Christoph Oelckers
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1cffc76c4e
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- SE14 part 3
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2020-11-01 08:00:03 +01:00 |
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Christoph Oelckers
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92f95ea195
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- SE14 part 2
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2020-11-01 07:56:49 +01:00 |
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Christoph Oelckers
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e13b61f496
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- SE14 part 1
Doing this in smaller chunks because this function requires quite extensive adjustments.
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2020-11-01 07:51:50 +01:00 |
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Christoph Oelckers
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1ce2600a43
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- SE 0 and 1 handlers.
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2020-11-01 07:36:49 +01:00 |
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Christoph Oelckers
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a37cfe2913
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- renamed variables in handle_se00.
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2020-11-01 07:28:49 +01:00 |
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Christoph Oelckers
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e9d6fb2bb5
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- jibs, bloodpool, shell, glasspieces and scrap.
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2020-11-01 07:27:15 +01:00 |
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Christoph Oelckers
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6cbe74e115
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- forcesphere, watersplash2, frameeffect and money.
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2020-11-01 07:24:00 +01:00 |
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Christoph Oelckers
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6e1d3a025a
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- ooz, reactor and camera.
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2020-11-01 07:23:27 +01:00 |
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Christoph Oelckers
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876b6d5081
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- forcesphere and recon.
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2020-11-01 07:20:17 +01:00 |
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Christoph Oelckers
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d0e12586ba
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- added a higher level interface tp clipmove that unmangles its return.
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2020-11-01 07:16:44 +01:00 |
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Christoph Oelckers
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3d16d9f44a
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- respawnmarker, rat and queball.
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2020-11-01 07:15:57 +01:00 |
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Christoph Oelckers
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6257ebc30c
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- bounce, movetongue and rpgexplode.
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2020-11-01 07:11:49 +01:00 |
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Christoph Oelckers
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e001b3117f
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- movetouchplate, moveooz, movecanwithsomething.
# Conflicts:
# source/games/duke/src/funct.h
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2020-11-01 07:07:59 +01:00 |
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Christoph Oelckers
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b7f26c064d
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- 3 smaller functions.
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2020-11-01 06:54:14 +01:00 |
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Christoph Oelckers
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c42ff35dc5
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- hitradius
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
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2020-10-31 13:24:31 +01:00 |
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Christoph Oelckers
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7dbe9d4bfb
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- renaming in hitradius
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
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81717b54ee
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- detonate and movemasterswitch.
# Conflicts:
# source/games/duke/src/actors.cpp
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
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89d750c94f
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- renaming in movemasterswitch and detonate.
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
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38e0ac1e3f
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- movefountain and moveflammable.
# Conflicts:
# source/games/duke/src/actors.cpp
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
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544078c9ba
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- moveflammable renaming.
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2020-10-31 13:24:29 +01:00 |
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Christoph Oelckers
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c93b8f3e54
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- copyright headers added.
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2020-10-31 13:20:55 +01:00 |
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Christoph Oelckers
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30c4a0856e
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- moved common script files.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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7a482c6284
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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7de6528a1f
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- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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3b7ce26c86
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- final function moves and renamed hud_scale to hud_scalefactor.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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0270dcd5f6
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- cleaned up leftovers.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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37024df405
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- Status bar draw code is now identical with GZDoom's.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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3a0c84d3ca
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- split statusbar.cpp in two.
To keep Raze-exclusive content out of the main file that's about to be edited.
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2020-10-31 13:19:59 +01:00 |
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Christoph Oelckers
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41e1e9b51c
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- ifhitbyweapon.
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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92c21e7259
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- ifhitbyweapon cleanup.
Variables renamed and array accesses replaced with pointers in RR version.
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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28d0bc7477
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- movecrane interface cleanup.
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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08f3e9e722
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- variable renaming in movecrane for clarity
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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d95131cb4d
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- actor iterators for movefx and its RRRA subfunction.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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801e94ca54
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- renamed variables in movefx for clarity.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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be0880f106
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- iterators in movedummyplayers and moveplayers updated.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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cf8da6c6e3
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- variable renaming for clarity.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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b03a637e10
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- ms function.
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2020-10-31 13:19:24 +01:00 |
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Christoph Oelckers
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c53653106e
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- fixed compilation.
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2020-10-31 12:46:53 +01:00 |
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Christoph Oelckers
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e5ce1da9a3
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- this is 0.7.3.
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2020-10-31 12:41:17 +01:00 |
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Christoph Oelckers
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05fd2b4d4e
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- another text update.
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2020-10-31 12:35:33 +01:00 |
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Christoph Oelckers
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c349987bd4
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- text update.
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2020-10-31 12:33:39 +01:00 |
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Christoph Oelckers
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668c34d4c1
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- ensure for all games that deleting a sprite unlinks all sounds from it.
This was only present in Duke but is needed for all games.
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2020-10-29 00:08:06 +01:00 |
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Christoph Oelckers
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f341fbc1fb
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- backend update.
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2020-10-28 21:46:43 +01:00 |
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Christoph Oelckers
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bc7c37779f
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- text update.
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2020-10-25 17:14:05 +01:00 |
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Christoph Oelckers
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5abc5c0509
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- option menu positioning fix.
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2020-10-25 17:11:45 +01:00 |
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Christoph Oelckers
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7dda316391
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- define console background for Blood.
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2020-10-25 15:31:20 +01:00 |
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Christoph Oelckers
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94892cc1f8
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- set up the main menu background as default console background for Duke and its offspring games.
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2020-10-25 15:06:06 +01:00 |
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Christoph Oelckers
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74df8f55da
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- moved c_console.cpp to 'common'.
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2020-10-25 13:26:40 +01:00 |
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Christoph Oelckers
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8d3585afe1
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- console cleanup.
The bulk of the console is now free of game dependencies.
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2020-10-25 13:14:42 +01:00 |
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Christoph Oelckers
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8bfb0b1e20
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- do not dim the objects of the Exhumed background screen.
This was for dimming the console background but since the console already dims its background itself it made the background nearly opaque black.
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2020-10-25 09:22:17 +01:00 |
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