FullscreenHUD2 tweaks for Redneck Rampage.
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2020-07-29 15:38:56 +10:00 |
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Mitchell Richters
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b77a0809fa
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- Statusbar tweaks for Redneck Rampage.
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2020-07-29 15:09:08 +10:00 |
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Christoph Oelckers
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c0d46f6a69
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- implemented proper scaling for the status bar.
Addresses #2.
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2020-07-26 23:06:27 +02:00 |
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Christoph Oelckers
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6df64f4ee3
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- fixed RR status bar layout.
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2020-07-25 16:43:03 +02:00 |
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Christoph Oelckers
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f9d48e1f68
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- removed all the intermediate variables for the status bar size.
hud_size now gets used directly by the status bar code.
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2020-07-25 13:26:56 +02:00 |
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Christoph Oelckers
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1e8b8443b0
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- implemented 2D rotation and fixed offset calculation for drawing scaled sprites on the status bar.
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2020-07-24 23:08:48 +02:00 |
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Christoph Oelckers
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7eb158bf72
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
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Christoph Oelckers
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319e2e2745
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- minor cleanup
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2020-07-07 23:01:34 +02:00 |
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Christoph Oelckers
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b6f410923e
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- restored most of the original user_defs.
Most of the added EDuke things were gone anyway.
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2020-07-07 00:16:54 +02:00 |
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Christoph Oelckers
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e8ebeefaad
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- started consolidating the struct types.h
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2020-07-06 23:24:35 +02:00 |
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Christoph Oelckers
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1644c1d33a
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- cleanup continues.
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2020-07-06 23:02:41 +02:00 |
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Christoph Oelckers
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736a52f7b2
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- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
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Christoph Oelckers
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c6b619214f
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- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
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2020-07-06 00:15:22 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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4fbd476b17
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- refactored all text output to use DrawText.
No more screentext mess.
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2020-07-03 10:53:35 +02:00 |
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Christoph Oelckers
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d2595582d4
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- fixed coordinates.
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2020-07-03 00:32:10 +02:00 |
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Christoph Oelckers
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e833360b65
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
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Christoph Oelckers
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17c9513c98
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- statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
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2020-07-02 20:17:29 +02:00 |
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