Christoph Oelckers
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454b2315d4
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- use actors instead of indices for sound calls.
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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8d55138db0
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- checkweapons_r.
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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635b53f78f
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- RR-movement + dummyplayersprite
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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60ec6b8c7d
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- handled the last remaining sprite references in player_d.cpp.
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2020-11-04 19:55:12 +01:00 |
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Christoph Oelckers
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70e1b87160
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- Duke underwater.
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2020-11-04 19:55:12 +01:00 |
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Christoph Oelckers
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b302f2535f
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- player index and hittypes in player_d.cpp
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2020-11-04 19:55:12 +01:00 |
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Christoph Oelckers
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f598c16e03
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- use the script interface where needed.
Later the scripts should only see some token representing an actor, not an index.
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2020-11-04 08:24:17 +01:00 |
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Christoph Oelckers
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773aa9976d
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- fixed compilation of release build.
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2020-11-04 07:01:25 +01:00 |
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Christoph Oelckers
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29b08b2115
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- access_spritenum
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2020-11-03 22:49:17 +01:00 |
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Christoph Oelckers
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b891646c37
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- all of player_w.cpp
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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be591e9cf9
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- the last bit of shoot_d.
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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16089e56f0
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- the rest of shoot_r.
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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47f77a97e4
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- RR shootrpg and shootwhip.
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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aa6dd72688
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- RR shootstuff
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2020-11-03 22:41:23 +01:00 |
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Christoph Oelckers
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32a7c2349e
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- shoot interface transitioned/operateweapon mostly done.
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2020-11-03 22:01:58 +01:00 |
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Christoph Oelckers
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513744aa56
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- this was nonsense. atwith is a tile number, not a sprite index.
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2020-11-03 21:51:17 +01:00 |
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Christoph Oelckers
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7e29be7569
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- switched checkhitwall interface to actors.
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2020-11-03 21:49:57 +01:00 |
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Christoph Oelckers
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4258c27248
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- switched the checkhitsprite interface to actors.
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2020-11-03 21:43:50 +01:00 |
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Christoph Oelckers
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30f4057451
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- removed the remaining references to 'i' from checkhitsprite_d.
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2020-11-03 21:43:50 +01:00 |
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Christoph Oelckers
|
a31cb23be1
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- checkhitsprite_r references to 'i' removed.
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
|
1ab13688a7
|
- RR shootweapon
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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51705e5a61
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- RR shootmelee.
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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f276a5f443
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- shootlaser and shootgrowspark
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
|
badf536fef
|
- shootstuff and shootrpg.
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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ca78ed9b63
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- shootweapon
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
|
617c2c2503
|
- replaced index for sound origin in checkhitsprite_r.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
|
41f2fe5e06
|
- same for checkhitsprite_r.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
|
4443234126
|
- replacing sprite[sn] in checkhitsprite_d.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
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faa4248c5c
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- lotsofglass wrapper and variable renaming in checkhitsprite_d.
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2020-11-03 20:43:38 +01:00 |
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Christoph Oelckers
|
17737eea85
|
- wrapped hitscan in a variant returning an actor.
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2020-11-03 20:43:38 +01:00 |
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Christoph Oelckers
|
768487584e
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- aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
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2020-11-03 20:42:03 +01:00 |
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Christoph Oelckers
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8268c1b538
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- shootfireball, shootflamethrowerflame, shootknee
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2020-11-03 20:21:53 +01:00 |
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Christoph Oelckers
|
6ee856b8c1
|
- added missing 'break' to SE code.
This caused the car in RR's first level to go too fast.
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2020-11-03 20:21:30 +01:00 |
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Christoph Oelckers
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3fdeedcae7
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- player.cpp is free of array references, except one that's unavoidable for now.
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2020-11-03 19:25:07 +01:00 |
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Christoph Oelckers
|
79f850d126
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- PlayerColorChanged, hits, hitasprite.
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2020-11-03 19:21:44 +01:00 |
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Christoph Oelckers
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1fcd5eef47
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- CON game access interface done.
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2020-11-03 19:21:44 +01:00 |
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Christoph Oelckers
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f5cccb0df2
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- actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor.
# Conflicts:
# source/games/duke/src/game_misc.cpp
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2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
|
2db8ace275
|
- eliminated all array accesses in game_misc.cpp.
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2020-11-03 19:21:43 +01:00 |
|
Christoph Oelckers
|
61013af910
|
- fixed three crashes found when testing WW2GI.
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2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
|
a514910aa4
|
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
|
2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
|
de92287d0b
|
- fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
|
2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
|
c1b5b17541
|
- removed a few references in animatesprites.
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2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
3ea6887c43
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- replaced a bit more.
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
|
2c573a720b
|
- starting at the bottom of player_r.cpp.
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2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
33f730baf3
|
- replaced "sprite[p->i]" globally.
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2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
b5309a6410
|
- some quick'n easy replacements.
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2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
cd70818d54
|
- added a few NULL checks.
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2020-11-03 07:12:11 +01:00 |
|
Christoph Oelckers
|
b2497b346c
|
- use GetActor() wrapper in hud weapon code.
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2020-11-03 07:06:30 +01:00 |
|
Christoph Oelckers
|
f729f7d7a3
|
- renamed a few things in animatesprites.
This function will need special handling later, for now let's just reduce the work surface to a few pointers.
|
2020-11-03 07:06:30 +01:00 |
|
Christoph Oelckers
|
ac58dd8017
|
- execute.
|
2020-11-03 07:06:30 +01:00 |
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